Hi, I want help with my team I am new to forums but to Pokémon been playing for a while I love competitive, I just really need help and I realized my description was to short so here it goes.
So, first off Mew in my team is there because I want to stack a layer of stealth rock and maybe toxic spikes? I feel like I should change it to spikes for now though I will focus on how my mew plays. I first off abuse mews good 100 speed to get the jump on landorus-t using stealth rock in which it has 91 speed with taunt so it cannot stealth rock so either it tries to hit me with a move or switches. I then lay down stealth rock for hazard damage for passive damage. I also use toxic spikes as I already said in which I feel like I should change to spikes. I also use u-turn because I don't know what to use for last move so I decided to just use u-turn
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Stealth Rock
- Toxic Spikes
- Taunt
Victini is here mainly because I want to have a nuke to weaken my Dragapults checks which I will get to later. U turn is here because it can force out pokemon and zen headbutt for stab. Energy ball is here to get rid of those water types that I can predict water types like urshifu-rapid, tapu lele, and some ground types that would be immune to the bolt strike I originally put on it. Overall, I feel like victini doesn't help much and I want help seeking other options.
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- V-create
- Zen Headbutt
- Energy Ball
Corviknight is here because of how I want to defog hazards so my Dragapult could have the hp it needs to atleast tank one hit. It also is here because it can answer Kartana, Melmetal, and Bisharp thinking it can get its defiant boost if I predict Kartana not being able to be competitively solved by magnezone thanks its coverage. U-turn to predict switchins and roost to heal Corviknight. Overall, I feel like I need to learn more how to play Corviknight since I don't use it to much thanks to me using samples.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- U-turn
- Body Press
- Roost
Tapu fini my 2nd favorite guilty pleasure of me to be using. I love using whirlpool + nature madness because it traps and weakens and faints a mon. Stay in cause you wanted to set up hazards you are now trapped. I also love taunt to prevent the opponent from using heal moves and pp stalling. I don't use toxic that much considering the fact that I already layed down toxic spikes and don't know a better move to put in place for toxic or keep it? Overall, this thing is super fun to use and was 100% fun every step of the way.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 56 HP / 252 Def / 200 SpD
Relaxed Nature
IVs: 0 Atk
- Whirlpool
- Nature's Madness
- Taunt
- Toxic
Magnezone here is super fun to use. I used it to trap steels and its air balloon is used to fly over earthquakes and other ground moves. This thing is a very fun to use mon whenever it comes to u getting walled by steels simply slap one on and then bam your steel problem mostly will be fixed. The steels can still smack you with fighting coverage if you dont iron defense but however after one u wouldn't be to threatened by fighting moves like sacred sword, and brick break. Overall, Magnezone is a super fun to use mon and is my favorite guilty pleasure.
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Teleport
- Body Press
- Iron Defense
- Thunder Wave
And finally the big one Dragapult. This legend is almost on all the teams I made all of them just being little experiments. I love using it its choice specs set dominates a lot of matches with its flamethrower coverage it can smack steels if they are the last thing it sees. It's choice specs set does make it so that it can't choose more then one move at a time so it stays on one move and could get walled by steels. However it does have shadow ball which is walled by normal types. Although, this does not stop it from being super threatening to teams. It dominates matches and honestly probably not the best pokemon in the metagame. But it is close there in my heart.
Dragapult @ Choice Specs
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- U-turn
- Shadow Ball
- Flamethrower
And thats it. If my details were lackluster then please ask me more. I felt real tired typing these out so if I made grammar mistakes I hope you can understand thanks peace.
So, first off Mew in my team is there because I want to stack a layer of stealth rock and maybe toxic spikes? I feel like I should change it to spikes for now though I will focus on how my mew plays. I first off abuse mews good 100 speed to get the jump on landorus-t using stealth rock in which it has 91 speed with taunt so it cannot stealth rock so either it tries to hit me with a move or switches. I then lay down stealth rock for hazard damage for passive damage. I also use toxic spikes as I already said in which I feel like I should change to spikes. I also use u-turn because I don't know what to use for last move so I decided to just use u-turn
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Stealth Rock
- Toxic Spikes
- Taunt

Victini is here mainly because I want to have a nuke to weaken my Dragapults checks which I will get to later. U turn is here because it can force out pokemon and zen headbutt for stab. Energy ball is here to get rid of those water types that I can predict water types like urshifu-rapid, tapu lele, and some ground types that would be immune to the bolt strike I originally put on it. Overall, I feel like victini doesn't help much and I want help seeking other options.
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- V-create
- Zen Headbutt
- Energy Ball
Corviknight is here because of how I want to defog hazards so my Dragapult could have the hp it needs to atleast tank one hit. It also is here because it can answer Kartana, Melmetal, and Bisharp thinking it can get its defiant boost if I predict Kartana not being able to be competitively solved by magnezone thanks its coverage. U-turn to predict switchins and roost to heal Corviknight. Overall, I feel like I need to learn more how to play Corviknight since I don't use it to much thanks to me using samples.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- U-turn
- Body Press
- Roost
Tapu fini my 2nd favorite guilty pleasure of me to be using. I love using whirlpool + nature madness because it traps and weakens and faints a mon. Stay in cause you wanted to set up hazards you are now trapped. I also love taunt to prevent the opponent from using heal moves and pp stalling. I don't use toxic that much considering the fact that I already layed down toxic spikes and don't know a better move to put in place for toxic or keep it? Overall, this thing is super fun to use and was 100% fun every step of the way.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 56 HP / 252 Def / 200 SpD
Relaxed Nature
IVs: 0 Atk
- Whirlpool
- Nature's Madness
- Taunt
- Toxic
Magnezone here is super fun to use. I used it to trap steels and its air balloon is used to fly over earthquakes and other ground moves. This thing is a very fun to use mon whenever it comes to u getting walled by steels simply slap one on and then bam your steel problem mostly will be fixed. The steels can still smack you with fighting coverage if you dont iron defense but however after one u wouldn't be to threatened by fighting moves like sacred sword, and brick break. Overall, Magnezone is a super fun to use mon and is my favorite guilty pleasure.
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Teleport
- Body Press
- Iron Defense
- Thunder Wave
And finally the big one Dragapult. This legend is almost on all the teams I made all of them just being little experiments. I love using it its choice specs set dominates a lot of matches with its flamethrower coverage it can smack steels if they are the last thing it sees. It's choice specs set does make it so that it can't choose more then one move at a time so it stays on one move and could get walled by steels. However it does have shadow ball which is walled by normal types. Although, this does not stop it from being super threatening to teams. It dominates matches and honestly probably not the best pokemon in the metagame. But it is close there in my heart.
Dragapult @ Choice Specs
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- U-turn
- Shadow Ball
- Flamethrower
And thats it. If my details were lackluster then please ask me more. I felt real tired typing these out so if I made grammar mistakes I hope you can understand thanks peace.
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