





Introduction
Hi everyone! My first 2 RMTs really helped out my teambuilding and ability to play mons so thanks for that. So I'm super grateful for any advice that you can give me on my third one. Lets get into it!
The Team

Keldeo @ Waterium Z
Ability: Justified
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moves: Calm Mind | Hydro Pump | Secret Sword | Taunt
With the recent decline in toxapex usage I decided I would build a team around keldeo who really dislikes pex. And although pex is by no means nonexistence, I still thought keldeo might be able to preform a bit better. I decided to run CM waterium Z because of its ability to change moves and also punish pex with taunt. With taunt it can actually set up on pex and all that keldeo really fears is a scald burn. The SDEF boost from calm mind is amazing allowing keldeo to not be revenge killed by tornadus(without z) or shuca koko.

Greninja (M) @ Choice Scarf
Ability: Protean
Nature: Naive
EVs: 228 Atk / 88 SpA / 192 Spe
Moves: Grass Knot | Ice Beam | U-turn | Rock Slide
Scarf greninja was my choice for speed control. This set is one of my favorites currently being able to revenge kill so many mons such as scarf kartana, +1 volcorona and mega swampert under rain. It also can lure and kill mons like gastrodon with grass knot. The most notable out of these is revenge killing kart because it is a huge threat to keldeo as it can revenge kill it.

Clefable @ Leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Moves: Stealth Rock | Moonblast | Wish | Soft-Boiled
Clefable was the next mon I chose for the team as it is a great stealth rocker and my team was currently looking very frail. This set is pretty standard and I have both softboiled and wish for healing itself as well as passing wishes to mons like keldeo to give it more longevity or another chance to set up.

Amoonguss @ Assault Vest
Ability: Regenerator
Nature: Sassy
EVs: 252 HP / 96 Def / 160 SpD
Moves: Giga Drain | Sludge Bomb | Stomping Tantrum | Hidden Power [Fire]
Amoongus was added next because I needed a check to koko and ash-gren. AV is the best set for soaking up damage from those mons. I chose it over something like gastrodon to avoide lures like grass knot on koko or gren. Its ability to lure heatran or magnezone is another plus. Lastly, it givse me a t-spike absorber.

Mawile-Mega @ Mawilite
Ability: Intimidate
Nature: Adamant
EVs: 92 HP / 252 Atk / 164 Spe
Moves: Fire Fang | Ice Punch | Iron Head | Sucker Punch
For my mega a decided to go with mega mawile because my team was really lacking any form of a physical breaker. I chose it over mega medicham due to its better bulk and stronger priority. Fire fang is great for luring ferrothorn and scizor and ice punch is there to take out a lando-t that is trying to switch in. Iron head is there for a strong stab that also stops me from losing to calm mind clef. Lastly sucker punch is there to force switches and 50/50s and can allow mawile to clean as well. Intimidate was chosen over hyper cutter because lando-t still isn't taking an ice punch and mawile can also be used as a defensive switch-in in a pinch.

Zapdos @ Leftovers
Ability: Static
Nature: Bold
EVs: 248 HP / 240 Def / 20 Spe
IVs: 0 Atk
Moves: Discharge | Roost | Heat Wave | Defog
This last mon was originally tornadus, but I recently changed it to zapdos and I have been having much more success. Zapdos gives me a reliable check to gyarados and mega pinsir which my team struggled with before and a ground immunity. It also gives me hazard removal and can spread paralysis to pivoting mons like scarf lando-t.
Conclusion
This team struggles with mamoswine because I have no switchins. It is also weak to zard x which destroys my team and often forces me to sack a mon or 2 so I can revenge kill it with gren. Thanks for any feedback or suggestions you have!
Edit: this team also struggles with mega venusaur greatly and cosmic power clef if mawile is dead
Keldeo @ Waterium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Secret Sword
- Taunt
Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 228 Atk / 88 SpA / 192 Spe
Naive Nature
- Grass Knot
- Ice Beam
- U-turn
- Rock Slide
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Wish
- Soft-Boiled
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 96 Def / 160 SpD
Sassy Nature
- Giga Drain
- Sludge Bomb
- Stomping Tantrum
- Hidden Power [Fire]
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Fire Fang
- Ice Punch
- Iron Head
- Sucker Punch
Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Heat Wave
- Defog
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Secret Sword
- Taunt
Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 228 Atk / 88 SpA / 192 Spe
Naive Nature
- Grass Knot
- Ice Beam
- U-turn
- Rock Slide
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Wish
- Soft-Boiled
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 96 Def / 160 SpD
Sassy Nature
- Giga Drain
- Sludge Bomb
- Stomping Tantrum
- Hidden Power [Fire]
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Fire Fang
- Ice Punch
- Iron Head
- Sucker Punch
Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Heat Wave
- Defog
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