Keldeo (QC 1/3)

SBPC

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[OVERVIEW]
- Keldeo has consistently been a top threat in the current generation of UU, possessing immensely powerful STAB attacks, granted access to the new Flip Turn, and an incredible speed tier that allows it to outrun incredible threats such as Jirachi, Nihilego, and Victini, and allows it to speed tie the terrifying Terrakion.
- Keldeo's variety of sets and offensive utility not only allow it to fit onto nearly any offensive team, but make it an instant threat from team preview, with multitudes of ways to bypass its defensive answers with its raw damage output.
- Choice Specs Keldeo is incredible for blasting through teams with ease, sporting the insane damage of its STAB attacks that leave the majority of the tier shaken, with reliable switchins being very far and few inbetween, but come in the form of threats such as Amoonguss, Primarina, Tapu Bulu, and Slowking.
- Calm Mind allows Keldeo to set up in the face of many typical answers such as Amoonguss, creating incredibly early threats to sweep through teams.
- Choice Scarf allows Keldeo to trade some of its power for an incredible speed tier, letting it outrun the likes of Alakazam, Terrakion, and Zeraora.
- Keldeo, however, can be reliably answered by threats such as Starmie and Slowking, who can threaten it back with their respective STAB moves.
- Threats that can outpace it such as Alakazam and Zeraora reliably revenge kill it as well, making it unable to stick around after a KO.
- Keldeo's movepool is also quite shallow, leaving it reliant on its special attack to muscle through most checks.

[SET]

name: Choice Specs
move 1: Hydro Pump
move 2: Secret Sword
move 3: Air Slash / Icy Wind
move 4: Flip Turn
Item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

- Keldeo's STAB moves in Hydro Pump and Secret Sword allow Keldeo to wreck havoc on the UU metagame, with Secret Sword allowing Keldeo to cleanly answer specially defensive walls such as Chansey, Gastrodon, and Rotom-W. Choice Specs allow Keldeo to 2HKO Tapu Bulu and Salamence with Hydro Pump.
- Air Slash is another option for nailing Grass-type Pokemon harder such as Amoonguss, while OHKOing Tapu Bulu and 2HKOing Assault Vest Tangrowth
- Icy Wind allows Keldeo to hit Ice-type weak Pokemon such as Salamence and Tangrowth, while providing a speed drop that allows Keldeo to cleanly outspeed and KO Clangorus Soul Kommo-o, preventing it from getting away with setup.
- Flip Turn allows Keldeo to create momentum against switchins such as Amoonguss and Slowking, and bring in its teammates such as Zeraora to threaten Keldeo's checks.
- Toxic is an alternative option that allows Keldeo to pressure its checks with status, making it harder to consistently check over longer games.
- Surf is also a decent STAB option, while passing on the insane damage of Hydro Pump, the more reliable accuracy and higher PP can be favorable.


- Keldeo naturally fits onto virtually any offensive team, due to its incredible offensive presence with its powerful STABs and access to a pivot move in Flip Turn.
- Keldeo's power can also allow it to cleanly fit into some balance teams as a late game cleaner.
- Keldeo enjoys support from Grass-types such as Amoonguss and Tapu Bulu to make solid resists for Electric-type threats such as Zeraora and Rotom-W.
- Pivot support from Scizor, Jirachi, and Zeraora also create great opportunity for Keldeo, as it can threaten the checks such as Chandulure and Krookodile with its powerful STAB, while Scizor and Jirachi in turn can check Tapu Bulu, with Zeraora being able to check Azumarill and Primarina.
- Dark-types such as Galarian Moltres and Krookodile can take advantage by switching into the Psychic- and Ghost-type threats looking to take down Keldeo such as Alakazam, while halting setup of Polteageist. This allows Keldeo to freely click Secret Sword to clean up teams late game.
- Rain from Drizzle Politoed can turn Keldeo into a different beast of its own, elevating the damage output of its STAB Hydro Pump to absolutely ridiculous numbers, letting it rip through and 2HKO many resists such as Kommo-o, Rotom-W, Tentacruel, and Amoonguss.
- Slowking can support with Future Sight to provide additional damage onto Keldeo's already incredible output, making otherwise safe pivots such as Amoonguss unable to enter, while forcing in opposing Dark-types such as Umbreon that Slowking would use Teleport to pivot out of.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Secret Sword
move 4: Substitute
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

- Calm Mind allows Keldeo to set up, with only a couple boosts being needed to let it break through checks such as Amoonguss and Tangrowth.
- Scald is Keldeo's primary Water-type STAB, allowing Keldeo to not only do great amounts of general damage, but inflict burn on switchins such as Amoonguss and Tapu Bulu.
- Secret Sword allows Keldeo to break through Specially Defensive targets such as Chansey, Gastrodon, and Rotom-W.
- Substitute allows Keldeo to break up passive teams with ease, making it much more immediately threatening by getting substitute up in front of threats such as Chansey, Future Sight Slowking, and Gastrodon.

- Keldeo fits onto Offense and Balance teams well as a breaker, due to its ability to threaten sweeps early.
- Poison- and Steel-types such as Amoonguss and Celesteela are great for getting rid of the Fairy-type threats such as Azumarill, Primarina, and Hatterene wanting to stop it from setting up, while Keldeo threatens back the Ground-types such as Mamoswine and Nidoqueen that threaten them.
- Keldeo appreciates the Electric-type immunity from Ground-types such as Nidoqueen and Krookodile that allow them to switch into Electric-type threats such as Zeraora and Rotom-H. Ground types can also provide hazard support, chipping away at checks such as Tapu Bulu.
- Pairing Keldeo with other breakers such as Kyurem and Bisharp is great for weakening teams quickly, as Keldeo most common Keldeo switchins such as Amoonguss and Slowking cannot risk taking hits from Keldeo’s teammates, giving it more room to setup cleanly.
- Victini can remove bulky Grass-types such as Tangrowth and Amoonguss, while overwhelming Slowking, and giving it entry through U-Turn to find opportunity against Victini checks such as Rhyperior.



[SET]
name: Choice Scarf
move 1: Hydro Pump / Surf
move 2: Secret Sword
move 3: Icy Wind / Toxic
move 4: Flip Turn
item: Choice Scarf
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
- Keldeo uses it's STAB Hydro Pump to grab revenge kills on fast threats such as Terrakion and Lycanroc-Dusk, with Surf being a good alternative option due to it's reliable accuracy and higher PP.
- Icy Wind is important coverage for Keldeo, allowing it to score KOs on threats such as Grass-types in Tangrowth and Tapu Bulu, alongside an OHKO on the Dragon-type Salamence.
- Flip Turn allows Keldeo to bring in teammates such as Mamoswine, and Bisharp who can pressure Keldeo checks such as Amoonguss and Slowking.
- Toxic allows Keldeo to put passive damage on threats such as Slowking, Tangrowth, and Tapu Bulu, making it more difficult for Keldeo to be walled over long games.
- Choice Scarf gives Keldeo the speed tier to outrun the entire unboosted metagame, making it an incredible cleaner for late game scenarios.

- Keldeo’s Choice Scarf set functions incredibly well as a late game cleaner for offense teams, with its damage being more than enough to KO many threats such as weakened Zeraora, Scizor, and Krookodile.
- Keldeo appreciates offensive support from hazards, such as Stealth Rock from Krookodile and Jirachi, as it chips opponents over games to make Keldeo’s job in cleaning up matches easier.
- Bulky switchins such as Tapu Bulu and Rotom-W can be troublesome for Keldeo, so pivoting into Pokemon that can check them such as Amoonguss make for solid teammates.
- Dragon Dance Gyarados is obnoxious for Keldeo, so threats that can check it such as Skarmory make for solid options as well. Lycanroc-Dusk can revenge kill Gyarados as well, making it a good offensive teammate.
- Fire-types such as Chandelure also make for great teammates, being able to pressure out Grass-types such as Amoonguss and Tapu Bulu, while packing coverage for handling Water-types such as Rotom-W, Primarina, and Gastrodon.
- Thundurus can help break Slowking, who otherwise counters Keldeo.

[STRATEGY COMMENTS]

Other Options

=============
- Focus Blast is an optional STAB to better threaten physically defensive threats such as Physically Defensive Gastrodon and Tangrowth looking to switch into Secret Sword, but is often not used because of it's shaky accuracy, and can be typically better handled by Keldeo's standard coverage.
- A stallbreaking set can be attempted with Taunt + Toxic, but is not suggested due to being outclassed by Keldeo’s Calm Mind in terms of breaking power.
- Calm Mind + 3 Attacks is good for additional coverage, but lacks the safety of setting up behind Substitute.

Checks and Counters

===================

**Mixed Walls**: Mixed Walls such as Amoonguss, Slowking, and Kommo-o can cleanly switch into STAB attacks from Keldeo, and threaten it back if it is choice locked. However, these Pokemon must be incredibly careful not to switch into Keldeo’s coverage attacks as they can easily make work of them. Slowking, however, does not fear this, and can switch freely into Keldeo.

**Fairy-types**: Fairy-type Pokemon such as Hatterene, Azumarill, and Primarina can cleanly switch into Keldeo’s fighting STAB, and threaten it with their STAB attacks, with Azumarill and Primarina also being able to switch into Hydro Pump in some occasions, but they all must be careful not to get chipped down over games, as Keldeo can break through these checks when chipped.

**Faster Revenge Killers**: With the exception of Keldeo’s Choice Scarf set, Keldeo is prone to being revenge killed by faster threats such as Alakazam, Thundurus, and Zeraora, who can quickly remove him from play. These checks however cannot directly switch in.

[CREDITS]

- Written by: [[SBPC, 468904]]

- Quality checked by: [[Twilight, 344575]], [username2, userid2], [username3, userid3]]

- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
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[OVERVIEW]

- Keldeo has consistently been a top threat in the current generation of UU, possessing immensely powerful STAB attacks, granted access to the new Flip Turn, and an incredible speed tier that allows it to outrun incredible threats such as Jirachi, Nihilego, and Victini, and allows it to speed tie the terrifying Terrakion.
- Keldeo's variety of sets and offensive utility not only allow it to fit onto nearly any offensive team, but make it an instant threat from team preview, with multitudes of ways to bypass its defensive answers with its raw damage output.
- Choice Specs Keldeo is incredible for blasting through teams with ease, sporting the insane damage of its STAB attacks that leave the majority of the tier shaken, with reliable switchins being very far and few inbetween, but come in the form of threats such as Amoonguss, Primarina, Tapu Bulu, and Slowking.
- Calm Mind allows Keldeo to set up in the face of many typical answers such as Amoonguss and Salamence, creating incredibly early threats to sweep through teams. You are not CMing on a Salamence. Defensive runs wingbeat and you're still 2HKO'd by cane after 2 CM boosts.

- Choice Scarf allows Keldeo to trade some of its power for an incredible speed tier, letting it outrun the likes of Alakazam, Terrakion, and Zeraora.
- Keldeo becomes an entirely new monster on rain teams, with its Choice Specs set in particular boasting an almighty Hydro Pump, that acts as one of the scariest moves in the game, even being able to power through resists such as Kommo-o and Physically Defensive Slowking. It's other sets can also see success due to the elevated power of its Water-type STAB moves under rain, although Rain as a whole is not a very viable playstyle.
- Keldeo, however, can be reliably answered by threats such as Tapu Bulu Starmie and Slowking, who can threaten it back with their respective STAB moves. bulu just gets 2HKOd by specs hydro or takes a scald burn

- Threats that can outpace it such as Latias and Zeraora reliably revenge kill it as well, making it unable to stick around after a KO. Change the latias mention

You can add a line about it not having a very expansive movepool, which leaves it reliant on amplifying its base SpA to muscle through its checks with its STAB moves.



[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Secret Sword
move 3: Icy Wind / Air Slash swap these around
move 4: Flip Turn
item: Choice Specs
ability: Justified
nature: Timid
evs: 4 Atk / 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

- Keldeo's STAB moves in Hydro Pump and Secret Sword allow Keldeo to wreck havoc on the UU metagame, with Secret Sword allowing Keldeo to cleanly answer specially defensive walls threats such as Chansey, Gastrodon, and Rotom-W. Mention how specs lets you 2hko bulu and mence with hydro

- Icy Wind allows Keldeo to hit Ice-type weak Pokemon such as Salamence, Latias, and Tangrowth, while providing a speed drop that allows Keldeo to cleanly outspeed and KO the former two when attempting to switch in. remove the Latias mention. Also, you outspeed salamence regardless and if a mence is switching into an Icy Wind it is getting OHKO'd. A scenario where Icy Wind is helpful is against Clangorous Kommo-o as it can't set up against you as it'll be slower after the Speed drop.

- Air Slash is another option for nailing Grass-type Pokemon harder such as Amoonguss and Tapu Bulu. Specify that you OHKO bulu, 2HKO AV tang after rocks.

Swap the air slash and icy wind mentions around to match the set change


- Flip Turn allows Keldeo to punish create momentum against switchins such as Amoonguss and Slowking, and bring in its teammates such as Latias and Zeraora to threaten Keldeo's checks. remove latias

- Choice Specs gives Keldeo a boost while attacking, allowing it to blast through teams without any need for setup.

Add a mention of Toxic
Add a mention of Surf


- Keldeo naturally fits onto virtually any offensive team, due to its incredible offensive presence with its powerful STABs and access to a pivot move in Flip Turn.
- Keldeo's power can also allow it to cleanly fit into some balance teams as a late game cleaner.
- Rain from Drizzle Politoed can turn Keldeo into a different beast of its own, elevating the damage output of its STAB Hydro Pump to absolutely ridiculous numbers, letting it rip through and 2HKO many resists such as Kommo-o, Rotom-W, Tentacruel, Physically Defensive Amoonguss, and Physically Defensive Slowking. I don't mind the rain mention but move this point further below. Doesn't make sense for it to be the first partner mentioned when rain is so niche

- Keldeo enjoys support from Grass-types such as Amoonguss and Tapu Bulu to make solid resists for Electric-type threats such as Zeraora and Rotom-W.
- Pivot support from Scizor, Jirachi, and Zeraora also create great opportunity for Keldeo, as it can threaten the checks such as Chandulure and Krookodile with its powerful STAB, while Scizor and Jirachi in turn can check Tapu Bulu, with Zeraora being able to check Azumarill and Primarina.
- Dark-types such as Galarian Moltres and Krookodile can take advantage by switching into the Psychic- and Ghost-type threats looking to take down Keldeo such as Latias, and Polteageist. This allows Keldeo to freely click Secret Sword to clean up teams late game. Change the latias mention and rephrase the Ghost-type line to specify how it can give it a free opportunity to set up rather than revenge kill it, because that's what Poltea would rather do.

- Slowking can support with Future Sight to provide additional damage onto Keldeo's already incredible output, You can specify it prevents Amoonguss from being a safe pivot while forcing in opposing Dark-types such as Krookodile and Umbreon that Slowking would use Teleport to pivot out of. Krookodile is never switching into Slowking.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Secret Sword
move 4: Air Slash / Substitute
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]


- Scald is Keldeo's primary Water-type STAB, allowing Keldeo to not only do great amounts of general damage, but inflict burn on switchins such as Amoonguss and Tapu Bulu.
- Secret Sword allows Keldeo to break through Specially Defensive targets such as Chansey, Gastrodon, and Rotom-W.
- Air Slash rips into Grass- and Fighting-types such as Amoonguss, Tangrowth, and opposing Keldeo, making it important coverage to facilitate sweeping with Keldeo.
- Substitute allows Keldeo to break up passive teams with ease, making it much more immediately threatening by getting substitute up in front of threats such as Chansey and Gastrodon. Mention it also lets it take advantage of Future Sight Slowking.

Add a line on Calm Mind and how it helps it set up on Tangrowth and Amoonguss and beat them after a few boosts



- Keldeo fits onto Balance teams well as a breaker, due to its ability to threaten sweeps early.
- Sticky Web Offense is another archetype that Keldeo particularly enjoys, as Sticky Web allows Keldeo to outspeed threats such as Zeraora and Scarf Victini.
- Screens support from Pokemon like Grimmsnarl is also something Keldeo appreciates, as it gives it an extra layer of bulk to get Calm Mind up behind.


You don't need 3 points saying what it can fit on. Just say it can work on both offense and balance structures. I wouldn't bother mentioning screens or webs either.


- Poison- and Steel-types such as Amoonguss and Celesteela are great for getting rid of the Fairy-type threats such as Azumarill, Primarina, and Hatterene wanting to stop it from setting up, while Keldeo threatens back the Ground-types such as Mamoswine and Nidoqueen that threaten them.
- Keldeo appreciates the Electric-type immunity from Ground-types such as Nidoqueen and Krookodile that allow them to switch into Electric-type threats such as Zeraora and Rotom-H. Add in how they can set up entry hazards. Find examples of stuff that it appreciates being worn down by them.

- Pairing Keldeo with other breakers such as Latias and Bisharp is great for weakening teams quickly, as Keldeo most common Keldeo switchins such as Amoonguss and Slowking cannot risk taking hits from Keldeo’s teammates, giving it more room to setup cleanly. remove latias mention, Kyurem would be a solid substitute as it beats all of Keldeo's checks thanks to Freeze Dry breaking the Water-types

Add a mention of Victini as it can remove the bulky Grass-types, overwhelm Slowking, and bring it in against foes like Rhyperior to find set up opportunities.



[SET]
name: Choice Scarf
move 1: Hydro Pump / Surf
move 2: Secret Sword
move 3: Icy Wind / Toxic
move 4: Flip Turn
item: Choice Scarf
ability: Justified
nature: Timid
evs: 4 Atk / 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
- Keldeo’s dual STABs in Hydro Pump and Secret Sword are incredible tools for dealing damage to opponents, acting as the main moves of most of Keldeo’s time on screen. Just focus on finding what Hydro Pump helps it revenge, then add a line about Surf because it's more reliable + more PP.
- Icy Wind is important coverage for Keldeo, allowing it to score KOs on threats such as the Dragon-type Salamence and Latias, as well as the Grass-type Tangrowth. remove latias mention and specify it can ohko dd mence. Not sure why you are only specifying Tangrowth by saying 'the grass-type' because it helps with Bulu too
- Flip Turn allows Keldeo to bring in teammates such as Mamoswine, Latias, and Bisharp who can pressure Keldeo checks such as Amoonguss and Slowking.
- Surf is an option to bypass Hydro Pump’s shaky accuracy at the cost of some power.
- Choice Scarf gives Keldeo the speed tier to outrun the entire unboosted metagame, making it an incredible cleaner for late game scenarios.

Add a line on Toxic


- Keldeo’s Choice Scarf set functions incredibly well as a late game cleaner for offense teams, with its damage being more than enough to KO many threats such as weakened Zeraora, Scizor, and Krookodile.
- Keldeo appreciates offensive support from hazards, such as Stealth Rock from Mamoswine mamo isn't an ideal rocker, I'd suggest changing it to anything else and Jirachi, as it chips opponents over games to make Keldeo’s job in cleaning up matches easier.
- Bulky switchins such as Tapu Bulu and Rotom-W can be troublesome for Keldeo, so pivoting into Pokemon that can check them such as Amoonguss make for solid teammates.
- Dragon Dance Gyarados is obnoxious for Keldeo, so threats that can check it such as Thundurus Incarnate and Rotom-W make for solid options as well. These examples aren't great because surely you'd want checks to a +1 Gyara. Rotom-W just gets hit by Power Whip and Thundy dies to +1 Waterfall. Use something like Skarmory or mention Lycanroc-D being able to revenge with Accelerock.
- Fire-types such as Rotom-H and Chandelure also make for great teammates, being able to pressure out Grass-types such as Amoonguss and Tapu Bulu, while packing coverage for handling Water-types such as Rotom-W, Primarina, and Gastrodon. Rotom-H isn't rly beating any of these reliably so just keep it to chandy

You need a mention of something that helps with Slowking so you can just give thundy its own point about that



[STRATEGY COMMENTS]
Other Options
=============

- Focus Blast is an optional STAB to better threaten physically defensive threats such as Physically Defensive Gastrodon and Tangrowth looking to switch into Secret Sword, but is often not used because of it's shaky accuracy, and can be typically better handled by Keldeo's standard coverage.
- A stallbreaking set can be attempted with Taunt + Toxic, but is not suggested due to being outclassed by Keldeo’s Calm Mind in terms of breaking power.

mention a CM 3 attacks set here

Checks and Counters
===================

**Mixed Walls**: Mixed Walls such as Amoonguss, Slowking, and Kommo-o can cleanly switch into STAB attacks from Keldeo, and threaten it back if it is choice locked. However, these Pokemon must be incredibly careful not to switch into Keldeo’s coverage attacks as they can easily make work of them. Slowking, however, does not fear this, and can switch freely into Keldeo.

**Fairy-Ttypes**: Fairy-type Pokemon such as Hatterene, Azumarill, and Primarina can cleanly switch into Keldeo’s fighting STAB, and threaten it with their STAB attacks, with Azumarill and Primarina also being able to switch into Hydro Pump in some occasions, but they all must be careful not to get chipped down over games, as Keldeo can break through these checks when chipped.

**Faster Revenge Killers**: With the exception of Keldeo’s Choice Scarf set, Keldeo is prone to being revenge killed by faster threats such as Alakazam, Thundurus Incarnate, Latias, and Zeraora, who can quickly remove him from play. Latias in particular can switch into Keldeo’s STAB attacks, giving it some defensive utility to make use of. These checks usually cannot switch in, and will often be seen threatening Keldeo after it grabs a KO or through a pivot such as Teleport Slowking. Just reword and say they can't directly switch into it

[CREDITS]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Just so you're aware, for future stuff, it's just Thundurus when talking about the incarnate form.

1/3

remove add comment
 
[OVERVIEW]
- Keldeo has consistently been a top threat in the current generation of UU, it has been, but its very arguable that it's suffering a lot in this current metagame despite its VR rank, with Slowking usage extremely high rn, I think this really oversells how good the Pokemon actually is right now, you can just call it a good wallbreaker or something but top threat is a bit over the top. possessing immensely powerful STAB attacks, granted access to the new Flip Turn, would mention why this is specifically important to Keldeo, given the common-ness of checks like Slowking / Salamence / Amoonguss which it would otherwise drain a lot of momentum versus. and an incredible speed tier that allows it to outrun incredible threats such as Jirachi, Nihilego, and Victini, and allows it to speed tie the terrifying Terrakion.
- Keldeo's variety of sets and offensive utility not only allow it to fit onto nearly any offensive team, but make it an instant threat from team preview, with multitudes of ways to bypass its defensive answers with its raw damage output.
- Choice Specs Keldeo is incredible for blasting through teams with ease, sporting the insane damage of its STAB attacks that leave the majority of the tier shaken, with reliable switchins being very far and few inbetween, but come in the form of threats such as Amoonguss, Primarina, Tapu Bulu, and Slowking. I don't agree that they are few and far between rn when Slowking is so common, whats nice about specs keldeo is its fantastic versus non Slowking teams specifically really since it can rly overwhelm stuff like amoong.
- Calm Mind allows Keldeo to set up in the face of many typical answers such as Amoonguss, creating incredibly early threats to sweep through teams.
- Choice Scarf allows Keldeo to trade some of its power for an incredible speed tier, letting it outrun the likes of Alakazam, Terrakion, and Zeraora.
- Keldeo, however, can be reliably answered by threats such as Starmie and Slowking, who can threaten it back with their respective STAB moves. I'd sell the Slowking issue here more, it really does just beat every singe set Keldeo can run, and can generate momentum back itself with Teleport / Future Sight.
- Threats that can outpace it such as Alakazam and Zeraora reliably revenge kill it as well, making it unable to stick around after a KO.
- Keldeo's movepool is also quite shallow, leaving it reliant on its special attack to muscle through most checks.

[SET]

name: Choice Specs
move 1: Hydro Pump
move 2: Secret Sword
move 3: Air Slash / Icy Wind
move 4: Flip Turn
Item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

- Keldeo's STAB moves in Hydro Pump and Secret Sword allow Keldeo to wreck havoc on the UU metagame, with Secret Sword allowing Keldeo to cleanly answer specially defensive walls such as Chansey, Gastrodon, and Rotom-W. Choice Specs allow Keldeo to 2HKO Tapu Bulu and defensive Salamence with Hydro Pump.
- Air Slash is another option for nailing Grass-type Pokemon harder such as Amoonguss, while OHKOing Tapu Bulu and 2HKOing Assault Vest Tangrowth Fix the wording here since its not "another option" now its the primary slash. Mention that it specifically OHKOs phys def tang.
- Icy Wind allows Keldeo to hit Ice-type weak Pokemon such as Salamence and Tangrowth, specifically clarify that it OHKOs defensive mence while providing a speed drop that allows Keldeo to cleanly outspeed and KO Clangorus Soul Kommo-o, preventing it from getting away with setup. If i'm honest i don't really get this last part that much, since it assumes your going to be out versus a Kommo-o, not choice locked yet (otherwise it wouldnt try to set up on ur icy wind), and the clanger isn't boosted yet because it would just kill you.
- Flip Turn allows Keldeo to create momentum against switchins such as Amoonguss and Slowking, and bring in its teammates such as Zeraora to threaten Keldeo's checks.
- Toxic is an alternative option that allows Keldeo to pressure its checks specify Slowking in partcular here with status, making it harder to consistently check over longer games.
- Surf is also a decent STAB option, while passing on the insane damage of Hydro Pump, the more reliable accuracy and higher PP can be favorable. Are you suggesting it over Hydro Pump specifically? if so make this more clear. I assume so because you really cant give up that last slot imo.


- Keldeo naturally fits onto virtually any offensive team, due to its incredible offensive presence with its powerful STABs and access to a pivot move in Flip Turn. You can definitely also mention its utility as an offensive check to threats like SD scizor and SD bish.
- Keldeo's power can also allow it to cleanly fit into some balance teams as a late game cleaner. I really dont know about using it on Balance personally, it struggles a lot versus regen cores and doesn't offer much defensive utility as a water type, while teammates that can take advantage of Slowking / Grasses etc like Chandelure would fit fine with a more useful Zeraora anyway. If anything i'd be much more inclined to use scarf than specs on balance if i was going to use it at all.
- Keldeo enjoys support from Grass-types such as Amoonguss and Tapu Bulu to make solid resists for Electric-type threats such as Zeraora and Rotom-W.
- Pivot support from Scizor, Jirachi, and Zeraora also create great opportunity for Keldeo, as it can threaten the checks such as Chandulure and Krookodile with its powerful STAB, don't really get the Krook bit since its only switching in on Zeraora which doesn't actually pivot you in. Throw a Skarmory mention in for Sciz / Rachi. while Scizor and Jirachi in turn can check Tapu Bulu, with Zeraora being able to check Azumarill and Primarina. Zeraora + Keldeo as a pivoting core tends to struggle a lot with regen grasses, but I'd instead make zeraora its own point and talk about how it pressures Slowking for Keldeo, and mention how they can overwhelm grasses for each other with Blaze Kick / Keldeo's coverage.
- Dark-types such as Galarian Moltres and Krookodile can take advantage by switching into the Psychic- and Ghost-type threats looking to take down Keldeo such as Alakazam, while halting setup of Polteageist. Poltea isn't the biggest relevant threat here, Krookodile also just loses to Poltea. Krook also struggles to directly switch into zam safely cause of focus blast / knock off. This allows Keldeo to freely click Secret Sword to clean up teams late game. if anything the big one to mention here is Chandelure in terms of Ghost types, having a strong siwtch in like glowmolt here really opens up your choice locks into icy wind / secret sword.
Mention offensive teammates that appreciate the pivot support of keldeo bringing them in on grasses / slowking. Chandelure / Obstagoon are two huge ones here that are worth mentioning.

- Rain from Drizzle Politoed can turn Keldeo into a different beast of its own, elevating the damage output of its STAB Hydro Pump to absolutely ridiculous numbers, letting it rip through and 2HKO many resists such as Kommo-o, Rotom-W, Tentacruel, and Amoonguss.
- Slowking can support with Future Sight to provide additional damage onto Keldeo's already incredible output, making otherwise safe pivots such as Amoonguss unable to enter, while forcing in opposing Dark-types such as Umbreon that Slowking would use Teleport to pivot out of. This last bit is weird, while its true Umbreon will try and absorb the Future Sight in this scenario, it just protect scouts you, which means its actually very effectively stopping this pairing. You should specifically mention Slowking as a great switch in to Salamence here imo.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Secret Sword
move 4: Substitute
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

- Calm Mind allows Keldeo to set up, with only a couple boosts being needed to let it break through checks such as Amoonguss and Tangrowth. Honestly it kinda just loses to Tang? Giga d rain can break your subs even at +2 while you are simply too weak to get to that point too well and actually beat it. It needs heavy support from teammates to make sure its actually worn down if you wanna do it, and you'll defo wanna get some burn chip in from scald early too.
- Scald is Keldeo's primary Water-type STAB, allowing Keldeo to not only do great amounts of general damage, but inflict burn on switchins such as Amoonguss and Tapu Bulu.
- Secret Sword allows Keldeo to break through Specially Defensive targets such as Chansey, Gastrodon, and Rotom-W.
- Substitute allows Keldeo to break up passive teams with ease, making it much more immediately threatening by getting substitute up in front of threats such as Chansey, Future Sight Slowking, and Gastrodon. Remove this future sight slowking mention, SubCM Keldeo is never beating it as long as it has a faster teammate that can pick off Keldeo afterwards like Zeraora or Scarf Zarude, since it can Teleport on the turn future sight breaks your sub to get a free revenge kill.

- Keldeo fits onto Offense and Balance teams well as a breaker, due to its ability to threaten sweeps early.
- Poison- and Steel-types such as Amoonguss and Celesteela are great for getting rid of the Fairy-type threats such as Azumarill, Primarina, and Hatterene wanting to stop it from setting up, while Keldeo threatens back the Ground-types such as Mamoswine and Nidoqueen that threaten them.
- Keldeo appreciates the Electric-type immunity from Ground-types such as Nidoqueen and Krookodile that allow them to switch into Electric-type threats such as Zeraora and Rotom-H. Ground types can also provide hazard support, chipping away at checks such as Tapu Bulu. Would specifically throw a mention to Rhyp here as the most consistent option for doing this.
- Pairing Keldeo with other breakers such as Kyurem and Bisharp is great for weakening teams quickly, as Keldeo most common Keldeo switchins such as Amoonguss and Slowking cannot risk taking hits from Keldeo’s teammates, giving it more room to setup cleanly. This is worded a bit confusingly to me, i dont really understand what you ar esaying too much in the middle bit. Would definitely talk about how Sub Kyurem can take advantage of some of ur best chcks like Tang / Slowking.
- Victini can remove bulky Grass-types such as Tangrowth and Amoonguss it can but this is never realistically happening in practice, they will always switch out vs you. , while overwhelming Slowking, This is the important one to mention imo, you could definitely throw a mention to CB Victini being able to lure in Slowking specifically. and giving it would clarify Keldeo since you last mentioned this ages ago entry through U-Turn to find opportunity against Victini checks such as Rhyperior.

Mention some switch ins to typical offensive checs to Keldeo like Alakazam, Starmie, Scarf Zarude, Lycanroc. Can probalby split this into two halves and talk about Slowking and Tangrowth specifically here for the two halves.



[SET]
name: Choice Scarf
move 1: Hydro Pump / Surf
move 2: Secret Sword
move 3: Icy Wind / Toxic
move 4: Flip Turn
item: Choice Scarf
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
- Keldeo uses it's STAB Hydro Pump to grab revenge kills on fast threats such as Terrakion and Lycanroc-Dusk, with Surf being a good alternative option due to it's reliable accuracy and higher PP.
- Icy Wind is important coverage for Keldeo, allowing it to score KOs on threats such as Grass-types in Tangrowth and Tapu Bulu, alongside an OHKO on the Dragon-type Salamence. Should mention its utility vs dd mence specifically and also say Clang Soul Kommoo too, while it cant remove it it can remove its speed boosts allowing something else to revenge it.
- Flip Turn allows Keldeo to bring in teammates such as Mamoswine, and Bisharp who can pressure Keldeo checks such as Amoonguss and Slowking.
- Toxic allows Keldeo to put passive damage on threats such as Slowking, Tangrowth, and Tapu Bulu, making it more difficult for Keldeo to be walled over long games.
- Choice Scarf gives Keldeo the speed tier to outrun the entire unboosted metagame, making it an incredible cleaner for late game scenarios.

- Keldeo’s Choice Scarf set functions incredibly well as a late game cleaner for offense teams, with its damage being more than enough to KO many threats such as weakened Zeraora, Scizor, and Krookodile. Definitely mention its mid-game utility it provides as an offensive check to Foes like Lycanroc and Terrakion, and pivoting support.
- Keldeo appreciates offensive support from hazards, such as Stealth Rock from Krookodile and Jirachi, as it chips opponents over games to make Keldeo’s job in cleaning up matches easier.
- Bulky switchins such as Tapu Bulu and Rotom-W can be troublesome for Keldeo, so pivoting into Pokemon that can check them such as Amoonguss make for solid teammates. Wording is a bit weird at end if you read the sentence back.
- Dragon Dance Gyarados is obnoxious for Keldeo, mention specifically that its also something that Keldeo cant revenge kill hence the need for these teammates so threats that can check it such as Skarmory make for solid options as well. Lycanroc-Dusk can revenge kill Gyarados as well, making it a good offensive teammate. You can tie Skarmory's spikes into entry hazards stuff too.
- Fire-types such as Chandelure also make for great teammates, being able to pressure out Grass-types such as Amoonguss and Tapu Bulu, while packing coverage for handling Water-types such as Rotom-W, Primarina, and Gastrodon. It doesn't really pack coverage for these honestly? Instead put heavy focus on its abiliity to wallbreak versus Slowking in particular, but the fact that it can wear down checks like Rotom-W in the process too. Also bring up victini here if you wanna cover weakening those latter things especially with a special set.
- Thundurus can help break Slowking, who otherwise counters Keldeo. You can also mention them formin a VoltTurn core here, and mention the stuff they can bring each other on. Bring up some other teammates that can really take advantage of its checks like Amoonguss / Slowking here too, Goggles SD Scizor and Obstagoon come to mind especially as things that can also absorb Amoonguss's sleep very well.

I think this team options should be reordered slightly to follow this sort of structure,

-> teams it fits on
-> teammates that wear down checks like Slowking and Grasses so it can clean late game
-> hazards support
-> defensive teammates


[STRATEGY COMMENTS]

Other Options

=============
- Focus Blast is an optional STAB to better threaten physically defensive threats such as Physically Defensive Gastrodon and Tangrowth looking to switch into Secret Sword, but is often not used because of it's shaky accuracy, and can be typically better handled by Keldeo's standard coverage.
- A stallbreaking set can be attempted with Taunt + Toxic, but is not suggested due to being outclassed by Keldeo’s Calm Mind in terms of breaking power. Mention how this still struggles with Psyshock Slowking, but it can be a little nicer versus Future Sight + Teleport versions by preventing their Teleports and crippling them.
- Calm Mind + 3 Attacks is good for additional coverage, but lacks the safety of setting up behind Substitute. I dont really think this it that concievably worse than SubCM right now while Slowking is everywhere, mention that it improves its matchup versus phys def tang and defensive mence in particular.

Checks and Counters

===================

**Mixed Walls**: Mixed Walls such as Amoonguss, Slowking, and Kommo-o would use Mence here instead because Kommo-o honestly really doesn't wanna take any of its attacks that much, even bulky still gets 3hkoed by specs secret sword / hydro pump. can cleanly switch into STAB attacks from Keldeo, and threaten it back if it is choice locked. However, these Pokemon must be incredibly careful not to switch into Keldeo’s coverage attacks as they can easily make work of them. Slowking, however, does not fear this, and can switch freely into Keldeo. Note that Slowking also counters CM sets unlike Amoonguss.

**Fairy-types**: Fairy-type Pokemon such as Hatterene, Azumarill, and Primarina can cleanly switch into Keldeo’s fighting STAB, and threaten it with their STAB attacks, with Azumarill and Primarina also being able to switch into Hydro Pump in some occasions, but they all must be careful not to get chipped down over games, as Keldeo can break through these checks when chipped.

**Faster Revenge Killers**: With the exception of Keldeo’s Choice Scarf set, Keldeo is prone to being revenge killed by faster threats such as Alakazam, Thundurus, and Zeraora, who can quickly remove him from play. These checks however cannot directly switch in.

[CREDITS]

- Written by: [[SBPC, 468904]]

- Quality checked by: [[Twilight, 344575]], [username2, userid2], [username3, userid3]]

- Grammar checked by: [[username1, userid1], [username2, userid2]]

QC 2/3.

Make SubCM the last set and Scarf the second, SubCM is incredibly rough in a metagame with extremely high Slowking usage right now honestly, and is quite a matchup fish of a set, while the other two mitigate this issue a lot better by supporting extremely dangerous wallbreakers like Chandelure and Kyurem by giving them free chances versus it.
 
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