So I'm a little curious about the opinion of some better players than me. I think my team is pretty good, but i can be a lot better, I just need some help.
My team;
Kyurem
Latias
Dragonite
Musharna
Weezing
Gliscor
Kyurem @ Lum Berry [Lead]
Ability; Pressure
EV's; 252 Spe. Attack/ 252 Speed/ 6 HP
Nature; Timid
-Ice Beam
-Focus Blast
-Drago Meteor
-Glaciate
So this lead is to beat faster Focus Sash leads like Aerodactyl & Azelf with Glaciate, with his respectable he can take some hits. With his 130 Base Spe. Attack it is not only limited to the lead position but also usefull in the midgame. He can use 2 of the most powerfull STAB moves [Drago Meteor & Ice Beam]. And he can either beat or do some serious damage to a lead Heatran, Hippowdon etc.
Latias @ Choice Scarf [Trickster/Revenge Killer]
Ability; Levitate
EV's; 252 Spe. Attack/ 252 Speed/ 6 HP
Nature; Timid
-Trick
-Surf
-Dragon Pulse
-Calm Mind
I love my Latias, does massive damage and can screw a walling poke up. Tricking a walling poke with Leftovers is what I'm obviously heading for, taking it's regenerating away and giving him a 1 choice moveset. If a member of my team faints I just have to send out My Latias and revenge kill it.
Dragonite @ Leftovers [Physical Sweeper]
Ability; Inner Focus
EV's; 252 Attack/ 252 Speed/ 6 HP
Nature; Adamant
-Dragon Dance
-Dragon Claw
-Earthquake
-Firepunch
This set is obvious. A Dragonite can take a hit while setting up with Dragon Dance, when that's done just sweep the foe's team. I have Fire Punch because of the steel-type pokes; Ferrothorn, Scizor, Forretress etc.
Musharna @ Leftovers [Special Wall/Tank]
Ability; Synchronize
Ev's; 252 HP/ 252 Defense/ 6 Spe. Defense
Nature; Bold
-Psychic
-Moonlight
-Calm Mind
-Energy Ball
This poke is one of the best tank i ever used. I gave her max Defense EV's because when I use Calm Mind the special defense will raise, and it can wall a lot of pokes. Leftovers do a good job restoring and if i really need to regenerate, i'll just use Moonlight, Energy Ball for the some beast pokes like Terrakion, Tyranitar, Hippowdon etc.
Weezing @ Black Sludge [Physical Wall]
Ability; Levitate
EV's 252 HP/ 252 Defense/ 6 Spe. Attack
Nature; Bold
-Thunderbolt
-Clear Smog
-Will-O-Wisp
-Pain Split
I used my Weezing for a long time, it's just good for walling some moves. Only has a weakness for Psychic and Ground-type moves, and with the levitate only for Psychic. Will-O-Wisp the foe's poke so that his Attack will be lower, Clear Smog to change the status changes back to normal and Pain Split when I'm low in HP, Thunderbolt is just to do some damage.
Gliscor @ Toxic Orb [Supporter/ Physical Attacker]
Ability; Poison Heal
Ev's; 252 Attack/ 252 Speed/ 6 HP
Nature; Jolly
-Sword Dance
-Fling
-Facade
-Earthquake
Toxic healing Gliscor, just wait when it is poisoned, then use Fling to poison the foe's poke. Facade with the Poison = 140, Earthquake for STAB and a Swords Dance to give him a Attack boost. He also has some good defense.
This is my team, if you have some improvements or suggestions just tell me.
Thank you.
My team;
Kyurem
Latias
Dragonite
Musharna
Weezing
Gliscor

Kyurem @ Lum Berry [Lead]
Ability; Pressure
EV's; 252 Spe. Attack/ 252 Speed/ 6 HP
Nature; Timid
-Ice Beam
-Focus Blast
-Drago Meteor
-Glaciate
So this lead is to beat faster Focus Sash leads like Aerodactyl & Azelf with Glaciate, with his respectable he can take some hits. With his 130 Base Spe. Attack it is not only limited to the lead position but also usefull in the midgame. He can use 2 of the most powerfull STAB moves [Drago Meteor & Ice Beam]. And he can either beat or do some serious damage to a lead Heatran, Hippowdon etc.

Latias @ Choice Scarf [Trickster/Revenge Killer]
Ability; Levitate
EV's; 252 Spe. Attack/ 252 Speed/ 6 HP
Nature; Timid
-Trick
-Surf
-Dragon Pulse
-Calm Mind
I love my Latias, does massive damage and can screw a walling poke up. Tricking a walling poke with Leftovers is what I'm obviously heading for, taking it's regenerating away and giving him a 1 choice moveset. If a member of my team faints I just have to send out My Latias and revenge kill it.

Dragonite @ Leftovers [Physical Sweeper]
Ability; Inner Focus
EV's; 252 Attack/ 252 Speed/ 6 HP
Nature; Adamant
-Dragon Dance
-Dragon Claw
-Earthquake
-Firepunch
This set is obvious. A Dragonite can take a hit while setting up with Dragon Dance, when that's done just sweep the foe's team. I have Fire Punch because of the steel-type pokes; Ferrothorn, Scizor, Forretress etc.

Musharna @ Leftovers [Special Wall/Tank]
Ability; Synchronize
Ev's; 252 HP/ 252 Defense/ 6 Spe. Defense
Nature; Bold
-Psychic
-Moonlight
-Calm Mind
-Energy Ball
This poke is one of the best tank i ever used. I gave her max Defense EV's because when I use Calm Mind the special defense will raise, and it can wall a lot of pokes. Leftovers do a good job restoring and if i really need to regenerate, i'll just use Moonlight, Energy Ball for the some beast pokes like Terrakion, Tyranitar, Hippowdon etc.

Weezing @ Black Sludge [Physical Wall]
Ability; Levitate
EV's 252 HP/ 252 Defense/ 6 Spe. Attack
Nature; Bold
-Thunderbolt
-Clear Smog
-Will-O-Wisp
-Pain Split
I used my Weezing for a long time, it's just good for walling some moves. Only has a weakness for Psychic and Ground-type moves, and with the levitate only for Psychic. Will-O-Wisp the foe's poke so that his Attack will be lower, Clear Smog to change the status changes back to normal and Pain Split when I'm low in HP, Thunderbolt is just to do some damage.

Gliscor @ Toxic Orb [Supporter/ Physical Attacker]
Ability; Poison Heal
Ev's; 252 Attack/ 252 Speed/ 6 HP
Nature; Jolly
-Sword Dance
-Fling
-Facade
-Earthquake
Toxic healing Gliscor, just wait when it is poisoned, then use Fling to poison the foe's poke. Facade with the Poison = 140, Earthquake for STAB and a Swords Dance to give him a Attack boost. He also has some good defense.
This is my team, if you have some improvements or suggestions just tell me.
Thank you.