opps forced me to rename the set from floober AGAIN
[SET]
name: Trapper
move 1: Taunt
move 2: Rest
move 3: Charm
move 4: Cosmic Power / Substitute
item: Leftovers
ability: Shadow Tag
nature: Bold
evs: 248 HP / 252 Def / 8 SpD or 112 HP / 192 Def / 204 Spe
IVs: 0 Atk
tera type: Ghost / Water / Fairy
[SET COMMENTS]
* Gothitelle's access to Shadow Tag and Taunt gives it a unique niche in the National Dex Ubers landscape. It lets Gothitelle trap common walls, such as defensive Ho-Oh and Coil Zygarde, forcing them to use Struggle, and it can deny setup from certain sweepers such as Ultra Necrozma. The ability for it to trap many key defensive Pokemon lets it aid offensive threats such as Zacian-C, Calm Mind Arceus-Fairy, and Mega Salamence and lets them forgo coverage for stronger move options. While Gothitelle needs a lot of support from allies, since it cannot trap most offensive Pokemon, its unique toolkit gives it a useful niche on specific bulky offense and balance structures.
* Taunt stops attempts to status, such as Ho-Oh and Primal Groudon's Toxic, from cutting into Gothitelle's longevity. It also blocks phazing attempts such as Primal Groudon's Roar and Ho-Oh's Whirlwind, and it denies attempts to recover health, like Zygarde's Rest.
* Rest lets Gothitelle stay healthy throughout the trap, decreasing the reliance on Leftovers recovery. It also lets Gothitelle recover from status conditions, like Sacred Fire burns from Ho-Oh and Primal Groudon's Toxic.
* Charm is Gothitelle's most reliable way to decrease the damage dealt by foes, since most of the Pokemon Gothitelle aims to trap, like Ho-Oh, Zygarde, and Ultra Necrozma, are primarily physical attackers.
* Cosmic Power is a source of extra physical bulk, boosting Gothitelle's Defense after dropping the foe's attack to -6, and, when fully boosted up, Gothitelle can outheal the foe's damage with Leftovers. Cosmic Power also gives Gothitelle a boost to Special Defense, which can come in handy when trapping defensive Eternatus and Primal Groudon. After forcing a foe to Struggle, very few Pokemon can reliably break through a fully set-up Gothitelle, meaning it can trap foes it normally can't, such as Mega Salamence and Zacian-C.
* Substitute gives Gothitelle a temporary immunity to the phazing effect of Dragon Tail from Zygarde and Primal Groudon and various status conditions, such as Toxic and Sacred Fire burns from Ho-Oh and Salt Cure from Garganacl. It also blocks Overheat from Primal Groudon and forces it to drop its Special Attack without Gothitelle taking the full-power Overheat. It also keeps Gothitelle safe from critical hits that can deal too much damage for it to comfortably tank. Substitute does have the downside of having less PP than Cosmic Power, which can give Gothitelle trouble when trapping multiple targets in certain matchups, such as against stall or when facing both Rock Tomb Primal Groudon and Brave Bird Ho-Oh, and when forced to run the faster EV spread, since otherwise, it can't outspeed Primal Groudon and block its Overheat.
* The first EV spread is fully focused on Defense to grant Gothitelle the most consistency when trapping the mainly physical foes, like Zygarde, Ho-Oh, and Ultra Necrozma, giving it an easier time when switching in. The second EV spread invests in enough Speed to outspeed base 90s, like Primal Groudon, Ho-Oh and Zygarde-C. This lets Gothitelle use Charm to lower their Attack before they can use an offensive move, or Gothitelle can use Taunt to block an attempt to status. An alternative set with Choice Scarf, Trick, and enough speed to outpace Yveltal can also be used to bait and trap Yveltal and offensive Eternatus and set up on them with Calm Mind and deal a ton of damage with a boosted Stored Power. This set can struggle when trapping other foes, however, as many Pokemon such as the Calm Mind Arceus formes and Primal Groudon cannot be tricked. It also sacrifices the good matchup it has against Pokemon it usually traps, such as Ho-Oh and Zygarde, as Gothitelle cannot afford to run Charm on Trick variants.
* Tera Ghost grants Gothitelle an incredible matchup against stall, letting it trap common stall Pokemon Chansey, which only runs Seismic Toss as a damaging move. With the immunity to Seismic Toss, Gothitelle can fully trap Chansey. This, alongside the ability to trap Dondozo and Ho-Oh, means Gothitelle allows both physical and special setup sweepers to break through the stall matchup more easily. It also grants a nice bonus benefit in letting Gothitelle escape trapper Zygarde's Thousand Waves after draining all the PP of its offensive moves in case Gothitelle's trapping is needed at another point in the game. Tera Water gives Gothitelle a resistance to Fire and Steel, letting it trap Overheat Primal Groudon, Dragon Dance Necrozma-DM, and defensive Ho-Oh with higher consistency. It also lets Gothitelle trap Choice-locked Pokemon such as Chien-Pao, Calyrex-I, and Melmetal. Tera Fairy gives Gothitelle an immunity to Dragon Tail phazing from Coil Zygarde, letting it trap it. It also lets Gothitelle trap Chien-Pao locked into Crunch and Choice Scarf Yveltal.
* Taunt should be used first when facing foes that can give Gothitelle a status condition or phaze it, like defensive Ho-Oh. Charm should be used first when facing a foe that has a high immediate damage output, such as Primal Groudon, or when facing a foe that can boost up, such as Coil Zygarde or Dragon Dance Ultra Necrozma, immediately decreasing their damage output before using Taunt on them to prevent further setup. Charm should also be used when facing a Pokemon that only has offensive moves, such as a Choice item foe like Calyrex-I. If using Rest is needed, using Taunt the turn before Rest is important, as it ensures Gothitelle grants the foe as few turns as possible, being able to use Taunt again right after waking up and only giving one free turn, and when facing a Whirlwind Ho-Oh, this prevents phazing completely.
* Scouting the moveset of the foe is important when using Gothitelle, since almost all foes that Gothitelle aims to trap have sets that can break through it. Dragon Dance Zygarde has Substitute, which means it doesn't fear Gothitelle's Charm. Primal Groudon and Ho-Oh can also run offensive sets, and Gothitelle does not have the bulk to take their hits comfortably; in Primal Groudon's case, it can OHKO Gothitelle outright with a Heat Crash from its Double Dance set. Rare coverage options can also take Gothitelle by surprise and KO it. Dragon Dance Ultra Necrozma can run Outrage or X-Scissor, which OHKO Gothitelle at +1 after Stealth Rock. Z-Moves also need to be accounted for, as at +1, Arceus-Ground and Necrozma-DM can OHKO Gothitelle with their respective Z-Moves, Tectonic Rage and Searing Sunraze Smash.
* Playing around critical-hit ranges is crucial when using Gothitelle, as since the PP stall can take a long time, it is likely Gothitelle will take a critical hit at least once. Keeping it at high HP with Rest or consistently maintaining a Substitute, even when the foe is dealing little damage, means Gothitelle has to worry less about fainting to a random critical hit, further boosting its consistency. Foes with a faster Taunt, like Yveltal and Arceus formes, can completely shut down Gothitelle, since it only runs status moves. A Substitute from an opposing Kyurem-B or Zekrom can also block Charm, but Taunt still bypasses their Substitute and can still block their attempts to use a boosting move.
* Gothitelle pairs incredibly well with strong offensive threats that can take advantage of its ability to trap common defensive checks and counters. Zacian-C and Mega Salamence appreciate Gothitelle trapping Coil Zygarde, defensive Primal Groudon, and Dondozo; Zacian-C also benefits from it trapping Ho-Oh. Calm Mind Arceus formes value Gothitelle trapping Ho-Oh, and Eternatus values it trapping defensive Primal Groudon and both appreciate it trapping Chansey. Gothitelle often only needs to take out one or two of these foes to enable a sweep from one of its allies. These offensive allies can in turn handle the matchups Gothitelle struggles in, like the hyper offense matchup. Zacian-C can reliably come in on Calm Mind Arceus-Dark and -Fairy that counter Gothitelle with a faster Taunt, Mega Salamence can boost its Speed and then punch holes through a usually defensively weak hyper offense team and provides utility with Intimidate, and Calm Mind Arceus formes can aid Gothitelle versus Meteor Beam Eternatus and Chi-Yu. Gothitelle doesn't even need to fully take out one of its foes, as fainting after using Charm once or twice can mean a free turn of setup for an ally to turn into a sweep. For example, at -2, a defensive Primal Groudon deals no meaningful damage to Calm Mind Arceus formes, which means Arceus can get a free Calm Mind off as Primal Groudon is forced out.
* Preparing for hyper offense is very important, as aside from countering Dragon Dance Ultra Necrozma, Gothitelle is almost useless, since many common hyper offense Pokemon, like Zacian-C and Double Dance Primal Groudon, have too much immediate damage output for Gothitelle to be able to trap or switch into them. Pairing Gothitelle with allies that have a good matchup against hyper offense, like Ditto, Coil Zygarde, and Choice Scarf Yveltal, can help in this matchup. Ditto also has the added bonus of easily being able to scout sets. In turn, Gothitelle helps Coil Zygarde and Choice Scarf Yveltal in the stall matchup.
* Toxic and Toxic Spikes support from allies like offensive Ho-Oh and Eternatus, respectively, allows Gothitelle to speed up the trapping process, risking less critical hits versus foes like Primal Groudon and saving crucial PP in the stall matchup, since Taunt has limited PP. A badly poisoned foe also means that Gothitelle can trap foes it normally can't, such as support non-Taunt Arceus-Dark, which usually deals too much damage for Gothitelle to reliably trap without fainting, or Dragon Dance Zygarde when running Tera Fairy. Offensive Ho-Oh also has a good matchup against Calm Mind Arceus formes, since Ho-Oh is not reliant on status moves to deal with them. Choice Scarf Yveltal the fastest Defogger in the tier, and it is the most reliable way to clear Sticky Web from the field. This enables Zacian-C and other setup allies to break through hyper offense teams.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/unfuuny.538620/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
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