So like practically everyone who plays Pokemon, I wanted to use Mega Altaria as soon as I saw it. Do I really need to explain? Dragon Fairy typing, Pixelated Returns and Hyper Voices, Roost, Heal Bell, Cotton Guard, and it's super-flufy. Anyways, I wanted to make a team featuring Mega Fluffy, and this happenned:
Fluffy (Altaria) @ Altarianite
Ability: Cloud Nine
Happiness: 0
EVs: 120 HP / 52 Atk / 56 Def / 56 SpD / 224 Spe
Adamant Nature
- Dragon Dance
- Roost
- Heal Bell
- Frustration
The obvious star of the team, and one of the best Mega Evolutions in the game, Mega Altaria comes to the OU Tier to wreck face. With natural bulk it can set up Dragon Dances with relative ease. Roost allows it to set up in the face of those who can't even 2HKO, while Heal Bell allows it to wipe of burns and paralysis and even toxic since otherwise Fluffy would be crippled. Frustration is to prevent Ditto from taking all my boosts. The EVs allow me to outspeed Greninja after one boost and the rest is scattered across all other stats.
Short Circuit (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 88 HP / 252 SpA / 168
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
I usually use max speed Scarf Magnezone, but I stole this set from a friend and it's amazing. Specs net you OHKO's against Steel types like Ferrothorn that you couldn't accomplish with Scarf. Hidden Power Fire is to trap steel types, Thunderbolt for STAB, Volt Switch to begin a Volt-Turn core and Flash Cannon because it is literally the only other move it gets. It also murders opposing Mega Altaria. I added more speed to outspeed Mandibuzz, allowing me to outspeed many other Pokemon.
Solstice (Espeon) @ Light Clay
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Wish
- Psychic
My favorite Pokemon simply because it is so good at doing it's job in almost any team I put him in. Timid Nature and max speed allows Espeon to be as fast as possible, while the 248 HP and * Defense EV's provide as much bulk as possible. Solstice sets up screens and then proceeds to use Wish, which allows a different Pokemon to get a "free" switch in, or, if the opponent is dumb enough to KO Espeon, wish will allow the next Pokemon to earn a free turn thanks to the massive healing at the end. Psychic is simply because not having an attack would be a waste of Espeon's 130 base Special Attack.
Pitfall (Diggersby) @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Ice Punch
- Knock Off
- Earthquake
Ah, Diggersby. I can see Diggersby in OU more than before thanks to Move Tutors, which gave Diggersby Knock Off, Elemental Punches, and a few other nifty gifts. Scarf Diggersby has the speed to outspeed Greninja and the power to OHKO it with U-Turn. Ice Punch deals with Dragons and Lando T while Knock Off hits every Pokemon pretty hard and has general utility. Earthquake is its best STAB, hitting at 100 base power and dealing super-effective damage to many things like Heatran. It forms a nice Volt-Turn core with Magnezone.
Miracle (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Thunder Wave
- Soft-Boiled
- Seismic Toss
- Stealth Rock
Chansey used to be what Landorus and Greninja are today, but because it fails to counter Greninja now, Chansey's usage seems to have dropped a bit. However, Chansey is still a great tank and can take practically any unboosted hit. That makes Chansey a good lead, as it almost guarantees Stealth Rocks. Chansey can survive turn one with enough HP to wall special attackers after switching out. The rest of the moves are pretty generic, Softboiled and Seismic Toss, with Thunder Wave over Toxic to cripple certain Pokemon while slowing down things for Magnezone to destroy.
Dry Bones (Mandibuzz) (F) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Roost
- Defog
- Foul Play
The last member of the team, originally Skarmory, provides the team with Defog support. Roost + Rocky Helmet punishes physical attacks and Foul Play to punish physical sweepers like Metagross, Beedrill, and anything trying to set up.
Here's the final importable so you can try the team out if you wish:
Started with Mega Altaria, obviously:
Realizing Altaria doesn't like Steel types, I added something to trap them:
Then I wanted to add my favorite Pokemon, which would also happen to help out Fluffy with dual screens:
Then I decided to make a Volt-Turn core, so I added a Pokemon who got many gifts in ORAS:
I wanted to add something that could set up Stealth Rocks nicely, and what better than Chansey?
Now, because Magic Bounce isn't enough to deal with Stealth Rocks, I had to have something to Defog and form a nice stall core with Chansey:
Realizing I was rather weak to Talonflame, I made a new change:

Realizing Altaria doesn't like Steel types, I added something to trap them:


Then I wanted to add my favorite Pokemon, which would also happen to help out Fluffy with dual screens:



Then I decided to make a Volt-Turn core, so I added a Pokemon who got many gifts in ORAS:




I wanted to add something that could set up Stealth Rocks nicely, and what better than Chansey?





Now, because Magic Bounce isn't enough to deal with Stealth Rocks, I had to have something to Defog and form a nice stall core with Chansey:






Realizing I was rather weak to Talonflame, I made a new change:







Fluffy (Altaria) @ Altarianite
Ability: Cloud Nine
Happiness: 0
EVs: 120 HP / 52 Atk / 56 Def / 56 SpD / 224 Spe
Adamant Nature
- Dragon Dance
- Roost
- Heal Bell
- Frustration
The obvious star of the team, and one of the best Mega Evolutions in the game, Mega Altaria comes to the OU Tier to wreck face. With natural bulk it can set up Dragon Dances with relative ease. Roost allows it to set up in the face of those who can't even 2HKO, while Heal Bell allows it to wipe of burns and paralysis and even toxic since otherwise Fluffy would be crippled. Frustration is to prevent Ditto from taking all my boosts. The EVs allow me to outspeed Greninja after one boost and the rest is scattered across all other stats.

Short Circuit (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 88 HP / 252 SpA / 168
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
I usually use max speed Scarf Magnezone, but I stole this set from a friend and it's amazing. Specs net you OHKO's against Steel types like Ferrothorn that you couldn't accomplish with Scarf. Hidden Power Fire is to trap steel types, Thunderbolt for STAB, Volt Switch to begin a Volt-Turn core and Flash Cannon because it is literally the only other move it gets. It also murders opposing Mega Altaria. I added more speed to outspeed Mandibuzz, allowing me to outspeed many other Pokemon.

Solstice (Espeon) @ Light Clay
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Wish
- Psychic
My favorite Pokemon simply because it is so good at doing it's job in almost any team I put him in. Timid Nature and max speed allows Espeon to be as fast as possible, while the 248 HP and * Defense EV's provide as much bulk as possible. Solstice sets up screens and then proceeds to use Wish, which allows a different Pokemon to get a "free" switch in, or, if the opponent is dumb enough to KO Espeon, wish will allow the next Pokemon to earn a free turn thanks to the massive healing at the end. Psychic is simply because not having an attack would be a waste of Espeon's 130 base Special Attack.

Pitfall (Diggersby) @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Ice Punch
- Knock Off
- Earthquake
Ah, Diggersby. I can see Diggersby in OU more than before thanks to Move Tutors, which gave Diggersby Knock Off, Elemental Punches, and a few other nifty gifts. Scarf Diggersby has the speed to outspeed Greninja and the power to OHKO it with U-Turn. Ice Punch deals with Dragons and Lando T while Knock Off hits every Pokemon pretty hard and has general utility. Earthquake is its best STAB, hitting at 100 base power and dealing super-effective damage to many things like Heatran. It forms a nice Volt-Turn core with Magnezone.

Miracle (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Thunder Wave
- Soft-Boiled
- Seismic Toss
- Stealth Rock
Chansey used to be what Landorus and Greninja are today, but because it fails to counter Greninja now, Chansey's usage seems to have dropped a bit. However, Chansey is still a great tank and can take practically any unboosted hit. That makes Chansey a good lead, as it almost guarantees Stealth Rocks. Chansey can survive turn one with enough HP to wall special attackers after switching out. The rest of the moves are pretty generic, Softboiled and Seismic Toss, with Thunder Wave over Toxic to cripple certain Pokemon while slowing down things for Magnezone to destroy.

Dry Bones (Mandibuzz) (F) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Roost
- Defog
- Foul Play
The last member of the team, originally Skarmory, provides the team with Defog support. Roost + Rocky Helmet punishes physical attacks and Foul Play to punish physical sweepers like Metagross, Beedrill, and anything trying to set up.
Here's the final importable so you can try the team out if you wish:
Altaria @ Altarianite
Ability: Cloud Nine
Happiness: 0
EVs: 120 HP / 52 Atk / 56 Def / 56 SpD / 224 Spe
Adamant Nature
- Dragon Dance
- Roost
- Heal Bell
- Frustration
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Wish
- Psychic
Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Ice Punch
- Knock Off
- Earthquake
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Thunder Wave
- Soft-Boiled
- Seismic Toss
- Stealth Rock
Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Roost
- Defog
- Foul Play
Ability: Cloud Nine
Happiness: 0
EVs: 120 HP / 52 Atk / 56 Def / 56 SpD / 224 Spe
Adamant Nature
- Dragon Dance
- Roost
- Heal Bell
- Frustration
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Wish
- Psychic
Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Ice Punch
- Knock Off
- Earthquake
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Thunder Wave
- Soft-Boiled
- Seismic Toss
- Stealth Rock
Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Roost
- Defog
- Foul Play
Last edited: