This I team I made seeing how I was bored of my old one. In this team, I have used pokemon from OU/Bl/UU. I did this because I felt OUs where too boring to use t omake a whole team of, but I'm not experienced enough to make a full UU team and use it in OU.
Team at a glance:
Lucario
Item: Foucus Sash
Nature:Jolly
Evs 252 Atk/ 252 Spd/ 4 Hp
Swords Dance
Extremespeed/Bullet Punch
Crunch
Close Combat
My SD Lucario that is designed to stir up trouble at the beginning of the fight and take out the opposing lead. If I sense an opposing move the can bring me to 1 Hp, I use my always strike first move in hope of a 2HKO. The only thing is I'm unsure for either Extrmeme Speed or Bullet Punch. Bullet Punch hit ghosts, but the only common ghost lead is Gengar, which almost alwways has Hypnosis, so on a Gengar, I'd just switch to rest-talk Milo. Other than that I set up SD and sweep. Mian Bliss/Cress Counter
Blaziken
Item:Salac Berry
Nature:Niave/Hasty
Evs:252 Spd/ 252 Atk/ 4 SpAtk
Endure
Reversal
Overheat
Stone Edge
The third Gen Endure/ Reversal Blaziken, except it has Stone Edge over Rock Slide for more power. This Blaziken is my best Weezing counter, see in how it can 2HKO Weezing 50% of the time with Overheat and is unaffected by Will-o-Wisp. Stone Edge is for Salamence and Dragonite, which rip it to shreds without.
Milotic
Nature:Calm
Item:Leftovers
Evs 200 Def/ 152 Hp/ 100 SpAtk/ 50 SpDef
Surf
Ice Beam
Rest
Sleep Talk
The Sleep-Talk Milo I have from an older team. It is mainly my status absorber and counters Hypnosis Gengar, which hurts the rest of my team. I gave it SpAtk pionts to ephasize tanking abilties. Linked in a wall combo with Glisgor and Probopass. I'm considering swaping SpDef pionts and Def Pionts, seeing how Marvel Scale takes care of Def.
Glisgor
Nature:Impish
Item:Leftovers
Evs: 252 Hp/ 252 Def/ 4 Atk
Taunt
Roost
Earthquake
Ice Fang
Part of my Milo/Probo/Glisgor walling combo. It mainly covers Probopass, being immune to groung and resistant to fighting. Its water weakness is covered by Milo while ice is covered by Probopass. I have Tuant to stop setup/statuses/ , Earthquake for power, roost for recovery, and Ice Fang for Dragons.
Probopass
Nature:Calm
Item:Leftovers
Evs 252 Hp/ 168 SpDef/ 88 Spd
Stealth Rock
Thunder Wave
Earth Power
HP [Ice]
Smogons set for Probopass in OU. It completes the Milo/Probo/Glisgor walling combe, which, with appropriate prediction, resists almost every type in the game and is hit super effective by none. I have HP [Ice] for Dragonite, seeing how I'd never stay in on Salamence/Garchomp- they almost always carry EQ. From my experience, Drogonite does not as much, but I'd still like some opinions on it.
Glaceon
Nature:Timid/Modest
Item:Chioce Scarf
Evs: 252 SpAtk/ 156 Spd/ 152 SpDef
Ice Beam
Shadow Ball
HP [Fighting]
Sleep Talk?
This is the poke I'm least sure about. I added some SpDef to its Evs to give it some survivibility. Sleep Talk is just a filler, to prevent Hypnosis Gengar from stopping it in its tracks, although I have Rest-Talk Milotic for that. Suggestions oare welcome on this one.
That concludes my team. Yes I know I'll be useing UUs in OU, but I like the challenge, so please don't tell me to only use OUs. The team still needs a lot of work; I havn't even fine tuned it on shoddy. Any type of suggestion is welcome, as long as it helps. . . . .
Team at a glance:






Lucario
Item: Foucus Sash
Nature:Jolly
Evs 252 Atk/ 252 Spd/ 4 Hp
Swords Dance
Extremespeed/Bullet Punch
Crunch
Close Combat
My SD Lucario that is designed to stir up trouble at the beginning of the fight and take out the opposing lead. If I sense an opposing move the can bring me to 1 Hp, I use my always strike first move in hope of a 2HKO. The only thing is I'm unsure for either Extrmeme Speed or Bullet Punch. Bullet Punch hit ghosts, but the only common ghost lead is Gengar, which almost alwways has Hypnosis, so on a Gengar, I'd just switch to rest-talk Milo. Other than that I set up SD and sweep. Mian Bliss/Cress Counter
Blaziken
Item:Salac Berry
Nature:Niave/Hasty
Evs:252 Spd/ 252 Atk/ 4 SpAtk
Endure
Reversal
Overheat
Stone Edge
The third Gen Endure/ Reversal Blaziken, except it has Stone Edge over Rock Slide for more power. This Blaziken is my best Weezing counter, see in how it can 2HKO Weezing 50% of the time with Overheat and is unaffected by Will-o-Wisp. Stone Edge is for Salamence and Dragonite, which rip it to shreds without.
Milotic
Nature:Calm
Item:Leftovers
Evs 200 Def/ 152 Hp/ 100 SpAtk/ 50 SpDef
Surf
Ice Beam
Rest
Sleep Talk
The Sleep-Talk Milo I have from an older team. It is mainly my status absorber and counters Hypnosis Gengar, which hurts the rest of my team. I gave it SpAtk pionts to ephasize tanking abilties. Linked in a wall combo with Glisgor and Probopass. I'm considering swaping SpDef pionts and Def Pionts, seeing how Marvel Scale takes care of Def.
Glisgor
Nature:Impish
Item:Leftovers
Evs: 252 Hp/ 252 Def/ 4 Atk
Taunt
Roost
Earthquake
Ice Fang
Part of my Milo/Probo/Glisgor walling combo. It mainly covers Probopass, being immune to groung and resistant to fighting. Its water weakness is covered by Milo while ice is covered by Probopass. I have Tuant to stop setup/statuses/ , Earthquake for power, roost for recovery, and Ice Fang for Dragons.
Probopass
Nature:Calm
Item:Leftovers
Evs 252 Hp/ 168 SpDef/ 88 Spd
Stealth Rock
Thunder Wave
Earth Power
HP [Ice]
Smogons set for Probopass in OU. It completes the Milo/Probo/Glisgor walling combe, which, with appropriate prediction, resists almost every type in the game and is hit super effective by none. I have HP [Ice] for Dragonite, seeing how I'd never stay in on Salamence/Garchomp- they almost always carry EQ. From my experience, Drogonite does not as much, but I'd still like some opinions on it.
Glaceon
Nature:Timid/Modest
Item:Chioce Scarf
Evs: 252 SpAtk/ 156 Spd/ 152 SpDef
Ice Beam
Shadow Ball
HP [Fighting]
Sleep Talk?
This is the poke I'm least sure about. I added some SpDef to its Evs to give it some survivibility. Sleep Talk is just a filler, to prevent Hypnosis Gengar from stopping it in its tracks, although I have Rest-Talk Milotic for that. Suggestions oare welcome on this one.
That concludes my team. Yes I know I'll be useing UUs in OU, but I like the challenge, so please don't tell me to only use OUs. The team still needs a lot of work; I havn't even fine tuned it on shoddy. Any type of suggestion is welcome, as long as it helps. . . . .