RU Jirachi Overview + Strategy Comments

Sir Tetris

Read it backwards
is a Site Content Manageris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
[OVERVIEW]

Jirachi is one of the most dynamic Pokemon in SV RU with a plethora of sets at its disposal. Its diverse movepool gives it access to fantastic utility options such as Stealth Rock, U-turn, and Encore; potent offensive tools such as Iron Head and Calm Mind; and incredible special coverage including moves like Thunder and Aura Sphere, meaning that Jirachi is able to fit almost any role that its team requires; this has the added benefit of making its set difficult to discern on Team Preview. However, in true "Jack-of-all-Trades, Master of None" fashion, Jirachi can sometimes find itself outclassed in the plethora of roles it can fill. Its lack of immediate recovery and unspecialized defenses render it inferior to physical walls like Hippowdon and Chesnaught and specially defensive ones like Empoleon. Jirachi's weakness to Dark, in particular Knock Off, holds it back quite a bit from being a reliable entry hazard setter and defensive sponge. On many teams, Jirachi competes for the Psychic-type position with other potent Pokemon like Slowbro and Reuniclus that may fill roles such as spreading status and sweeping with Calm Mind more effectively; hence, opting for Jirachi incurs a noticeable opportunity cost. As a setup sweeper, Jirachi's inability to boost its Speed can leave it fearful of revenge killers like Hisuian Zoroark, Mienshao, and Terrakion. Lastly, Jirachi's relatively weak offensive power means that it can often struggle to make progress, even with a Choice item.

[STRATEGY COMMENTS]
Other Options
====

Meteor Beam allows Jirachi to compress a setup move and coverage for Pokemon like Volcanion and Thundurus into one moveslot, but it has the drawback of being mostly useless for the rest of the game after Power Herb is used up. Cosmic Power + Weakness Policy is sometimes able to catch opponents off-guard and pull off a devastating sweep; however, it is heavily reliant on the matchup and only works if the opponent doesn't have or has exhausted their anti-setup options such as phazing, Encore, and Trick. Future Sight and Doom Desire can be used alongside wallbreakers such as Slither Wing and Terrakion that appreciate assistance against Poison- and Fairy-type switch-ins. Jirachi can also run a Choice Band set with Meteor Mash, capitalizing on Serene Grace giving it a 40% chance to boost its Attack.


Checks and Counters
====

**Contact Effects**: Being able to fish for flinches, chip damage, and status by freely clicking Iron Head and Body Slam is one of Jirachi's many advantages. Therefore, the presence of Rocky Helmet users such as Hippowdon, Chesnaught, and Amoonguss on practically every bulky team is detrimental to Jirachi, as they prevent it from spamming its physical moves. Static Bellibolt in particular can punish Jirachi greatly by possibly paralyzing it, with Bellibolt itself being immune to Body Slam paralysis and taking practically no damage from Iron Head. Talonflame is similarly able to deter and punish Jirachi's weak attacks with Flame Body.

**Fast wallbreakers**: Faster offensive Pokemon like Gengar and Choice Scarf users such as Galarian Zapdos and Krookodile can easily threaten Jirachi with their powerful attacks, which gives them an opportunity to take it out or blow holes through its team.

**Dark-types**: Dark-type Pokemon like Bisharp, Crawdaunt, and Intimidate Krookodile take little damage from Jirachi's Iron Head and threaten it back with a strong Dark-type attack. Umbreon is particularly effective at checking Jirachi thanks to its amazing bulk, Inner Focus, and Foul Play dealing decent damage to even special Jirachi.

**Fire-types**: Fire-type Pokemon like Armarouge, Rotom-H, and Volcanion can capitalize on Jirachi's inability to deal with them by firing off a devastating attack or setting up to boost their firepower at little risk to themselves. However, they have to be careful not to let Calm Mind Jirachi accrue enough Special Defense boosts such that Jirachi becomes able to survive an attack and take them out.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/ming549.305696/
Quality checked by:
https://www.smogon.com/forums/members/rarelyme.513635/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
Ready for QC 1 (s/o Ming for initially writing a full for his utility Jirachi analysis which formed the base of this write-up)
 
Last edited:
[OVERVIEW]

Jirachi is one of the most dynamic Pokemon in SV RU with a plethora of sets at its disposal. Its diverse movepool gives it access to fantastic utility options such as Stealth Rock, U-turn, and Encore as well as potent offensive tools such as Serene Grace Iron Head, Calm Mind, and incredible coverage name a few examples, meaning that Jirachi is able to fit almost any role that its team requires which has the added benefit of making its set difficult to discern on preview. However, in true "Jack-of-all-Trades, Master of None" fashion, Jirachi can sometimes find itself outclassed in the litany of roles it can fill. Its lack of immediate recovery and unspecialized defenses render it inferior to physically defensive walls like Hippowdon and Chesnaught and specially defensive ones like Empoleon. Its weakness to Dark-type moves, and in particular one of the most common moves in Knock Off, holds it back quite a bit from being a reliable hazard setter and status spreader with Body Slam. As a setup sweeper, Jirachi's inability to boost its Speed can leave it fearful of revenge killers like Hisuian Zoroark, Mienshao, and Terrakion. Lastly, Jirachi's relatively weak offensive power means that it can often struggle to make progress, even with a Choice item. add that it competes with other potent Psychic-types like Slowbro and Reuniclus which can then limit teambuilding

[STRATEGY COMMENTS]
Other Options
====

Meteor Beam allows Jirachi to compress a setup move and coverage for Pokemon like Rotom-H Volcanion and Thundurus into one moveslot, but it has the drawback of being mostly useless for the rest of the game after Power Herb is used up. Cosmic Power + Weakness Policy is sometimes able to catch opponents off-guard and pull off a devastating sweep; however, it is heavily reliant on the matchup and only works if the opponent doesn't have or has exhausted their anti-setup options such as phazing, Encore, and Trick. Jirachi can also run a Choice Band set with Meteor Mash capitalizing on Serene Grace giving it a 40% chance to boost Jirachi's Attack. mention Doom Desire and Future Sight


Checks and Counters
====

**Rocky Helmet**: Iron Head say this differently like how it is usually quite free to use Iron Head however... Jirachi suffers from the presence of defensive Rocky Helmet users such as Hippowdon, Chesnaught, and Amoonguss on practically every bulky team as it is unable to freely spam its attacks in hopes of flinching or paralyzing the opponent. Static Bellibolt in particular can punish Jirachi greatly by possibly paralyzing it, with Bellibolt itself being immune to Body Slam paralysis and taking practically no damage from Iron Head.

**Fast wallbreakers**: Faster offensive Pokemon like Choice Scarf Galarian Zapdos and Krookodile and Gengar can easily threaten both utility and Calm Mind Jirachi with their powerful attacks, which gives them the opportunity to deal massive damage to the opposing team or just simply take out Jirachi.

**Dark-types**: Dark-type Pokemon like Bisharp, Crawdaunt, and Intimidate Krookodile take little damage from Jirachi's Iron Head and threaten it back with a strong Dark-type attack.

**Fire-types**: Fire-type Pokemon like Armarouge, Rotom-H, and Volcanion can capitalize on Jirachi's inability to deal with them by firing off a devastating attack or setting up to boost their firepower at little risk to themselves. However, they have to be careful not to let Calm Mind Jirachi accrue enough Special Defense boosts such that Jirachi becomes able to survive an attack and take them out.
Great job, depending on how much of this comes from ming's writup you can add him to the credit next to your name.
 
[OVERVIEW]

Jirachi is one of the most dynamic Pokemon in SV RU with a plethora of sets at its disposal. Its diverse movepool gives it access to fantastic utility options such as Stealth Rock, U-turn, and Encore as well as potent offensive tools such as Serene Grace Iron Head, Calm Mind, and incredible coverage name a few examples, meaning that Jirachi is able to fit almost any role that its team requires which has the added benefit of making its set difficult to discern on preview. However, in true "Jack-of-all-Trades, Master of None" fashion, Jirachi can sometimes find itself outclassed in the litany of roles it can fill. Its lack of immediate recovery and unspecialized defenses render it inferior to physically defensive walls like Hippowdon and Chesnaught and specially defensive ones like Empoleon. Its weakness to Dark-type moves, and in particular one of the most common moves in Knock Off, holds it back quite a bit from being a reliable hazard setter and status spreader with Body Slam. As a setup sweeper, Jirachi's inability to boost its Speed can leave it fearful of revenge killers like Hisuian Zoroark, Mienshao, and Terrakion. Lastly, Jirachi's relatively weak offensive power means that it can often struggle to make progress, even with a Choice item. add that it competes with other potent Psychic-types like Slowbro and Reuniclus which can then limit teambuilding

[STRATEGY COMMENTS]
Other Options
====

Meteor Beam allows Jirachi to compress a setup move and coverage for Pokemon like Rotom-H Volcanion and Thundurus into one moveslot, but it has the drawback of being mostly useless for the rest of the game after Power Herb is used up. Cosmic Power + Weakness Policy is sometimes able to catch opponents off-guard and pull off a devastating sweep; however, it is heavily reliant on the matchup and only works if the opponent doesn't have or has exhausted their anti-setup options such as phazing, Encore, and Trick. Jirachi can also run a Choice Band set with Meteor Mash capitalizing on Serene Grace giving it a 40% chance to boost Jirachi's Attack. mention Doom Desire and Future Sight


Checks and Counters
====

**Rocky Helmet**: Iron Head say this differently like how it is usually quite free to use Iron Head however... Jirachi suffers from the presence of defensive Rocky Helmet users such as Hippowdon, Chesnaught, and Amoonguss on practically every bulky team as it is unable to freely spam its attacks in hopes of flinching or paralyzing the opponent. Static Bellibolt in particular can punish Jirachi greatly by possibly paralyzing it, with Bellibolt itself being immune to Body Slam paralysis and taking practically no damage from Iron Head.

**Fast wallbreakers**: Faster offensive Pokemon like Choice Scarf Galarian Zapdos and Krookodile and Gengar can easily threaten both utility and Calm Mind Jirachi with their powerful attacks, which gives them the opportunity to deal massive damage to the opposing team or just simply take out Jirachi.

**Dark-types**: Dark-type Pokemon like Bisharp, Crawdaunt, and Intimidate Krookodile take little damage from Jirachi's Iron Head and threaten it back with a strong Dark-type attack.

**Fire-types**: Fire-type Pokemon like Armarouge, Rotom-H, and Volcanion can capitalize on Jirachi's inability to deal with them by firing off a devastating attack or setting up to boost their firepower at little risk to themselves. However, they have to be careful not to let Calm Mind Jirachi accrue enough Special Defense boosts such that Jirachi becomes able to survive an attack and take them out.
Great job, depending on how much of this comes from ming's writup you can add him to the credit next to your name.
Implemented, ready for qc 2
 
add remove comment
[OVERVIEW]

Jirachi is one of the most dynamic Pokemon in SV RU with a plethora of sets at its disposal. Its diverse movepool gives it access to fantastic utility options such as Stealth Rock, U-turn, and Encore as well as potent offensive tools such as Iron Head, Calm Mind, and incredible special coverage including moves like Thunder and Aura Sphere, meaning that Jirachi is able to fit almost any role that its team requires; this has the added benefit of making its set difficult to discern on preview. However, in true "Jack-of-all-Trades, Master of None" fashion, Jirachi can sometimes find itself outclassed in the litany of roles it can fill. Its lack of immediate recovery and unspecialized defenses render it inferior to physically defensive walls like Hippowdon and Chesnaught and specially defensive ones like Empoleon. Its weakness to Dark-type moves, and in particular Knock Off, holds it back quite a bit from being a reliable hazard setter and defensive sponge. On many teams, Jirachi competes for the Psychic-type position with other potent Pokemon like Slowbro and Reuniclus that may fill roles such as spreading status and sweeping with Calm Mind more effectively; hence, opting for Jirachi incurs a noticeable opportunity cost. As a setup sweeper, Jirachi's inability to boost its Speed can leave it fearful of revenge killers like Hisuian Zoroark, Mienshao, and Terrakion. Lastly, Jirachi's relatively weak offensive power means that it can often struggle to make progress, even with a Choice item.

[STRATEGY COMMENTS]
Other Options
====

Meteor Beam allows Jirachi to compress a setup move and coverage for Pokemon like Volcanion and Thundurus into one moveslot, but it has the drawback of being mostly useless for the rest of the game after Power Herb is used up. Cosmic Power + Weakness Policy is sometimes able to catch opponents off-guard and pull off a devastating sweep; however, it is heavily reliant on the matchup and only works if the opponent doesn't have or has exhausted their anti-setup options such as phazing, Encore, and Trick. Future Sight and Doom Desire can be used alongside wallbreakers such as Slither Wing and Terrakion that appreciate assistance against Poison- and Fairy-type switch-ins. Jirachi can also run a Choice Band set with Meteor Mash capitalizing on Serene Grace giving it a 40% chance to boost Jirachi's Attack.


Checks and Counters
====

**Rocky Helmet**: Being able to fish for flinches, chip damage, and status by freely clicking Iron Head and Body Slam is one of Jirachi's many advantages. Therefore, the presence of Rocky Helmet users such as Hippowdon, Chesnaught, and Amoonguss on practically every bulky team is detrimental to Jirachi as they prevent it from spamming its physical moves. Static Bellibolt in particular can punish Jirachi greatly by possibly paralyzing it, with Bellibolt itself being immune to Body Slam paralysis and taking practically no damage from Iron Head.
This could be renamed to Contact Effects, including Talonflame

**Fast wallbreakers**: Faster offensive Pokemon like Choice Scarf Galarian Zapdos, (AC) and Krookodile and Gengar can easily threaten Jirachi with their powerful attacks, which gives them the opportunity to deal massive damage to the opposing team or just simply take out Jirachi.

**Dark-types**: Dark-type Pokemon like Bisharp, Crawdaunt, and Intimidate Krookodile take little damage from Jirachi's Iron Head and threaten it back with a strong Dark-type attack. Umbreon deserves a mention: immune to flinch and counters the Special sets

**Fire-types**: Fire-type Pokemon like Armarouge, Rotom-H, and Volcanion can capitalize on Jirachi's inability to deal with them by firing off a devastating attack or setting up to boost their firepower at little risk to themselves. However, they have to be careful not to let Calm Mind Jirachi accrue enough Special Defense boosts such that Jirachi becomes able to survive an attack and take them out.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/ming549.305696/
Quality checked by:
https://www.smogon.com/forums/members/rarelyme.513635/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
Looking good, a couple of potential additions and QC 2/2!
 
add remove comment
[OVERVIEW]

Jirachi is one of the most dynamic Pokemon in SV RU with a plethora of sets at its disposal. Its diverse movepool gives it access to fantastic utility options such as Stealth Rock, U-turn, and Encore as well as potent offensive tools such as Iron Head, Calm Mind, and incredible special coverage including moves like Thunder and Aura Sphere, meaning that Jirachi is able to fit almost any role that its team requires; this has the added benefit of making its set difficult to discern on preview. However, in true "Jack-of-all-Trades, Master of None" fashion, Jirachi can sometimes find itself outclassed in the litany of roles it can fill. Its lack of immediate recovery and unspecialized defenses render it inferior to physically defensive walls like Hippowdon and Chesnaught and specially defensive ones like Empoleon. Its weakness to Dark-type moves, and in particular Knock Off, holds it back quite a bit from being a reliable hazard setter and defensive sponge. On many teams, Jirachi competes for the Psychic-type position with other potent Pokemon like Slowbro and Reuniclus that may fill roles such as spreading status and sweeping with Calm Mind more effectively; hence, opting for Jirachi incurs a noticeable opportunity cost. As a setup sweeper, Jirachi's inability to boost its Speed can leave it fearful of revenge killers like Hisuian Zoroark, Mienshao, and Terrakion. Lastly, Jirachi's relatively weak offensive power means that it can often struggle to make progress, even with a Choice item.

[STRATEGY COMMENTS]
Other Options
====

Meteor Beam allows Jirachi to compress a setup move and coverage for Pokemon like Volcanion and Thundurus into one moveslot, but it has the drawback of being mostly useless for the rest of the game after Power Herb is used up. Cosmic Power + Weakness Policy is sometimes able to catch opponents off-guard and pull off a devastating sweep; however, it is heavily reliant on the matchup and only works if the opponent doesn't have or has exhausted their anti-setup options such as phazing, Encore, and Trick. Future Sight and Doom Desire can be used alongside wallbreakers such as Slither Wing and Terrakion that appreciate assistance against Poison- and Fairy-type switch-ins. Jirachi can also run a Choice Band set with Meteor Mash capitalizing on Serene Grace giving it a 40% chance to boost Jirachi's Attack.


Checks and Counters
====

**Rocky Helmet**: Being able to fish for flinches, chip damage, and status by freely clicking Iron Head and Body Slam is one of Jirachi's many advantages. Therefore, the presence of Rocky Helmet users such as Hippowdon, Chesnaught, and Amoonguss on practically every bulky team is detrimental to Jirachi as they prevent it from spamming its physical moves. Static Bellibolt in particular can punish Jirachi greatly by possibly paralyzing it, with Bellibolt itself being immune to Body Slam paralysis and taking practically no damage from Iron Head.
This could be renamed to Contact Effects, including Talonflame

**Fast wallbreakers**: Faster offensive Pokemon like Choice Scarf Galarian Zapdos, (AC) and Krookodile and Gengar can easily threaten Jirachi with their powerful attacks, which gives them the opportunity to deal massive damage to the opposing team or just simply take out Jirachi.

**Dark-types**: Dark-type Pokemon like Bisharp, Crawdaunt, and Intimidate Krookodile take little damage from Jirachi's Iron Head and threaten it back with a strong Dark-type attack. Umbreon deserves a mention: immune to flinch and counters the Special sets

**Fire-types**: Fire-type Pokemon like Armarouge, Rotom-H, and Volcanion can capitalize on Jirachi's inability to deal with them by firing off a devastating attack or setting up to boost their firepower at little risk to themselves. However, they have to be careful not to let Calm Mind Jirachi accrue enough Special Defense boosts such that Jirachi becomes able to survive an attack and take them out.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/ming549.305696/
Quality checked by:
https://www.smogon.com/forums/members/rarelyme.513635/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
Looking good, a couple of potential additions and QC 2/2!
Implemented, ready for GP Team
 
[OVERVIEW]

Jirachi is one of the most dynamic Pokemon in SV RU with a plethora of sets at its disposal. Its diverse movepool gives it access to fantastic utility options such as Stealth Rock, U-turn, and Encore; (semicolon) as well as potent offensive tools such as Iron Head and (remove comma) Calm Mind; (semicolon) and incredible special coverage including moves like Thunder and Aura Sphere, meaning that Jirachi is able to fit almost any role that its team requires; this has the added benefit of making its set difficult to discern on Team Preview preview. However, in true "Jack-of-all-Trades, Master of None" fashion, Jirachi can sometimes find itself outclassed in the plethora litany (definition is long list of unpleasant things) of roles it can fill. Its lack of immediate recovery and unspecialized defenses render it inferior to physically defensive physical walls like Hippowdon and Chesnaught and specially defensive ones like Empoleon. Its Jirachi's weakness to Dark Dark-type moves, and in particular Knock Off, holds it back quite a bit from being a reliable entry hazard setter and defensive sponge. On many teams, Jirachi competes for the Psychic-type position with other potent Pokemon like Slowbro and Reuniclus that may fill roles such as spreading status and sweeping with Calm Mind more effectively; hence, opting for Jirachi incurs a noticeable opportunity cost. As a setup sweeper, Jirachi's inability to boost its Speed can leave it fearful of revenge killers like Hisuian Zoroark, Mienshao, and Terrakion. Lastly, Jirachi's relatively weak offensive power means that it can often struggle to make progress, even with a Choice item.

[STRATEGY COMMENTS]
Other Options
====

Meteor Beam allows Jirachi to compress a setup move and coverage for Pokemon like Volcanion and Thundurus into one moveslot, but it has the drawback of being mostly useless for the rest of the game after Power Herb is used up. Cosmic Power + Weakness Policy is sometimes able to catch opponents off-guard and pull off a devastating sweep; however, it is heavily reliant on the matchup and only works if the opponent doesn't have or has exhausted their anti-setup options such as phazing, Encore, and Trick. Future Sight and Doom Desire can be used alongside wallbreakers such as Slither Wing and Terrakion that appreciate assistance against Poison- and Fairy-type switch-ins. Jirachi can also run a Choice Band set with Meteor Mash, (comma) capitalizing on Serene Grace giving it a 40% chance to boost its Jirachi's Attack.


Checks and Counters
====

**Contact Effects**: Being able to fish for flinches, chip damage, and status by freely clicking Iron Head and Body Slam is one of Jirachi's many advantages. Therefore, the presence of Rocky Helmet users such as Hippowdon, Chesnaught, and Amoonguss on practically every bulky team is detrimental to Jirachi, (comma) as they prevent it from spamming its physical moves. Static Bellibolt in particular can punish Jirachi greatly by possibly paralyzing it, with Bellibolt itself being immune to Body Slam paralysis and taking practically no damage from Iron Head. Talonflame is similarly able to deter and punish Jirachi's weak attacks with Flame Body.

**Fast wallbreakers**: Faster offensive Pokemon like Gengar (remove comma) and as well as Choice Scarf users such as Galarian Zapdos and Krookodile (remove comma) can easily threaten Jirachi with their powerful attacks, which gives them an opportunity to take it out or blow holes through its team Jirachi's teammates (feels a bit close to implying death when you say teammates).

**Dark-types**: Dark-type Pokemon like Bisharp, Crawdaunt, and Intimidate Krookodile take little damage from Jirachi's Iron Head and threaten it back with a strong Dark-type attack. Umbreon is particularly effective at checking Jirachi thanks to its amazing bulk, Inner Focus, and Foul Play dealing decent damage to even specially oriented special Jirachi.

**Fire-types**: Fire-type Pokemon like Armarouge, Rotom-H, and Volcanion can capitalize on Jirachi's inability to deal with them by firing off a devastating attack or setting up to boost their firepower at little risk to themselves. However, they have to be careful not to let Calm Mind Jirachi accrue enough Special Defense boosts such that Jirachi becomes able to survive an attack and take them out.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/ming549.305696/
Quality checked by:
https://www.smogon.com/forums/members/rarelyme.513635/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
GP Team done
 
[OVERVIEW]

Jirachi is one of the most dynamic Pokemon in SV RU with a plethora of sets at its disposal. Its diverse movepool gives it access to fantastic utility options such as Stealth Rock, U-turn, and Encore; (semicolon) as well as potent offensive tools such as Iron Head and (remove comma) Calm Mind; (semicolon) and incredible special coverage including moves like Thunder and Aura Sphere, meaning that Jirachi is able to fit almost any role that its team requires; this has the added benefit of making its set difficult to discern on Team Preview preview. However, in true "Jack-of-all-Trades, Master of None" fashion, Jirachi can sometimes find itself outclassed in the plethora litany (definition is long list of unpleasant things) of roles it can fill. Its lack of immediate recovery and unspecialized defenses render it inferior to physically defensive physical walls like Hippowdon and Chesnaught and specially defensive ones like Empoleon. Its Jirachi's weakness to Dark Dark-type moves, and in particular Knock Off, holds it back quite a bit from being a reliable entry hazard setter and defensive sponge. On many teams, Jirachi competes for the Psychic-type position with other potent Pokemon like Slowbro and Reuniclus that may fill roles such as spreading status and sweeping with Calm Mind more effectively; hence, opting for Jirachi incurs a noticeable opportunity cost. As a setup sweeper, Jirachi's inability to boost its Speed can leave it fearful of revenge killers like Hisuian Zoroark, Mienshao, and Terrakion. Lastly, Jirachi's relatively weak offensive power means that it can often struggle to make progress, even with a Choice item.

[STRATEGY COMMENTS]
Other Options
====

Meteor Beam allows Jirachi to compress a setup move and coverage for Pokemon like Volcanion and Thundurus into one moveslot, but it has the drawback of being mostly useless for the rest of the game after Power Herb is used up. Cosmic Power + Weakness Policy is sometimes able to catch opponents off-guard and pull off a devastating sweep; however, it is heavily reliant on the matchup and only works if the opponent doesn't have or has exhausted their anti-setup options such as phazing, Encore, and Trick. Future Sight and Doom Desire can be used alongside wallbreakers such as Slither Wing and Terrakion that appreciate assistance against Poison- and Fairy-type switch-ins. Jirachi can also run a Choice Band set with Meteor Mash, (comma) capitalizing on Serene Grace giving it a 40% chance to boost its Jirachi's Attack.


Checks and Counters
====

**Contact Effects**: Being able to fish for flinches, chip damage, and status by freely clicking Iron Head and Body Slam is one of Jirachi's many advantages. Therefore, the presence of Rocky Helmet users such as Hippowdon, Chesnaught, and Amoonguss on practically every bulky team is detrimental to Jirachi, (comma) as they prevent it from spamming its physical moves. Static Bellibolt in particular can punish Jirachi greatly by possibly paralyzing it, with Bellibolt itself being immune to Body Slam paralysis and taking practically no damage from Iron Head. Talonflame is similarly able to deter and punish Jirachi's weak attacks with Flame Body.

**Fast wallbreakers**: Faster offensive Pokemon like Gengar (remove comma) and as well as Choice Scarf users such as Galarian Zapdos and Krookodile (remove comma) can easily threaten Jirachi with their powerful attacks, which gives them an opportunity to take it out or blow holes through its team Jirachi's teammates (feels a bit close to implying death when you say teammates).

**Dark-types**: Dark-type Pokemon like Bisharp, Crawdaunt, and Intimidate Krookodile take little damage from Jirachi's Iron Head and threaten it back with a strong Dark-type attack. Umbreon is particularly effective at checking Jirachi thanks to its amazing bulk, Inner Focus, and Foul Play dealing decent damage to even specially oriented special Jirachi.

**Fire-types**: Fire-type Pokemon like Armarouge, Rotom-H, and Volcanion can capitalize on Jirachi's inability to deal with them by firing off a devastating attack or setting up to boost their firepower at little risk to themselves. However, they have to be careful not to let Calm Mind Jirachi accrue enough Special Defense boosts such that Jirachi becomes able to survive an attack and take them out.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/ming549.305696/
Quality checked by:
https://www.smogon.com/forums/members/rarelyme.513635/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
GP Team done
Implemented, ready for upload
 
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