
Skeledirge @ Kee Berry
Ability: Unaware
Level: 50
Tera Type: Steel
EVs: 252 HP / 244 Def / 4 SpA / 4 SpD / 4 Spe
Bold Nature
- Yawn
- Torch Song
- Hex
- Slack Off
This used to be w/ Seed Sower Arboliva, for the def. I decided to go kee for that since I had decided to drop Arb, at least for now. Someone said it should be better, idk if it's really the best item for this, but it seems great on paper. Steel Tera for flipping many weaknesses(a non steel type will almost always benefit from this tera type defensively lol.) It stops Meow for one, though I shouldn't need that if I don't get kee knocked off. In conjunction w/ Unaware, is good into Arch, their def is ignored, and draco resisted. Usual EVs as far as I know, mostly like Bold but could go modest. Yawn is very disruptive, it's nice to be on the good side of it for once. Hex can be awkward w/ that not wisp for status, and I WAS told to go shadow, but it's also saved me/expedited things a time or 2. So idk for sure. Uh very standard other stuff, kinda needed. The main point of this is to get Gliscor, I truly hate that mon, if it plays how it should. Steel blocks toxic, torch song goes through sub(hard,) and kee should take eq, even though I'm not halving eq in grassy anymore.

Garganacl @ Leftovers
Ability: Purifying Salt
Level: 50
Tera Type: Flying
EVs: 252 HP / 252 SpD / 4 Spe
Impish Nature
- Salt Cure
- Recover
- Iron Defense
- Fissure
Could someone explain how Garg has, I'm pretty sure, NEVER broken into top 10 usage? Kinda busted in some ways. I like this for lots of stuff, esp. w/ the tera for eqs and what not. EVs help the weaker side while buffing the good def w/ nature, and 4 spe for mirrors/other 35s. Salt Cure is exceptionally disruptive, and part of why I put a knock offer and tricker, for cloaks. Iron Def only kinda helps a lot w/o body press, but that's enough. It can stop an SD Chomp or non encore DNite, for a start. Fissure is generally something I'm very fond of(using.) It gets Clod, who causes me trouble almost always(or at least, it's an easy pick for them to make.) Obviously, body press is no/minor use vs. even Water Absorb Clod.

Mismagius @ Choice Scarf
Ability: Levitate
Level: 50
Tera Type: Electric
EVs: 172 HP / 4 Def / 76 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Trick
- Grass Knot
- Thunderbolt
I try hard to preserve EV spreads for mons I plan to go back to, and indeed this is a very old set, but reasonings for them, and why certain mons to begin w/, are often lost. I think the MAIN thing, in fact it'd have to be the main thing, is EQ+Espeed immune naturally for DNite. That already is hard to come by, but this alsokinda gets Luna BM, w/ grass knot. I don't like those much more than glis. Shadow Ball is obligatory, T-Bolt seemed ok w/ electric tera cause that gives 0 weaknesses bar Mold Breaker. This is just a touch frail, but I'm unsure what to do. It's the only fast trick levitate mon in the game, and still by far better than Haunter or plain rotom, who approach being fast. I can maybe run a ghost tera Rotom-mow though...idk. They are slightly more specially frail w/ even lower base HP, and far slower. Overall I'd say at a glance this should be the weakest link, and has bad 4mss. I DO however want to keep trick, and uility w/ DNite(duh.)

Pawmot @ Leppa Berry
Ability: Volt Absorb
Level: 50
Tera Type: Ghost
EVs: 252 HP / 20 Def / 236 Spe
Jolly Nature
- Ice Punch
- Revival Blessing
- Nuzzle
- Wish
A weird set for a weird mon, this is often good. An esp. fun one was playing around Luna BM(terad.) It had expected, and kept expecting, cc for the kill, so used Vacuum. This gave me much time to revival blessing 2 and to wish, on top of the immediate nuzzle since they were normal only. But it's been good vs. like Umbreon and stall, where I like to put mons back together again. I often feel I'm too tempted to lead this, as EVs live Meow non-band Axel or weaker. It's often best for later, so I'm trying to change this, still, it CAN be a great lead into Chomp or DNite w/ the sole real attack of Ice Punch. This 2hkos a lot of those, w/ tera taking an EQ and blocking espeed. Spe EVs for Chomp, I'm debating a t wave prankster and dropping nuzzle for encore or what have you, this would allow a fully bulky spread more or less. I had Balloon, but leppa seems better most of the time. This particular set is in a weird place for items. Something offensive wouldn't work at all, while a defensive item(for itself) seems too little w/ the relatively low bulk. So I picked leppa, a defensive item for the OTHERS, should I get just a little time, which can potentially be bought w/ nuzzle too. I still like this a lot, it makes me feel safe.

Crawdaunt @ Focus Sash
Ability: Adaptability
Level: 50
Tera Type: Ground
EVs: 116 HP / 244 Atk / 12 Def / 4 SpD / 132 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Tera Blast
- Aqua Jet
There are so many things threatened by this that hurt me, Garg, Luna BM, Clod generally, etc. Sash is chosen even w/ the bulk(this bulk is for stuff like various scale shots and I guess spirit break after sr) because this can die to los of hits otherwise, and slightly discourages slow rocks set up fwiw. Ground Tera is for Arch and Ghold(this one will switch or use fighting/electric where available) mainly. Also ges electric moves, including grimm's likely t wave. I always like a dark(now) for psyspam, scary strat. The sash is also necessary there, for the various fairy coverage of Indeedee and Espathra. Aqua Jet might not work for them, but it's invaluable besides for picking off slightly weakened things and often bypassing lower spe. It's one of the stronger priorities, so isn't a dud if they switch like some aqua jets(mola, prim, etc.) I actually feel this is really good, I esp. like smashing those stupid Luna BM, and they can't take crabhammer so well even w/ standard teras.

Farigiraf @ Assault Vest
Ability: Armor Tail
Level: 50
Tera Type: Fairy
EVs: 252 HP / 28 SpA / 228 SpD
Modest Nature
IVs: 0 Atk
- Twin Beam
- Dazzling Gleam
- Shadow Ball
- Mirror Coat
I put this here for dealing w/ special attackers. The stats don't scream that this does that, but apparently it works. Mirror Coat deletes most Luna, and is great vs. the majority of special attackers. I forget what the exact bulk does um. SpA is min. for...maybe Ghold w/ shadow. Anyways, this is REALLY fat, I had to switch in on +2 Hydreigon(had hoped they'd go +4 rather than pulse,) and I took that pulse into a resisted one and ohkod them. That was shocking. Also takes Eletro Shot on the switch into Draco from Arch, should take specs stellar draco too. Twin Beam is great, barely weaker than psychic and you can do better w/ some stuff...I think. Idk, maybe it should be psychic, either gets Glimmora. Dazzling is obvious w/ fairy tera(fairy for bug and dark reg weaknesses, also locked dragons.) Shadow Ball is here for Ghold mainly. This mon seems to work well w/ Pawmot. Ability is killer too, lots of stuff goes for it, like Luna and DNite.
I'm still doing bad, but this exact team is 1:1 or better(since it was worse BEFORE changes.) I feel like I can always bring better(well, unless I DO win,) but short of becoming psychic it's hard to see how I can improve that. Everything seems to have a place. Reg g returns soon(ugh,) so open to ideas on what the legend should be and over what. I'll probably re-do most, but still.
Edit: 33:33
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