Just RMT [1.01]

Thank you TAY for giving an OK for it now. You can delete the other thread.

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Writing comments to the PKMN is not my potency...I'm sorry for this beforehand, but I think it is rateable nontheless.

I tried to hold that team offensive, I hope it can stay offensive.
Team at a glance:

dpmfa482.png
dpmfa130.png
dpmfa376.png
dpmfa474.png
dpmfa330.png
dpmfa094.png


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dpmfa482.png
@ Life Orb
Ability: Levitate
EVs: 36 Atk/252 Spd/220 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Psychic
- Flamethrower
- U-turn

Starting Azelf, but not the one with Taunt and SRocks, just a mixed sweeper. A lot of Starters are taking disadvantages of this set. U-Turn for scouting a bit and doing some heavy damage on other Azelfs. In Ladderbattles, Flamethrower is killing most Metagross (maybe they haven’t any HP-EVs), with Fire Blast I’d have more safety to 1hko them also with some EVs, but I prefer safety hits. Also I can hit some Bronzong with it. Psychic is for the STAB and Explosion to get a kill on Blissey, which can annoys me a bit.


dpmfa130.png
(M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake

Bulkydos, one of my physical Sweeper. It's here because it's my Heatran, but also my Scizor-Counter, which would bash me without it. The Bulkydos-split is better here to take more Bullet Punches of Scizor. I am using Earthquake > Taunt here, I think it is more useable here but I don't say anything if I should change it. One of the important PKMN in this team.


dpmfa376.png
@ Leftovers
Ability: Clear Body
EVs: 148 HP/252 Atk/108 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Explosion

Agilitymeta. With 108 Speed-EVs it gets 406 after one Agility, so it can outspeed the ones with 404 + 1 Speeders, like other Agilitymetagross. Full Attack should be clear to get 405 attack which is very heavy with a 100 STAB-attack and EQ for coverage. I want to try more speed (418 after Agility), so it can surprise incoming Heatran and revenge them with Earthquake.


dpmfa474.png
@ Choice Scarf
Ability: Adaptability
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Tri Attack
- Ice Beam
- Thunderbolt
- Hidden Power [Fighting]

ScarfGonZ. I am preferring Adaptability to get more strength in Tri Attack. With HP Fighting, I can hit Tyranitar very hard and Heatran is taking also a 3hko. BoltBeam is for the coverage so I can hit Gyarados with Thunderbolt and Dragons with Ice Beam which is a 1hko. I think about Dark Pulse > Ice Beam, because the Dragons get enough damage from Tri Attack.


dpmfa330.png
(M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/176 Spd/80 SAtk
Naughty nature (+Atk, -SDef)
- Earthquake
- Draco Meteor
- Outrage
- U-turn

ScarfFlygon. I like that, my little Garchomp-replacement (although I never built a team with Garchomp, with blissey also net, I hate them). Outrage for freakin' around which is not very easy to take by non-steel-PKMN, Draco Meteor for everything which thinks it can takes physically damage or Salamence, which intimidate my Outrage. U-Turn for scouting and predicting. With 176 Speed-EVs and Choice Scarf, it is faster than Scarf-Heatran.


dpmfa094.png
(M) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Thunderbolt
- Explosion
- Hypnosis

The last one is a Mixed Gengar. I don't know if the EVs are OK here. Explosion with hit Blissey very hard but it doesn’t 1hko it, I think, not even with Life Orb. Hypnosis to sleep enemys which are annoying me. Shadow Ball and Thunderbolt are for STAB and coverage, they 1hko Gyarados and Gengar.
 
On a full out offensive team such as this, Stealth Rock is a must. Rocks turn many 2HKOs from your team into OHKOs, and will give your sweepers a much easier time beating things. SR also means that Yanmega won't run through this team quite as easily, as it will have two switchins at most. I know it's unoriginal and all that, but just go for the SR lead Azelf over your current LO one. Getting rocks up as early as possible is very helpful for offensive teams, and that's just what Azelf will do. Go for a SR / Explosion / Psychic / Flamethrower set with Focus Sash. I would agree with you that Flamethrower is worth a lot more than Fire Blast on a sash set, as Fire Blast will never OHKO the ubiquitous Metagross lead anyway, and Flamethrower guarantees that 2HKO whereas with Fire Blast it will only happen 72% of the time.

I feel priority would be extremely helpful for you on this team. I personally think that running a Scizor in place of Metagross will not mess up the semblance of synergy you've built up here, and would be a very useful back up in case something you can't handle shows up suddenly. It will also help in taking out other frail sweepers such as Porygon-Z, and mitigate your Mamoswine and Salamence weaknesses somewhat. I would recommend you run an SD set, but one that has U-turn for early game scouting:

Scizor @ Life Orb
Adamant - Technician
200 HP / 252 Atk / 56 Spe

- Swords Dance
- Bullet Punch
- Superpower
- U-turn

The speed EVs put you at 180, outspeeding the majority of Skarmory, Metagross, and CB Tyranitar, and the rest is put into HP to allow you to get some mileage out of your steel typing. U-turn is for, like I said, early game scouting, allowing you to get some damage on your counters so that you can break past them later on in the match. U-turn is also an invaluable move for general scouting purposes on an offensive team, and I feel will help your team quite a bit. Superpower and U-turn do seem counter productive alongside SD, but this set shouldn't be SDing until later on in the game anyway, at which point, Bullet Punch should be the only move you need to use. Superpower's addition base power is necessary for you to get the OHKOs on Heatran and Magnezone that switch into you, something that Brick Break won't do.

If you decide to not replace Metagross with Scizor, then at least change Metagross' EV spread. The spread you are using is outdated, and is not much use nowadays as it doesn't outspeed Scarf Heatran. There are a couple of speed benchmarks you should consider hitting. 132 Speed EVs will put you faster than scarf Heatran after an Agility, and should be the minimum speed you should be running on AgiliGross. However, should you find that scarf Flygon are revenge killing you too often, then 196 EVs will put your speed stat at 450 after an Agility, meaning you outspeed all neutral +1 speed base 100 pokemon (such as scarf Flygon and DD Salamence).

You say that Porygon-z is your revenge killer for dragons, but I honestly can't see what dragons it will be revenge killing. I would suggest changing its nature to Timid, to allow it to hit that magic 450 and outspeed a +1 Flygon and +1 Salamence and revenge them with Ice Beam. Otherwise, Salamence in particular will give this team as it is grief, being able to grab a Dragon Dance on a scarf locked Earthquake, Thunderbolt or HP Fighting, and then proceed to beat your team. And as for its ability, I personally find that Download is more useful for scarf Pz, as much of the time, Tri Attack will not be the attack you will be wanting to use. In this case, Adaptability won't help you at all, whereas Download has at least a chance of being of some use. However, you might find that Adaptability offsets the power loss from switching to a neutral attacking nature more reliably, and may want to stick with that, but I personally would change to Download.

Gengar gets pretty poor coverage without Focus Blast, so drop Hypnosis for it. Focus Blast means that you aren't completely screwed if Tyranitar switches in, and it is your only real way of hitting Heatran and the majority of steel types for any degree of damage. Hypnosis has lost much of its value in the transition to DPP. You can't say Focus Blast is unreliable and so shouldn't be on the set because Hypnosis is even more unreliable with a lower accuracy. A well placed Focus Blast also does decent damage to Scizor switch ins, and means that Gengar can take out a weakened Blissey if its user decides to try and wall Gengar with it.

All the best for your team.
 
LR basically covered most of it.

However, I would recommend running SubPunch Gengar over Explosion Gengar. Useful in helping to break down stall, since you're team otherwise lacks a mixed attacker beyond explode. Also, Sub Gengar can actually deal with Scizor.

Gengar @ Expert Belt
Levitate
64 Atk/192 SpA/252 Spd
Hasty
-Substitute
-Focus Punch
-Shadow Ball
-HP Fire/Hypnosis

SubPunch helps deal with Blissey and Snorlax, 2hkoing them. 1hkoes T Tar too. Focus Punch has good coverage with Shadow Ball too, and also, is actually accurate compared to Focus Punch.

The last slot is up to you really. I personally perfer HP Fire to hit steels for some decent damage, and more importantly, 1hkoing Scizor. However, Hypnosis is necessary to beat Snorlax however, since he will likely Pursuit/Fire Punch/Crunch you and so you can only get 1 Focus Punch in. If Blissey lacks an attack besides Focus Punch, then you can probably beat her by eventually getting a critical hit.
 
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