Just a bad newbie tryna fight in with yall pros https://pokepast.es/fde1edafc363081b

Hi, I want help with my team I am new to forums but to Pokémon been playing for a while I love competitive, I just really need help and I realized my description was to short so here it goes.
OIP.jpg

So, first off Mew in my team is there because I want to stack a layer of stealth rock and maybe toxic spikes? I feel like I should change it to spikes for now though I will focus on how my mew plays. I first off abuse mews good 100 speed to get the jump on landorus-t using stealth rock in which it has 91 speed with taunt so it cannot stealth rock so either it tries to hit me with a move or switches. I then lay down stealth rock for hazard damage for passive damage. I also use toxic spikes as I already said in which I feel like I should change to spikes. I also use u-turn because I don't know what to use for last move so I decided to just use u-turn
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Stealth Rock
- Toxic Spikes
- Taunt
See the source image

Victini is here mainly because I want to have a nuke to weaken my Dragapults checks which I will get to later. U turn is here because it can force out pokemon and zen headbutt for stab. Energy ball is here to get rid of those water types that I can predict water types like urshifu-rapid, tapu lele, and some ground types that would be immune to the bolt strike I originally put on it. Overall, I feel like victini doesn't help much and I want help seeking other options.
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- V-create
- Zen Headbutt
- Energy Ball
Image result for corviknight

Corviknight is here because of how I want to defog hazards so my Dragapult could have the hp it needs to atleast tank one hit. It also is here because it can answer Kartana, Melmetal, and Bisharp thinking it can get its defiant boost if I predict Kartana not being able to be competitively solved by magnezone thanks its coverage. U-turn to predict switchins and roost to heal Corviknight. Overall, I feel like I need to learn more how to play Corviknight since I don't use it to much thanks to me using samples.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- U-turn
- Body Press
- Roost
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Tapu fini my 2nd favorite guilty pleasure of me to be using. I love using whirlpool + nature madness because it traps and weakens and faints a mon. Stay in cause you wanted to set up hazards you are now trapped. I also love taunt to prevent the opponent from using heal moves and pp stalling. I don't use toxic that much considering the fact that I already layed down toxic spikes and don't know a better move to put in place for toxic or keep it? Overall, this thing is super fun to use and was 100% fun every step of the way.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 56 HP / 252 Def / 200 SpD
Relaxed Nature
IVs: 0 Atk
- Whirlpool
- Nature's Madness
- Taunt
- Toxic
All images

Magnezone here is super fun to use. I used it to trap steels and its air balloon is used to fly over earthquakes and other ground moves. This thing is a very fun to use mon whenever it comes to u getting walled by steels simply slap one on and then bam your steel problem mostly will be fixed. The steels can still smack you with fighting coverage if you dont iron defense but however after one u wouldn't be to threatened by fighting moves like sacred sword, and brick break. Overall, Magnezone is a super fun to use mon and is my favorite guilty pleasure.
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Teleport
- Body Press
- Iron Defense
- Thunder Wave

Image result for Dragapult. Size: 150 x 137. Source: vsbattles.fandom.com

And finally the big one Dragapult. This legend is almost on all the teams I made all of them just being little experiments. I love using it its choice specs set dominates a lot of matches with its flamethrower coverage it can smack steels if they are the last thing it sees. It's choice specs set does make it so that it can't choose more then one move at a time so it stays on one move and could get walled by steels. However it does have shadow ball which is walled by normal types. Although, this does not stop it from being super threatening to teams. It dominates matches and honestly probably not the best pokemon in the metagame. But it is close there in my heart.
Dragapult @ Choice Specs
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- U-turn
- Shadow Ball
- Flamethrower
And thats it. If my details were lackluster then please ask me more. I felt real tired typing these out so if I made grammar mistakes I hope you can understand thanks peace.
 

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I feel so intimidated because of how people are typing these full-on essays on their teams and me barely scratching 6 sentences and with perfect grammar.
 
Try this Mew set:

Mew @ Heavy-Duty Boots
Ability: Synchronize
EVs: 248 HP / 148 SpD / 112 Spe
Jolly Nature
- Spikes
- Knock Off
- Taunt / Will-O-Wisp / Night Shade
- Roost
 
Specs dragapult uses infiltrator to go through light screen/aurora veil/substitutes. Iron defense magnezone should have thunderbolt or discharge and max speed to beat corviknight, and magnet rise with leftovers is also an option to counter ground type switch-ins over air balloon and teleport. Tapu fini should 100% have moonblast over toxic because misty terrain prevents you from poisoning anything that is not flying type. Lastly, corviknight shoulde have max hp, 168 defense, and 88 special defense to take special attacks better.
 
Welcome to OU building! This isn't a bad start, but it needs a few adjustments to be nice and standard.

(pokepaste at the bottom of the post)

Mon changes

:mew: => :landorus-therian:
Mew is a cool mon for sure, but a set like the one you have here is meant as a lead for significantly more offensive teams, albeit usually with a Focus Sash or Red Card. This team is leaning more towards bulky offense (BO) or balance, which wants its team members to stick around for a while. If you wanted to run a Mew on that kind of team, you could, just not this set. Since your description mentions using it for hazards, and since you currently lack a Ground-type (i.e. the thing literally every OU team needs), we're gonna go with ol' reliable: SpDef Landorus. This still keeps your rocks and momentum with U-turn, and prevents mons like Tapu Koko, Zapdos, and Zeraora from mashing their Electric moves against you with zero consequence. SpDef is important to actually let it take on Koko more long-term, but Lando doesn't have any recovery besides Leftovers, so you'll still have to be smart about how you use it.

:tapu fini: => :toxapex:
Including a bulky Water is already a good step into building (plenty of newcomers don't include it in their first drafts) to help you not lose to broken wallbreakers in Weavile and Urshifu. However, Fini isn't the right choice here assuming you want to keep Dragapult, as you'll be weakening your own Draco Meteors with its terrain. Additionally, your original team gets absolutely demolished by opposing Ghost-types; there's nothing at all to stop opposing Dragapult or Blacephalon from clicking Shadow Ball on you over and over. SpDef Toxapex felt like the easiest way to patch up these issues, as it still gives you a check to Weav and Shifu while also a mon that can fairly consistently switch in on the aforementioned Ghost-types.

:magnezone: => :weavile:
This is certainly a very different mon, but I think Magnezone is unneeded on this team. Sure, its ability to trap Steels is fantastic, but that's only really necessary when the rest of the team actually struggles to break those Steels. And with Victini and the newly-added Lando plus some backup from Pult, I think it's no longer important. Plus, you mention Zone's trapping of Steels, but your set outright loses to one of the most important Steels to trap: Corviknight. With no Electric move, it can U-turn on you with zero consequence and your trapping is nullified. If you run Zone on a team in the future, always ALWAYS run Thunderbolt or at least Discharge on it. Otherwise it's pretty much deadweight.

With that out of the way: Weavile. The most consistently broken offensive mon in the tier. Priority, strong dual STABs, Knock Off support, a minor cushion against Dark-types, speed control...the mon does it all. There's good reason it's found on damn near every BO team nowadays.

Set changes

:corviknight:
Physdef Corv is unquestionably its best set, but it does need a little bit of SpDef. A minimum of 88 SpDef EVs prevents it from ever being 2HKOd from full HP by Choice Specs Tapu Lele's Psychic, even with rocks up. The set in the paste has 92 SpDef instead because I made it 248 HP instead of 252, which gives it an odd HP number to take less damage from things like rocks and Leech Seed. I've also given it Rocky Helmet in the paste to punish mons clicking U-turn or Shifu and Weav clicking their respective multi-hit STAB moves, but you can theoretically switch to Leftovers if you want (though Helmet is generally better).

:victini:
Surprisingly, Victini pretty much never runs Zen Headbutt in this tier. The only important mon it hits is Toxapex, while every other Psychic-weak mon in the tier at worst takes neutral damage from V-Create or the move that takes Zen Headbutt's place: Bolt Strike. Aside from still hitting Toxapex, Bolt Strike also helps against other bulky Water-types (ESPECIALLY Slowbro) and doesn't make you completely worthless in the face of a Heatran. Energy Ball is also pretty useless coverage, especially since all the best Ground-types have a secondary type that makes them neutral to Grass. Glaciate is a much better alternative that hits all the important Grounds except Excadrill super-effectively and also gives you an option against mons like Dragonite that might otherwise set up in your face.

:dragapult:
As other commenters have said, run Infiltrator over Clear Body. The latter is only useful on physical Pult, as it blocks Lando's Intimidate and the (albeit incredibly rare) speed drop from Sticky Web. Meanwhile Infiltrator bypasses Substitutes as well as Light Screen and Aurora Veil, making it the far superior option here. OPTIONALLY, if you find yourself struggling to break through Heatran, you can run Hydro Pump instead of Flamethrower to 2HKO it. But, you may not need that on this team.

Final paste (click the mons for it)
:corviknight: :victini: :landorus-therian: :toxapex: :dragapult: :weavile:


Hopefully this helps! Good luck in testing :)
 
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