Jellicent [Singles]

Jellicent acts as a strong role-player in Battle Spot Singles with strong matchups against Mega Kangaskhan, Blaziken, and other powerful physical attackers. It is most notably used as a bulky Trick Room setter - perfect for the job while also providing value to the team on its own.

Even with its robust defenses, Jellicent is helpless against some common sights in Battle Spot Singles including Gengar, Thundurus, and Aegislash. It also faces competition from other bulky water-types such as Suicune and Rotom-W. Nevertheless, its unique qualities make it the best fit for many teams, especially ones that make use of Trick Room.

Set
Jellicent @ Leftovers / Sitrus Berry
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Relaxed / Bold Nature
- Trick Room / Taunt
- Recover
- Will-O-Wisp
- Surf / Scald / Water Spout

Moves

The choice between Trick Room and Taunt defines Jellicent’s role on the team. Trick Room is by far the stronger and more common of the two, allowing Jellicent to Will-O-Wisp and Recover before taking hits or benefitting offensive teammates. If you don’t want to build your team to utilize Trick Room Taunt is the best alternative. It combines with Will-O-Wisp and Cursed Body to defeat defensive Pokemon and prevents offensive Pokemon from setting up more than once.

Recover and Will-O-Wisp allow Jellicent to wall some of Battle Spot’s defining physical attackers including Garchomp and Mega Kangaskhan, along with many others. With prior Trick Room setup, Jellicent can burn Mega Kangaskhan packing Crunch before taking a hit, allowing it to narrowly outpace the damage.

Surf is the preferred attack for Jellicent, since it will almost apply burns with Will-O-Wisp anyway before using offensive moves. That said, sacrificing a bit of power for the chance to burn switch-ins with Scald is a viable preference. Since it has abundant recovery and often forces switches, Jellicent can also smash switch-ins with a STAB 150 BP Water Spout, but it loses the ability to KO Talonflame after taking a priority Brave Bird.

Set Details

Maximum investment in HP and Defense combined with Leftovers gives Jellicent the best chance to wall physical attackers. Sitrus Berry sacrifices sustained recovery to give Jellicent more health after taking strong initial hits before it can apply Will-O-Wisp (such as Crunch from Mega Kangaskhan).

If using Trick Room, consider 0 speed EVs and a Relaxed nature. Given its low base speed, Bold with full Speed EVs can be used instead, even with Trick Room, to let Jellicent naturally outspeed paralyzed enemies.

Cursed Body is the best ability for Jellicent in Battle Spot Singles. It often forces switches when it triggers and, if using Taunt, can even lock defensive Pokemon to Struggle if they stay in.

Usage Tips

Maximize Jellicent's value by switching into a predicted physical attack to which it is immune or resistant. From there, you should set up Trick Room unless you predict a switch-in that is vulnerable to Will-O-Wisp or Surf. If you expect a switch into something that Jellicent can’t beat and lack a favorable double-switch situation, try to time Trick Room so that it’s the last move before Jellicent gets KOd in order to maximize uptime for teammates.

Using Jellicent as a lead is usually not recommended due to the number of common Pokemon it struggles against.

Team Options

Mega Mawile is the best partner for Trick Room Jellicent. Beyond providing Trick Room support, Jellicent comfortably absorbs Ground- and Fire-type attacks that Mawile hates and either burns their users or forces them to switch out. In return, Mawile gives a team the offensive presence Jellicent lacks and can comfortably switch into many Dark and Grass moves.

Porygon2 is a strong defensive partner. Jellicent can freely switch into Fighting-type moves aimed at Porygon2 and appreciates its ability to threaten Thundurus and Ghost-types with coverage moves. Other specially bulky Pokemon such as Sylveon and Mega Venusaur also make good partners, especially if they cover one or more of Jellicent’s type disadvantages.

Offensive Dragon-types such as Garchomp, Hydreigon, and Dragonite might not appreciate Trick Room, but have decent matchups against Grass- and Electric-type enemies that can give Jellicent problems and provide the offensive presence to finish off enemies Jellicent has softened up.

Other Options

Using Toxic instead of Will-O-Wisp sacrifices a lot of Jellicent’s physically defensive walling ability to turn it into a somewhat effective dedicated anti-stall teammate, but if that’s what your team needs you’re likely better off just using Gengar. Water Absorb has narrow applications switching into Water-types such as Suicune or Azumarill.

Checks and Counters

Electric-type special attackers: Strong Electric-type special attackers such as Thundurus and Raikou don’t mind Will-O-Wisp and easily break through Jellicent’s recovery with their STAB moves.

Grass-type moves: Strong Grass-type special attackers such as Mega Venusaur and Serperior shrug off Jellicent’s attacks and easily break through its recovery with their STAB moves. Even physical Grass-types such as Breloom or non-STAB grass moves such as Mega Charizard Y’s Solar Beam can deal overwhelming damage. Jellicent is also easily KO’d after being put to sleep with Spore or Sleep Powder.

Dark-types: Dark-types such as Greninja and Hydreigon can deal overwhelming damage to Jellicent with their STAB moves and/or use Knock Off to remove its recovery item. Note that non-STAB physical Dark-type moves are often not a problem for Jellicent, especially if the user is burned.

Ghost-types: Strong Ghost-type special attackers such as Gengar and Aegislash don’t care about Will-O-Wisp and easily break through Jellicent’s recovery with their STAB moves.

Special wallbreakers: Due to Jellicent’s usual full investment into Defense, special wallbreakers such as Mega Gardevoir and Choice Specs Sylveon can overwhelm Jellicent even without super-effective moves.

Toxic: Toxic destroys Jellicent’s ability to wall, though beware its ability to cripple physical attackers with Will-O-Wisp anyway.

Calm Mind + Rest: Users of Calm Mind plus Rest such as Suicune or Sylveon take little damage from Jellicent’s attacks and can use Rest to heal off burns. Note that Jellicent builds with Taunt can defeat this strategy.

Taunt: Taunt users such as Gengar and Thundurus prevent Jellicent from using its defensive toolbox.
 
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I realise this is WIP, but before you write out any more in full you should know that the analysis needs to be in bullet point form until you've gotten 1/2 QC. Make sure you're also following the Formatting Guide.
 
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