I have been playing OU for a while now and this is by far the best team i made myself. I frequently steal teams, so making my own team makes me feel better about this format.
Scarp Boi (Kartana) @ Focus Sash Ability: Beast Boost EVs: 252 HP / 4 SpD / 252 Spe Timid Nature IVs: 19 Atk
- Leaf Blade
- Smart Strike
- Sacred Sword
- Swords Dance
Alright, starting off with my favourite mon from gen 7, Kartana! This is the mon the team was built around (sort of) and by far my favourite set of any pokemon since heracross in gen 2. This is the sashed SD timid set that boosts speed on KO’s. If you can get a SD up, something is about to die. This is the main sweeper of the team.
Livewire (Zapdos) @ Leftovers Ability: Pressure Shiny: Yes EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk
- Discharge
- Heat Wave
- Defog
- Roost
Since I have a sashed mon, I needed some form of hazard removal so sash stays up as long as possible. Zapdos does that and more. Carrying discharge and heat wave this mon is a nuisance to just about anything that gets set onto the field. My favourite flying type also get roost for recovery and can pressure stall if needed (Although I dislike stall with a burning passion)
Planet Doggo (Landorus-Therian) @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 SpA / 252 Spe Hasty Nature
- Earthquake
- U-turn
- Superpower
- Hidden Power [Ice]
Ah yes, Mr. 40% usage. As the most versatile mon in the tier you shouldn’t be surprised to see it on another team playing perfectly in its position of scouting and clicking EQ. This Doggo also counters other Lando-T is they decide to stay in as HP ice is a guaranteed 2HKO on every Lando I've ever seen.
Stardust (Clefable) (F) @ Leftovers Ability: Magic Guard Shiny: Yes EVs: 252 HP / 4 SpA / 252 SpD Calm Nature IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Heal Bell
Proof I dont like stall! No toxic on one of the most popular toxic stall mon. Rather I play this fable cleric style while also laying rocks as it is a very reliable mon in surviving multiple hits from even the toughest of mons. Moonblast also deals a nice chunk of damage to mons like; kartana, lando-t, hawlucha, and Mswampert.
Lockheed (Latios-Mega) @ Latiosite Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Roost
- Calm Mind
Every team needs a mega! This one has the BoltBeam set with calm mind and roost. It was originally run with max hp over speed however 350 speed has been more helpful in battles.
Heckin Event (Volcanion) @ Wacan Berry Ability: Water Absorb EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk
- Substitute
- Steam Eruption
- Flamethrower
- Earth Power
This mon has 2 major weaknesses ground and electric, I chose to cover electric as I have 3 ground immunities, and only 1 electric immunity. And substitute will give Volcanion the advantage if you can predict a switch.
Other than a link - Here - to a battle to show this team in action i have nothing. I will gladly accept constructive criticism as i am fairly new.

Scarp Boi (Kartana) @ Focus Sash Ability: Beast Boost EVs: 252 HP / 4 SpD / 252 Spe Timid Nature IVs: 19 Atk
- Leaf Blade
- Smart Strike
- Sacred Sword
- Swords Dance
Alright, starting off with my favourite mon from gen 7, Kartana! This is the mon the team was built around (sort of) and by far my favourite set of any pokemon since heracross in gen 2. This is the sashed SD timid set that boosts speed on KO’s. If you can get a SD up, something is about to die. This is the main sweeper of the team.

Livewire (Zapdos) @ Leftovers Ability: Pressure Shiny: Yes EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk
- Discharge
- Heat Wave
- Defog
- Roost
Since I have a sashed mon, I needed some form of hazard removal so sash stays up as long as possible. Zapdos does that and more. Carrying discharge and heat wave this mon is a nuisance to just about anything that gets set onto the field. My favourite flying type also get roost for recovery and can pressure stall if needed (Although I dislike stall with a burning passion)

Planet Doggo (Landorus-Therian) @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 SpA / 252 Spe Hasty Nature
- Earthquake
- U-turn
- Superpower
- Hidden Power [Ice]
Ah yes, Mr. 40% usage. As the most versatile mon in the tier you shouldn’t be surprised to see it on another team playing perfectly in its position of scouting and clicking EQ. This Doggo also counters other Lando-T is they decide to stay in as HP ice is a guaranteed 2HKO on every Lando I've ever seen.

Stardust (Clefable) (F) @ Leftovers Ability: Magic Guard Shiny: Yes EVs: 252 HP / 4 SpA / 252 SpD Calm Nature IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Heal Bell
Proof I dont like stall! No toxic on one of the most popular toxic stall mon. Rather I play this fable cleric style while also laying rocks as it is a very reliable mon in surviving multiple hits from even the toughest of mons. Moonblast also deals a nice chunk of damage to mons like; kartana, lando-t, hawlucha, and Mswampert.

Lockheed (Latios-Mega) @ Latiosite Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Roost
- Calm Mind
Every team needs a mega! This one has the BoltBeam set with calm mind and roost. It was originally run with max hp over speed however 350 speed has been more helpful in battles.

Heckin Event (Volcanion) @ Wacan Berry Ability: Water Absorb EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk
- Substitute
- Steam Eruption
- Flamethrower
- Earth Power
This mon has 2 major weaknesses ground and electric, I chose to cover electric as I have 3 ground immunities, and only 1 electric immunity. And substitute will give Volcanion the advantage if you can predict a switch.
Other than a link - Here - to a battle to show this team in action i have nothing. I will gladly accept constructive criticism as i am fairly new.