Just RMT [1]

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Writing comments to the PKMN is not my potency...I'm sorry for this beforehand, but I think it is rateable nontheless.
I tried to hold that team offensive, I hope it can stay offensive.
Team at a glance:

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dpmfa094.png


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dpmfa482.png
@ Life Orb
Ability: Levitate
EVs: 36 Atk/252 Spd/220 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Psychic
- Flamethrower
- U-turn

Starting Azelf, but not the one with Taunt and SRocks, just a mixed sweeper. A lot of Starters are taking disadvantages of this set. U-Turn for scouting a bit and doing some heavy damage on other Azelfs. In Ladderbattles, Flamethrower is killing most Metagross (maybe they haven’t any HP-EVs), with Fire Blast I’d have more safety to 1hko them also with some EVs, but I prefer safety hits. Also I can hit some Bronzong with it. Psychic is for the STAB and Explosion to get a kill on Blissey, which can annoys me a bit.


dpmfa130.png
(M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake

Bulkydos, one of my physical Sweeper. It's here because it's my Heatran, but also my Scizor-Counter, which would bash me without it. The Bulkydos-split is better here to take more Bullet Punches of Scizor. I am using Earthquake > Taunt here, I think it is more useable here but I don't say anything if I should change it. One of the important PKMN in this team.


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@ Leftovers
Ability: Clear Body
EVs: 148 HP/252 Atk/108 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Explosion

Agilitymeta. With 108 Speed-EVs it gets 406 after one Agility, so it can outspeed the ones with 404 + 1 Speeders, like other Agilitymetagross. Full Attack should be clear to get 405 attack which is very heavy with a 100 STAB-attack and EQ for coverage. I want to try more speed (418 after Agility), so it can surprise incoming Heatran and revenge them with Earthquake.


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@ Choice Scarf
Ability: Adaptability
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Tri Attack
- Ice Beam
- Thunderbolt
- Hidden Power [Fighting]

ScarfGonZ. I am preferring Adaptability to get more strength in Tri Attack. With HP Fighting, I can hit Tyranitar very hard and Heatran is taking also a 3hko. BoltBeam is for the coverage so I can hit Gyarados with Thunderbolt and Dragons with Ice Beam which is a 1hko. I think about Dark Pulse > Ice Beam, because the Dragons get enough damage from Tri Attack.


dpmfa330.png
(M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/176 Spd/80 SAtk
Naughty nature (+Atk, -SDef)
- Earthquake
- Draco Meteor
- Outrage
- U-turn

ScarfFlygon. I like that, my little Garchomp-replacement (although I never built a team with Garchomp, with blissey also net, I hate them). Outrage for freakin' around which is not very easy to take by non-steel-PKMN, Draco Meteor for everything which thinks it can takes physically damage or Salamence, which intimidate my Outrage. U-Turn for scouting and predicting. With 176 Speed-EVs and Choice Scarf, it is faster than Scarf-Heatran.


dpmfa094.png
(M) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Thunderbolt
- Explosion
- Hypnosis

The last one is a Mixed Gengar. I don't know if the EVs are OK here. Explosion with hit Blissey very hard but it doesn’t 1hko it, I think, not even with Life Orb. Hypnosis to sleep enemys which are annoying me. Shadow Ball and Thunderbolt are for STAB and coverage, they 1hko Gyarados and Gengar.
 
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