Hello all, let me preface this by saying I havn't played since I was a kid and I just started playing competitive. I have made a team of my favorite pokemon from the original 251. Any guidance you can give is appreciated.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
My physical wall, and entry hazards pokemon. Hard to take down and easy to stall with.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Thunderbolt
- Pain Split
- Shadow Ball
Main special attacker and special sweeper. One of my all time favorites.
Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 72 HP / 8 SDef / 176 Spd
Adamant Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Outrage
My favorite pokemon. Extreme speed to finish off weaker opponents and outrage for dragons that give me trouble. Does not always work because of 1KO earthquakes :/
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower
Physical tank. Out-speeds a surprising number of pokemon
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 68 Def / 252 HP / 100 SDef / 88 Spd
Bold Nature
- Sleep Powder
- Giga Drain
- Leech Seed
- Sludge Bomb
My first pokemon ever, bulbasaur. His mega is ridiculously bulky so I went for a stall set here, inducing status and using healing moves to replace leftovers.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Soft-Boiled
- Aromatherapy
- Flamethrower
- Toxic
Special wall and status inducer. Cleric of the team.
I seem to have trouble with Aegislash, Garchomp, Thunderous so far from playing on showdown. I tried to counter these weaknesses with flamethrower on Blissey for Aegislash and outrage on Arcanine. Entry hazards are also a problem sometimes :/ I hope i did this post right. Thank you for your time
Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
My physical wall, and entry hazards pokemon. Hard to take down and easy to stall with.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Thunderbolt
- Pain Split
- Shadow Ball
Main special attacker and special sweeper. One of my all time favorites.
Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 72 HP / 8 SDef / 176 Spd
Adamant Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Outrage
My favorite pokemon. Extreme speed to finish off weaker opponents and outrage for dragons that give me trouble. Does not always work because of 1KO earthquakes :/
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower
Physical tank. Out-speeds a surprising number of pokemon
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 68 Def / 252 HP / 100 SDef / 88 Spd
Bold Nature
- Sleep Powder
- Giga Drain
- Leech Seed
- Sludge Bomb
My first pokemon ever, bulbasaur. His mega is ridiculously bulky so I went for a stall set here, inducing status and using healing moves to replace leftovers.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Soft-Boiled
- Aromatherapy
- Flamethrower
- Toxic
Special wall and status inducer. Cleric of the team.
I seem to have trouble with Aegislash, Garchomp, Thunderous so far from playing on showdown. I tried to counter these weaknesses with flamethrower on Blissey for Aegislash and outrage on Arcanine. Entry hazards are also a problem sometimes :/ I hope i did this post right. Thank you for your time
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