Hello all. As noted, this is my first RMT. (My first post on Smogon, for that matter.) I've been hanging around for awhile, and while I'm sure it has all sorts of holes in it, I decided to have my team rated. I've had mixed result with it on Shoddy. So, hopefully, I can receive some input to help raise my game. 8] I'm open to changes, as well.
I'm not cool enough to use pictures for my pokemanz, so you'll have to live with text. :[
Also, especially need help with EV spreads. I'm pretty bad at utilizing them to their full potential.
Hippowdon @ leftovers
Ability: Sand Stream
Nature: impish
-Earthquake
-Stealth Rock
-Slack Off
-Ice Fang/roar
HP 252/DEF 252/ATK 4
Sandstorm setter-upper. Stealth rock setter-upper.
I like roar for phazing, but I prefer more than 1 attack.
Skarmory @ Shed Shell
Ability: Keen eye
Nature: impish
-Spikes
-Whirlwind
-Brave Bird
-Roost
HP 252/DEF 252/SPE 4
Skarmory. Great wall. Spike-setter-upper. whirl-wind for phazing.
Roost for long-levity. Shed-shell for magnezone.
Cradily @ leftovers
Ability: Suction Cups
Nature: Impish
-Stockpile
-Recover
-Earthquake/stone edge
-Toxic
HP 252/Def 252/ATK 4
Ah, this has saved me so many times. I love this set.
3 stockpiles + sandstorm? Awesome. Toxic for stall.
Don't particularly want to change this...
Lanturn @ leftovers
Ability: Volt Absorb
Nature: Calm
-Surf
-Thunderbolt/Thunder
-Ice Beam
-Thunder Wave/Confuse Ray
HP 40/SATK 136/SDEF 252/SPE 80
I used to run res/talk Omastar with toxic spikes,
but didn't like all of the fighting weakness. Kinda miss Toxic spikes, though.
I really like Lanturn, but I can't keep him alive long enought to do anything helpful. D:
I like running Thunder and confuse ray, to try and get paralyzation and confusion.
Blissey @ Leftovers
Ability: Natural Cure
Nature: Bold
-Softboiled
-Protect
-Toxic
-Flamethrower
HP 252/DEF 252/SDEF 4
Blissey. Pretty common. toxic, and then protect/softboil.
Flamethrower for those poison-resisting steels.
Hitmontop @ Life Orb
Ablity: Technician
Nature: Adamant
-Fake Out
-Mach Punch
-Close Combat
-Stone Edge/Bullet Punch
HP 252/ATK 252/SPE 4
I'm conflicted with these last two. I like them both.
I'm currently using Hitmontop, just because I feel like I need some umph to finish things.
But I'd also like to use spiritomb to block rapidspin.
Anyway. Fake out for some free damage on switch in, technician-mach/bullet punch for stronger priority.
Stone edge, or bullet punch?
OR
Spiritomb @ leftovers
Ability: Pressure
Nature: Careful
-Hypnosis
-Pursuit
-Pain Split
-Will-o-Wisp
252 HP/ATK 140/SDEF 116
Pretty average set. Hypnosis to sleep pokemon, pursuit to hit run-aways,
pain split to stay alive, WoW to remove threats.
Aaaaand... that's it. Keep in mind that I am still fairly new,
so something that might be obvious to you, might totally escape my range of thought. D:
SO. RMT. :D
I'm not cool enough to use pictures for my pokemanz, so you'll have to live with text. :[
Also, especially need help with EV spreads. I'm pretty bad at utilizing them to their full potential.
Hippowdon @ leftovers
Ability: Sand Stream
Nature: impish
-Earthquake
-Stealth Rock
-Slack Off
-Ice Fang/roar
HP 252/DEF 252/ATK 4
Sandstorm setter-upper. Stealth rock setter-upper.
I like roar for phazing, but I prefer more than 1 attack.
Skarmory @ Shed Shell
Ability: Keen eye
Nature: impish
-Spikes
-Whirlwind
-Brave Bird
-Roost
HP 252/DEF 252/SPE 4
Skarmory. Great wall. Spike-setter-upper. whirl-wind for phazing.
Roost for long-levity. Shed-shell for magnezone.
Cradily @ leftovers
Ability: Suction Cups
Nature: Impish
-Stockpile
-Recover
-Earthquake/stone edge
-Toxic
HP 252/Def 252/ATK 4
Ah, this has saved me so many times. I love this set.
3 stockpiles + sandstorm? Awesome. Toxic for stall.
Don't particularly want to change this...
Lanturn @ leftovers
Ability: Volt Absorb
Nature: Calm
-Surf
-Thunderbolt/Thunder
-Ice Beam
-Thunder Wave/Confuse Ray
HP 40/SATK 136/SDEF 252/SPE 80
I used to run res/talk Omastar with toxic spikes,
but didn't like all of the fighting weakness. Kinda miss Toxic spikes, though.
I really like Lanturn, but I can't keep him alive long enought to do anything helpful. D:
I like running Thunder and confuse ray, to try and get paralyzation and confusion.
Blissey @ Leftovers
Ability: Natural Cure
Nature: Bold
-Softboiled
-Protect
-Toxic
-Flamethrower
HP 252/DEF 252/SDEF 4
Blissey. Pretty common. toxic, and then protect/softboil.
Flamethrower for those poison-resisting steels.
Hitmontop @ Life Orb
Ablity: Technician
Nature: Adamant
-Fake Out
-Mach Punch
-Close Combat
-Stone Edge/Bullet Punch
HP 252/ATK 252/SPE 4
I'm conflicted with these last two. I like them both.
I'm currently using Hitmontop, just because I feel like I need some umph to finish things.
But I'd also like to use spiritomb to block rapidspin.
Anyway. Fake out for some free damage on switch in, technician-mach/bullet punch for stronger priority.
Stone edge, or bullet punch?
OR
Spiritomb @ leftovers
Ability: Pressure
Nature: Careful
-Hypnosis
-Pursuit
-Pain Split
-Will-o-Wisp
252 HP/ATK 140/SDEF 116
Pretty average set. Hypnosis to sleep pokemon, pursuit to hit run-aways,
pain split to stay alive, WoW to remove threats.
Aaaaand... that's it. Keep in mind that I am still fairly new,
so something that might be obvious to you, might totally escape my range of thought. D:
SO. RMT. :D