Battle Spot Kanto Classic RMT - Bulky Offensive / Stall

Hello everyone. This is my first RMT so please bear with me.

This is the team I bred for the competition. I find it really stable, and although it's not the team I peaked higher in the ladder (I peaked at high 1400s, but I haven't had much time to play since uni started), I find it the most stable of all the ones I've done (and I've been said that it's a stable team too). But enough talking, let's get down to it:

Building process:

The high ladder got fully dominated by OHKO teams (and I feel like I contributed too much to that too). Which means that my teams were in desperate need of a way to stop them (aka Sturdy). There are two viable choices: Golem and Magneton. I didn't really like Golem because of that terrible Special Defence (which means that Articuno could still defeat it, specially behind a Sub). I also don't find it a great rocker due to how easy it is to lose momentum because of all the Slowbros and Machamps and stuff that counters it going around. Which means Magneton was going to be my OHKO counter. It also counters Clefable, something really important in this meta.
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Well, after this, I had no problem deciding my two next Pokes. They've been in almost every team I've made, and this one is no exception. I saw someone refer to them as the King and Queen of Kanto Classic, and I couldn't agree more. Enter Snorlax and Clefable.
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My Snorlax uses a set I've found the most effective on high ladder. It is my answer to stall, using Fissure to KO those annoying Slowbros and such. It also loves to OHKO Machamps on the switch, and I always smile when that happens. Clefable is more of a supporter, using Heal Bell to cure status, and is also my rocker.

So, after this, I needed an answer to physically offensive mons. I also needed a status spreader, namely Thunder Wave, so useful to cripple the set up sweepers for the rest of the match. I didn't take long to pick it, since it has also accompanied me for several teams already. Enter Slowbro.
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Now I wanted a Pokémon for sponging special hits, should Snorlax fall. I also find a sleeper really important in this meta, and it works really well against stall teams. Those pokes that are not offensively oriented usually get put to sleep. So, I picked the best sleeper in this meta hands down, Venusaur.
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Okay, so we now have an answer to stall, to OHKO teams, to Clefable, the bulk of our team allows us to defeat offensive teams, and we have 2 Pokémon capable of being win conditions consistently, and specially good at killing the opponent's win conditions (Snorlax and Venusaur). However, we still don't have a Snorlax counter. So, why not getting the best Snorlax counter in the meta? Enter Machamp.
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The set I use ended up being a shameless copy of a user I ran into in the ladder (I'll try to see who it was after I post this), but it was not intentional. This one used to be a RestTalk Guts Machamp, the RestTalk idea having been taken from that user. I used it as a status absorber and definite counter to Snorlax (since Fissure is no longer 100% accurate). However, it didn't prove quite useful, since I wasn't really taking advantage of Guts, so I switched to a No Guard set, which seems overall more useful (and is also a shameless copy of that user's set).

So, off to the team now:
Team

Snorlax


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Ability: Thick Fat
Level: 50
EVs: 236 HP / 244 SpD / 28 Spe EVs: 44 HP / 68 Atk / 140 Def / 252 SpD / 4 Spe
Careful Nature
- Rest
- Sleep Talk
- Fissure
- Crunch

As I previously said, this Snorlax is used since my OHKO days, and has never let me down. The speed used is to outspeed the people trying to outspeed the ones trying to outspeed the ones trying to... well, you probably got it by now. I use this in all my Pokémon, and will probably EV it to 20 to the competition, since 28 Speed will probably be a little bit of an overkill. Only my Venusaur and Clefable are speed creeping right now. I'm no longer the king of speed creep :( But off to the set: this is a specially defencive set, used to sponge hits from pretty much any special wall except strong Psyshock users. However, Alakazam has a good chance of being is OHKO'd by Crunch, and Starmie/Gengar gets 2HKO'd by it. The reason Crunch is run over Body Slam is exactly to defeat Gengar and those Psychic types, who really annoy the rest of my team. Fissure is also a win condition of this team, since Snorlax is so fat it can sit in front of it's opponents all day until it hits it, specially with Rest and Sleep Talk.
Magneton

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Ability: Sturdy
Level: 50
EVs: 236 HP / 252 SpA / 20 Spe EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Rest
- Volt Switch Discharge
- Flash Cannon
- Sleep Talk

Magneton is my answer to OHKO teams, as previously said. I find it unnecessary to run a lot of speed EVs on Magneton and prefer to capitalize on bulk The given Speed allows Magneton to outspeed all Golem variants and Machamps that are copied from the Smogon analysis page. Sp. Attack is maximized, and the rest is dumped in HP for some bulk in order to tank the hits of OHKO mons better. Like with all my mons that don't run physical moves, I run 0 IV's in attack in order to minimize confuse damage, and in the really rare event of a pokémon with Power Split or something like that. It is also one of my answers to Clefable (the other being Venusaur). RestTalk is completely necessary to effectively defeat OHKO teams, since without it Magneton ends up dying eventually to a burn from Scald or a crit or something like that. Volt switch is a way to maintain momentum (as much as I'd love to have a chance to OHKO Slowbro, it's much more important to have a way to maintain momentum that using Thunderbolt, but if you have another reason/s to convice me that Thunderbolt is better than Volt Switch, please feel free to say so) Momentum is good, but this team is fat so it doesn't suffer much from losing it. On the other hand, there are some stuff that my team would like to see paralyzed, and since I don't have Body Slam in Snorlax, another move with that 30% chance is nice, so Discharge is preferred over Volt Switch. If you use this team, or this set with a Sleep spreader, always assess if the Pokémon is better paralyzed or asleep and Flash Cannon is the Clefable killer.

Clefable

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Ability: Unaware
Level: 50
EVs: 244 HP / 236 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Moonlight
- Moonblast
- Stealth Rock
- Heal Bell

Well, here is the Queen of Kanto Classic. 28 Speed EVs as usual, a support Pokémon with Heal Bell, which helps a lot with all the Resters in this team. It is also my rocker, since it tends to force so many switches it ends up being probably the best rocker of the meta. The rest of the moves are no-brainers. It is my main answer to setup sweepers, although I always paralyze Dragonite first with Slowbro to guarantee that I don't get flinched to death with Iron Head.

Slowbro

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Ability: Regenerator
Level: 50
EVs: 244 HP / 236 Def / 28 Spe 244 HP / 76 Def / 4 SpA / 180 SpD / 4 Spe
Bold Calm Nature
IVs: 0 Atk
- Slack Off
- Thunder Wave
- Psyshock
- Scald

Slowbro is a physical wall, and a damn good one. It laughs on Cloyster's face, taking no damage from its attacks With the new spread, Rock Blast 2HKOs after a Shell Smash. This forces me to rely more on Clefable and Magneton to counter it, but Slowbro can still check it through paralysis. It also 2HKOs with Scald after a Shell Smash (yes, 2HKO'ing with a resisted move). It's my paralysis spreader, and also comes in on Dragonite easily to paralyze it, even if it Outrages (which is dumb with a Clefable around but I've seen too many people do that). That Regenerator is the best thing that happened to Slowbro, and I rely on Slowbro a lot for Scald burns on physical attackers too. Psyshock is coverage and really useful against lots of stuff, like Gengar (in fact, I thought about putting some EV's in SpA and SpD to guarantee a live with a less health Shadow Ball and OHKO it with Psyshock. Please comment on that if you wish). I love Slowbro, I really do.

The EV Spread was changed to a shameless copy of Vengeance417's set. You can see the RMT where he posts it here: http://www.smogon.com/forums/threads/kanto-classic-the-very-first-pokemon.3564980/

Here are his words on the set:

You're probably looking at this Slowbro set with a face akin to "o_O". I can explain, lol

This is a set I created for Slowbro that I believe can handle a much wider portion of the metagame than the standard physically defensive spread can. The special bulk itself is supposed to turn Alakazam's Shadow Ball in to a 3HKO vs this set, which allows me to get off a Thunder Wave while still standing with a decent amount of health. This also allows me to tank a Shadow Ball from Gengar way better and OHKO back with a Psyshock leaving me with more health to Regenerate after switching out.

Scald and Psyshock are your standard dual STAB combo that hits a wide portion of the meta for super effective damage, while Slack Off gives me reliable recovery. Thunder Wave cripples fast Pokemon and set up sweepers, taking them out of commission unless they have a Heal Bell user.

Venusaur

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Ability: Chlorophyll
Level: 50
EVs: 236 HP / 244 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Sleep Powder
- Substitute
- Leech Seed
- Sludge Bomb

I also love this thing. Sleep Powder is insanely good, specially against all the fat, slow mons that are used in stall teams in high ladder. Substitute is much better than a second coverage move, as it allows Venusaur to put more stuff to sleep, ease prediction, and absolutely crucial to Leech Seed things to death (yeah, I'm one of those guys). It also sponges surprinsingly well Special hits, and I rely on it a lot to do so. But its main use is to kill win conditions with Leech Seed and Sleep Powder. Sludge Bomb is prefered over Giga Drain as another way to kill Clefable. I used Giga Drain, but I found Sludge Bomb more useful overall, although Venusaur dies more to it. Comment on that too please :P Clorophyll is generally useless, but definitely more useful that Overgrow, and hey, you never know when you can find a sun team and use their weapon against themselves :P

Machamp

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Ability: No Guard
Level: 50
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Rest
- Sleep Talk
- Dynamic Punch
- Stone Edge

Machamp is the Snorlax killer. It does a great job at confusing stuff. Stone Edge is used to hit Gengar and Alakazam hard on the switch, but I've considered Bullet Punch for revenge killing and as another Clefable killing move (specially with Dynamic Punch confusion). But I think Stone Edge is more useful. RestTalk is used to be sure we are around until the opponent's Snorlax dies, and Machamp is overall useful so a good mon to keep around. Shame Slowbro counters it, otherwhise it would be easily one of the best mons of Kanto Classic.

Threats

NOTE:
You might think before reading this that my team can't handle the biggest threats and is therefore weak, but in most cases it only struggles against some specific sets on some of them, or if one key mon is dead. So don't make conclusions too quick :P
Gengar
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This thing doesn't get OHKO'd by Crunch, WoW/Taunt variants shut down Venusaur, Shadow Ball almost OHKO's Slowbro, does huge damage to Magneton (how much I miss you Ghost resist...), takes zero damage from Dynamicpunch, doesn't get hit by Fissure... It's just too annoying and my number one threat to take down. I made my Snorlax specially defencive just to take this thing better, since it used to be invested in both defences.

Alakazam
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We need Snorlax healthy to kill this thing, we are not guaranteed to kill it, and Psyshock variants are annoying as hell for Snorlax. It can get put to sleep if I predict a switch to it and use Substitute or Sleep Powder with Venusaur, but Venusaur (without the doll up), Slowbro, Magneton, Machamp get rekt by it. Substitute variants are specially annoying. It is not as much of a problem as Gengar at all, but it turns into a big one if Snorlax is fainted.

Clefable
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This thing is only a problem if it carries Minimize. Otherwise gets rekt by Venusaur and Magneton. Minimize Clefable is hands down the biggest problem for this team, and can 6-0 if I get unlucky in the turns it sets up. However, I don't worry much with it since no one uses Minimize in the high ladder. On the cartdrige however, I'm not so sure of that, and I mostly put it here because of that.

Golem
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Magneton
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: Being Fissure one of my ways to kill annoying stuff and a win condition, these two are annoying as hell. If they are both on the opponent's team, I will have trouble with them. I never, ever show Fissure to the opponent if one of these is still alive, and I went 200 turns without using it in a battle, waiting for my opponent to ditch Magneton, because I knew Fissure was my only win condition. Golem is now rekt by my Magneton, unless it's at full health. It is still annoying, though.

Okay, thanks for bearing with me. I eagerly await for your comments :P
 
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Speed creep has definitely got a little out of hand. I can't say I don't partake in it, but I'm not as into it as you. My Snorlax only has 12 Spe, and my Clef is the only other thing atm that really creeps, with the same investment as yours except 8 less Def and 8 more HP. I'm not sure the speed on Slowbro is really necessary, since creeping base 30s is less helpful when it can't do a whole lot to Snorlax or enemy Bro(or Parasect for that matter.) I'm also not sure what the speed is for exactly on Magneton and Machamp. I know the latter should have some investment, but why that amount specifically?

One thing I ran into that was supremely annoying was your Magneton with Metal Sound over Volt Switch. Metal Sound is gonna force switches, and Flash Cannon is pretty decent coverage on its own, and after a Metal Sound or two it won't even matter if the foe resists.

Same as on Clef, I don't get why Slowbro and Venu don't have max HP. I agree with the sets otherwise though. Sub is nice on Venu, I run it on my Gengar...for Venu mainly. I think you're asking people to comment on why Venu dies more to Sludge Bomb than Giga Drain? Mayb I'm misunderstanding cause that doesn't make sense. The former is stronger, and neutral instead of 4x resisted.

I don't think I can make any complaints about your Machamp's set, but I am curious what those HP EVs are for specifically. Are there any moves in particular you're trying to take, and if so can you move some from HP or Spe to a defense to better take them. I'm an EV person :P
 
Ah, I had to leave for an hour and was thinking I forgot that and that someone would point it out. Machamp is EVed to outspeed creeped Clefables (didn't know there was a name for that xD) and stuff that try to outspeed it. I'm also an EV person, in fact, this is probably the team I have less "custom" EVs. The Pokémon that don't have max HP are so that they have an odd HP number, which means taking less damage from SR and burn/poison.

I'll probably try that Magneton, but Magneton is not really bulky and is somewhat slow so I don't know how effective it is. But you got me interested, so I'll probably try to see it in practice before theorymoning.

About venusaur, I was asking in general, not specific to Gengar.

I'll probably remove the speed creep from Slowbro, but it's main use was to pick off weakened Snorlax and Slowbro thinking they had at least a speed tie in order to heal.

I think I covered everything. I'm on my phone so it's a bit difficult to go up and down and write :P
 
Ah, I had to leave for an hour and was thinking I forgot that and that someone would point it out. Machamp is EVed to outspeed creeped Clefables (didn't know there was a name for that xD) and stuff that try to outspeed it. I'm also an EV person, in fact, this is probably the team I have less "custom" EVs. The Pokémon that don't have max HP are so that they have an odd HP number, which means taking less damage from SR and burn/poison.

I'll probably try that Magneton, but Magneton is not really bulky and is somewhat slow so I don't know how effective it is. But you got me interested, so I'll probably try to see it in practice before theorymoning.

About venusaur, I was asking in general, not specific to Gengar.

I'll probably remove the speed creep from Slowbro, but it's main use was to pick off weakened Snorlax and Slowbro thinking they had at least a speed tie in order to heal.

I think I covered everything. I'm on my phone so it's a bit difficult to go up and down and write :P

Hmm...speed creep is a slippery slope. It's good to do as much of it as you can, so long as you don't hurt bulk or power significantly, since the situations that speed creeping will really help you are relatively rare.

I do sometimes think about SR and burn damage and that stuff, but most of the time you'll only be saving one HP point in the event SR is on your field, and I'd rather just have a tiny bit more HP to improve bulk an infinitesimal amount on both sides. But probably no wrong answer there.

I haven't used Magneton much at all, and never a RestTalk set. All I can say is that Metal Sound messed me up and I might have at least had a chance if he had Volt Switch insted.

I'm still confused what you mean about Venu. I just mentioned Gengar as an example of why I like Substitute. It's a really good move. I also think Giga Drain is fairly expendable, so I agree with doing away with it.

Do you know OHKO don't consider your accuracy boosts/drops or the foe's evasion boosts/drops? This means your Snorlax is quite good against Minimize Clef, even without Body Slam.

Vengeance417's Slowbro is much more specially bulky, so it handles Zam and Gengar better. I'm pretty sure, but not positive, that it's just a better set than all physical bulk anyways. You could mayb copy that set, and then run a less specially bulky set on Slax since you'll have Slowbro.
 
This team does look fairly decent, and like you said; if played carefully you can beat all those threats. Snorlax beats both Gengar and Alakazam, Snorlax, Magneton and Venusaur can fight Clefable, and Machamp can beat both Golem and Magneton, so I'm really not sure what to suggest! Perhaps Discharge > Volt Switch on Magneton as it provides steady damage and can get some handy paralysis procs for you. You could also consider running 132 speed on it to get the jump on all Golem (yeah I've seen jolly) and by extension; Rhydon, and pick them off with Flash Cannon. Opposing Magneton do look really annoying, Earthquake on Venu could help but means you don't have Sludge Bomb for Clef, maybe you could drop Substitute..? It also hits Golem I guess...
 
Okay, my computer went to the factory for fixing (how do you say that in English? xD) so I'm having trouble being around and answering stuff.

I'm still confused what you mean about Venu. I just mentioned Gengar as an example of why I like Substitute. It's a really good move. I also think Giga Drain is fairly expendable, so I agree with doing away with it.

You've just answered me, thanks xD I meant to ask which seemed more useful, Sludge Bomb or Giga Drain :P

Vengeance417's Slowbro is much more specially bulky, so it handles Zam and Gengar better. I'm pretty sure, but not positive, that it's just a better set than all physical bulk anyways. You could mayb copy that set, and then run a less specially bulky set on Slax since you'll have Slowbro.

I checked it, it definitely seems better, so I'll probably stick with it. But I want to try it out once I have access to a computer, tomorrow. I also want to try those Magneton changes and something I came up with in my OHKO team (Articuno with HP Ground, to lure Magneton and kill it and still damage Golem hard) but that doesn't refer to this team.

Opposing Magneton do look really annoying, Earthquake on Venu could help but means you don't have Sludge Bomb for Clef, maybe you could drop Substitute..? It also hits Golem I guess...

Magneton doesn't have much bulk so it hasn't been much of a problem. I have yet to find one that outspeeds my Venusaur, so generally they just get slowly damaged by Leech Seed. RestTalk variants are annoying, though, but I haven't seen much of them. I find substitute really important for the set so I really didn't want to make that switch. I think I'll stick with Venusaur and Dynamic Punches for Magneton.
 
Have you considered a Machamp without RestTalk? There's a lot of good moves you miss out on running restalk. Toxic is really nice to nail Slowbro and Unaware Clefables. Bullet Punch is cool for some priority. Payback is good to ohko gengar/zam. I dont think you need recovery in order to check lax, because you want to be coming in as a check to scare it out(or OHKO if they are desperate and stay in). In general, switching machamp into snorlax is a pretty bad play anyway because of Fissure, so you won't be taking a lot of damage when using champ vs. lax. And if your machamp is sleeping, it's even harder to check lax I think if you're unlucky with sleep talk rolls.

Not running Giga on Venu/Body Slam on lax also seems a bit weird to me. But I suppose they're fine tech choices. Though I do think Body Slam on lax gives it a much better offensive presence and is worth trying out. Giga is also worth trying out i think for rock types and slowbro. But if you feel subseed is enough to take on most of the meta I wouldn't doubt you. I can understand the reasoning behind sub.

And like cant say said, you probably want a bit more speed on magneton. Not being able to check fast golems really sucks.
 
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Okay, I implemented some of your suggestions, since they, in fact, seemed superior to me: the extra speed on Magneton (and I'm currently trying Discharge out and liking it) and the Slowbro set. I also changed my Snorlax to be a little bit more physical oriented. It still doesn't get 3hko'd by the strongest commonly used special move I found, Nidoking's Sludge Wave (not considering Analytic-boosted Magneton's Thunderbolt, since that only lasts one turn). I'll try to explain why I didn't go with the other suggestions:

- Not running Giga Drain on Venusaur: Exactly because of what you said. I don't feel the extra coverage compensates the benefits Substitute provides.
- Not running Body Slam on Snorlax: I have been thinking about this for a while, but I really need a way to guarantee I faint Alakazam and Gengar reliably. That is much more important than the paralysis support (which is also provided by Slowbro - and I rely on that a lot) from Body Slam. Another drawback is that if they are paralyzed, they can't be put asleep by Venusaur, which is preferred in some situations. But I've changed my Magneton to have Discharge in order to have some more paralysis. Body Slam is overall stronger and hits Minimize Clefable harder, but I really want Crunch there for Gengar. Minimize Clefable can be checked through Fissure, since 90% of people think that Fissure gets affected by Minimize.
- RestTalk on Machamp: RestTalk has proven really useful in this stallish meta. Machamp can put huge pressure against almost anything with Dynamicpunch. It also does huge damage to Alakazam, and Stone Edge already has a decent chance of OHKO'ing Alakazam (0.125 (crit chance) + 0.875 * 0.25(chances of OHKO'ing) = 34,8%). Not to mention Crunch Snorlax, with my new spread, OHKO's it. Gengar also gets hit pretty hard. Bullet Punch is something I actually considered running, dropping Sleep Talk for it. Well, I still have 12 hours to decide xD
 
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I have seen some people using Fissure-less Snorlax. The RestTalk Crunch Body Slam set has been kinda popular with some people. I do like Fissure quite a bit but I like Body Slam much much more. Gengar can definitely be an issue and Zam as well(though Body Slam deals with Zam fine, I've never not OHKO'd a zam with body slam). And fissure is nice to quickly ohko some things. But Body Slam is just so good. Without it snorlax becomes much more passive i think.
 
This Snorlax is not used like the usual Snorlax. The idea of this Snorlax is not to stallbreak through Curse, to cripple stuff with paralysis, or to punch teams with its coverage and unpredictability. It's to stallbreak by clicking fissure several times until it hits while they have nothing to do in return. Sleep Talk is crucial because of this: it's not uncommon that I use more than eight Fissures in a match. Fissure provides a win condition for this team too, oftentimes. I'm not going to outstall everyone, I need a way to muscle past stall teams, and Fissure provides me a way to defeat any stall Pokémon regardless of their stats. If it weren't for Fissure, 200 turn battles would be really common with this team. I don't want that. It is invaluable to the team. Fissure needs to stay.

This leaves us with one slot. If we think about Snorlax individually, obviously Body Slam is a much better option, However, if we look to the team as a whole, we have two ways to beat Clefable, Fissure can defeat other Snorlax (except for Fissure Snorlax, but those are defeated by Magneton). Machamp defeats Snorlax without Fissure too, even with a couple of Curse boosts. However, without Crunch, we have no reliable way to defeat Gengar (Slowbro OHKOs it, but needs to eat a Shadow Ball before that). Alakazam can be troublesome, and Crunch also OHKOs it. Starmie gets 2HKO'd by it. Those three mons are really troublesome for stallish teams. A definite way to defeat them is required, and Crunch provides that. Of course, that leaves us somewhat walled by Flying types, but Psychic types are much more prevalent in this meta.

This Snorlax is somewhat passive, indeed, but the main problem of passive Pokémons is that they generally are setup fodder, something Snorlax is not. I understand that you really like the pressure Body Slam provides, but this Snorlax is here to fill a different role.
 
This Snorlax is not used like the usual Snorlax. The idea of this Snorlax is not to stallbreak through Curse, to cripple stuff with paralysis, or to punch teams with its coverage and unpredictability. It's to stallbreak by clicking fissure several times until it hits while they have nothing to do in return. Sleep Talk is crucial because of this: it's not uncommon that I use more than eight Fissures in a match. Fissure provides a win condition for this team too, oftentimes. I'm not going to outstall everyone, I need a way to muscle past stall teams, and Fissure provides me a way to defeat any stall Pokémon regardless of their stats. If it weren't for Fissure, 200 turn battles would be really common with this team. I don't want that. It is invaluable to the team. Fissure needs to stay.

This leaves us with one slot. If we think about Snorlax individually, obviously Body Slam is a much better option, However, if we look to the team as a whole, we have two ways to beat Clefable, Fissure can defeat other Snorlax (except for Fissure Snorlax, but those are defeated by Magneton). Machamp defeats Snorlax without Fissure too, even with a couple of Curse boosts. However, without Crunch, we have no reliable way to defeat Gengar (Slowbro OHKOs it, but needs to eat a Shadow Ball before that). Alakazam can be troublesome, and Crunch also OHKOs it. Starmie gets 2HKO'd by it. Those three mons are really troublesome for stallish teams. A definite way to defeat them is required, and Crunch provides that. Of course, that leaves us somewhat walled by Flying types, but Psychic types are much more prevalent in this meta.

This Snorlax is somewhat passive, indeed, but the main problem of passive Pokémons is that they generally are setup fodder, something Snorlax is not. I understand that you really like the pressure Body Slam provides, but this Snorlax is here to fill a different role.

I can see why you're not running Body Slam on your Slax. It's much more defensively oriented, so e extra damage of a STAB a one isn't that great, and it doesn't help much with Golem, Aerodactyl(Slax always seems to only 3HKO this guy,) and Magneton(not at all with this one, since it can't be parad.)

Fissure is a pretty good move, and Slax is your only OHKO move user so that probably makes it more important(I have two other OHKO move users, so I've thought about replacing Fissure with EQ on my Slax.) That said I'm not a fan of Sleep Talk. The move is pretty unreliable since you don't know what it'll pick-and the fairly low chance of picking Fissure combined with the low chance of it hitting mean it'll almost never help you there. It's also liable to pull Rest. Furthermore you have a cleric, so if you can't safely wait out the 2 Rest turns you can switch to something else and then later use Heal Bell.

Slax has so many interesting options, even though you only typically see like five different moves on it. Stockpile can work well since you don't really need an offensive boost with this Slax, and it can help you wait out Rest turns. However it's limited in that it can only take you up to +3 for each defense, doesn't stop OHKO moves or stuff like Roar, and is vulnerable to stuff like Machamp and Encore. It's probably too late to get a Whirlpool Slax for the comp, and I'm not even sure that'd b good, the damage from the attack itself would be pitiful, but it'd trap the foe and deal damage over a few turns. Toxic would be super interesting to surprise Slowbro and Zapdos, among others, but clerics mess you up. Other than dont really see anything. Last Resort requires you to wait out 2 Rest turns, as well as having used Crunch and Fissure at least once already. Snatch is pretty gimmicky, but occasionally helpful, since you can snag the foe's healing and then not need to Rest, or steal their boosting move. DD boosted Slax :D

Also, even though I've thought about using Slep Talk on my Slax, that's cause it's a more traditional one with Body Slam and Crunch, so asleep a Talk would likely pull up something to smack Venomoth with after it uses Sleep Powder me. Yours may very well pull up Fissure, whichll likely miss or just break Veno's sub if it's behind one, or a weak Crinch which probably is only 3HKOing. Plus you lose out on that para chance.

Another night is, since your Venu is using Sub, are there any weak attacks that just barely break your sub that you could EV to have a greater chance of your sub surviving?
 
Slowbro

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Ability: Regenerator
Level: 50
EVs: 244 HP / 236 Def / 28 Spe 244 HP / 76 Def / 4 SpA / 180 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Slack Off
- Thunder Wave
- Psyshock
- Scald

The EV Spread was changed to a shameless copy of Vengeance417's set. You can see the RMT where he posts it here: http://www.smogon.com/forums/threads/kanto-classic-the-very-first-pokemon.3564980/
Minor nitpick but since you're copying the spread shouldn't you also copy the nature? Because vengenace's slowbro is actually calm and not bold. Oh well it probably doesn't even matter now that the competition is already running x)
 
I can see why you're not running Body Slam on your Slax. It's much more defensively oriented, so e extra damage of a STAB a one isn't that great, and it doesn't help much with Golem, Aerodactyl(Slax always seems to only 3HKO this guy,) and Magneton(not at all with this one, since it can't be parad.)

Fissure is a pretty good move, and Slax is your only OHKO move user so that probably makes it more important(I have two other OHKO move users, so I've thought about replacing Fissure with EQ on my Slax.) That said I'm not a fan of Sleep Talk. The move is pretty unreliable since you don't know what it'll pick-and the fairly low chance of picking Fissure combined with the low chance of it hitting mean it'll almost never help you there. It's also liable to pull Rest. Furthermore you have a cleric, so if you can't safely wait out the 2 Rest turns you can switch to something else and then later use Heal Bell.

Slax has so many interesting options, even though you only typically see like five different moves on it. Stockpile can work well since you don't really need an offensive boost with this Slax, and it can help you wait out Rest turns. However it's limited in that it can only take you up to +3 for each defense, doesn't stop OHKO moves or stuff like Roar, and is vulnerable to stuff like Machamp and Encore. It's probably too late to get a Whirlpool Slax for the comp, and I'm not even sure that'd b good, the damage from the attack itself would be pitiful, but it'd trap the foe and deal damage over a few turns. Toxic would be super interesting to surprise Slowbro and Zapdos, among others, but clerics mess you up. Other than dont really see anything. Last Resort requires you to wait out 2 Rest turns, as well as having used Crunch and Fissure at least once already. Snatch is pretty gimmicky, but occasionally helpful, since you can snag the foe's healing and then not need to Rest, or steal their boosting move. DD boosted Slax :D

Also, even though I've thought about using Slep Talk on my Slax, that's cause it's a more traditional one with Body Slam and Crunch, so asleep a Talk would likely pull up something to smack Venomoth with after it uses Sleep Powder me. Yours may very well pull up Fissure, whichll likely miss or just break Veno's sub if it's behind one, or a weak Crinch which probably is only 3HKOing. Plus you lose out on that para chance.

Another night is, since your Venu is using Sub, are there any weak attacks that just barely break your sub that you could EV to have a greater chance of your sub surviving?

Well, it doesn't matter much now, since the competition has already started xD

Whirlpool could be interesting, actually. I didn't think of that. In this team it wouldn't work, but using it with Fissure would be really... scary. If the competition was in a few days, I would definitely try it. Sleep Talk is useful so that you can continue pressing your opponent. Besides, you can get a surprise kill since people don't expect you not to have a Normal move (like for instance, on a Gengar or Starmie with Crunch). It has happened several times already :P

And I also don't like to depend too much on Clefable. Sleep Talk allows Snorlax not to be a sitting duck for two turns.


Minor nitpick but since you're copying the spread shouldn't you also copy the nature? Because vengenace's slowbro is actually calm and not bold. Oh well it probably doesn't even matter now that the competition is already running x)

I changed it to Calm, I just forgot to change it in the RMT. Thanks xD
 
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