Just Attack!!! Offense OU RMT

Just Attack!!! Offense OU RMT


Hi guys,

Yesterday i decided to make a new team. I haven't played pokemon for a while, but now it gots me again^^
Well I'm not a friend of boring 15 minutes stallwars, and that's why i made a pure offense team.
Offense is effective, offense is fun and offense is fast - that's just perfect to go with :D

Okay i don't wanna write that much, so just let's start with the team:

Team at a Glance
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Metagross @ Choice Scarf
Ability: Clear Body
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Meteor Mash
- Explosion
- Stealth Rock


Imo the best lead i've ever had. Cripples any other lead (expect Choicers), mostly while they're using SR. Means both lead pokes set up SR, but my opponent also gets crippled while i get Lefties from Hippo, Focus Sash from Aero or any useful Berry from another Metagross.
The other good thing is when the opponent lead uses an attack move before i Trick them. That allowes me to get them stucked in that move, and swap into Salamence or Tyranitar (for example Salamence into an EQ) and set up a free DragonDance because they usually gonna switch.
The only bad thing on Metagross is that it get's OHKOd by any special fire move like Fireblast or Overheat because it doesn't keep OccaBerry. But it's no problem since that get handled by Suicune or Tyranitar.
Well, SR is needed in my team for breaking Focus Sashs and deal passive dmg, and I think i dont have to talk about MM and Explosion.
Job: SR + Killing + Crippling / let Sala and Ttar set up DD


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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Fire Blast
- Draco Meteor
- Brick Break
- Roost
Well now not a DDer anymore, just a MixMence for wallbreaking. Seems like it's really better than the DD one since it helps me alot against stall.
FireBlast hits Scizors and Forretress, Brick Break for Blissey and Snorlax, and Draco Meteor to burn some HPs on any pokemon.
Roost is used to get the lost LO HP back.
Maybe FT over FB?

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Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Stone Edge
- Fire Punch
The second DDer and Sandstream caller (because i need the passive dmg). Where Salamence can't clean up, there Ttar usually can.
With that moveset it has got a nice coverage, handles almost anything after a single DD.
Crunch and StoneEdge for the powerful STAB, and FirePunch again to deal with Scizor, Forretress and these things.
LO for the Damage boost.
Job: (DD)Killing


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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

I needed something with a strong prioraty move and something to scout. And since Scizor is my favourite pokemon, i just chose him.
He also perfectly matches to that team, handles so many weaks from other team members what means he can easily be switched in.
BulletPunch for the strong prioraty, U-Turn for scouting, Superpower to deal with Blissey and SoloCursed Snorlax and Pursuit is good against things like Rotom or switched out Celebi.
I finally chose him and not Lucario since lucario would give me the 3rd Ground Weak, and that would be a big problem.
Job: Scouting, (Prioraty)Killing


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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Overheat

Bad that i've never recognized how great Rotom-H Scarfed is (with 4 Attack Moves ofc). Maybe one of the best Special Sweeper, because of the coverage and that great typing what is needed in that team. Rotom-H is fast and hits anything, really.
Trick just would destroy his coverage, and losing Choice Scarf is not what im looking for. 4 Attack moves do well, TB STAB for Water/Flys, SB STAB for Gengar and sometimes Swampert, HP Ice for Dragons and Overheat against Scizors/Forretress and Grass.
Since Rotom-H is fast enough with Scarf, i go with Modest Nature for the little special attack boost. Rotom outspeeds anything it has to, so i really dont need the Timid Nature.
I also chose Rotom-H because it's ghost type, really need it against BOOMs.
Job: Revenge Killing


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Starmie @ Expert Belt
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Grass Knot
- Thunderbolt

The new Pokemon in that team. A great Special Sweeper for the late game. The 4 moves gives Starmie a perfect coverage, deadly if combinated with expert belt.
No Recover because i don't use Life Orb, since LO+SS from Ttar gonna hurt.
Also my Statuse Absorber (Natural Cure)









Okay, that's it. Any suggestions are welcome ofc :D
Played that team for 1 day now, 24 Wins and 1 Lose.

But i guess that team has got some weaks that have to be fixed. Well i hope you can help me making that team better.


mzm
 
Hi. This looks like a pretty good team, there's not really much wrong with it that I can see.

For your lead, Jirachi might be worth looking into. Trick/U-turn/Iron Head/Stealth Rock is a great lead set, which functions extremely similarly to your Metagross, but I've always found that Jirachi is more useful both early on and later in the game. A fast 60% flinch chance move in Iron Head is incredibly useful, as is U-turn, and even after you Trick away the Scarf, Jirachi is incredibly useful later on.
Metagross does have the advantage of being able to Explode, but I think that this team is bulky enough that a non-suicide lead should be a better choice, especially as you're still going to have a lot of chances to set up Tyranitar/Salamence.

As it is, your team is going to struggle against a well played stall team, as you're heavily reliant on either using Trick well or managing to sweep with Suicune to beat one. Going with a MixMence with Roost/Draco Meteor/Fire Blast/Brick Break would be a good choice, as even without DDMence, your team still has two setup sweepers, which should be plenty, especially considering they're both pretty bulky. MixMence would give you a great way of weakening stall teams enough to sweep them, as well as being able to be used similarly to DDMence against other teams, opening up holes for DDTar to set up and sweep. With Roost, Salamence will also give you an alternative to Rotom when it comes to switching into fighting-type attacks, as well as making Salamence a safer switch into anything else that it covers, which helps hugely with your defenses.

Other than that, your team looks really solid. I hope my suggestions help out, and good luck!
 
that might be a good idea, but if im gonna use this mixmence, wouldnt latias be better? or is that BrickBreak move that important?

And the thing with jirachi^^ ye i also thought about that, but nobody expects that metagross, and jirachi easily gets OHKOd by EQ...i like Gross' bulkyness.
But i might try that out anyway.
 
Brick Break is important, without it you can't 2HKO Blissey, so you're still going to struggle against stall.
 
I think this Starmie would fit better with your team, over Suicune:

Starmie @ Life Orb / Expert Belt
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
nature: Timid (-Atk, +Spe)
~Surf
~Ice Beam
~Thunderbolt / Grass Knot
~Recover

Starmie is definitely one of the best Special cleaners in the (meta-)game. With a blistering 110 base Speed and incredible type coverage, it is one of the best late-game sweepers. Although this certainly gets walled by Blissey, the first 4 of your Pokemon can handle Blissey. Recover helps if Life Orb and Sandstorm damage piles up on you, but you really can only use it on free switches seeing as this Starmie is incredibly frail.

Life Orb gives more reliable power. Expert Belt is used for no-drawback power. If you use Expert Belt you can use both Thunderbolt and Grass Knot (no Recover) since you won't be taking nearly as much damage.
 
Brick Break is important, without it you can't 2HKO Blissey, so you're still going to struggle against stall.
You can 2HKO Blissey with Outrage.

I would suggest MixKnight over MixMence, as MixKnight can OHKO Blissey with Superpower and make better use of Roost with its Higher Defense stats. Here is the set:

Dragonite @ Life Orb | Inner Focus
Rash ( +SpA -SpD )
112 Atk / 200 SpA / 196 Spe
• Draco Meteor
• Superpower
• Fire Blast
• Roost
Mixed Dragonite works extremely similarly to Mixed Salamence. While Salamence generally has the advantage when it comes to using this set because of its higher Special Attack and Intimidate, Dragonite's unique access to Superpower, along with higher defenses overall, make him a worthy candidate. With a Rash nature and 112 Attack EVs, Dragonite is guaranteed to OHKO 0 HP / 252 Def Bold Blissey, 252 HP Tyranitar, and 4 HP Heatran after Stealth Rock damage. Salamence must rely on Brick Break to combat all three of them, while none of which are OHKOed, which again emphasizes the advantage of using MixNite over MixMence. Draco Meteor is a powerful STAB attack that can deal massive damage. Fire Blast in the third slot prevents Skarmory and Bronzong from walling Dragonite entirely (Fire Blast > Flamethrower because Dragonite can afford misses with his bulky defenses). And Roost is so that you can recover Life Orb and Stealth Rock damage.

GL.
 
This is a good standard offensive team, so there isn't much to fix. However, I think there are a few things you can consider to make this into a much stronger team.

My first suggestion is a pretty big suggestion, but I feel it should be done in order to add a bit more offense while giving a stronger counter to Heatran and other Suicunes. The suggestion I am talking about is adding Lum Berry Dragon Dance Kingdra over Suicune (you could even use Leftovers). This still gives you a status absorber of sorts (Lum Berry and Substitute will stop status quickly), but gives you a combination of Double Dragon and a much more offensive threat. I imagine Skarmory and other Steel-types will be much too busy with Salamence, Tyranitar, and Scizor to have much health left when dealing with Kingdra.

If you want to continue using Rest and Sleep Talk on a Pokemon, you could even use a Rest/S-Talk Kingdra with Dragon Dance and Outrage. This continues the role of being a status absorber but provides plenty of offense as well, which is something I believe this team should be using as much as possible.

If you are truly confident in Metagross being able to Trick Skarmory lategame or being able to confront Skarmory with Rotom, Scizor, and Tyranitar, you might be interested in Roost over Fire Blast on Salamence. Obviously this is a big change because it eliminates a lot of your defensive Steel-type coverage, but Roost gives Salamence a lot more survivability, especially when he may be important in stopping Lucario or Scizor. This is a big desicion though and is entirely up to you.

It is a very good team though, I hope it continues to work well, if not better, with my suggested changes.
 
Seems like a standard OU team. ;D

First off, your Metagross hits 393 Speed with Scarf and those EVs. While that sounds good on paper, ScarfRachi at 462 and even Aerodactyl at 394 can still outspeed you. For that reason, I would recommend ScarfRachi as a lead. It has the same usefulness as Metagross, TrickRocks, but you don't Explode it, so it can get some hax mid-game.

Jirachi @ Choice Scarf
Jolly Nature (+Spe, -SpA)
80 HP / 252 ATK / 176 Spe
~ Iron Head
~ Trick
~ Stealth Rock
~ U-turn

This can outspeed a Ninjask and Trick it, as long as it doesn't Protect on Turn 1.

The reason I like this lead over Metagross is it has more overall bulk. Maybe not in Physical defense, but it can overall take hits. It has the same TrickRocks strategy as your Metagross, U-turn is there for the Magnezone that don't show up too often, and for scouting. Iron Head isn't the bulk of the set, per se, but it's really important. Coupled with Serene Grace, this 120 BP (after STAB) move has a 60% chance to flinch your opponent. Even Swampert can be 7HKO'd without you taking a spec of damage. You can still use this mid to late-game as a status absorber, a flincher, scouter, anything. With Metagross, you are kinda stuck with a "slow" Meteor Mash and Explosion.

At a glance, it doesn't look like you have a wallbreaker on your team. Even Salamence with Fire Blast won't 2HKO the specially bulkier of Steel's. I would suggest a change from DDMence to MixMence, only because it is always good to have a wall-breaker when you see so many stall teams erupting from nowehere. DDMence will either kill or weaken the walls that prevent your team from sweeping, opening you to a pretty easy victory.

You can run either old or new MixMence, but make sure you can still OHKO or 2HKO all of the threats you need to (read: Blissey, etc.).

With Scizor running around wild, you should keep Babiri Berry on TTar. Just a hypothetical example:

Tyranitar Dragon Dances while your opponent switches to CB Scizor.

There are to things that can happen here. You can either Fire Punch, risking the Bullet Punch which will do massive damage and Life Orb KOing you subsequently, or you can switch out. Switching out means you will never get to sweep as long as Scizor is there.

With Babiri Berry, you take less than 60%, and you can KO Scizor with a +1 Fire Punch. While this means you have to live with no item, it's not like any residual damage is acting upon you.

Scizor is fine.

At a glance, it doesn't look like you have too much to deal with Swampert, so I would recommend HP Grass over Ice on Rotom. If you feel you really need a revenge killer for Dragons that have not Dragon Danced, keep HP Ice.

KD24 put his post perfectly. I would recommend using Kingdra over Suicune. It also acts a status absorber (Lum + Sub / Rest + STalk), and you can use a combination of Dragon Dance and Outrage, Outrage and Waterfall, or even Dragon Dance and Waterfall. This doesn't provide as much bulk as Suicune would, but this is a hyper-offense team, and you would rather deal more damage over bulk (unless it's something important like Roost on Salamence).

It seems like a pretty good team at a glance, and you have a nice win record to back it up. ;D
 
Well Swampert isnt a real problem.

Im usin Starmie now over RestTalk kingdra, i guess its more useful since WoW wont hurt it@a switch in. A RestTalk Kingdra isnt a good option i think - if kingdra then DD/Sub/RD imo^^ but thx for that suggestion.

I'm also usin that MixMence now


gonna update my team in this topic now.

i would like some more comments/suggestions please :)

mzm
 
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