Gliscor Empoleon Core (pokepast.es)
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Protect
Gliscor was chosen to be a bulky defensive pivot along with most of the team. Max HP and defense to allow opportunities to set rocks, protect is for stalling and scouting opponents moves. Earthquake is for when there is no safe switch and u-turn is to keep up tempo.
Empoleon @ Leftovers
Ability: Competitive
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Flip Turn
- Stealth Rock
- Roost
- Roar
Empoleon is the other defensive pivot of this team. Max HP and Spdef to wall so strong special attackers like gholdengo and enamorus. Flip turn for chip damage and tempo, stealth rocks for step, roost to heal itself and roar encase there is a set-up mon.
Enamorus @ Choice Specs
Ability: Contrary
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Mystical Fire
- Psychic
Enamorus is meant to be the sweeper of the team. Choice spec to crazy damage. Moonblast for a strong stab move, earth power, psychic and mystical fire for coverage.
Dragapult @ Light Clay
Ability: Cursed Body
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Dragon Darts
Dragapult, probably the weirdest set on the team. Max atk, Spe didnt really want to go max hp ( not the smartest move) light screen and reflect to set up for eneamorus to sweep, u-turn if he doesn't died so he can set screens again or be a sack. Dragon dart if i need to chip a mon and cant switch
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Brave Bird
- U-turn
- Roost
Corviknight solely here for defog and stall. Max hp and def, maximizing survivability Brave bird for stab move. u-turn for pivot and small chip roost for sustainability
Jirachi @ Choice Band
Ability: Serene Grace
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Zen Headbutt
- Ice Punch
Jirachi was chosen it has a lots move (yup thats the only reason). Max atk and spd hit har hit fast, Iron head and zen headbutt for stong stab, u-yurn for tempo and ice punch for a pesky zapdos here and there.
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Protect
Gliscor was chosen to be a bulky defensive pivot along with most of the team. Max HP and defense to allow opportunities to set rocks, protect is for stalling and scouting opponents moves. Earthquake is for when there is no safe switch and u-turn is to keep up tempo.

Empoleon @ Leftovers
Ability: Competitive
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Flip Turn
- Stealth Rock
- Roost
- Roar
Empoleon is the other defensive pivot of this team. Max HP and Spdef to wall so strong special attackers like gholdengo and enamorus. Flip turn for chip damage and tempo, stealth rocks for step, roost to heal itself and roar encase there is a set-up mon.

Enamorus @ Choice Specs
Ability: Contrary
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Mystical Fire
- Psychic
Enamorus is meant to be the sweeper of the team. Choice spec to crazy damage. Moonblast for a strong stab move, earth power, psychic and mystical fire for coverage.

Dragapult @ Light Clay
Ability: Cursed Body
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Dragon Darts
Dragapult, probably the weirdest set on the team. Max atk, Spe didnt really want to go max hp ( not the smartest move) light screen and reflect to set up for eneamorus to sweep, u-turn if he doesn't died so he can set screens again or be a sack. Dragon dart if i need to chip a mon and cant switch

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Brave Bird
- U-turn
- Roost
Corviknight solely here for defog and stall. Max hp and def, maximizing survivability Brave bird for stab move. u-turn for pivot and small chip roost for sustainability

Jirachi @ Choice Band
Ability: Serene Grace
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Zen Headbutt
- Ice Punch
Jirachi was chosen it has a lots move (yup thats the only reason). Max atk and spd hit har hit fast, Iron head and zen headbutt for stong stab, u-yurn for tempo and ice punch for a pesky zapdos here and there.