OU Jirachi (Wish)

Martin

A monoid in the category of endofunctors
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[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Iron Head
move 4: U-turn / Body Slam
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 196 SpD / 64 Spe

[SET COMMENTS]
Moves
========

Wish allows Jirachi to heal both itself and teammates, allowing it to check Pokemon like Tapu Lele, Magearna, Clefable, Tapu Bulu, and Kyurem-B repeatedly throughout the match while functioning as potent utility for the rest of its team. This move has good defensive synergy with Protect, which lets Jirachi stall for Leftovers recovery and heal itself safely with Wish. It is also helpful for playing mind games with Mega Medicham and Hawlucha, which risk crashing and taking 50% recoil if they attack into it with High Jump Kick. Iron Head sports a 60% flinch rate after the boost from Serene Grace and a solid Base Power after the STAB boost, allowing Jirachi to pose a threat to the aforementioned Pokemon that it checks and meaning Tyranitar isn't able to Pursuit trap it with a modicum of consistency. U-turn allows Jirachi to both escape Magnezone's attempts to trap it and grab momentum versus Pokemon that it force out, benefiting from Jirachi's minimally invested Speed stat to help teammates switch in safely when the opposing player opts to not switch out. This move works well alongside Wish to help heal up weakened partners like Heatran when they aren't healthy enough to switch in safely. Body Slam has excellent synergy with Iron Head, having a 60% paralysis rate due to Serene Grace, allowing Jirachi to cripple common switch-ins like Heatran, Kartana, and Landorus-T, pressuring Hawlucha, Volcarona, and Zygarde that try to set up on Jirachi, and reducing the action rate of anything that is slower after the Speed drop to 30% on the turns when Jirachi uses Iron Head. This has particular utility on more defensively inclined teams that aren’t as reliant on momentum as well as on teams that aim to take advantage of paralysis with Pokemon like Substitute Zygarde.

Set Details
========

The listed EVs along with a Careful nature optimize Jirachi's special bulk, helping it check Pokemon like Kyurem-B, Magearna, and Tapu Lele as consistently as possible and allow Jirachi to move before Timid Magearna as well as +2 paralyzed Magearna, making best use of Iron Head in the matchup. Leftovers is the item of choice, helping Jirachi check a number of Pokemon more consistently by restoring a little HP every turn. Serene Grace increases the rates of Iron Head and Body Slam's secondary effects.

Usage Tips
========

Use Wish regularly to ensure Jirachi is as healthy as is reasonably possible to ensure that it can repeatedly check Pokemon like Kyurem-B consistently throughout the match. If Jirachi carries Body Slam, it is usually better to use that early-game instead of Iron Head in order to cripple common switch-ins like Heatran and Landorus-T; this is because Iron Head's targets, such as Tapu Lele and Kyurem-B, typically switch out of Jirachi and attempt to take advantage of its passivity. The same applies if Jirachi carries U-turn, except that it is used more to grab momentum rather than to punish the opponent's attempt to create an unfavorable scenario for the Jirachi player. While it is usually advised to use Protect when healing Jirachi with its own Wish, be mindful that always using Protect when healing with Wish can be easily punished by your opponent, who can use it to set up entry hazards, boost their Pokemon's stats, or generate a free switch into a weakened Pokemon that can't otherwise get onto the field safely; thus, it is important to try and mix this up if you can by either attacking or doubling on an expected switch or by taking advantage of paraflinching to generate free turns. Speaking of Protect, don't be afraid to use it if it is unlikely that Jirachi will survive the next hit without recovery from Leftovers or Grassy Terrain, but once again make sure to always weigh up the risks of using it when you are in a poor position, as it can create free opportunities for a wary opponent just as much as it can save Jirachi's skin; don't forget that it has a wide range of utilities beyond Wish and turn-by-turn recovery, notably including stalling for poison damage and scouting for both coverage and Z-Moves.

Team Options
=======

Jirachi fits best onto balanced and stall teams, which need Pokemon like Tapu Lele and Kyurem-B kept in check. Reasonably bulky Pokemon that lack recovery or are otherwise easily worn down, such as Heatran, Kyurem-B, Zygarde, and Landorus-T, hugely appreciate Wish support on more balanced builds. Similarly, slow Pokemon that depend on being healthy to switch into something, take a second attack, and heal up, such as Chansey, Clefable, Quagsire, and Mega Sableye, make for excellent partners, as Jirachi can help take pressure off of them to recover off their own damage. Users of Magic Bounce or Defog are useful to reduce the pressure Spikes places onto Jirachi to use Wish repeatedly, making Mega Sableye, Zapdos, and Gliscor excellent partners. Pokemon that appreciate Pokemon like Heatran and Choice Scarf Landorus-T being lured out and paralyzed, including Calm Mind Clefable, Subsitute Zygarde, Tapu Bulu, Tapu Koko, and Protean Greninja, greatly appreciate the utility that Body Slam Jirachi brings to the table. Pokemon that can switch into Fire- or Ground-type moves, such as Toxapex, Alomomola, Gliscor, Landorus-T, and Tyranitar, help relieve the pressure that said attacks put onto Jirachi. Similarly, responses to Ash-Greninja, Gengar, and other Dark- or Ghost-types, such as Weavile, Chansey, Mega Gyarados, Mega Sableye, and the aforementioned Toxapex, are useful partners.
 
Last edited:
where you say 16% i'm fairly certain its 30% (40% to not get flinched x 75% to not get para'd)

first line of usage tips a bit too wordy(?), definitely a simpler way to say that

add something in usage tips about how always protecting after a wish can let the opponent potentially set up hazards or boost stats, just something to be mindful of with any wish tecter

don't really see the last 2 team option points as necessary

QC 1/3
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
where you say 16% i'm fairly certain its 30% (40% to not get flinched x 75% to not get para'd)

first line of usage tips a bit too wordy(?), definitely a simpler way to say that

add something in usage tips about how always protecting after a wish can let the opponent potentially set up hazards or boost stats, just something to be mindful of with any wish tecter

don't really see the last 2 team option points as necessary

QC 1/3
yeah just realised where I got the maths wrong on the % thing (I thought it looked a little low but didn't double-check it); error on my part fixed

Did all of this.
 

Finchinator

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OU Leader
Personally, I think U-turn should be front-slashed in the last spot. Momentum being generated and not being deadweight vs the likes of Ferrothorn, Celesteela, Toxapex, etc is really beneficial to a lot of the teams that utilize Jirachi. While there are some stalls with Jirachi and they obviously benefit from Body Slam (or Stealth Rock) in that slot, any bulky-offense and most balances appreciate the use of U-turn as otherwise Jirachi is a buzzkill against things you want to exploit offensively and break through before they slow momentum, set hazards up, and/or cripple your team.

I'd swap their order on the set and in the descriptions and then perhaps try to add emphasis as to the archetype placement/desire for both options (you do this pretty well for U-turn when discussing momentum already, so perhaps this is not too big a deal, but could not hurt).

The rest and the vast majority of the content seems good to me -- you could include Stealth Rock as a non-slashed mention at some point as it is a good option if you are compressed and need to throw SR on, but it probably is best for being in the OO of the analysis as a whole, so may not be worthwhile, especially if it is there as is.

implement and write-up, then 2/3 good job!
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Personally, I think U-turn should be front-slashed in the last spot. Momentum being generated and not being deadweight vs the likes of Ferrothorn, Celesteela, Toxapex, etc is really beneficial to a lot of the teams that utilize Jirachi. While there are some stalls with Jirachi and they obviously benefit from Body Slam (or Stealth Rock) in that slot, any bulky-offense and most balances appreciate the use of U-turn as otherwise Jirachi is a buzzkill against things you want to exploit offensively and break through before they slow momentum, set hazards up, and/or cripple your team.

I'd swap their order on the set and in the descriptions and then perhaps try to add emphasis as to the archetype placement/desire for both options (you do this pretty well for U-turn when discussing momentum already, so perhaps this is not too big a deal, but could not hurt).

The rest and the vast majority of the content seems good to me -- you could include Stealth Rock as a non-slashed mention at some point as it is a good option if you are compressed and need to throw SR on, but it probably is best for being in the OO of the analysis as a whole, so may not be worthwhile, especially if it is there as is.

implement and write-up, then 2/3 good job!
Implemented this. Just added a bit to the BSlam bullet re: elaborating on archetypes, but if you think it needs a bit more while it’s still in easy-to-spot bullet point form just reply to this message saying so. I think SR+Wish as a set is better left as an OO CMS (assuming it isn’t there already; don’t wanna check on tablet esp. considering I can’t put a CMS request in until I get to a computer) rather than a moves mention ‘cuz it seems like a very team-specific/usually somewhat suboptimal thing, so yeah I didn’t add it. I’ll get this converted from bullets sometime tomorrow or the day after when I can get to a computer.
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
OK this is written

Tagging Leo 'cause he said he'd check this a few times but never did.
 

Leo

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This looks good, other than a couple gp nitpicks to avoid sounding too repetitive in the overview I think this is good to to, 3/3
 

lotiasite

undedgy
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GP 1/2
[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Iron Head
move 4: U-turn / Body Slam
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 196 SpD / 64 Spe

[SET COMMENTS]
Moves
========

Wish allows Jirachi to heal both itself and teammates, allowing it to check Pokemon like Tapu Lele, Magearna, Clefable, Tapu Bulu, and Kyurem-B repeatedly throughout the match while functioning as potent utility for the rest of its team. This move has good defensive synergy with Protect, which both lets Jirachi to both stall for Leftovers recovery and heal itself safely with Wish. It is also helpful for playing mind(add space)games with Mega Medicham and Hawlucha, which risk crashing and taking 50% recoil if they attack into it with High Jump Kick. Iron Head sports a 60% flinch rate after the boost from Serene Grace and a solid base pBase Power after the STAB boost, allowing Jirachi to pose as a threat to the aforementioned Pokemon that it checks while alsoand meaning Tyranitar isn't able to Pursuit trap it with a modicum of consistency. U-turn allows Jirachi to both escape Magnezone's attempts to trap it and grab momentum versus Pokemon that it forces out, benefitting from Jirachi's average low (100 aint low) Speed stat to help teammates switch in safely when the opposing player opts to not switch out. This move works well alongside Wish to help heal up weakened partners like Heatran when they aren't healthy enough to switch in safely. Body Slam has excellent synergy with this Iron Head, having a 60% paralysis rate due to Serene Grace that allows Jirachi to cripple common switch-ins like Heatran, Kartana, and Landorus-T, pressuring Hawlucha, Volcarona, and Zygarde that try to set up on Jirachi, and reducing the action rate of anything whichthat is slower after the Speed drop to 30% on the turns when Jirachi uses Iron Head. This has particular utility on more defensively- inclined (RH) teams that aren’t as reliant on momentum as well as on teams that aim to abusetake advantage of paralysis with Pokemon like Substitute Zygarde.

Set Details
========

The listed EVs along with a Careful nature maximise optimize (nitpick but not maximising) Jirachi's special bulk, helping it check Pokemon like Kyurem-B, Magearna, and Tapu Lele as consistently as possible, and allow Jirachi to move before tTimid Magearna as well as +2 paralyzed Magearna, making best use of Iron Head in the matchup. Leftovers is the item of choice, helping Jirachi check a number of Pokemon more consistently by restoring a little HP every turn. Serene Grace is Jirachi's only ability, and it puts it to good use to increasencreases the rates of Iron Head and Body Slam's secondary effects.

Usage Tips
========

Use Wish regularly to ensure Jirachi is as healthy as much as is reasonably possible to ensure that youit can repeatedly check Pokemon like Kyurem-B consistently throughout the match. If Jirachi carries Body Slam, it is usually better to click that early-(AH)game instead of Iron Head in order to cripple common switch-ins like Heatran and Landorus-T; this is because Iron Head's targets, such as Tapu Lele and Kyurem-B, typically switch out of Jirachi and attempt to take advantage of its passivity. The same applies if Jirachi carries U-turn, except that it is used more to grab momentum rather than to punish the opponent's attempt to create an unfavorable scenario for the Jirachi player. While it is usually advised to use Protect when healing Jirachi with its own Wish, be mindful that always using Protect when healing with Wish can be easily punished by your opponent, who can use it to set up entry hazards, to boost their Pokemon's stats, or to generate a free switch into a weakened Pokemon that can't otherwise get onto the field safely; as suchthus, it is important to try and mix this up if you can by either attacking or doubling on an expected switch or by taking advantage of paraflinching to generate free turns. Speaking of Protect, don't be afraid to use it if it is unlikely that Jirachi will survive the next hit without recovery from Leftovers or Grassy Terrain, but once again make sure to always weigh up the risks of using it when you are in a poor position, as it can create free opportunities for a wary opponent just as much as it can save Jirachi's skin; don't forget that it has a wide range of utilities beyond Wish, Leftovers, and Grassy Terrain, (not sure what you mean by this bc grassy terrain isn’t jirachi’s utility) notably including stalling for poison damage and scouting for both coverage and Z m-Moves.

Team Options
=======

Jirachi fits best onto balanced and stall teams, (AC) which need Pokemon like Tapu Lele and Kyurem-B kept in check. Reasonably bulky Pokemon that lack recovery or are otherwise easily worn down, such as Heatran, Kyurem-B, Zygarde, and Landorus-T, (AC) hugely appreciate Wish support on more balanced builds. Similarly, slow Pokemon that depend on being healthy to switch into something, take a second attack, and heal up, such as Chansey, Clefable, Quagsire, and Mega Sableye, (AC) make for excellent partners, (AC) as Jirachi can help take pressure off of them to recover off their own damage. Users of Magic Bounce or Defog are useful to reduce the pressure Spikes places onto Jirachi to use Wish repeatedly, making Mega Sableye, Zapdos, and Gliscor excellent partners. Pokemon that appreciate Pokemon like Heatran and Choice Scarf Landorus-T being lured out and paralyzed, including Calm Mind Clefable, Subsitute Zygarde, Tapu Bulu, Tapu Koko, and Protean Greninja, greatly appreciate the utility that Body Slam Jirachi brings to the table. Pokemon that can switch into Fire- or Ground-type moves, such as Toxapex, Alomomola, Gliscor, Landorus-T, and Tyranitar, help relieve the pressure that said attacks put onto Jirachi. Similarly, responses to Ash-(AH)Greninja, Gengar, and other Dark- or Ghost-types, such as Weavile, Chansey, Mega Gyarados, Mega Sableye, and the aforementioned Toxapex, (AC) are useful partners.
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
GP 1/2
[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Iron Head
move 4: U-turn / Body Slam
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 196 SpD / 64 Spe

[SET COMMENTS]
Moves
========

Wish allows Jirachi to heal both itself and teammates, allowing it to check Pokemon like Tapu Lele, Magearna, Clefable, Tapu Bulu, and Kyurem-B repeatedly throughout the match while functioning as potent utility for the rest of its team. This move has good defensive synergy with Protect, which both lets Jirachi to both stall for Leftovers recovery and heal itself safely with Wish. It is also helpful for playing mind(add space)games with Mega Medicham and Hawlucha, which risk crashing and taking 50% recoil if they attack into it with High Jump Kick. Iron Head sports a 60% flinch rate after the boost from Serene Grace and a solid base pBase Power after the STAB boost, allowing Jirachi to pose as a threat to the aforementioned Pokemon that it checks while alsoand meaning Tyranitar isn't able to Pursuit trap it with a modicum of consistency. U-turn allows Jirachi to both escape Magnezone's attempts to trap it and grab momentum versus Pokemon that it forces out, benefitting from Jirachi's average low (100 aint low) Speed stat to help teammates switch in safely when the opposing player opts to not switch out. This move works well alongside Wish to help heal up weakened partners like Heatran when they aren't healthy enough to switch in safely. Body Slam has excellent synergy with this Iron Head, having a 60% paralysis rate due to Serene Grace that allows Jirachi to cripple common switch-ins like Heatran, Kartana, and Landorus-T, pressuring Hawlucha, Volcarona, and Zygarde that try to set up on Jirachi, and reducing the action rate of anything whichthat is slower after the Speed drop to 30% on the turns when Jirachi uses Iron Head. This has particular utility on more defensively- inclined (RH) teams that aren’t as reliant on momentum as well as on teams that aim to abusetake advantage of paralysis with Pokemon like Substitute Zygarde.

Set Details
========

The listed EVs along with a Careful nature maximise optimize (nitpick but not maximising) Jirachi's special bulk, helping it check Pokemon like Kyurem-B, Magearna, and Tapu Lele as consistently as possible, and allow Jirachi to move before tTimid Magearna as well as +2 paralyzed Magearna, making best use of Iron Head in the matchup. Leftovers is the item of choice, helping Jirachi check a number of Pokemon more consistently by restoring a little HP every turn. Serene Grace is Jirachi's only ability, and it puts it to good use to increasencreases the rates of Iron Head and Body Slam's secondary effects.

Usage Tips
========

Use Wish regularly to ensure Jirachi is as healthy as much as is reasonably possible to ensure that youit can repeatedly check Pokemon like Kyurem-B consistently throughout the match. If Jirachi carries Body Slam, it is usually better to click that early-(AH)game instead of Iron Head in order to cripple common switch-ins like Heatran and Landorus-T; this is because Iron Head's targets, such as Tapu Lele and Kyurem-B, typically switch out of Jirachi and attempt to take advantage of its passivity. The same applies if Jirachi carries U-turn, except that it is used more to grab momentum rather than to punish the opponent's attempt to create an unfavorable scenario for the Jirachi player. While it is usually advised to use Protect when healing Jirachi with its own Wish, be mindful that always using Protect when healing with Wish can be easily punished by your opponent, who can use it to set up entry hazards, to boost their Pokemon's stats, or to generate a free switch into a weakened Pokemon that can't otherwise get onto the field safely; as suchthus, it is important to try and mix this up if you can by either attacking or doubling on an expected switch or by taking advantage of paraflinching to generate free turns. Speaking of Protect, don't be afraid to use it if it is unlikely that Jirachi will survive the next hit without recovery from Leftovers or Grassy Terrain, but once again make sure to always weigh up the risks of using it when you are in a poor position, as it can create free opportunities for a wary opponent just as much as it can save Jirachi's skin; don't forget that it has a wide range of utilities beyond Wish, Leftovers, and Grassy Terrain, (not sure what you mean by this bc grassy terrain isn’t jirachi’s utility) notably including stalling for poison damage and scouting for both coverage and Z m-Moves.

Team Options
=======

Jirachi fits best onto balanced and stall teams, (AC) which need Pokemon like Tapu Lele and Kyurem-B kept in check. Reasonably bulky Pokemon that lack recovery or are otherwise easily worn down, such as Heatran, Kyurem-B, Zygarde, and Landorus-T, (AC) hugely appreciate Wish support on more balanced builds. Similarly, slow Pokemon that depend on being healthy to switch into something, take a second attack, and heal up, such as Chansey, Clefable, Quagsire, and Mega Sableye, (AC) make for excellent partners, (AC) as Jirachi can help take pressure off of them to recover off their own damage. Users of Magic Bounce or Defog are useful to reduce the pressure Spikes places onto Jirachi to use Wish repeatedly, making Mega Sableye, Zapdos, and Gliscor excellent partners. Pokemon that appreciate Pokemon like Heatran and Choice Scarf Landorus-T being lured out and paralyzed, including Calm Mind Clefable, Subsitute Zygarde, Tapu Bulu, Tapu Koko, and Protean Greninja, greatly appreciate the utility that Body Slam Jirachi brings to the table. Pokemon that can switch into Fire- or Ground-type moves, such as Toxapex, Alomomola, Gliscor, Landorus-T, and Tyranitar, help relieve the pressure that said attacks put onto Jirachi. Similarly, responses to Ash-(AH)Greninja, Gengar, and other Dark- or Ghost-types, such as Weavile, Chansey, Mega Gyarados, Mega Sableye, and the aforementioned Toxapex, (AC) are useful partners.
implemented; also reworded one or two sentences in response to certain corrections/comments
 
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autumn

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C&C Leader
follow this video for a quick and easy implementation method that should take 5 minutes at most. also, if you have any questions regarding the check, feel free to message me.

GP 2/2
add remove comments (AC/RC = add/remove comma; AH/RH = add/remove hyphen; AP/RP = add/remove period; ASC/RSC = add/remove semicolon)

[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Iron Head
move 4: U-turn / Body Slam
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 196 SpD / 64 Spe

[SET COMMENTS]
Moves
========

Wish allows Jirachi to heal both itself and teammates, allowing it to check Pokemon like Tapu Lele, Magearna, Clefable, Tapu Bulu, and Kyurem-B repeatedly throughout the match while functioning as potent utility for the rest of its team. This move has good defensive synergy with Protect, which lets Jirachi stall for Leftovers recovery and heal itself safely with Wish. It is also helpful for playing mind games with Mega Medicham and Hawlucha, which risk crashing and taking 50% recoil if they attack into it with High Jump Kick. Iron Head sports a 60% flinch rate after the boost from Serene Grace and a solid Base Power after the STAB boost, allowing Jirachi to pose a threat to the aforementioned Pokemon that it checks and meaning Tyranitar isn't able to Pursuit trap it with a modicum of consistency. U-turn allows Jirachi to both escape Magnezone's attempts to trap it and grab momentum versus Pokemon that it force out, benefiting from Jirachi's minimally-(RH) invested Speed stat to help teammates switch in safely when the opposing player opts to not switch out. This move works well alongside Wish to help heal up weakened partners like Heatran when they aren't healthy enough to switch in safely. Body Slam has excellent synergy with Iron Head, having a 60% paralysis rate due to Serene Grace, (AC) allowing that allows Jirachi to cripple common switch-ins like Heatran, Kartana, and Landorus-T, pressuring Hawlucha, Volcarona, and Zygarde that try to set up on Jirachi, and reducing the action rate of anything that is slower after the Speed drop to 30% on the turns when Jirachi uses Iron Head. This has particular utility on more defensively inclined teams that aren’t as reliant on momentum as well as on teams that aim to take advantage of paralysis with Pokemon like Substitute Zygarde.

Set Details
========

The listed EVs along with a Careful nature optimize Jirachi's special bulk, helping it check Pokemon like Kyurem-B, Magearna, and Tapu Lele as consistently as possible, (RC) and allow Jirachi to move before Timid Magearna as well as +2 paralyzed Magearna, making best use of Iron Head in the matchup. Leftovers is the item of choice, helping Jirachi check a number of Pokemon more consistently by restoring a little HP every turn. Serene Grace increases the rates of Iron Head and Body Slam's secondary effects.

Usage Tips
========

Use Wish regularly to ensure Jirachi is as healthy as is reasonably possible to ensure that it can repeatedly check Pokemon like Kyurem-B consistently throughout the match. If Jirachi carries Body Slam, it is usually better to click use that early-game instead of Iron Head in order to cripple common switch-ins like Heatran and Landorus-T; this is because Iron Head's targets, such as Tapu Lele and Kyurem-B, typically switch out of Jirachi and attempt to take advantage of its passivity. The same applies if Jirachi carries U-turn, except that it is used more to grab momentum rather than to punish the opponent's attempt to create an unfavorable scenario for the Jirachi player. While it is usually advised to use Protect when healing Jirachi with its own Wish, be mindful that always using Protect when healing with Wish can be easily punished by your opponent, who can use it to set up entry hazards, to boost their Pokemon's stats, or to generate a free switch into a weakened Pokemon that can't otherwise get onto the field safely; thus, it is important to try and mix this up if you can by either attacking or doubling on an expected switch or by taking advantage of paraflinching to generate free turns. Speaking of Protect, don't be afraid to use it if it is unlikely that Jirachi will survive the next hit without recovery from Leftovers or Grassy Terrain, but once again make sure to always weigh up the risks of using it when you are in a poor position, as it can create free opportunities for a wary opponent just as much as it can save Jirachi's skin; don't forget that it has a wide range of utilities beyond Wish and turn-by-turn recovery, notably including stalling for poison damage and scouting for both coverage and Z-Moves.

Team Options
=======

Jirachi fits best onto balanced and stall teams, which need Pokemon like Tapu Lele and Kyurem-B kept in check. Reasonably bulky Pokemon that lack recovery or are otherwise easily worn down, such as Heatran, Kyurem-B, Zygarde, and Landorus-T, hugely appreciate Wish support on more balanced builds. Similarly, slow Pokemon that depend on being healthy to switch into something, take a second attack, and heal up, such as Chansey, Clefable, Quagsire, and Mega Sableye, make for excellent partners, as Jirachi can help take pressure off of them to recover off their own damage. Users of Magic Bounce or Defog are useful to reduce the pressure Spikes places onto Jirachi to use Wish repeatedly, making Mega Sableye, Zapdos, and Gliscor excellent partners. Pokemon that appreciate Pokemon like Heatran and Choice Scarf Landorus-T being lured out and paralyzed, including Calm Mind Clefable, Subsitute Zygarde, Tapu Bulu, Tapu Koko, and Protean Greninja, greatly appreciate the utility that Body Slam Jirachi brings to the table. Pokemon that can switch into Fire- or Ground-type moves, such as Toxapex, Alomomola, Gliscor, Landorus-T, and Tyranitar, help relieve the pressure that said attacks put onto Jirachi. Similarly, responses to Ash-Greninja, Gengar, and other Dark- or Ghost-types, such as Weavile, Chansey, Mega Gyarados, Mega Sableye, and the aforementioned Toxapex, are useful partners.


 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
follow this video for a quick and easy implementation method that should take 5 minutes at most. also, if you have any questions regarding the check, feel free to message me.

GP 2/2
add remove comments (AC/RC = add/remove comma; AH/RH = add/remove hyphen; AP/RP = add/remove period; ASC/RSC = add/remove semicolon)

[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Iron Head
move 4: U-turn / Body Slam
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 196 SpD / 64 Spe

[SET COMMENTS]
Moves
========

Wish allows Jirachi to heal both itself and teammates, allowing it to check Pokemon like Tapu Lele, Magearna, Clefable, Tapu Bulu, and Kyurem-B repeatedly throughout the match while functioning as potent utility for the rest of its team. This move has good defensive synergy with Protect, which lets Jirachi stall for Leftovers recovery and heal itself safely with Wish. It is also helpful for playing mind games with Mega Medicham and Hawlucha, which risk crashing and taking 50% recoil if they attack into it with High Jump Kick. Iron Head sports a 60% flinch rate after the boost from Serene Grace and a solid Base Power after the STAB boost, allowing Jirachi to pose a threat to the aforementioned Pokemon that it checks and meaning Tyranitar isn't able to Pursuit trap it with a modicum of consistency. U-turn allows Jirachi to both escape Magnezone's attempts to trap it and grab momentum versus Pokemon that it force out, benefiting from Jirachi's minimally-(RH) invested Speed stat to help teammates switch in safely when the opposing player opts to not switch out. This move works well alongside Wish to help heal up weakened partners like Heatran when they aren't healthy enough to switch in safely. Body Slam has excellent synergy with Iron Head, having a 60% paralysis rate due to Serene Grace, (AC) allowing that allows Jirachi to cripple common switch-ins like Heatran, Kartana, and Landorus-T, pressuring Hawlucha, Volcarona, and Zygarde that try to set up on Jirachi, and reducing the action rate of anything that is slower after the Speed drop to 30% on the turns when Jirachi uses Iron Head. This has particular utility on more defensively inclined teams that aren’t as reliant on momentum as well as on teams that aim to take advantage of paralysis with Pokemon like Substitute Zygarde.

Set Details
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The listed EVs along with a Careful nature optimize Jirachi's special bulk, helping it check Pokemon like Kyurem-B, Magearna, and Tapu Lele as consistently as possible, (RC) and allow Jirachi to move before Timid Magearna as well as +2 paralyzed Magearna, making best use of Iron Head in the matchup. Leftovers is the item of choice, helping Jirachi check a number of Pokemon more consistently by restoring a little HP every turn. Serene Grace increases the rates of Iron Head and Body Slam's secondary effects.

Usage Tips
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Use Wish regularly to ensure Jirachi is as healthy as is reasonably possible to ensure that it can repeatedly check Pokemon like Kyurem-B consistently throughout the match. If Jirachi carries Body Slam, it is usually better to click use that early-game instead of Iron Head in order to cripple common switch-ins like Heatran and Landorus-T; this is because Iron Head's targets, such as Tapu Lele and Kyurem-B, typically switch out of Jirachi and attempt to take advantage of its passivity. The same applies if Jirachi carries U-turn, except that it is used more to grab momentum rather than to punish the opponent's attempt to create an unfavorable scenario for the Jirachi player. While it is usually advised to use Protect when healing Jirachi with its own Wish, be mindful that always using Protect when healing with Wish can be easily punished by your opponent, who can use it to set up entry hazards, to boost their Pokemon's stats, or to generate a free switch into a weakened Pokemon that can't otherwise get onto the field safely; thus, it is important to try and mix this up if you can by either attacking or doubling on an expected switch or by taking advantage of paraflinching to generate free turns. Speaking of Protect, don't be afraid to use it if it is unlikely that Jirachi will survive the next hit without recovery from Leftovers or Grassy Terrain, but once again make sure to always weigh up the risks of using it when you are in a poor position, as it can create free opportunities for a wary opponent just as much as it can save Jirachi's skin; don't forget that it has a wide range of utilities beyond Wish and turn-by-turn recovery, notably including stalling for poison damage and scouting for both coverage and Z-Moves.

Team Options
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Jirachi fits best onto balanced and stall teams, which need Pokemon like Tapu Lele and Kyurem-B kept in check. Reasonably bulky Pokemon that lack recovery or are otherwise easily worn down, such as Heatran, Kyurem-B, Zygarde, and Landorus-T, hugely appreciate Wish support on more balanced builds. Similarly, slow Pokemon that depend on being healthy to switch into something, take a second attack, and heal up, such as Chansey, Clefable, Quagsire, and Mega Sableye, make for excellent partners, as Jirachi can help take pressure off of them to recover off their own damage. Users of Magic Bounce or Defog are useful to reduce the pressure Spikes places onto Jirachi to use Wish repeatedly, making Mega Sableye, Zapdos, and Gliscor excellent partners. Pokemon that appreciate Pokemon like Heatran and Choice Scarf Landorus-T being lured out and paralyzed, including Calm Mind Clefable, Subsitute Zygarde, Tapu Bulu, Tapu Koko, and Protean Greninja, greatly appreciate the utility that Body Slam Jirachi brings to the table. Pokemon that can switch into Fire- or Ground-type moves, such as Toxapex, Alomomola, Gliscor, Landorus-T, and Tyranitar, help relieve the pressure that said attacks put onto Jirachi. Similarly, responses to Ash-Greninja, Gengar, and other Dark- or Ghost-types, such as Weavile, Chansey, Mega Gyarados, Mega Sableye, and the aforementioned Toxapex, are useful partners.


Implemented; this is done
 

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