Keldeo is too stronk

So I decided Keldeo + Vest Tyranitar is a good core because Tyranitar traps Lati@s and clears stuff for Keldeo to spam Hydro Pump and clean up. The rest of the team is basically just to deal with the counters to that strategy. One of the more offensive teams I've used but one of the best so far.

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Keldeo @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]

What the team is based off. Fantastically powerful late game cleaner and its counters are easily dealt with by the rest of the team. HP Flying is just in case I need to kill an worn down Mega Venusaur (one of the team's main counters). I generally need to predict the switch for that, but everyone switches Venusaur into this.

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Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 4 Atk / 252 HP / 252 SDef
Careful Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Fantastic partner to Keldeo since it traps Lati@s so Keldeo can freely clean up. Generally amazing Special wall. Vest to take hits like an absolute boss and I don't need status moves anyway since rocks is on the next Pokemon. The EV spread is to maximise its defensive capabilities so it can switch in on a Draco Meteor or Surf at fairly low HP and still successfully trap and Pursuit will still KO.


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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 176 Atk / 80 SDef
Adamant Nature
- Stealth Rock
- Knock Off
- Earthquake
- U-Turn

This is generally what I lead with. Its a fairly standard lead and it also deals with stuff like Scizor and Aegislash, the latter of which can cause Keldeo some annoyance depending on the set and stuff. Toxic is pretty random and is more like an Ubers set but I didn't really know what else to put on it. Skarmory switches are pretty annoying so is there something to deal with that? Unsure on the EVs on this thing but generally that 80 SDef has helped a lot, making it able to survive most HP Ice and even a Hydro Pump from Rotom-W I think.


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Talonflame @ Choice Band
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

Talonflame is just used as a way to get rid of bulky Grass-Types that give Keldeo a hard time, most importantly Venusaur. He doesn't last long generally so I didn't want to go for the Swords Dance set and U-Turn is useful to switch Tyranitar in on Lati@s at the right time. Band to maximise damage. Again, unsure on the EV spread and I'm tempted to put more speed on him.

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Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Defog

Scizor is just for a generally bulky and powerful dude with good synergy with the rest of the team, particularly Talonflame. Defog is pretty necessary and Scizor was the best Defog user for this team. It forms a little U-Turn core with Talonflame as well. EVs are so it takes hits but also deals out major damage. No point putting Speed on him. I'm tempted to put Defence EVs on but not sure.

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Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Psyshock
- Shadow Ball
- Dazzling Gleam
- Encore

Zam is probably the most unusual choice for the team. Since the team basically builds itself for the first 5 mons, the 6th one was a difficult choice. I switched from Gengar to Rotom-W to this and this has probably served me best so far. It can be used as an alternative cleaner if Keldeo somehow dies, though I'm generally very careful about when I switch into Keldeo. It is also a Special Attacker that can deal with Mega Venusaur as well as Chansey/Blissey. Also, bad players Shadow Sneak this with Aegislash and let their Aegislash get KOd with Shadow Ball. HP Ice is pretty random but I needed some sort of coverage on my team.

Replays:
http://replay.pokemonshowdown.com/ou-117911657
 
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Hello, this is a really neat team!

Firstly I would change Toxic on Landorus-Therian to U-Turn, so that you can U-turn and maintain momentum, as well as being able to bring in either of your two terrifying wallbreakers. It can also U-turn out when Lati@s switches in so Tyranitar can come in and effectively trap and KO them.

Secondly, I would change Talonflame's EV Spread to this: 48 HP / 252 Atk / 208 Spd This allows you to outrun and KO Mega Pinsir before it can hit you hard with its Priority Aerialite Quick Attack. You may also want to run Tailwind over Roost so that you can give your team much-appreciated speed, and Keldeo or Alakazam appreciates the speed boost greatly and can spam incredibly hard-hitting STABs against the opponent's team.

Finally, you might want to put Dazzling Gleam over Hidden Power [Ice] since it also hits dragons for SE damage, as well as dark-types. You might also want to change Focus Blast for Encore since Encore is an amazing utility move and can really screw over teams if played well. Furthermore your team handles steel-types well, with Keldeo+Landorus-Therian+Tyranitar capable of beating almost every steel-type in OU.

Good job building such a solid team!
 
Thanks for your input! Toxic on Landorus was really just a gimmick because its good on the Ubers set and I play Ubers quite a bit. I will change it for U-Turn.
I actually did change Roost for Tailwind but forgot to update it. Thanks for the other changes though.
Haven't used Zam since Gen 5 and didn't even know it got Dazzling Gleam. Encore sounds interesting so I might try it, but I'm not sure it really fits Zam's role.
 
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