RU Jirachi - Offensive Calm Mind

[SET]
Offensive Calm Mind (Jirachi) @ Leftovers / Expert Belt
Ability: Serene Grace
Tera Type: Water / Fairy / Fighting
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Grass Knot
- Aura Sphere / Thunder / Shadow Ball


[SET COMMENTS]
Calm Mind Jirachi is difficult to take down thanks to its typing and natural bulk, which let it stack Calm Mind boosts easily against a large portion of the tier. Psychic Noise prevents slower defensive Pokemon like Chansey, Reuniclus, and Fezandipiti from healing so Jirachi can eventually beat them. Grass Knot smacks many of the defensive Water- and Ground-type Pokemon that would normally handle other variants of Jirachi well, such as Hippowdon, Quagsire, Slowbro, and Gastrodon. Aura Sphere provides a coverage move that hits Dark- and Steel-type Pokemon like Bisharp, Hisuian Goodra, and Magnezone super effectively. Thunder nails Water-type Pokemon neutral to Grass Knot such as Gyarados, Volcanion, and Empoleon while boasting a nice chance to paralyze the foe and being a great option versus rain teams. Jirachi can usually afford missing a Thunder thanks to its bulk. Shadow Ball hits Psychic-types such as Armarouge, Reuniclus, and opposing Jirachi, which are otherwise safe from Jirachi's other options. Leftovers allows Jirachi to recover health throughout a game thanks to the many switch-in opportunities its bulk and typing offers it. Calm Mind Jirachi will often stay on the field for many turns as it sets up and chips at the opponent's team, so Leftovers recovery will easily pile up. Expert Belt can be used on more aggressive teams to offset the middling immediate power of this set, but be wary that Jirachi will be worn down more quickly. 224 Speed EVs allow Jirachi to outspeed Mimikyu and Krookodile. Tera Water allows Jirachi to remove its Ground, Ghost, and Dark weaknesses, as well as letting it resist Armarouge's Armor Cannon and Volcanion's Flamethrower. Tera Fairy transforms Jirachi's Dark weakness into a resistance to handily tank the likes of Bisharp's Sucker Punch and Krookodile's Knock Off while being an overall fantastic defensive typing. Tera Fighting can be used in conjunction with Expert Belt and Aura Sphere to directly threaten high damage on Steel- and Dark-type Pokemon while being Jirachi's best Tera type against Bisharp.

Offensive Calm Mind Jirachi works on a wide variety of teams, from offense to balance teams, looking for a bulky Pokemon that can weaken common balance cores while providing defensive value through its natural bulk coupled with resistances to Fairy- and Psychic-type attacks and an immunity to poison and Poison-type attacks. Levitate Galarian Weezing provides an immunity to Ground and a resistance to Dark coupled with decent physical bulk and spreads burn through Will-O-Wisp to help Jirachi withstand physical attacks much better. Other physical walls, like Hippowdon, Amoonguss, and Gligar, can likewise handle physical breakers such as Galarian Zapdos and Krookodile that Jirachi struggles taking hits from. Krookodile is a great partner, acting as a switch-in to Dark- and Ghost-type attacks, fulfilling the entry hazard setter role, removing Heavy-Duty Boots and Leftovers from defensive Pokemon, and denying recovery attempts from foes with Taunt, which Jirachi can capitalize on. Other more sturdy switch-ins to Ghost-type Pokemon like Basculegion-F and Gengar include Assault Vest Hisuian Goodra and Assault Vest Cyclizar. Fighting-type breakers such as Galarian Zapdos, Slither Wing, and Mienshao pair well with Jirachi due to their ability to threaten Steel- and Dark-type Pokemon that do well against Jirachi, especially if choosing not to run Aura Sphere, while Jirachi can switch into the Psychic- and Fairy-type attacks targeted at them in return. Because this set has difficulty pulling its weight against hyper offense teams, Pokemon strong against the archetype like Bisharp, Slither Wing, and Umbreon are recommended.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fluff.614438/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/sneakyplanner.598717/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
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[SET]
Offensive Calm Mind (Jirachi) @ Leftovers / Expert Belt
Ability: Serene Grace
Tera Type: Water / Fairy / Fighting
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Grass Knot
- Aura Sphere / Thunder / Shadow Ball


[SET COMMENTS]

Calm Mind boosts Jirachi's Special Attack and Special Defense, making dex info it Jirachi is difficult to take down on the special side and boosting its otherwise mediocre firepower. Rewrite this to talk more about how CM Jirachi can take advantage of its natural bulk to boost in front of a lot of the metagame. Psychic Noise is a STAB that prevents slower defensive Pokemon like Chansey, Reuniclus or Fezandipiti from healing so Jirachi can eventually beat them. Grass Knot smacks many of the defensive Water- and Ground-type Pokemon that would normally handle other variants of Jirachi well, such as Hippowdon, Quagsire, and Gastrodon. Aura Sphere provides a perfectly accurate coverage move that hits Dark- and Steel-type Pokemon like Bisharp, Hisuian Goodra, and Magnezone super effectively. Thunder nails Water-type Pokemon resilient to Grass Knot such as Gyarados, Volcanion, and Empoleon, while boasting a nice 60% chance to paralyze the foe thanks to Serene Grace, and being a great option versus Rain. Jirachi can usually afford missing a Thunder thanks to its increased bulk from Calm Mind combined with its good natural bulk. Shadow Ball hits Psychic-types such as Armarouge, Reuniclus, and opposing Jirachi, who are otherwise safe from Jirachi's other options. Leftovers allows Jirachi to slowly recover health throughout a game thanks to the many switch-in opportunities its bulk and typing offers it. Expert Belt can be used on more aggressive teams to palliate offset the middling immediate power of this set, but be wary that Jirachi will be worn down much quicker. Tera Water allows Jirachi to remove its Ground, Ghost, and Dark weaknesses, as well as resist Armarouge's Armor Cannon and Volcanion's Flamethrower, allowing Jirachi to withstand their attacks, while being the best Tera type against Rain teams. Tera Fairy transforms Jirachi's Dark weakness into a resistance, while being an overall fantastic defensive typing. Talk about specific reasons to Tera Fairy against Dark-types like Bisharp Sucker Punch and Scarf Krookodile EQ/Knock. Tera Fighting can be used in conjunction with Expert Belt and Aura Sphere to surprise and directly threaten Steel- and Dark-type Pokemon while being Jirachi's best Tera type against Bisharp.

Offensive Calm Mind Jirachi works on a wide variety of teams, from offense teams to slower balance teams, looking for a bulky Pokemon that can weaken common balance cores while providing defensive value through its natural bulk coupled with resistances to Fairy- and Psychic-type attacks and an immunity to Poison. Setence runs on a bit, maybe split the offensive and defensive utility into their own. Levitate Galarian Weezing provides an immunity to Ground and a resistance to Dark coupled with decent physical bulk, and spreads burn through Will-O-Wisp to help Jirachi withstanding withstand physical attacks much better. Other physical walls, like Hippowdon, Amoonguss, or Gligar, can likewise handle the physical breakers that Jirachi struggles taking hits from. Talk about some of the physical breakers. Krookodile is a great partner, acting as a switch-in to Dark- and Ghost-type attacks, and setting Stealth Rock up fulfilling the entry hazard setter role, removing Heavy-Duty Boots and Leftovers from defensive Pokemon, and Taunting recovery attemps attempts from foes, which Jirachi can capitalize from. Other, more sturdy switch-ins to Ghost-type Pokemon like Female Basculegion Basculegion-F or and Gengar include Assault Vest Hisuian Goodra and Assault Vest Cyclizar. Fighting-type breakers such as Galarian Zapdos, Slither Wing, or and Mienshao, pair well with Jirachi due to their ability to threaten Steel- and Dark- type Dark-type Pokemon that do well against Jirachi, especially if choosing not to run Aura Sphere, while Jirachi can switch into the Psychic- and Fairy-type attacks targeted at them in return. Because this set has difficulty pulling its weight against Hyper Offense hyper offense teams, Pokemon strong against the archetype like Bisharp, Slither Wing, or Umbreon are recommended.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fluff.614438/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/

Grammar checked by:

Good work, implement and ready for QC2!
 
[SET]
Offensive Calm Mind (Jirachi) @ Leftovers / Expert Belt
Ability: Serene Grace
Tera Type: Water / Fairy / Fighting
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Grass Knot
- Aura Sphere / Thunder / Shadow Ball


[SET COMMENTS]
Calm Mind Jirachi is difficult to take down thanks to its typing and natural bulk as its stacks Calm Mind boosts easily against a large portion of the tier. Psychic Noise prevents slower defensive Pokemon like Chansey, Reuniclus or Fezandipiti from healing so Jirachi can eventually beat them. Grass Knot smacks many of the defensive Water- and Ground-type Pokemon that would normally handle other variants of Jirachi well, such as Hippowdon, Quagsire, Slowbro, and Gastrodon. Aura Sphere provides a coverage move that hits Dark- and Steel-type Pokemon like Bisharp, Hisuian Goodra, and Magnezone super effectively. Thunder nails Water-type Pokemon resilient neutral to Grass Knot such as Gyarados, Volcanion, and Empoleon, while boasting a nice 60% chance to paralyze the foe thanks to Serene Grace, and being a great option versus Rain. Jirachi can usually afford missing a Thunder thanks to its increased bulk from Calm Mind combined with its good natural bulk. Condense this, just say it has good bulk. Shadow Ball hits Psychic-types such as Armarouge, Reuniclus, and opposing Jirachi, who are otherwise safe from Jirachi's other options. Leftovers allows Jirachi to recover health throughout a game thanks to the many switch-in opportunities its bulk and typing offers it. Mention how CM jirachi wants to stay on the field for many turns as it sets up and doesn't instantly ohko opponents, making leftovers valuealbe. Expert Belt can be used on more aggressive teams to offset the middling immediate power of this set, but be wary that Jirachi will be worn down much quicker. Tera Water allows Jirachi to remove its Ground, Ghost, and Dark weaknesses, as well as resist Armarouge's Armor Cannon and Volcanion's Flamethrower, allowing Jirachi to withstand their attacks, while being the best Tera type against Rain teams. This sentence feels kinda clunky and I'm not sure rain needs a whole shoutout. Tera Fairy transforms Jirachi's Dark weakness into a resistance to handily tank the likes of Bisharp's Sucker Punch and Krookodile's Knock Off, while being an overall fantastic defensive typing. Tera Fighting can be used in conjunction with Expert Belt and Aura Sphere to surprise with high damage and directly threaten Steel- and Dark-type Pokemon while being Jirachi's best Tera type against Bisharp.

Offensive Calm Mind Jirachi works on a wide variety of teams, from offense teams to balance teams, looking for a bulky Pokemon that can weaken common balance cores, while providing defensive value through its natural bulk coupled with resistances to Fairy- and Psychic-type attacks and an immunity to Poison. Levitate Galarian Weezing provides an immunity to Ground and a resistance to Dark coupled with decent physical bulk, and spreads burn through Will-O-Wisp to help Jirachi withstand physical attacks much better. Other physical walls, like Hippowdon, Amoonguss, or Gligar, can likewise handle physical breakers such as Galarian Zapdos and Krookodile that Jirachi struggles taking hits from. Krookodile is a great partner, acting as a switch-in to Dark- and Ghost-type attacks, fulfilling the entry hazard setter role, removing Heavy-Duty Boots and Leftovers from defensive Pokemon, and Taunting recovery attempts from foes, which Jirachi can capitalize from on. Other, more sturdy switch-ins to Ghost-type Pokemon like Basculegion-F and Gengar include Assault Vest Hisuian Goodra and Assault Vest Cyclizar. Fighting-type breakers such as Galarian Zapdos, Slither Wing, and Mienshao, pair well with Jirachi due to their ability to threaten Steel- and Dark-type Pokemon that do well against Jirachi, especially if choosing not to run Aura Sphere, while Jirachi can switch into the Psychic- and Fairy-type attacks targeted at them in return. Because this set has difficulty pulling its weight against hyper offense teams, Pokemon strong against the archetype like Bisharp, Slither Wing, or Umbreon are recommended.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fluff.614438/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/sneakyplanner.598717/
Grammar checked by:
 
:pmd/jirachi:

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[SET]
Offensive Calm Mind (Jirachi) @ Leftovers / Expert Belt
Ability: Serene Grace
Tera Type: Water / Fairy / Fighting
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Grass Knot
- Aura Sphere / Thunder / Shadow Ball


[SET COMMENTS]
Calm Mind Jirachi is difficult to take down thanks to its typing and natural bulk, (AC) which let it stack as its stacks Calm Mind boosts easily against a large portion of the tier. Psychic Noise prevents slower defensive Pokemon like Chansey, Reuniclus, (AC) and or Fezandipiti from healing so Jirachi can eventually beat them. Grass Knot smacks many of the defensive Water- and Ground-type Pokemon that would normally handle other variants of Jirachi well, such as Hippowdon, Quagsire, Slowbro, and Gastrodon. Aura Sphere provides a coverage move that hits Dark- and Steel-type Pokemon like Bisharp, Hisuian Goodra, and Magnezone super effectively. Thunder nails Water-type Pokemon neutral to Grass Knot such as Gyarados, Volcanion, and Empoleon, (RC) while boasting a nice 60% chance to paralyze the foe thanks to Serene Grace, (RC) (Dex info) and being a great option versus rain teams. Jirachi can usually afford missing a Thunder thanks to its bulk. Shadow Ball hits Psychic-types such as Armarouge, Reuniclus, and opposing Jirachi, who which are otherwise safe from Jirachi's other options. Leftovers allows Jirachi to recover health throughout a game thanks to the many switch-in opportunities its bulk and typing offers it. Calm Mind Jirachi will often stay on the field for many turns as it sets up and chips at the opponent's team, so Leftovers recovery will easily pile up. Expert Belt can be used on more aggressive teams to offset the middling immediate power of this set, but be wary that Jirachi will be worn down much quicker more quickly. 224 Speed EVs allow Jirachi to outspeed Miikyu and Krookodile. (AP) (Moved before the Tera type analysis.) Tera Water allows Jirachi to remove its Ground, Ghost, and Dark weaknesses, as well as letting it resist Armarouge's Armor Cannon and Volcanion's Flamethrower. Tera Fairy transforms Jirachi's Dark weakness into a resistance to handily tank the likes of Bisharp's Sucker Punch and Krookodile's Knock Off, (RC) while being an overall fantastic defensive typing. Tera Fighting can be used in conjunction with Expert Belt and Aura Sphere to directly threaten high damage on Steel- and Dark-type Pokemon while being Jirachi's best Tera type against Bisharp. 224 Speed EVs allow Jirachi to outspeed Mimikyu and Krookodile. (RP)

Offensive Calm Mind Jirachi works on a wide variety of teams, from offense teams to balance teams, looking for a bulky Pokemon that can weaken common balance cores, (RC) while providing defensive value through its natural bulk coupled with resistances to Fairy- and Psychic-type attacks and an immunity to poison and Poison-type attacks. Levitate Galarian Weezing provides an immunity to Ground and a resistance to Dark coupled with decent physical bulk, (RC) and spreads burn through Will-O-Wisp to help Jirachi withstand physical attacks much better. Other physical walls, like Hippowdon, Amoonguss, or and Gligar, can likewise handle physical breakers such as Galarian Zapdos and Krookodile that Jirachi struggles taking hits from. Krookodile is a great partner, acting as a switch-in to Dark- and Ghost-type attacks, fulfilling the entry hazard setter role, removing Heavy-Duty Boots and Leftovers from defensive Pokemon, and Taunting denying recovery attempts from foes with Taunt, which Jirachi can capitalize on. Other, (RC) more sturdy switch-ins to Ghost-type Pokemon like Basculegion-F and Gengar include Assault Vest Hisuian Goodra and Assault Vest Cyclizar. Fighting-type breakers such as Galarian Zapdos, Slither Wing, and Mienshao, (RC) pair well with Jirachi due to their ability to threaten Steel- and Dark-type Pokemon that do well against Jirachi, especially if choosing not to run Aura Sphere, while Jirachi can switch into the Psychic- and Fairy-type attacks targeted at them in return. Because this set has difficulty pulling its weight against hyper offense teams, Pokemon strong against the archetype like Bisharp, Slither Wing, or and Umbreon are recommended.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fluff.614438/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/sneakyplanner.598717/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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