AT A GLANCE
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Hey and welcome to my first RMT here. I love this team and while it does have its glaring weaknesses I find it works very well against most teams. It's sort of based around Keldeo and Tyranitar, pairing well together and covering each others back. I've been using the team for a while now and I am unsure how to change and perhaps I am too worried about breaking the foundation of the team up to do so- so perhaps a kick up the butt is needed? I despise Breloom and Heatran so some advice with these two would be greatly appreciated. Thank you!
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Terrakion @ Choice Band
Jolly Nature
252 Atk 252 Spe 4 SpD
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Standard Terrakion is standard, I opted for a Choice Band because Keldeo is already scarfed. This thing is absolutely hilarious, sometimes it feels like I just click Close Combat and say screw it. It tear through anything even if they resist it. I used to run Adamant but I kept losing to Banded Chomp, but the damage is still quite apparent and after a teams Terrakion check is gone he goes on a rampage. Oh and almost forgot to say I have Earthquake for Toxicroak, there's not much choice for the final slot and that Poke usually gives me trouble if its carrying Ice Punch, so meh.
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Keldeo @ Choice Scarf
Timid Nature
252 SpA 252 Spe 4 SpD
- Hydro Pump
- Secret Sword
- Hidden Power (Ice)
- Surf
Revenge killer. That's his job and he does it extremely well, after checks are gone he just sweeps through teams. With some careful predictions you can often net an early kill but I prefer to reserve him 'til the checks are eliminated by his girlfriend Tyranitar, where he can come in and effectively smash the opposing team. I'm debating whether to replace HP Ice for Icy wind and then swap to HP ghost? But I'm not so sure.
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Landorus-T @ Leftovers
Adamant Nature
200 HP 62 Atk 244 Def
- Stealth Rocks
- Earthquake
- U-Turn
- Stone Edge
One of the many Gen 5 Pokemon I just grew to love. I adore this thing and when they release the therian version of him I retired Gliscor in favour of him. Carries my stealth rocks and can often times set them up for free for fear of taking a powerful Earthquake. This is why I love this thing, even when running an offensive nature he can still truck out a huge amount damage. He checks Terrakion to a certain extent and usually forces him to switch unless the player has a Rambo complex. Pairs fairly well with ferrothorn I suppose, at least for water and somewhat ice attacks.
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Ferrothorn @ Leftovers
Relaxed Nature
252 HP 68 Def 188 SpD
- Spikes
- Leech Seed
- Power Whip
- Thunderwave
Hazzard setter, as soon as the opportunity presents itself I switch this in and start spamming hazards and hopefully to catch something in with a thunderwave. Check to most waters as well. Not much to say about this thing, fairly standard here.
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Latios @ Life Orb
Timid Nature
252 SpA 252 Spe 4 SpD
- Draco Meteor
- Psychic
- Hidden Power (Fire)
- Thunderbolt
Yes that's thunderbolt, just trying it out- surprise factor and all. Has helped me out in some situations, but not many, though I found surf never really helped much either. Perhaps recover? HP fire for ferro and Scizor obviously. I'm surprised how many stay in on it, is HP fire on this thing rare lately? Either way it works great, the minus 1 speed is annoying though, but I usually switch on speed ties anyways. Draco just for big damage and Psychic for coverage and stab.
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Tyranitar @ Choice Band
Adamant Nature
156 HP 252 Atk 100 Spe
- Pursuit
- Stone Edge
- Super Power
- Crunch
Fairly standard Tyranitar, carrying the choice band to, making it a huge threat. It pairs great with Keldeo and eliminates most of his checks. Traps in otherwise faster Pokemon and destroys them with a pursuit- often times even when they refuse to switch, fearing the impending pursuit trap they still die or at the very least take a massive amount of damage. I carry the superpower for Heatran and the like and Edge for the obligatory stab.