Keys to the kingdom: RMT

Yanmega@ focus sash
Nature: Modest
Trait: Speed boost
EVs: 252 Spa/ 252 Spe/ 6 HP
Bug buzz
Air slash
Hypnosis
Protect

My god, this lead decimates a lot, then sleeps what it can't. If it could cook, I would marry it.

Infernape@ life orb
Nature: hasty
Trait: Blaze
EVs: 252 Spe/ 128 Atk/ 128 Spa
Close combat
Flamethrower
Grass knot
Nasty plot

I always think "this is my weakest link, I might want to drop it," and then it sweeps some unprepared guy's team from top to bottom. I don't really know.

Weavile@ choice band
Nature: Adamant
Trait: Pressure
EVs: 252 Atk/ 216 Spe/ 40 HP
Pursuit
Night slash
Ice punch
Brick break

An exellent revenge killer that says "no garchomp shall sweep!"
I consider replacing this with dugtrio or azelf sometimes

Milotic@ leftovers
Nature: Bold
Trait: Marvel scales
EVs: 148 HP/ 228 Def/ 132 Spa
Surf
Ice beam
Toxic (changed from hypnosis, due to yanmega's hypnosis and the sleep clause)
Protect

This beautiful bulky water/ sleeper is the main reason I consider dropping weavile. It has garchomp and salamence worried, and for good reason. Anything that can take a garchomp SD earthquake, and return an OHKO deserves such worry.

Electivire@ expert belt
Nature: adamant
Trait: Motor drive
EVs: 252 Spe/ 252 Spa/ 6 HP
Earthquake
Crosschop
Thunderpunch
Ice punch

The newest addition to my team, I am tenative about its existance. I need something to deal with Gyara, and the common bulky waters (especially vaporeon). This may or may not be it.

Deoxys-E@ expert belt
Nature: Jolly
Trait: Pressure
EVs: 160 Atk/ 252 Spa/ 96 Spe
Psychic
Superpower
Thunderbolt/ Ice beam/ Shadow ball
Shadow ball/ Ice beam/ Thunderbolt

I know, I know, i should use hasty, but Í'm stuck with jolly. It doesn't matter much anyways, as it still kills Ttar, and blissey is guaranteed to be heavily wounded by the time this beast gets out anyways. Both Milotic and Yanmega lure it out. I do want input on the last two moveslots, though.
 
Well a good balanced team that has some synergy.

Yanmega: I like it a lot, it's a great standard lead. The only thing I'd watch out for, are leads like the one I use (Porygon2 w/ Trace). Cause they can Paralyze you and then proceed with Ice Beam, and that's no fun. Other than that, Yanmega does a shit load for most teams and seems like a good lead especially in this team.

Infernape: I never took a liking to Mixape, I'd personally go full physical. If you do so, and make him full physical, give him this set.

Infernape @ Life Orb / Expert Belt (Depends on how you feel about Recoil)
Jolly
Blaze
252 Spe / 252 Atk / 6 HP

~ Flare Blitz
~ Earthquake
~ Close Combat
~ ThunderPunch

Weavile: CB Weavile screams for Ice Shard. Plus, you'd want him Jolly also. Speed is important my friend. Give him:

~ Ice Shard
~ Ice Punch
~ Pursuit
~ Brick Break

Milotic: Standard stuff right there. Perfect.

Electivre: Why 252 SpA? All your moves are Atk....You might wanna fix that. other than that, Electivre is great.

Deoxys - E: Well since you have a Jolly Nature, might as well use it and make Deoxys a physical attacker. Strange right?

First EV's should be; 252 Spe / 252 Atk / 6 SpD

Moves:

~ Superpower
~ Zen Headbutt
~ Poision Jab
~ ThunderWave / Aerial Ace

-- I figured you might as well make use of the higher attack than Special attack because of your nature.



--- Hope I helped, happy battleing!


 
A physical Deoxys basically isn't worth it. I'd replace it with a Choice Scarf Gengar, Naive nature, packing Shadow Ball/Tbolt/HP Ice/Focus Blast.
 
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