Gen 1 Jolteon (QC 2/2) (GP 1/1)

NotVeryCake

Banned deucer.
:rg/jolteon:
[OVERVIEW]
Jolteon is a powerful pick in STABmons thanks to its lightning fast base 130 Speed, which lets it get the jump on all relevant threats and gifts it a sky high 25.39% critical hit rate. This is complimented by it gaining powerful new coverage moves in Super Fang and Explosion to make it the fastest relevant Explosion user. It also has access to a powerful STAB Thunderbolt, which 2HKOes the omnipresent Starmie and 3HKOes many other foes, such as Tauros and Kangaskhan. Its ability to spread paralysis with Thunder Wave is nearly unmatched thanks to its Speed. Jolteon also benefits immensely from the decreased relevance of Ground-types in STABmons, as they threaten to wall it.

However. Jolteon is held back by its poor physical bulk, being 2HKOed by most common physical attacks, as well as its Explosion being relatively weak, dealing just over 50% to bulkier foes such as Tauros, Clefable, and Kangaskhan. Jolteon tends to get outpaced in damage, as it can only 3HKO most foes with Thunderbolt. The prevalence of paralysis also doesn't do it any favors, as once it becomes paralyzed, it becomes far less threatening and loses its most valuable trait.

[SET]
name: Fast Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Super Fang
move 4: Explosion

[SET COMMENTS]
Set Description
=========
Thunderbolt is Jolteon's primary STAB move, 2HKOing Electric-weak foes, such as Starmie, Vaporeon, Dodrio, Aerodactyl, and Cloyster with a 20.8% chance to 2HKO Kangaskhan as well. It also 3HKOes Tauros and Jynx, 3HKOes Clefable 69.4% of the time, and 4HKOes many bulkier foes, such as Snorlax, Gengar, Alakazam, and Zapdos. Thunder Wave allows it to spread paralysis across the opposing team, with its high base Speed allowing it to get the jump on any unboosted foe. Super Fang is Jolteon's best option against many full HP foes, such as Exeggutor, Zapdos, and Snorlax, and it makes Jolteon's best switch-ins—such as Golem and Exeggutor—think twice about switching in. However, unlike Thunderbolt, it can miss and cannot score critical hits, making it unreliable at times. Explosion is a powerful tool, OHKOing Jynx and Alakazam 66.7% of the time and doing 72.9% minimum to Chansey. It also does serviceable damage to physically bulkier foes, doing 52.6% minimum to Exeggutor and 54.9% minimum to Tauros. Explosion is also useful for finishing off foes weakened by moves such as Super Fang and Thunderbolt, or it can put a foe into revenge kill range. With Jolteon being the fastest viable Pokemon, it has a lot of leeway in its ability to weaken or paralyze a foe before using Explosion.

Jolteon can be used as a lead, a mid-game progress maker, or a late-game cleaner. Its most notable position is in the lead slot, as it can take advantage of its high base Speed, Thunder Wave, and Explosion to be able to threaten all relevant leads, paralyzing lead Gengar and cutting the accuracy of its Hypnosis down to a mere 45% while also threatening other common leads, such as Jynx and Alakazam, with paralysis and Explosion. As a mid-game progress maker, Jolteon uses Thunder Wave and good coverage to revenge kill and force trades with important threats such as Gengar, Clefable, Kangaskhan, and Tauros. Jolteon as a cleaner uses its high base Speed and powerful STAB to pick off weakened foes at the end of a game, beating out other common late-game cleaners such as Starmie. In this case, Jolteon should be kept hidden until the end of the game, as it is much more effective at cleaning if the opponent is caught off guard. It should also be kept hidden until Exeggutor and Ground-types have been eliminated, as these foes pose massive issues for it. All of these Jolteon sets work extremely well when paired with other Explosion users, such as Kangaskhan and Exeggutor, as they can either carry on momentum that Jolteon generates early- and mid-game, or they can remove barriers to Jolteon cleaning, such as Kangaskhan, Exeggutor, and Tauros. Lead Jolteon and mid-game progress maker Jolteon's main utility lies in outspeeding and paralyzing at least one foe, and then threatening foes with strong attacks and Explosion.

[STRATEGY COMMENTS]
Other Options
=============
Recover can be used in place of Super Fang or Explosion to attempt to fish for full paralysis against relatively weaker attacks, such as Clefable's Slash and Exeggutor's Razor Leaf. However, this is unreliable, and the situations where Jolteon is better off using Recover than just attacking are extremely niche.

Checks and Counters
===================
**Golem and Rhydon**: Golem and Rhydon are immune to Jolteon's Thunderbolt and Thunder Wave and threaten to OHKO it in return with STAB Earthquake. They also absorb its Explosion extremely well. However, they have to be wary of Super Fang putting them into KO range of a switch-in or revenge killer, such as Tauros and Kangaskhan's Earthquake after two hits with Super Fang.

**Exeggutor**: Exeggutor resists Thunderbolt and only takes a maximum of 62% from Jolteon's Explosion, and it threatens Sleep Powder and a 3HKO from Razor Leaf. However, Exeggutor has to be wary of Super Fang putting it into Explosion KO range, and critical hit Explosion OHKOes it.

**Paralysis**: If Jolteon becomes paralyzed, it becomes much less threatening, as its high base Speed is its best trait. It is also much easier to revenge kill if it becomes paralyzed.

**Gengar**: While Gengar does not take most of Jolteon's attacks well, as it hates paralysis and is 4HKOed by Thunderbolt, it can switch into and absorb Jolteon's Explosion.

**Physical Attackers**: Most physical attackers, such as Tauros, Snorlax, and Clefable, 2HKO Jolteon with Slash while only being 3HKOed or 4HKOed in return by Thunderbolt. These physical attackers are also physically bulky, meaning they take Jolteon's Explosion quite well.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
Last edited:
Good work, QC 1/2 when implemented

Add Remove Comments

[OVERVIEW]
Jolteon is a powerful pick in STABmons thanks to its access to a powerful STAB Thunderbolt, the ability to spread paralysis with Thunder Wave, good coverage in Super Fang and Explosion, as well as a lightning fast 130 base Speed, which lets it outspeed every relevant threat. This amazing base Speed also gifts Jolteon with a sky high 25.39% critical hit rate. I would reword this to explain all of Jolteon's traits in context of its Speed, since it's by far its most notable trait. Jolteon is the fastest viable Pokemon in STABmons with the fastest Explosion and Thunder Wave notably. Also mention that it likes the decreased relevance of Ground-types in STABmons. Also mention that it has STAB super effective damage on Starmie, which it also outspeeds.

However. Jolteon is held back by its poor physical bulk, being 2HKOed by most common physical attacks, as well as its Explosion being relatively weak, doing just over half of the opponents HP to bulkier foes such as Tauros, Clefable, and Kangaskhan.

Mention that its damage output in general can be a bit middling without critical hits, with it 3HKOing most foes while often being 2HKOed by moves like Slash and Earthquake, so it's outdamaged by many foes. Also mention that the prevalence of paralysis doesn't do Jolteon many favors.

[SET]
name: Fast Boomer
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Super Fang
move 4: Explosion

[SET COMMENTS]
Set Description
=========
Thunderbolt is Jolteon's primary STAB move, 2HKOing Electric-weak foes such as Starmie, Vaporeon, Dodrio, Aerodactyl, Cloyster, as well as a 20.8% chance to 2HKO Kangaskhan, 3HKOing Tauros, Jynx, and Clefable 69.4% of the time. It also 4HKOes many bulkier foes such as Snorlax, Gengar, Alakazam, Zapdos, and Dragonite. Thunder Wave allows Jolteon to spread paralysis across the opposing team. Give a few examples where this is relevant Super Fang is Jolteon's best option against many full HP foes such as Exeggutor, Zapdos, and Snorlax. However, unlike Thunderbolt it can miss and cannot score critical hits, making it quite unreliable. "quite unreliable" underrates the move a lot. It makes basically every check to Jolteon think twice about switching into it, and it generally its go-to option if it can't 3HKO a foe. It's also a solid mid-ground much of the time. Explosion is a powerful tool for Jolteon when it's weakened, OHKOing or doing heavy damage to physically frailer foes such as OHKOing Jynx and Alakazam 66.7% of the time, and doing 72.9% minimum to Chansey, it also does serviceable damage to physically bulkier foes, such as doing 52.6% minimum to Exeggutor and 54% minimum to Zapdos. Why would you Explode on Zapdos? The best it can do is TWave you, since Jolteon resists all its moves. Mention that Explosion is useful to finish off foes weakened by moves like Super Fang, or put them into range of a revenge killed after Thunder Wave. With Jolteon being the fastest viable Pokemon, it has a lot of leeway in its ability to weaken or paralyze a foe before booming.

Jolteon can be used in many positions; it can be used as a lead, a midgame progress maker, or as lategame sweeper. In the lead position, Jolteon aims to take advantage of its high base Speed, Thunder Wave, and Explosion to be able to threaten all relevant leads, getting the jump on and paralyzing lead Gengar, cutting the accuracy of its Hypnosis down to a mere 45%, as well as threatening other common leads such as Jynx and Alakazam with Explosion. As a midgame progress maker, Jolteon uses its paralysis spreading abilities and good coverage to be able to revenge kill and trade with important threats such as Gengar, Clefable, Kangaskhan, and Tauros. Jolteon as a sweeper uses its high base Speed and powerful STAB to be able to pick off chipped and weakened foes at the end of a game, being able to beat out other common lategame cleaners such as Starmie. Sweeper Jolteon should be kept hidden until the end of the game, as it is much more effective at sweeping if the opponent is caught off guard. All of these Jolteon sets work extremely well being paired with other Explosion users, such as Kangaskhan and Exeggutor, as they allow the momentum generated by lead and midgame progress maker Jolteon to be carried on throughout the game. Sweeper Jolteon appreciates being paired with other Explosion users as these teammates can help clear the way of threats that Jolteon has to be wary of, such as Kangaskhan, Exeggutor, and Tauros.

I would emphasize the use of lead Jolteon as the "main Jolteon", since from my experience that's where it's most often used and shines the most. It starts the game at a breakneck pace, can force in and weaken important Pokemon like Gengar and Exeggutor, and annoys sleep leads more than basically every other lead around. In general Jolteon terms, mention Jolteon's ability to force paralysis on at least one foe thanks to its Speed, and it's potential uses as a revenge killer when used in the back.

[STRATEGY COMMENTS]
Other Options
=============
Recover can be used in place of Super Fang or Explosion to be able to attempt to fish for full paralysis against many attacks that do not majorly outpace the amount of HP recovered, such as Clefable's Slash and Exeggutor's Razor Leaf. However, this is an unreliable and the situations where Jolteon is better off using Recover than just attacking are extremy extremely niche.

Checks and Counters
===================
**Golem and Rhydon**: Golem and Rhydon are immune to Jolteon's Thunderbolt and Thunder Wave and threaten to OHKO it in return with their STAB Earthquake's. They also absorb its Explosion extremely well. However, they have to be wary of Super Fang putting them into KO range of a switch-in or revenge killer, such as Tauros and Kangaskhan's Earthquake after two Super Fangs.

**Exeggutor**: Exeggutor resists Jolteon's Thunderbolt and only takes a maximum of 62% from its Explosion while it threatens Sleep Powder and a 3HKO from Razor Leaf. However Exeggutor has to be wary of Super Fang putting it into Explosion KO range and getting crit by Explosion.

**Gengar**: While Gengar does not take most of Jolteon's attacks well, as it hates paralysis and is 4HKOed by Thunderbolt, it can switch into and absorb Jolteon's Explosion.

Mention paralysis, which eliminates Jolteon's best trait and makes it super easy to revenge kill.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
 
a world-famous rbyer who has been in two big yellow videos asked me to an amcheck so
[OVERVIEW]
Jolteon is a powerful pick in STABmons thanks to its lightning fast 130 base Speed good pun, which lets it get the jump on all relevant threats and gifts it with a sky high 25.39% critical hit rate. This is complimented by its access to a powerful STAB Thunderbolt, which 2HKOes the omnipresent Starmie and 3HKOes many other foes such as?. Its ability to spread paralysis with Thunder Wave is near unmatched thanks to it being the fastest viable Thunder Wave user take your electrodes somewhere else, this is a serious tier. It also gained good coverage in Super Fang and Explosion in STABmons, which works in tandem with its high base Speed to make ot the fastest relevant Explosion user. I think it would mention this earlier tbh, since everything before is also true in OU, while THIS is whats new in STABmons so not a fan of leaving it for the very end Jolteon alsp also benefits immensely from the decreased relevance of Ground-types in STABmons, as they threaten to wall it.

However. Jolteon is held back by its poor physical bulk, being 2HKOed by most common physical attacks, as well as its Explosion being relatively weak, doing just over half of the opponents HP to bulkier foes such as Tauros, Clefable, and Kangaskhan. It also gets outpaced in the amount of damage it does, 3HKOing most foes with Thunderbolt while often being 2HKOed by common attacks such as Slash and Earthquake. I would try to combine this with the first sentence somehow, since you mention the physical 2HKO twice. The prevalence of paralysis also doesn't do Jolteon many favors, as once it becomes paralyzed, it becomes far less threatening due to Jolteon's best trait being its high base Speed.

[SET]
name: Fast Boomer Idk if "boomer" is an acceptable GP term. Check this with sabel or someone but I think "fast explosion" works fine
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Super FangT
move 4: Explosion

[SET COMMENTS]
Set Description
=========
Thunderbolt is Jolteon's primary STAB move, 2HKOing Electric-weak foes such as Starmie, Vaporeon, Dodrio, Aerodactyl, and Cloyster, as well as a 20.8% chance to 2HKO Kangaskhan, (RC) . (AP) It also 3HKOing 3HKOes Tauros, Jynx, and Clefable 69.4% of the time. (RP) It also , (AC) and 4HKOes many bulkier foes such as Snorlax, Gengar, Alakazam, Zapdos, and Dragonite. This is A LOT of kos. I would only mention the most relavant ones. Thunder Wave allows Jolteon to spread paralysis across the opposing team, with its high base Speed allowing it to get the jump on any unboosted foe. nearly every common threat such as Tauros, Gengar, and Alakazam. Super Fang is Jolteon's best option against many full HP foes such as Exeggutor, Zapdos, and Snorlax, it makes Jolteon's best switchins—such as Golem and Exeggutor—think twice about switching in. However, unlike Thunderbolt it can miss and cannot score critical hits, making it unreliable at times. Explosion is a powerful tool for Jolteon when it's weakened, OHKOing Jynx and Alakazam 66.7% of the time, or doing heavy damage to physically frailer foes such as OHKOing Jynx and Alakazam 66.7% of the time, and doing 72.9% minimum to Chansey, it also does serviceable damage to physically bulkier foes, such as doing 52.6% minimum to Exeggutor and 54.9% minimum to Tauros. Explosion is also useful for finishing off foes weakened by moves such as Super Fang or Thunderbolt, or putting a foe into revenge kill range after taking paralysis. With Jolteon being the fastest viable Pokemon, it has a lot of leeway in its ability to weaken or paralyze a foe before using Explosion.

Jolteon can be used in many positions; it can be used as a lead, a midgame progress maker, or as lategame sweeper. Jolteon's most notable position is in the lead slot, as it can take advantage of its high base Speed, Thunder Wave, and Explosion to be able to threaten all relevant leads, getting the jump on and paralyzing lead Gengar, cutting the accuracy of its Hypnosis down to a mere 45%, as well as threatening other common leads such as Jynx, (RC) and Alakazam with paralysis and Explosion. As a midgame progress maker, Jolteon uses its paralysis spreading abilities and good coverage to be able to revenge kill and trade with important threats such as Gengar, Clefable, Kangaskhan, and Tauros. Can also force a KO with boom. Jolteon as a sweeper uses its high base Speed and powerful STAB to be able to pick off chipped and weakened foes at the end of a game, being able to beat out other common lategame cleaners such as Starmie. Sweeper Jolteon should be kept hidden until the end of the game, as it is much more effective at sweeping if the opponent is caught off guard. Mention that u also have to account for rocks/eggy beforehand. All of these Jolteon sets work extremely well being paired with other Explosion users, such as Kangaskhan and Exeggutor, as they allow the momentum generated by lead and midgame progress maker Jolteon to be carried on throughout the game. Sweeper Jolteon appreciates being paired with other Explosion users as these teammates can help clear the way of threats that Jolteon has to be wary of, such as Kangaskhan, Exeggutor, and Tauros. Lead Jolteon and midgame progress maker Jolteon's main utility lies in their ability to outspeed and paralyze at least one foe, and then threaten them with strong attacks and Explosion.

[STRATEGY COMMENTS]
Other Options
=============
Recover can be used in place of Super Fang or Explosion to be able to attempt to fish for full paralysis against many attacks that do not majorly outpace the amount of HP recovered, such as Clefable's Slash and Exeggutor's Razor Leaf. However, this is an unreliable and the situations where Jolteon is better off using Recover than just attacking are extremely niche.

Checks and Counters
===================
**Golem and Rhydon**: Golem and Rhydon are immune to Jolteon's Thunderbolt and Thunder Wave and threaten to OHKO it in return with their STAB Earthquake's. They also absorb its Explosion extremely well. However, they have to be wary of Super Fang putting them into KO range of a switch-in or revenge killer, such as Tauros and Kangaskhan's Earthquake after two Super Fangs.

**Exeggutor**: Exeggutor resists Jolteon's Thunderbolt and only takes a maximum of 62% from its Explosion while it threatens Sleep Powder and a 3HKO from Razor Leaf. However Exeggutor has to be wary of Super Fang putting it into Explosion KO range and getting crit by Explosion.

**Paralysis**: If Jolteon becomes paralyzed, it becomes much less threatening as its high base Speed is its best trait, it also is much easier to revenge kill if it becomes paralyzed.

**Gengar**: While Gengar does not take most of Jolteon's attacks well, as it hates paralysis and is 4HKOed by Thunderbolt, it can switch into and absorb Jolteon's Explosion.

Would also mention the physical attackers that 2HKO it

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
 
a world-famous rbyer who has been in two big yellow videos asked me to an amcheck so
[OVERVIEW]
Jolteon is a powerful pick in STABmons thanks to its lightning fast 130 base Speed good pun, which lets it get the jump on all relevant threats and gifts it with a sky high 25.39% critical hit rate. This is complimented by its access to a powerful STAB Thunderbolt, which 2HKOes the omnipresent Starmie and 3HKOes many other foes such as?. Its ability to spread paralysis with Thunder Wave is near unmatched thanks to it being the fastest viable Thunder Wave user take your electrodes somewhere else, this is a serious tier. It also gained good coverage in Super Fang and Explosion in STABmons, which works in tandem with its high base Speed to make ot the fastest relevant Explosion user. I think it would mention this earlier tbh, since everything before is also true in OU, while THIS is whats new in STABmons so not a fan of leaving it for the very end Jolteon alsp also benefits immensely from the decreased relevance of Ground-types in STABmons, as they threaten to wall it.

However. Jolteon is held back by its poor physical bulk, being 2HKOed by most common physical attacks, as well as its Explosion being relatively weak, doing just over half of the opponents HP to bulkier foes such as Tauros, Clefable, and Kangaskhan. It also gets outpaced in the amount of damage it does, 3HKOing most foes with Thunderbolt while often being 2HKOed by common attacks such as Slash and Earthquake. I would try to combine this with the first sentence somehow, since you mention the physical 2HKO twice. The prevalence of paralysis also doesn't do Jolteon many favors, as once it becomes paralyzed, it becomes far less threatening due to Jolteon's best trait being its high base Speed.

[SET]
name: Fast Boomer Idk if "boomer" is an acceptable GP term. Check this with sabel or someone but I think "fast explosion" works fine
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Super FangT
move 4: Explosion

[SET COMMENTS]
Set Description
=========
Thunderbolt is Jolteon's primary STAB move, 2HKOing Electric-weak foes such as Starmie, Vaporeon, Dodrio, Aerodactyl, and Cloyster, as well as a 20.8% chance to 2HKO Kangaskhan, (RC) . (AP) It also 3HKOing 3HKOes Tauros, Jynx, and Clefable 69.4% of the time. (RP) It also , (AC) and 4HKOes many bulkier foes such as Snorlax, Gengar, Alakazam, Zapdos, and Dragonite. This is A LOT of kos. I would only mention the most relavant ones. Thunder Wave allows Jolteon to spread paralysis across the opposing team, with its high base Speed allowing it to get the jump on any unboosted foe. nearly every common threat such as Tauros, Gengar, and Alakazam. Super Fang is Jolteon's best option against many full HP foes such as Exeggutor, Zapdos, and Snorlax, it makes Jolteon's best switchins—such as Golem and Exeggutor—think twice about switching in. However, unlike Thunderbolt it can miss and cannot score critical hits, making it unreliable at times. Explosion is a powerful tool for Jolteon when it's weakened, OHKOing Jynx and Alakazam 66.7% of the time, or doing heavy damage to physically frailer foes such as OHKOing Jynx and Alakazam 66.7% of the time, and doing 72.9% minimum to Chansey, it also does serviceable damage to physically bulkier foes, such as doing 52.6% minimum to Exeggutor and 54.9% minimum to Tauros. Explosion is also useful for finishing off foes weakened by moves such as Super Fang or Thunderbolt, or putting a foe into revenge kill range after taking paralysis. With Jolteon being the fastest viable Pokemon, it has a lot of leeway in its ability to weaken or paralyze a foe before using Explosion.

Jolteon can be used in many positions; it can be used as a lead, a midgame progress maker, or as lategame sweeper. Jolteon's most notable position is in the lead slot, as it can take advantage of its high base Speed, Thunder Wave, and Explosion to be able to threaten all relevant leads, getting the jump on and paralyzing lead Gengar, cutting the accuracy of its Hypnosis down to a mere 45%, as well as threatening other common leads such as Jynx, (RC) and Alakazam with paralysis and Explosion. As a midgame progress maker, Jolteon uses its paralysis spreading abilities and good coverage to be able to revenge kill and trade with important threats such as Gengar, Clefable, Kangaskhan, and Tauros. Can also force a KO with boom. Jolteon as a sweeper uses its high base Speed and powerful STAB to be able to pick off chipped and weakened foes at the end of a game, being able to beat out other common lategame cleaners such as Starmie. Sweeper Jolteon should be kept hidden until the end of the game, as it is much more effective at sweeping if the opponent is caught off guard. Mention that u also have to account for rocks/eggy beforehand. All of these Jolteon sets work extremely well being paired with other Explosion users, such as Kangaskhan and Exeggutor, as they allow the momentum generated by lead and midgame progress maker Jolteon to be carried on throughout the game. Sweeper Jolteon appreciates being paired with other Explosion users as these teammates can help clear the way of threats that Jolteon has to be wary of, such as Kangaskhan, Exeggutor, and Tauros. Lead Jolteon and midgame progress maker Jolteon's main utility lies in their ability to outspeed and paralyze at least one foe, and then threaten them with strong attacks and Explosion.

[STRATEGY COMMENTS]
Other Options
=============
Recover can be used in place of Super Fang or Explosion to be able to attempt to fish for full paralysis against many attacks that do not majorly outpace the amount of HP recovered, such as Clefable's Slash and Exeggutor's Razor Leaf. However, this is an unreliable and the situations where Jolteon is better off using Recover than just attacking are extremely niche.

Checks and Counters
===================
**Golem and Rhydon**: Golem and Rhydon are immune to Jolteon's Thunderbolt and Thunder Wave and threaten to OHKO it in return with their STAB Earthquake's. They also absorb its Explosion extremely well. However, they have to be wary of Super Fang putting them into KO range of a switch-in or revenge killer, such as Tauros and Kangaskhan's Earthquake after two Super Fangs.

**Exeggutor**: Exeggutor resists Jolteon's Thunderbolt and only takes a maximum of 62% from its Explosion while it threatens Sleep Powder and a 3HKO from Razor Leaf. However Exeggutor has to be wary of Super Fang putting it into Explosion KO range and getting crit by Explosion.

**Paralysis**: If Jolteon becomes paralyzed, it becomes much less threatening as its high base Speed is its best trait, it also is much easier to revenge kill if it becomes paralyzed.

**Gengar**: While Gengar does not take most of Jolteon's attacks well, as it hates paralysis and is 4HKOed by Thunderbolt, it can switch into and absorb Jolteon's Explosion.

Would also mention the physical attackers that 2HKO it

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:

I pretty much agree with all of these changes, though naming-wise, while I feel we could get away with it (remember Swagmar), I feel boomer doesn't properly describe Jolteon's role. Something like "fast offensive utility" sounds lame but can work better.

Consider this 2/2 when implemented
 
Last edited:
GP 1/1 GP Team done

:rg/jolteon:
[OVERVIEW]
Jolteon is a powerful pick in STABmons thanks to its lightning fast base 130 base Speed, which lets it get the jump on all relevant threats and gifts it with a sky high 25.39% critical hit rate. This is complimented by it gaining powerful new coverage moves in Super Fang and Explosion to make it the fastest relevant Explosion user. It also has access to a powerful STAB Thunderbolt, which 2HKOes the omnipresent Starmie and 3HKOes many other foes, (AC) such as Tauros and Kangaskhan. Its ability to spread paralysis with Thunder Wave is nearly unmatched thanks to its Speed being the fastest viable Thunder Wave user. Jolteon also benefits immensely from the decreased relevance of Ground-types in STABmons, as they threaten to wall it.

However. Jolteon is held back by its poor physical bulk, being 2HKOed by most common physical attacks, as well as its Explosion being relatively weak, doing dealing just over half of the opponents HP 50% to bulkier foes such as Tauros, Clefable, and Kangaskhan. This results in Jolteon tending tends to get outpaced in damage in the amount of damage it does, as it can only 3HKO most foes with Thunderbolt. The prevalence of paralysis also doesn't do Jolteon many it any favors, as once it becomes paralyzed, it becomes far less threatening and loses its most valuable trait due to Jolteon's best trait being its high base Speed.

[SET]
name: Sonic the Hedgehog (Absolutely not, pick a normal name)
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Super Fang
move 4: Explosion

[SET COMMENTS]
Set Description
=========
Thunderbolt is Jolteon's primary STAB move, 2HKOing Electric-weak foes, (AC) such as Starmie, Vaporeon, Dodrio, Aerodactyl, and Cloyster, as well as with a 20.8% chance to 2HKO Kangaskhan as well. It also 3HKOes Tauros and Jynx, 3HKOes , Jynx, and Clefable 69.4% of the time, and 4HKOes many bulkier foes, (AC) such as Snorlax, Gengar, Alakazam, and Zapdos. Thunder Wave allows Jolteon it to spread paralysis across the opposing team, with its high base Speed allowing it to get the jump on any unboosted foe. Super Fang is Jolteon's best option against many full HP foes, (AC) such as Exeggutor, Zapdos, and Snorlax, and it makes Jolteon's best (AH to switch-in) switch-ins—such as Golem and Exeggutor—think twice about switching in. However, unlike Thunderbolt, (AC) it can miss and cannot score critical hits, making it unreliable at times. Explosion is a powerful tool for Jolteon when it's weakened, OHKOing Jynx and Alakazam 66.7% of the time, (RC) and doing 72.9% minimum to Chansey. (AP) , it It also does serviceable damage to physically bulkier foes, such as doing 52.6% minimum to Exeggutor and 54.9% minimum to Tauros. Explosion is also useful for finishing off foes weakened by moves such as Super Fang or and Thunderbolt, or putting it can put a foe into revenge kill range after taking paralysis. With Jolteon being the fastest viable Pokemon, it has a lot of leeway in its ability to weaken or paralyze a foe before using Explosion.

Jolteon can be used in many positions; it can be used as a lead, a mid-game (AH) progress maker, or as late-game (AH) sweeper cleaner. (sweeper = set up and end the game, cleaner = wipe out a weakened team without setup) Jolteon's Its most notable position is in the lead slot, as it can take advantage of its high base Speed, Thunder Wave, and Explosion to be able to threaten all relevant leads, getting the jump on and paralyzing lead Gengar, (RC) and cutting the accuracy of its Hypnosis down to a mere 45%, (RC) as well as while also threatening other common leads, (AC) such as Jynx and Alakazam, (AC) with paralysis and Explosion. As a mid-game (AH) progress maker, Jolteon uses its paralysis spreading abilities Thunder Wave and good coverage to revenge kill and force trades with important threats such as Gengar, Clefable, Kangaskhan, and Tauros. Jolteon as a sweeper cleaner uses its high base Speed and powerful STAB to be able to pick off chipped and weakened foes at the end of a game, being able to beating out other common late-game (AH; early-game, mid-game, late-game, endgame, jsyk, no i don't know why it's like that either) cleaners such as Starmie. Sweeper In this case, Jolteon should be kept hidden until the end of the game, as it is much more effective at sweeping cleaning if the opponent is caught off guard. Sweeper Jolteon It should also be kept hidden until Exeggutor and Ground-types have been eliminated, as these foes pose massive issues to for it. All of these Jolteon sets work extremely well being when paired with other Explosion users, such as Kangaskhan and Exeggutor, as they can either carry on momentum that Jolteon generates early- and mid-game, or they can they allow the momentum generated by lead and midgame progress maker Jolteon to be carried on throughout the game. Sweeper Jolteon appreciates being paired with other Explosion users as these teammates can help clear the way of threats that Jolteon has to be wary of remove barriers to Jolteon cleaning, such as Kangaskhan, Exeggutor, and Tauros. Lead Jolteon and mid-game (AH) progress maker Jolteon's main utility lies in their ability to outspeeding and paralyze paralyzing at least one foe, and then threatening foes them with strong attacks and Explosion.

[STRATEGY COMMENTS]
Other Options
=============
Recover can be used in place of Super Fang or Explosion to be able to attempt to fish for full paralysis against relatively weaker attacks, many attacks that do not majorly outpace the amount of HP recovered, such as Clefable's Slash and Exeggutor's Razor Leaf. However, this is an unreliable, (AC) and the situations where Jolteon is better off using Recover than just attacking are extremely niche.

Checks and Counters
===================
**Golem and Rhydon**: Golem and Rhydon are immune to Jolteon's Thunderbolt and Thunder Wave and threaten to OHKO it in return with their STAB Earthquake's. They also absorb its Explosion extremely well. However, they have to be wary of Super Fang putting them into KO range of a switch-in or revenge killer, such as Tauros and Kangaskhan's Earthquake after two hits with Super Fangs.

**Exeggutor**: Exeggutor resists Jolteon's Thunderbolt and only takes a maximum of 62% from its Jolteon's Explosion, (AC) while and it threatens Sleep Powder and a 3HKO from Razor Leaf. However, (AC) Exeggutor has to be wary of Super Fang putting it into Explosion KO range, (AC) and critical hit Explosion OHKOes it and getting crit by Explosion.

**Paralysis**: If Jolteon becomes paralyzed, it becomes much less threatening, (AC) as its high base Speed is its best trait. (AP) , it It also is also much easier to revenge kill if it becomes paralyzed.

**Gengar**: While Gengar does not take most of Jolteon's attacks well, as it hates paralysis and is 4HKOed by Thunderbolt, it can switch into and absorb Jolteon's Explosion.

**Physical Attackers**: Most physical attackers, (AC) such as Tauros, Snorlax, and Clefable, (AC) 2HKO Jolteon with their Slash while only being 3- 3HKOed or 4HKOed in return by Thunderbolt. These physical attackers are also physically bulky, meaning they take Jolteon's Explosion quite well.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
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