JUDGMENT
"And in those days people will seek death and not find it
They will long to die, but death will flee from them"
"And in those days people will seek death and not find it
They will long to die, but death will flee from them"







INTRODUCTION
Do you remember the day you woke up and decided that Togetic needed some love, and made it your mission to bring one up to the top 500 of the OU ladder? No? Well, I do, and it was this idea that put the team in motion. This team is based as much on surprise factor as it is based on straight out powerhouses and, of course, Togekiss.
IN DETAIL
The Judge (Alakazam) @ Alakazite
Ability: Magic Guard -> Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Substitute
Alakazam is the mega of the team, as well as its hardest hitting special attacker. Hes here because of the fantastic speed control he offers, being right at the top of OU speed tiers, as well as the capability to strike hard without having to set up. Psychic > Psyshock to hit mons like Rotom-W and Lando-T harder, shadow ball to hit the Lati twins and Focus Miss for Heatran and Bisharp. Sub is nice in general and ends up being one of my only hopes of defeating Bisharp, which is otherwise a huge threat to this team. Sub on the Sucker Punch and hope they stay in to eat a Focus Blast.
Serenity (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
The standard CroCune, this is my main answer to Heatran and annoying fat ground mons. Despite the smogon page on it saying it can't really set up on much, I have to disagree as this is the pokemon that wins over half of the matches with this team. It eats physical hits for breakfast and after a calm mind or two even strong electric attacks just bounce off. The only problem is bad rolls on sleep talk. Pressure is fantastic as it lets me set up along with clefables that think they can just get to +6 and win. Even if they crit me and I lose my suicune, it is usually after wasting enough moonblast PPs to not be able to sweep me anymore.
Greed (Infernape) @ Life Orb
Ability: Blaze
EVs 224 Atk / 32 SpA / 252 Spe
Naive Nature
- Close Combat
- Flare Blitz
- U-Turn
- Hidden Power (Ice) / Overheat
Despite this being a relatively standard set, the number of TankChomps and Lando-T that switch into this thinking they're safe is stupid. CC and Flare Blitz are obligatory STABs, while U-Turn is perfect to get frailer teammates inside safely. I am however unsure about HP Ice and Overheat, as the first allows for a nice and easy 2HKO on the aforementioned pokemon, while Overheat still does solid damage and eases prediction where Blitz would KO the mon but HP Ice would KO the switch-in. Overheat does more damage to hippowdon too, and gets the blaze boost when at 1/3 HP or lower.
The Gatekeeper (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
The good ol' tankchomp. EVs go into maximising bulk to ease setting up stealth rock and increase durability throughout the match. EQ does solid damage even uninvested, and DTail is nice for phasing. Toxic > Fire Blast as it helps me more to deal with Lando without revealing Kyurem's set, and because Scizor never stays in anyway.
Wrath (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Speed
Naive Nature
- Outrage
- Fusion Bolt
- Ice Beam
- Iron Head
This thing either dies turn 2 or saves my ass at the end of the game, in one way or another. Its my usual lead if i feel it can grab a kill turn 1, eg on all those people that lead Torn-T and crave for the crucial 8% U-Turn damage. I chose a physical variant because everything that should die to ice beam dies anyway, and because its only getting harder to nail heatrans on the switch with an earth power. Iron head can hopefully grab a kill on Mega Diancie, which is otherwise a huge threat to this team. It also feels fantastic to spam Outrage late game.
Hope (Togetic) @ Eviolite
Ability: Serene Grace
EVs: 252 HP / 92 Def / 168 SpD
Calm Nature
- Roost
- Defog
- Thunder Wave
- Dazzling Gleam
"In times of hardship, hope will be the last to die"
And that has never been truer. Togekiss is the definition of fat. It lives a Specs Keldeo Hydro Pump or two Scalds after stealth rock and proceeds to T-wave the bitch. It lives a +1 Mega Altaria return after rocks and proceeds to t-wave and weaken with dazzling gleam. It lives literally everything super effective from full and spreads paralysis all over the place. This is my main check to Serperior and fighting mons. Yeah sometimes its a waste of a pokemon slot but hey its the whole point of the team and it succeeded in its endeavors. As a plus, it 200000% walls almost every variant of garchomp and learns defog too. I'm not complaining.
CONCLUSION
Hope you like this team, please rate to help me improve it and bring Togetic closer and closer to the OU hall of fame :]
TheDoffHope you like this team, please rate to help me improve it and bring Togetic closer and closer to the OU hall of fame :]