There's been a lot of noise with Japanese Sand as of late with the basic six of ttar, driller, rotom wash, aegislash, amoonguss and salamence. Well, I wanted to put my own version of it and see if this can make the cut in a regional level and also see if this can beat a majority of the meta.
Tyranitar @ Lum Berry
Ability: Sand Stream
Level: 50
EVs: 252 HP / 212 Atk / 44 Def
Brave Nature
IVs: 0 Spe
- Rock Slide
- Crunch
- Low Kick
- Protect
Now i know what you're thinking. BRAVE TYRANITAR? that's crap! Well, i dont think so! For one, when its inside Trick Room, its a complete menace to society. The top megas in the game are kang mence and gardevoir. TTar 2 shots kang with low kick and ohkos with a helping hand boost. it also 2 shots mega mence after an intimidate. Let me show you some calcs. 212+ Atk Tyranitar Helping Hand Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 188-222 (103.8 - 122.6%) -- guaranteed OHKO
212+ Atk Tyranitar Rock Slide vs. 52 HP / 4 Def Mega Salamence: 84-102 (47.4 - 57.6%) -- guaranteed 2HKO after sandstorm damage 212+ Atk Tyranitar Low Kick (120 BP) vs. 252 HP / 4 Def Heatran: 142-168 (71.7 - 84.8%) -- guaranteed 2HKO
Cresselia @ Safety Goggles
Ability: Levitate
Level: 50
EVs: 252 HP / 92 Def / 164 SpA
Quiet Nature
IVs: 0 Spe
- Ice Beam
- Psychic
- Helping Hand
- Trick Room
Well, this isnt your basic cress spread. A lot of people complain how cress is dead weight all the time> Well, that's because they dont invest to get ohkos. psychic has a chance to OHKO terrakion from full, Ice beam is a guaranteed OHKO on non AV'd Lando, unless they put stupis amount of bulk. The helping hand puts in a lot of work in the long run since cresselia's partner, salamence, appreciates it a lot to pick up those OHKO's. This is known as my HOO HAH strategy. It is a reference to smash bros. well, its basically a HH double edge, which is m strongest attack by leaps and bounds. Here's some calcs:
164+ SpA Cresselia Ice Beam vs. 12 HP / 4 SpD Landorus-T: 172-204 (103.6 - 122.8%) -- guaranteed OHKO
Salamence @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Double-Edge
- Roost
- Protect
- Earthquake
Now i know what you're gonna say. Roost mega salamence, isnt that a singles move? Well, you may be right, but for the hoo hah to work, mence has to roost off some damage. besides that, this is a cookie cutter mence. I'll probably have to optimize it later, but for now, its doing what i want it to do, which is to dent or KO a lot of pokemon. Lets look at some calcs:
1 252+ Atk Aerilate Mega Salamence Double-Edge vs. 12 HP / 92 Def Landorus-T: 105-124 (63.2 - 74.6%) -- guaranteed 2HKO That's -1 and it still 2 shots. 252+ Atk Aerilate Mega Salamence Double-Edge vs. 92 HP / 116 Def Sylveon: 190-225 (104.3 - 123.6%) -- guaranteed OHKO now, lets look at some HOO-HAH calcs: 252+ Atk Aerilate Mega Salamence Helping Hand Double-Edge vs. 236 HP / 156+ Def Milotic: 220-259 (110 - 129.5%) -- guaranteed OHKO 252+ Atk Aerilate Mega Salamence Helping Hand Double-Edge vs. 212 HP / 60 Def Mega Kangaskhan: 222-262 (107.2 - 126.5%) -- guaranteed OHKO
Milotic @ Sitrus Berry
Ability: Competitive
Level: 50
EVs: 252 HP / 156 Def / 36 SpA / 36 SpD / 28 Spe
Bold Nature
- Scald
- Ice Beam
- Protect
- Recover
Well, milotic is a last addition because i didnt know how i was gonna use her. Like, 1/2 my team is physical, so intimidate was just always there for her. also, i wanted another reliable killer for lando. so it was either wash rotom or milotic. but i already had amoonguss, which im gonna talk about later. I put 28 speed so i can outspeed other milotics and 4 speed cunes. who knows, it may come clutch.
I put some bulk so i can survive some attacks like double edge from mence and kang. Here are some calcs: 36 SpA Milotic Ice Beam vs. 4 HP / 0 SpD Mega Salamence: 156-188 (91.2 - 109.9%) -- 56.3% chance to OHKO 252+ Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 156+ Def Milotic: 147-174 (72.7 - 86.1%) -- guaranteed 2HKO 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 156+ Def Milotic: 153-181 (75.7 - 89.6%) -- guaranteed 2HKO
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Giga Drain
- Spore
- Rage Powder
- Gastro Acid
Well the spread isnt too crazy, I just want this to sponge up hits and put things to sleep. With some good reads, its possible. anyway, gastro acid is for threats like sylveon if i ever get into the situation that im staring it or another fairy down that has pixilate and i just wanna suppress that, click acid and my salamence is safe to do whatever it wants.
Excadrill @ Focus Sash
Ability: Sand Rush
Level: 50
EVs: 44 HP / 252 Atk / 60 Def / 4 SpD / 154 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Protect
This driller hits 254 speed after sand rush. it is built to outspeed univested base 85s after tailwind. it also gets the jump on bisharps after tailwind. the moveset is pretty standard as far as excadrill goes. It can do some work versus the right teams like sun when zard is dead or has only 2 pokemon left. suicune with 60 invest hits 113 but 113 * 2 = 226 < 254. bisharp hits 122 and 122 * 2 = 244 < 254.
Well, there you have it, my RMT! Pretty sure i went pretty specific so if you guysm got any thoughts on my team, lmk.
Tyranitar @ Lum Berry
Ability: Sand Stream
Level: 50
EVs: 252 HP / 212 Atk / 44 Def
Brave Nature
IVs: 0 Spe
- Rock Slide
- Crunch
- Low Kick
- Protect
Now i know what you're thinking. BRAVE TYRANITAR? that's crap! Well, i dont think so! For one, when its inside Trick Room, its a complete menace to society. The top megas in the game are kang mence and gardevoir. TTar 2 shots kang with low kick and ohkos with a helping hand boost. it also 2 shots mega mence after an intimidate. Let me show you some calcs. 212+ Atk Tyranitar Helping Hand Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 188-222 (103.8 - 122.6%) -- guaranteed OHKO
212+ Atk Tyranitar Rock Slide vs. 52 HP / 4 Def Mega Salamence: 84-102 (47.4 - 57.6%) -- guaranteed 2HKO after sandstorm damage 212+ Atk Tyranitar Low Kick (120 BP) vs. 252 HP / 4 Def Heatran: 142-168 (71.7 - 84.8%) -- guaranteed 2HKO
Cresselia @ Safety Goggles
Ability: Levitate
Level: 50
EVs: 252 HP / 92 Def / 164 SpA
Quiet Nature
IVs: 0 Spe
- Ice Beam
- Psychic
- Helping Hand
- Trick Room
Well, this isnt your basic cress spread. A lot of people complain how cress is dead weight all the time> Well, that's because they dont invest to get ohkos. psychic has a chance to OHKO terrakion from full, Ice beam is a guaranteed OHKO on non AV'd Lando, unless they put stupis amount of bulk. The helping hand puts in a lot of work in the long run since cresselia's partner, salamence, appreciates it a lot to pick up those OHKO's. This is known as my HOO HAH strategy. It is a reference to smash bros. well, its basically a HH double edge, which is m strongest attack by leaps and bounds. Here's some calcs:
164+ SpA Cresselia Ice Beam vs. 12 HP / 4 SpD Landorus-T: 172-204 (103.6 - 122.8%) -- guaranteed OHKO
Salamence @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Double-Edge
- Roost
- Protect
- Earthquake
Now i know what you're gonna say. Roost mega salamence, isnt that a singles move? Well, you may be right, but for the hoo hah to work, mence has to roost off some damage. besides that, this is a cookie cutter mence. I'll probably have to optimize it later, but for now, its doing what i want it to do, which is to dent or KO a lot of pokemon. Lets look at some calcs:
1 252+ Atk Aerilate Mega Salamence Double-Edge vs. 12 HP / 92 Def Landorus-T: 105-124 (63.2 - 74.6%) -- guaranteed 2HKO That's -1 and it still 2 shots. 252+ Atk Aerilate Mega Salamence Double-Edge vs. 92 HP / 116 Def Sylveon: 190-225 (104.3 - 123.6%) -- guaranteed OHKO now, lets look at some HOO-HAH calcs: 252+ Atk Aerilate Mega Salamence Helping Hand Double-Edge vs. 236 HP / 156+ Def Milotic: 220-259 (110 - 129.5%) -- guaranteed OHKO 252+ Atk Aerilate Mega Salamence Helping Hand Double-Edge vs. 212 HP / 60 Def Mega Kangaskhan: 222-262 (107.2 - 126.5%) -- guaranteed OHKO
Milotic @ Sitrus Berry
Ability: Competitive
Level: 50
EVs: 252 HP / 156 Def / 36 SpA / 36 SpD / 28 Spe
Bold Nature
- Scald
- Ice Beam
- Protect
- Recover
Well, milotic is a last addition because i didnt know how i was gonna use her. Like, 1/2 my team is physical, so intimidate was just always there for her. also, i wanted another reliable killer for lando. so it was either wash rotom or milotic. but i already had amoonguss, which im gonna talk about later. I put 28 speed so i can outspeed other milotics and 4 speed cunes. who knows, it may come clutch.
I put some bulk so i can survive some attacks like double edge from mence and kang. Here are some calcs: 36 SpA Milotic Ice Beam vs. 4 HP / 0 SpD Mega Salamence: 156-188 (91.2 - 109.9%) -- 56.3% chance to OHKO 252+ Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 156+ Def Milotic: 147-174 (72.7 - 86.1%) -- guaranteed 2HKO 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 156+ Def Milotic: 153-181 (75.7 - 89.6%) -- guaranteed 2HKO
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Giga Drain
- Spore
- Rage Powder
- Gastro Acid
Well the spread isnt too crazy, I just want this to sponge up hits and put things to sleep. With some good reads, its possible. anyway, gastro acid is for threats like sylveon if i ever get into the situation that im staring it or another fairy down that has pixilate and i just wanna suppress that, click acid and my salamence is safe to do whatever it wants.
Excadrill @ Focus Sash
Ability: Sand Rush
Level: 50
EVs: 44 HP / 252 Atk / 60 Def / 4 SpD / 154 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Protect
This driller hits 254 speed after sand rush. it is built to outspeed univested base 85s after tailwind. it also gets the jump on bisharps after tailwind. the moveset is pretty standard as far as excadrill goes. It can do some work versus the right teams like sun when zard is dead or has only 2 pokemon left. suicune with 60 invest hits 113 but 113 * 2 = 226 < 254. bisharp hits 122 and 122 * 2 = 244 < 254.
Well, there you have it, my RMT! Pretty sure i went pretty specific so if you guysm got any thoughts on my team, lmk.
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