Jirachi [QC 1/3]

Hilomilo

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[OVERVIEW]

- Jirachi offers top-notch utility in the UU metagame, fulfilling multiple roles for teams it's fitted on.
- Its strong defensive typing and solid stat spread allow it to check several powerful Pokemon, including Latias, Kyurem, and Tapu Bulu.
- Jirachi's expansive movepool also serves it well, allowing it to support its team as an entry hazard setter or dedicated Wish passer while functioning as a consistent pivot thanks to U-turn.
- Its access to the excellent combination of STAB Iron Head and Serene Grace allows it to exert firm pressure against most slower Pokemon, threatening them with continual damage and flinches. This also gives a Choice Scarf set solid merit for its ability to revenge kill threats like Terrakion and Alakazam.
- Despite its defensive tools, however, Jirachi is prone to being worn down at times due to its lack of one-turn recovery and the tier's many Pokemon capable of outspeeding and overwhelming it, including Terrakion, Zeraora, and Choice Scarf users like Krookodile and Victini.
- It can also be done in by super effective coverage from a few Pokemon it often aims to check, such as Mystical Fire from Hatterene or Earth Power from Kyurem.
- Moreover, Jirachi's rather average Attack stat can make it a bit passive, forcing it to over-rely on Iron Head flinches or U-turn to make progress at times.
- Lastly, Jirachi struggles to fit all the coverage and utility options it'd like on a set, which always allows various Pokemon to take advantage of it.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Iron Head
move 3: U-turn
move 4: Healing Wish
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 40 SpD / 216 Spe

[SET COMMENTS]

Paragraph 1
- U-turn is vital for allowing Jirachi to generate momentum, pivoting out of switch-ins like Scizor, Celesteela, and Rotom-H.
- Healing Wish is a strong support option, letting Jirachi sacrifice itself in order to completely restore a teammate's HP and heal their status, which is particularly useful on offensive structures.
- Thunder Wave can be used in the fourth slot to cripple switch-ins like Victini, Keldeo, and Bisharp with paralysis.
- Body Slam is also an option for spreading paralysis thanks to Serene Grace and its notable ability to potentially paralyze Krookodile.
- Fire Punch offers coverage against Scizor and can allow Jirachi to fish for burns against foes like Celesteela and Amoonguss, but is overall still fairly niche.
- Wish is also an option that allows Jirachi to passively restore its teammates' health, though it struggles to receive its own Wish reliably and can end up costing significant momentum.
- 216 EVs invested in Speed with a Jolly nature allow Jirachi to outrun Kyurem, which it can then threaten with Iron Head, as well as Pokemon like Rotom-H, Kommo-o, and Galarian Moltres. The remaining EVs are invested in HP and Special Defense to strengthen Jirachi's ability to check the likes of Latias and Nihilego.

Paragraph 2
- This set is an excellent fit on bulky offenses due to the many roles Jirachi can provide, between setting Stealth Rock, pivoting, and supporting teammates with the additional utility in its fourth slot.
- Wallbreakers like Kyurem and Terrakion appreciate Jirachi's ability to wear their checks down with Stealth Rock while also bringing them into play safely with U-turn. Healing Wish is also beneficial, allowing them several opportunities to break opposing teams in a match. Kyurem can also capitalize on several Water-types that Jirachi lures in, such as Tentacruel, Rotom-W, and Slowking.
- Jirachi's ability to check Pokemon like Latias and Tapu Bulu supports teammates that appreciate them removed to clean up late-game, such as Rotom-W and Suicune.
- Jirachi's weakness to Fire-types like Victini and Rotom-H makes Pokemon capable of taking them on, like Volcanion and Nihilego, good partners.
- It also struggles to consistently handle Steel-types like Scizor and Bisharp if lacking Fire Punch, making Rotom-H and Kommo-o solid options for teammates.
- Zeraora is a particularly good teammate, forming a VoltTurn core with Jirachi, pressuring Skarmory and Celesteela, and being brought against Water-types, like Keldeo and Gyarados, by Jirachi.

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Fire Punch / Trick
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
- Iron Head is key alongside Serene Grace, allowing Jirachi to flinch down and revenge kill Pokemon like Terrakion, Lycanroc-D, and Tapu Bulu. It should, however, be noted for its tendency to invite in Pokemon like Magnezone and Victini, who can trap or power through Jirachi, respectively.
- U-turn is important in generating momentum against Jirachi's common switch-ins, such as Rotom-H and Victini.
- Healing Wish is a solid option for Jirachi to use late-game once it's fulfilled its role for its team, entirely healing a teammate.
- Fire Punch deals heavy damage to Scizor, which otherwise could take advantage of Jirachi, often threatening to OHKO it outright.
- Trick is an option over that allows Jirachi to cripple defensive switch-ins, including Tangrowth and Celesteela, by forcing them to lock into their status moves. It's worth noting, however, that this should be only be used when revenge killing Pokemon like Terrakion and Lycanroc-D has been accomplished or is not a concern.
- Thunder Punch is an option for revenge killing Gyarados, a powerful sweeper that Jirachi otherwise can't reliably damage. However, Fire Punch and the listed utility options are often much more consistently useful.
- Ice Punch can also be used to revenge kill Salamence and Thundurus-T while damaging Kommo-o decently, but is also rather situational.
- Zen Headbutt is a STAB move that pressures Kommo-o, Keldeo, and Nidoqueen while additionally having a decent flinch chance with Serene Grace, but is often too niche compared to the listed options.

Paragraph 2
- This set is a strong fit on offenses thanks to the many useful tools it offers, including revenge killing capabilities against top threats in Terrakion and Latias thanks to Iron Head's flinch rate, pivoting with U-turn, and additional support with either Healing Wish or Trick.
- So as not to leave its team vulnerable to powerful faster threats, Jirachi should only aim to use whichever utility move it opts for in its fourth slot after it has successfully revenge killed the Pokemon it wishes to.
- Sweepers like Terrakion, Keldeo, and Thundurus-T highly value Jirachi's support, as it can revenge kill opposing fast Pokemon for them and bring them in safely with U-turn. With Healing Wish, Jirachi can also allow the aforementioned Pokemon to punch holes in teams early on and proceed to sweep in the late-game.
- Wallbreakers, such as Chandelure and Mamoswine, also appreciate Jirachi's support, being safely brought into play with its pivoting in order to fire off powerful attacks.
- Other Pokemon with pivoting moves, like Toxtricity and Flip Turn Keldeo, are able to form a VoltTurn core with Jirachi. Additionally, Toxtricity can pressure bulky Water-types, while Keldeo can handle Fire-types, both of which Jirachi can struggle with on its own. Zeraora offers Volt Switch and can also utilize its Speed to compensate for Jirachi's overreliance on Iron Head flinches, revenge killing many faster Pokemon.
- Jirachi can also struggle to handle Steel-types like Skarmory and Celesteela on its own, which makes Pokemon capable of powering through them, such as Rotom-H and Zeraora, solid teammates.

[SET]
name: Wish
move 1: Wish
move 2: Iron Head
move 3: Protect
move 4: U-turn / Body Slam
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 120 SpD / 136 Spe

[SET COMMENTS]

Paragraph 1
- Wish is vital in allowing Jirachi to heal both itself and teammates, making it a more consistent check to the likes of Latias and Hatterene.
- Protect lends Jirachi an opportunity to heal itself with Wish while also reliably giving it a turn to recover with Leftovers.
- U-turn lets Jirachi pivot out of switch-ins that would otherwise force it out, like Victini and Volcanion. It also has good synergy with Wish, giving Jirachi an opportunity to safely bring teammates in to heal them.
- Thanks to its 60% paralysis chance, Body Slam is a good option for potentially crippling switch-ins like Victini and Krookodile. Thanks to Serene Grace, Jirachi can also threaten to severely reduce the action rate of paralyzed foes with Iron Head. This notably prevents Jirachi from switching out of Magnezone, however, which can then trap it.
- Thunder Wave is another option for spreading paralysis, though it notably prevents Jirachi from being able to do this to Ground-types like Krookodile or Nidoqueen.

Paragraph 2
- This set fits well on balanced teams because of Jirachi's ability to keep various offensive threats in check while supporting its teammates with Wish.
- Bulkier Pokemon that lack reliable recovery, such as Rotom-H, Nidoqueen, and Tentacruel, appreciate Jirachi's ability to vastly improve their longevity with Wish.
- Wallbreakers like Conkeldurr and Chandelure are also appreciative of Jirachi's Wish support, additionally enjoying its slow pivoting capabilities.
- Entry hazard removal from the likes of Rotom-W and Tentacruel can help Jirachi evade excessive chip damage from Spikes or Stealth Rock, letting it check Pokemon like Nihilego and Kyurem more consistently throughout a match.
- Jirachi itself finds good teammates in Pokemon capable of pressuring Fire-types for it, like Azumarill and Primarina.
- Steel-type checks, like Rotom-H and Volcanion, are also helpful due to Jirachi's tendency to give up free turns against the Iikes of Scizor and Skarmory.
- Water-type checks like Tapu Bulu and Zeraora are also solid partners, as Jirachi struggles to significantly damage Pokemon like Suicune.
- Chansey makes for a strong partner, strengthening the matchup against threats like special Victini and Volcanion.

[STRATEGY COMMENTS]
Other Options
=============

- Jirachi has access to a bevy of strong coverage options in addition to its STAB moves, including Thunder, Icy Wind, and Aura Sphere, which makes a mixed attacking set with Expert Belt a solid option for a wallbreaker. However, this notably prevents Jirachi from providing as much to teams defensively, due to its lack of room for defensive investment or utility moves.
- Substitute + Calm Mind with Psychic or Psyshock and Aura Sphere, which offer strong coverage together, is a solid option, turning Jirachi into a strong and bulky win condition. However, such a set can suffer opportunity cost due to the strength of Jirachi's more supportive sets.
- Substitute + Toxic is an option for a set, crippling and wearing down various switch-ins, including Victini, Krookodile, and Tangrowth, with Fire Punch proving a useful option in the fourth slot. Jirachi can notably struggle to do much of worth to foes like Tentacruel and Amoonguss with this set, however.

Checks and Counters
===================

**Fire-types**: Jirachi is fairly prone to Victini, which can outrun supportive sets and threaten to massively damage it with either Blue Flare or V-Create. Rotom-H and Volcanion also trouble Jirachi, 4x resisting Iron Head and powering through it easily with super effective STAB attacks.

**Bulky Water-types**: Jirachi's slightly middling damage output prevents it from muscling past Water-types like Slowking and Suicune too reliably. They can also threaten to cripple it with Scald burns, cutting into both its offensive pressure and longevity.

**Ground-types**: Krookodile can lower Jirachi's damage output with Intimidate and threaten to heavily damage it with its STAB moves, though it should be wary of potential paralysis from Body Slam. Rhyperior and Nidoqueen can also dent Jirachi with super effective STAB attacks, although both risk getting flinched down by Iron Head.

**Steel-types**: Steel-types resist Iron Head, often preventing Jirachi from reliably powering through them on its own. Scizor can handle any set lacking Fire Punch, setting up on Jirachi or threatening it with Knock Off. Celesteela can also trouble Jirachi, wearing it down with Leech Seed and Flamethrower. Bisharp can nail Jirachi with its priority STAB Sucker Punch, which also allows it to avoid Iron Head's flinch chance.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[Twilight, 344575], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
Last edited:
[OVERVIEW]

- Jirachi offers top-notch utility in the UU metagame, fulfilling multiple roles for teams it's fitted on.
- Its strong defensive typing and solid stat spread allow it to check several powerful Pokemon, including Latias, Kyurem, and Tapu Bulu.
- Jirachi's expansive movepool also serves it well, allowing it to support its team as an entry hazard setter or dedicated Wish passer while functioning as a consistent pivot thanks to U-turn.
- Its access to the excellent combination of STAB Iron Head and Serene Grace allows it to exert firm pressure against most slower Pokemon, threatening them with continual damage and flinches. This also gives a Choice Scarf set solid merit for its ability to revenge kill threats like Terrakion and Alakazam.
- Jirachi's offensive coverage is also fantastic, which lets it further its versatility with niche options like mixed attacking and Calm Mind sets. Given they don't have sets I'd remove this
- Despite its defensive tools, however, Jirachi is prone to being worn down at times due to its lack of one-turn recovery and the tier's many Pokemon capable of outspeeding and overwhelming it, including Victini, Zeraora, and Terrakion. Victini doesn't outspeed
- It can also be done in by super effective coverage from a few Pokemon it often aims to check, such as Mystical Fire from Latias and Hatterene or Earth Power from Kyurem.
- Moreover, Jirachi's rather average Attack stat can make it a bit passive, forcing it to over-rely on Iron Head flinches or U-turn to make progress at times.

I'd add some mention of 4MSS because it does struggle to fit all the coverage it wants

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Iron Head
move 3: U-turn
move 4: Healing Wish / Wish
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 40 SpD / 216 Spe

Wish is honestly awful on this set, it can be kept as a mention

[SET COMMENTS]

Paragraph 1
- U-turn is vital for allowing Jirachi to generate momentum, pivoting out of switch-ins like Scizor, Celesteela, and Rotom-H.
- Healing Wish is a strong support option, letting Jirachi sacrifice itself in order to completely restore a teammate's HP and heal their status, which is particularly useful on offensive structures. It's worth nothing, however, that this can only be used once and prevents Jirachi from having the potential to heal itself. Don't need this last bit with Wish unslashed

- Wish is also an option that allows Jirachi to passively restore its teammates' health, improving the longevity of wallbreakers like Conkeldurr and Nasty Plot Rotom-H or defensive Pokemon like Tentacruel. It also works well with U-turn, allowing Jirachi to pivot its teammates into play in order to safely receive a Wish. You can go into less detail about this and just say it provides recovery for its teammates(not list examples). I would comment that Jirachi struggles to receive its own Wish reliably and using the move can be a waste of momentum unlike its other options.

- Thunder Wave can be used in the fourth slot to cripple switch-ins like Victini, Keldeo, and Bisharp with paralysis.
- Body Slam is also an option for spreading paralysis thanks to Serene Grace and its notable ability to potentially paralyze Krookodile.
- 216 EVs invested in Speed with a Jolly nature allow Jirachi to outrun Kyurem, which it can then threaten with Iron Head, as well as Pokemon like Rotom-H, Kommo-o, and Galarian Moltres. The remaining EVs are invested in HP and Special Defense to strengthen Jirachi's ability to check the likes of Latias and Nihilego.

I would mention the other options like so:
Thunder Wave
Body Slam

Fire Punch (add this, lets you OHKO Scizor and you can fish for burns vs Celesteela. Amoong, etc.)
Wish


Paragraph 2
- This set is an excellent fit on bulky offenses due to the many roles Jirachi can provide, between setting Stealth Rock, pivoting, and supporting teammates with the additional utility in its fourth slot.

- Wallbreakers like Kyurem and Terrakion appreciate Jirachi's ability to wear their checks down with Stealth Rock while also bringing them into play safely with U-turn. Healing Wish is also beneficial, allowing them several opportunities to break opposing teams in a match. I'd mention Kyurem deals with a lot of the Water-types Jirachi invites in like Tentacruel, Slowking, Rotom-W, also potentially giving it free Substitute opportunities.

- If Jirachi is running Wish, bulky foes that lack recovery like Tentacruel and Rotom-W vastly appreciate the support it can offer.

- Jirachi's ability to check Pokemon like Latias and Tapu Bulu supports teammates that appreciate them removed to clean up late-game, such as Terrakion and Suicune. perhaps another example over terrak given you just used it before

- Jirachi's weakness to Fire-types like Victini and Rotom-H makes Pokemon capable of taking them on, like Volcanion and Nihilego, good partners.

- It also struggles to consistently handle Steel-types like Scizor and Bisharp if lacking Fire Punch, making Rotom-H and Kommo-o solid options for teammates.

A mention of Zeraora would be good. It pressures Skarm and Cele, appreciates Rachi bringing it in against Water-types like Keldeo and Gyarados, they form a Voltturn core.

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Fire Punch / Trick
move 4: Healing Wish / Trick I wouldn't replace HW it provides too much utility to Jirachi.
item: Leftovers :blobglare:
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
- U-turn is important in generating momentum against Jirachi's common switch-ins, such as Rotom-H and Victini.
- Fire Punch deals heavy damage to Scizor, which otherwise could take advantage of Jirachi, often threatening to OHKO it outright.
- Healing Wish is a solid option for Jirachi to use late-game once it's fulfilled its role for its team, entirely healing a teammate.
- Trick is another option in the fourth slot that allows Jirachi to cripple defensive switch-ins, including Tangrowth and Celesteela, by forcing them to lock into their status moves. It's worth noting, however, that this should be only be used when revenge killing Pokemon like Terrakion and Lycanroc-D has been accomplished or is not a concern. Change to say this is an option over Fire Punch
- Thunder Punch is an option for revenge killing Gyarados, a powerful sweeper that Jirachi otherwise can't reliably damage. However, Fire Punch and the listed utility options are often much more consistently useful.

I'd honestly add a line on Iron Head somewhere because it's the only move it can really afford to lock itself into besides clicking U-turn over and over. You could mention the downsides of potentially getting trapped by Magnezone or letting threats like Victini in if it does so.

Mention Ice Punch for Mence and Thundy-T. Also gives better coverage for Kommo-o


I'd add a Zen Headbutt mention as it helps with Kommo-o, Keldeo, NidoQ

Paragraph 2
- This set is a strong fit on offenses thanks to the many useful tools it offers, including revenge killing capabilities against top threats in Terrakion and Latias thanks to Iron Head's flinch rate, pivoting with U-turn, and additional support with either Healing Wish or Trick.
- So as not to leave its team vulnerable to powerful faster threats, Jirachi should only aim to use whichever utility move it opts for in its fourth slot after it has successfully revenge killed the Pokemon it wishes to.
- Sweepers like Terrakion, Keldeo, and Thundurus-T highly value Jirachi's support, as it can revenge kill opposing fast Pokemon for them and bring them in safely with U-turn. With Healing Wish, Jirachi can also allow the aforementioned Pokemon to punch holes in teams early on and proceed to sweep in the late-game.
- Wallbreakers, such as Chandelure and Mamoswine, also appreciate Jirachi's support, being safely brought into play with its pivoting in order to fire off powerful attacks.
- Other Pokemon with pivoting moves, like Toxtricity and Flip Turn Keldeo, are able to form a VoltTurn core with Jirachi. Additionally, Toxtricity can pressure bulky Water-types, while Keldeo can handle Fire-types, both of which Jirachi can struggle with on its own.

I would tie a mention of Zeraora in this point too as it can make up for Jirachi's overreliance on Iron Head flinches to rk a lot of faster Pokemon.

- Jirachi can also struggle to handle Steel-types like Skarmory and Celesteela on its own, which makes Pokemon capable of powering through them, such as Rotom-H and Zeraora, solid teammates.

[SET]
name: Wish
move 1: Wish
move 2: Iron Head
move 3: Protect
move 4: U-turn / Body Slam
item: Leftovers
ability: Serene Grace
nature: Jolly
evs: 252 HP / 120 SpD / 136 Spe

[SET COMMENTS]

Paragraph 1
- Wish is vital in allowing Jirachi to heal both itself and teammates, making it a more consistent check to the likes of Latias and Hatterene.
- Protect lends Jirachi an opportunity to heal itself with Wish while also reliably giving it a turn to recover with Leftovers.
- U-turn lets Jirachi pivot out of switch-ins that would otherwise force it out, like Victini and Volcanion. It also has good synergy with Wish, giving Jirachi an opportunity to safely bring teammates in to heal them.
- Thanks to its 60% paralysis chance, Body Slam is a good option for potentially crippling switch-ins like Victini and Krookodile. Thanks to Serene Grace, Jirachi can also threaten to severely reduce the action rate of paralyzed foes with Iron Head. I'd mention the downsides of being trapped by Magnezone.
- Thunder Wave is another option for spreading paralysis, though it notably prevents Jirachi from being able to do this to Ground-types like Krookodile or Nidoqueen.

Paragraph 2
- This set fits well on balanced teams because of Jirachi's ability to keep various offensive threats in check while supporting its teammates with Wish.
- Bulkier Pokemon that lack reliable recovery, such as Rotom-H, Nidoqueen, and Tentacruel, appreciate Jirachi's ability to vastly improve their longevity with Wish.
- Wallbreakers like Conkeldurr and Chandelure are also appreciative of Jirachi's Wish support, additionally enjoying its slow pivoting capabilities.
- Entry hazard removal from the likes of Rotom-W and Tentacruel can help Jirachi evade excessive chip damage from Spikes or Stealth Rock, letting it check Pokemon like Nihilego and Kyurem more consistently throughout a match.

- Pokemon like Terrakion and Latias appreciate Jirachi's ability to potentially cripple Choice Scarf Krookodile with paralysis. Don't think this needs its own point.

- Jirachi itself finds good teammates in Pokemon capable of pressuring Fire-types for it, like Azumarill and Primarina.
- Steel-type checks, like Rotom-H and Volcanion, are also helpful due to Jirachi's inability to muscle past the Iikes of Scizor and Skarmory on its own. Instead of saying muscle past, I'd just specify it can give Sciz setup turns and Skarm chances to set Spikes.

- Water-type checks like Tapu Bulu and Rotom-W are also solid partners, as Jirachi struggles to significantly damage Pokemon like Suicune. This implies Washtom checks Suicune but it isn't doing jack back.

Add a mention of Chansey. It improves the matchup against Latias as Jirachi doesn't rly do much back to it. Chansey also handles special Tini.


[STRATEGY COMMENTS]
Other Options
=============

- Jirachi has access to a bevy of strong coverage options in addition to its STAB moves, including Thunder, Icy Wind, and Aura Sphere, which makes a mixed attacking set with Expert Belt a solid option for a wallbreaker. However, this notably prevents Jirachi from providing as much to teams defensively, due to its lack of room for defensive investment or utility moves.
- Substitute + Calm Mind with Psychic or Psyshock and Aura Sphere, which offer strong coverage together, is a solid option, turning Jirachi into a strong and bulky win condition. However, such a set can suffer opportunity cost due to the strength of Jirachi's more supportive sets.
- Toxic is an option on utility sets for crippling various switch-ins, including Victini, Krookodile, and Tangrowth, though it notably struggles to hinder Steel-types. I'd probably specify Toxic + Sub because it's a fairly decent set in combination with Iron Head + Fire Punch. Though you can note the downsides of not doing much to foes like amoong, cele, and skarm besides fishing for a burn

Checks and Counters
===================

**Fire-types**: Jirachi is fairly prone to Victini, which can outrun supportive sets and threaten to massively damage it with either Blue Flare or V-Create. Rotom-H and Volcanion also trouble Jirachi, 4x resisting Iron Head and powering through it easily with super effective STAB attacks.

**Bulky Water-types**: Jirachi's slightly middling damage output prevents it from muscling past Water-types like Slowking and Suicune too reliably. They can also threaten to cripple it with Scald burns, cutting into both its offensive pressure and longevity.

**Ground-types**: Krookodile can lower Jirachi's damage output with Intimidate and threaten to heavily damage it with its STAB moves, though it should be wary of potential paralysis from Body Slam. Rhyperior and Nidoqueen can also dent Jirachi with super effective STAB attacks, although both risk getting flinched down by Iron Head.

**Steel-types**: Steel-types resist Iron Head, often preventing Jirachi from reliably powering through them on its own. Scizor can handle any set lacking Fire Punch, setting up on Jirachi or threatening it with Knock Off. Celesteela can also trouble Jirachi, wearing it down with Leech Seed and Flamethrower. Bisharp can nail Jirachi with its priority STAB Sucker Punch, which also allows it to avoid Iron Head's flinch chance.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
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