
Moltres @Choice Scarf
Modest Nature
EVs: 252 SpA / 216 Spe / 40 Def
Ability: Pressure
Overheat
U-Turn
Will-o-Wisp
Air Slash
27 battles won with this thing as a lead and rising. ScarfTres is one of the most unexpected things in the OU standard Metagame and I use that to my advantage all of the time.
The choice of Moltres was actually a fluke that turned out to be nice. I tried out a mono attacking Scarf set on Shoddy and it worked to an extent, then, I found this set. There aren't many leads who are prepared for it, so, that also put it a notch abve the others.
The set is basicly standard. Overheat OHKOs most leads, Air Slash OHKO's what Overheat doesn't, U-Turn for scouting and Will-o-Wsip for crippling other leads who carry a move to OHKO Moltres.
Bottom Line
Moltres is surprsingly Bulky, fast and powerful as a lead. It has the capibility to OHKO a lot of starters, cripple physical hitters and still be able to take a hit from both sides of the attacking spectrum.
Replacement(s)
Not much can run anything like this. My only other choice would be Bronzong, or, ScarfAzelf.

Celebi @Leftovers
Bold Nature
EVs: 252 HP / 220 Def / 36 Spe
Ability: Natural Cure
Reflect
Recover
Grass Knot
Heal Bell
Celebi, that lovable onion actaully has a neat purpose on my team: Support and lots of it.
The choice of Celebi was mainly due to my team being constantly bugged by status moves and I also needed Reflect support to ward off Gyarados and Garchomp.
The moveset is the one from the analysis. Grass Knot 3KO's Gyarados and Tyranitar while Celebi still has the ability to support and heal itself.
Bottom Line
Celebi is the main support of my team, however, it's Weavile bait (which is the reason for my next Pokemon). It's easy to predict, however, it still works.
Replacements
My team needs a Celric badly, however, Blissey could work nicely here with Wish support, but, that would raise my Machamp weakness to extreme heights, plus, finding a good one for wifi play seems a bit ify if you ask me.

Scizor @Leftovers
Impish Nature
EVs: 252 HP/ 76 Def/ 164 SpD / 16 Atk
Ability: Swarm
X-Scissor
Roost
Light Screen
Pursuit
I need a Weavile counter. Scizor is just that and more. It actually works nicely as a Light Screen support and Machamp counter, however, if this dies, Machamp has a nice chance of wreaking havoc on my team.
The choice of Scizor was split with Metagross. However, Scizor got one thing that Metagross didn't: A reilable healing move, and with that, Scizor made a nice appearance on my team.
The set is a bit off of the usual. Roost for direct recovery, Light Screen in case Magnezone tries to trap it. Light Screen also provides better support to my team. X-Scissor and also gains a nice STAB boost, too. Once Scizor gets up a Light Screen on Gengar, Starmie and Deoxys-S, they'll most likely flee, giving reason to use Pursuit.
Bottom Line
Scizor does its job as a nice Weavile counter and can work with Light Screen support as well. Roost works as a nice direct recovery move when needed.
Replacements
Jirachi and Metagross work well here, however, both fear Garchomp and can't heal themselves directly when commanded unlike having to wait for Wish, or, having to sacrifice your one Weavile counter when it gets low on HP.

Tyranitar @Leftovers
Quiet Nature
EVs: 252 HP / 136 SpA / 92 SpD / 28 Atk
Ability: Sand Stream
Earthquake
Stone Edge
Ice Beam
Curse
Tyranitar is the main sweeper, here. It works nicely in early, or, late game and can live throught pretty much any unboosted attack thrown at it. The right setup takes a lot of prediction, however, it pays off when Tyranitar beats up a team after it gets a Curse.
The choice of Tyranitar was split with Regirock, however, Salamence has the ability to 2KO Tangrowth with Ice Beam while Regirock needs to stock up on more Curses to 2KO with Stone Edge.
The set is a bit messed with, however, I'm using the easist coverage available to it. Earthquake and Stone Edge hit everything but Bronzong while Ice Beam OHKO's Garchomp.
Bottom Line
Surprising a lot of teams with CurseTar has been good and successful. After a Curse, it can take a lot of hits. After two Curses, it's damn near unstoppable. Getting up a single Curse is easy since Tyranitar forces a lot of switches. Getting up a second one takes prediction, but, it pays off in the end.

Salamence @Choice Specs
Timid Nature
EVs: 252 SpA / 252 Spe / 4 HP
Ability: Intimidate
Draco Meteor
Fire Blast
Hydro Pump
Dragon Pulse
The analysis calls for Modest, however, I'm using Timid. A big difference? Not exactly. Timid allows Salamence to outspeed +Speed Lucario, Chain Chomp and a lot of other things under a 328 speed. Salamence in general scares a lot of switches, so, Draco Meteor will still hit what it needs to hit. SpecsMence works as the clean up, or, a back up in case things don't work out with Tyranitar.
The choice was easy. SpecsMence has coverage, bulkiness, speed and Intimidate. It's also very unexpected. You never know what set it's using until you see one attack and by that time, it's too late.
The set is basicly standard. Draco Meteor hits hard, Dragon Pulse in case I need to keep Salamence's Special Attack above average. Fire Blast hits anything Draco Meteor doesn't and Hydro Pump hits anything neither of them hit.
Bottom Line
Salamence works as a nice clean up due its base 328 speed and 478 special attack make it a threat to watch out for. Since no one expects it to run Timid, it pretty much gets the jump on so much.
Replacements
Who can run something simular to this set? Um... SpecsRoserade? Nothing much to replace it with.

Machamp @Leftovers
Impish Nature
EVs: 252 HP / 72 Def / 184 Atk
Ability: No Guard
Dynamic Punch
Ice Punch
Sleep Talk
Rest
RestTalk Machamp is worth swapping Hitmontop for as it can come in on Gyarados and Garchomp and pick them off easily while being able to absorb status from Breloom and others.
Machamp was a suggested spot, so, I ran some damage calcs and decided to swap Hitmontop for this. Moltres's Stealth Rock problem might also help ward off Spirtomb. If Moltres has 56% of its HP cut off, then Spirtomb can't Pain Spilt itself back to full health.
The set allows Machamp to switch in on status and physical moves while still being able to hit a lot of things hard since Fighting+Ice is only resisted by Shedinja, who falls in a Sandstorm and if it tries to Wisp Machamp, it an easily Rest it off.
Bottom Line
Machamp has the potenitial to help my team out greatly. Its STAB Dynamic Punch also hits with Confusion, forcing a lot of switches. With Celebi being able to switch in on Garchomp easily and setup a Reflect, Machamp has the ability to switch in and OHKO with Ice Punch.
Replacements
Any other RestTalker that can switch in on Garchomp and force switches with Confusion?
Threat List:
Tyranitar - If it leads, it will force Moltres out, however, Scizor and Machamp can both counter it easily.
Gyarados - Celebi 3KO's with Grass Knot while Gyarados can't really do much to it. Machamp can switch in and try its best to KO it with Ice Punch is Celebi can get a Reflect to it.
Azelf - Tyranitar gets a neat Special Defense boost, neutralizing any Life that it decides to hold. Hidden Power Fighting versions go the Moltres.
Rhyperior - Celebi all the way. Hitmontop can do some big damage with Toxic and Close Combat. Scizor can outstall it with Roost and Iron Head.
Electivire - Machamp can do major damage with Dynaminc Punch, it even has a chance of forcing it out with its Confusion. Celebi has a chance with Grass Knot and Recover.
Heracross - Moltres can switch in on mostly anything, barring Stone Edge and can OHKO with Air Slash. Machamp can switch into anything and do some major damage with Ice Punch.
Salamence - Nothing is an exact counter. Physical versions are dealt with easily by Machamp.
Togekiss - Machamp lives to absorb status, it should be able to take an Air Slash and hit back with Ice Punch, as well as Salamence, who doesn't mind Thunder Wave with Celebi still around.
Gengar -
Moltres: Fuck you!
Scarfed versions are taken out easily by Salamence, barring the occasional Hidden power Ice, in this case, I put all of my trust into Scizor.
Garchomp - It takes a little while with Choice Banded variants, however, Celebi can switch into anything but Outrage and setup a Reflect. After that, Machamp gets in safely and can OHKO with Ice Punch. Scarfed versions, once again are handled the same way.
Raikou - Tyranitar uses it for setup fodder.
Lucario - Moltres and Salamence have no problem switching into anything but Stone Edge. Both can outspeed it and OHKO.
Tauros - Scizor counters it easily.
Starmie - Sczior can switch in and kill it off.
Weavile - Scizor and Moltres all have a chance of switching in and KOing it.
Dugtrio - How the fuck can you counter this? Bleh, it can't OHKO anything and gets OHKO'd right back.
Alakazam - Moltres can outspeed it and OHKO while being able to switch in on anything.
PorygonZ - Tyranitar 2KO's with Stone Edge while Porygon-Z fails to 3KO with Thunderbolt. Hidden Power Fighting versions go to Salamence, Machamp and Moltres.
Medicham - Scizor can take it on and outstall it with Roost/X-Scissor.
Staraptor - Moltres, it can Wisp it, or, OHKO with Overheat, both hurt it a lot.
Slowbro - Sczior, mainly. Flamethrower is rare, yet, usable on it. In this case, Scizor can put up a Light Screen and hope for the best.
Machamp - This may require a sacrifice, however, Moltres and OHKO with Air Slash.
Jolteon - Moltres counters it fully. I can take a Thunderbolt from it and kill it easily(hopfully, it's not Specs'd).
Aerodactyl - Celebi can just about outstall it with Leech Seed and Recover. Since Aerodactyl only has Aerial Ace as its STAB flying move, Machamp can switch in easily and OHKO.
Snorlax - The one threat to my team if Machamp goes down. Not much more it can do, however, Tyranitar can hit it when a few Stone Edges and bring it down.
Zapdos - Tyranitar hits it hard while being protected by the Sandstorm boost.
Blissey - Oh, That fat fuck? Let's see:
Celebi- Leech Seed
Machamp- Dynamic Punch
Tyranitar- Stone Edge + Curse
Scizor- Light Screen + Roost + X-Scissor
Suicune - Machamp's Dynamic Punch can tear a big hole in it. Tyranitar can use it for set fodder if it's the RestTalk version. CroCune gets raped by Celebi... hard.
Sceptile - It varies with the Hidden Power:
Electric- Scizor/Salamence
Fire- Moltres/Salamence
Ice- Moltes/Scizor
Breloom - Nothing likes Spore, however, I just need to keep Salamence safe juuust for it. Machamp can switch in and absorb its staus moves.
Slaking - Celebi and Scizor do the trick while being able to take advantage of their free turn.
Tangrowth - Salamence and Moltres pretty much rape it.
Ninjask - Leading, I can Air Slash until it has to pass. Speed isn't really that dangerous of a stat to be passed, now, if Ninjask had only speed to pass, maybe I might be screwed, however, I just have to wait and see what it Passes to.
Metagross - Moltres can switch into nearly anything it uses and OHKO while Salamence only fears the rare Ice Punch.
Heatran - Thank god for Tyranitar. It can take everything it throws at and OHKO with Earthquake.
Celebi - Moltres can actually switch in and KO with Overheat. Salamence and Tyranitar also do some good damage with Fire Blast and Ice Beam.
Jirachi - Celebi can Seed it and outstall it. U-Turn won't 2KO, so, no need to worry about that. Moltres can also do simular damage with Overheat.
Deoxys-S - Hm. Hidden Power Fire is rare. So, Scizor might have a chance. If Deoxys-S flees at the sight of Light Screen, Pursuit can catch it. Moltres has the ability to revenge kill it, but that's about it.
Team Overall
This team, overall has a balance between offense and defense. But, a balance doesn't always mean that this team will win every battle. For example, I'm a bit Spirtomb weak if, however, Moltres can wear it down with Will-o-Wisp and can come back in and try to KO with Overheat. A Will-o-Wisp from Moltres will hurt a few walls, but, it won't bring them down like Toxic will.
So, um, before I use this team, is there anything I can do to make it better? I'm open to suggestions.