Keldeo + Lando-I + TTar = Instawin.

Hey, i made this team right after i saw somewhere on the internet that Keld + Lando-I + TTar was a beast core. So i had to try it and i made this shit. Enjoy.

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Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SAtk / 252 Spd
Timid Nature
- Secret Sword
- Hydro Pump
- Icy Wind
- Hidden Power [Flying]
This is one of the components of the core, I like this fucker a whole fucking ton, IT'S SOOOOO POWERFUL, it kills sooooooooooo many thing in one hit, it's a beast! Secret Sword and HPump are the basic STABs, There's nothing else besides Icy Wind and HP Flying to compliment this set, i like the Scarf cuz it makes him really fast, and gives him the capability to revenge kill.

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Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 Atk / 4 SAtk
Jolly Nature
- Rock Polish
- Earthquake
- Stone Edge
- Swords Dance
omg, so powerful, too bad it get's walled bad by Breelom, SD and Rock Polish are standar moves, giving power and speed, EdgeQuake is the probably the best combination of moves ever, only walled by breelom. which resists both. I find him to be entering the game at the start just after Mamo, to do some damage for Keldeo to come and take the Ice move and revenge kill the beast.

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Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Crunch
- Stone Edge
- Fire Punch
- Dragon Dance
I like TTar alot, always did, Crunch and Stone Edge are the main STABs, killing most stuff, i find that i have enough Ice coverage, so i use Fire Punch to pair with DNite, I run adamant cuz moar power and stuff, i find myself not killing things at +1 with him, so i need to setup 2 DD for him to work, so he needs to come in an resisted atk to setup DD, force the switch and get another DD, so he can sweep.

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Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 Atk
Mild Nature
- King's Shield
- Shadow Ball
- Flash Cannon
- Shadow Sneak
There's really nothing to say here, noticed HUGE weakness to Azumarill, migh aswell enter an Steel Type that can cripple it, at first i tough of Scizor, but i got back to Aegislash otherwise my team would be wrecked by Sabeleye using WoW on all the things. I went for special bcuz 1. It's much better, and when people waste a turn burning him it feels soooooo good. 2. I needed an Steel type Special attacker. The attacks are quite obvious, not worth writing anything about them. NOTE: What if someone manages to breed Nasty Plot into Aegislash in GEN7, he would be Ubers lol

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Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stealth Rock
I needed Hazards, Wynaut Mamoswine? Strong, and has absolutely GREAT coverage with Ice and Ground moves, i run the sash cuz he's pretty frail, i think that the rest is truly obvious, the most standard set of Mamo around, if you're rating my team and dont know this set, you shouldnt be rating at all. Same for team stealers, you guys should go to Battling 101.

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Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Fire Punch
- Outrage
- Extreme Speed
- Dragon Dance
Dragonite just glues this teams final weaknesses, and he's also really fucking strong, the face of people when they use Icicle Crash on him and he survives bcuz of multiscale and gets the Weakness Policy and kills AAAALLLLLL the things. So awesome. I like Outrage cuz after the WP + DD boost it will OHKO anything that's not a fairy type with Outrage, i like Fire Punch bcuz Ferrothorn. Extreme Speed = Best priority in the game.
 
Interesting team you've got here. The core looks solid, and you have the right tools in place to clean up. A few things i see off the bat, however is the major wall that Mega-Venusaur could be to this team. Even with HP Flying on Keldeo, I feel like it's not guranteed KO. I suggest changing your Landorus-I to a special set. You don't really lose anything as you have a strong Stone Edge spammer in Ttar, and getting double boosts is in no way easy this gen.

All of your other sets, however look pretty solid. The only one i would change is Dragonite's. Always run Adamant on Dnite for extra power. At +1 Spd he out runs almost everything that cant be killed by a +3 Extreme Speed. Fire punch is good coverage on Ferro and Skarm. Dclaw>Outrage in this day and age as being locked in with Dnite is the worst possible situation and can screw you over more times than 40 extra bp will help.

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Calm Mind
- Psychic
- Earth Power
- Hidden Power [Ice]/Sludge Bomb/Focus Blast

Calm mind Landorus is a force to be reckoned with. (no pun intended :P) Psychic is to hit Mega Venusaur, Earth Power for stab + heatran, and the last spot is up to you. HP Ice for Landorus-T and Garchomp, Sludge Bomb for fairies, or Focus Blast for Ttar.

All in all it looks pretty good! Hope i helped you out and good luck with the team!
 
Hi. This core is certainly beast, but i think you are using it wrong.
Change Landorus to a special set.

Landorus @ Life Orb
ability : Sheer Force
evs : 252 spA / 252 spe / 4 spD
nature : Modest
- Rock Polish
- Earth Power
- Psychic
- Focus Blast


This is the set that sent landorus to ubers last generation. It hits like a truck and is a great late game cleaner.

Change Tyranitar to a pursuit trapper set, so that you can remove celebi, lati@s and other pokemon that can check or caunter landorus and keldeo so that they can clean lategame w/o any problem. This also frees your mega slot.

Tyranitar @ Choice Scarf
ability : Sand Stream
evs : 252atk / 252 spe / 4 spD
nature : Jolly
- Pursuit
- Crunch
- Stone Edge
- Earthquake


You can also use band if you want but i like the idea of outspeeding latis, gengar and adamant talonflame if they decide not to switch.

Also have you tried specs keldeo. It is an awesome wallbreaker.

Hope i helped.
 
Run specs keldeo also with hp flying for mega-saur. And run earthquake on ttar so you can hit conkeldurs on the switch because that thing can aways check it and deal with its dual stab so it will switch in and it is a very big threat to your team so that way you could beat it. You would probably have to get rid of fire punch so ferro is a problem but I think it is worth it. If you find ferro very troubling get red of weakness policy on dnite and replace with lum. Just the possibility of you having WP makes people not wanting to hit you with a SE attack when multiscale is still intact and this way you could set up a DD on ferro guaranteed and kill it and maybe he wont even have twave but lots of them do. And since you dont have roost just bluffing it might just do the trick (roost lets you completely take advantage of WP). Also KLT was beast last gen, this gen its also pretty nice but yah.
 
The point of the Keldeo/Ttar core is that the former takes care of physicall walls ala skarmory, gliscor, lando-t etc and the latter pursuit traps lati@s and gets rid of jelli/celebi, who counter keldeo.

Your team does neither of those lol.

Really suggest changing Ttar's moveset to the Scarf set s_aman posted.

Also you are currently dead-walled by Megsaur. Put Psychic/Earth Power/Focus Blast or Sludge Wave and Rock Polish or Calm Mind on your Lando-I, make it timid 252 SpA / 4 Def / 252 Spe. This way you have something to hit megasaur with.
 
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