Hello everyone! This is just a little OU RMT that I built. I hope I didn't write to little.. Or made it look like crap >.>
About the team..
I wanted to build a team around Magnezone and Gengar. This is because after seeing the top Offensive threat list, I wanted something to take care of Scizor. To make use of having Scizor out of play, I wanted to add the most destructive Dragon dancer, which was Salamence. Salamence, when there is no Scizor in play, can completely dominate. It just takes one Dragon dance for it to own. As for the other three choices, I wanted a Lead that does a good job setting up rocks, and spreading some sort of hax in the process. I originally had Azelf there, but I found Jirachi to do more than azelf could (Para hax, scout, set up rocks, flinch). The last two slots where based on Synergy and power. I decided that I needed a Late-game sweeper and some sort of revenge killer, so I went for the Laticaro combo.
At the glance
In dept...
Cat got me (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Stealth Rock
- U-turn
- Thunder Wave
---
Does the evs look familier? Well if so, then you can probably see that they're the standard lead Jirachi's evs. In my experience of using jirachi, 9/10 people predict a trick coming. So they'd probably switch into some scarfed pokemon such as Rotom-H and Latias. If I can predict that switch, I'll use Thunder Wave on them, which renders their choice scarf. After that, I set up rocks and use either Iron Head or U-turn, depending on the situation. This set acts like a mock Para-Flinch Togekiss, as it abuses serene grace with a flinch move, and uses thunder wave. I went through a crapload of leads before I came to this one, and I felt as if this Jirachi set is both un-predictable and effective.
A summery..
1. Azelf - Standard sash leads are flinched to death, I normally predict the Taunt the first turn. U-turn does about 50% to them after I'm done flinching :P
2.Metagross - After I set up rocks, Thunder Wave, Flinch it a little, and U-turn to Gengar or something.
3. Swampert - I normally just get rocks up, and U-turn out to Latias to take the earthquake. They normally predict a trick though, and switch out.
4.Aerodactel - Iron head it to death, if I can still survive the earthquake, then I'll set up rocks. I don't see these guys much often though, as most of the other leads handle this pretty well.
5.Jirachi - Switch to Latias. Though the opponent will probably think I'm scarfed as well, so I thunder wave it, and set up rocks.
6.Infernape - Oi! As my Jewish friend says (I'm not trying to be racist) These things are a pain. I would just switch to Latias to kill it with surf. If these are sashed, like they traditionally are, then I'll just surf again since fire blast has a 15% chance of missing. Close combat will just do laughable damage.
7.Roserade - Thunder wave, and iron head. If it sleeps me, I go to Latias and Surf, or something.
8.Heatran - I switch to Latias, and surf.
9.Smeargle - I switch to probably gengar to take the spore, switch back to jirachi and flinch/t-wave to break baton pass chain/set up rocks. It really just depends on the set he is running.
10.Hippowdon - Well.. They normally switch here predicting a Trick, so I t-wave from time to time. If they chose to stay in, I get rocks up and die. Sending in Latias, I kill this guy with surf/draco meteor
Child Molester (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Protect
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
---
The ultimate Scizor bait, ever. EVER!!! Scizor loves to switch on this guy, When it does... I protect to scout out what type of Scizor it is, normally it is the Choice Banded variant. After the protect, I either switch to Magnezone, or stay in. Depending on the attack he used when I used protect. (Assuming he is choice banded). Gengar not only is amazing at luring out Scizor, he also is a fantastic Special Sweeper! With the given attacks, Gengar isn't stopped by Heatran, or Tyranitar. Things like Metagross don't like it when Hidden Power hits them. Gengar is an amazing Pokemon a long side Magnezone, and I have no intention in taking him out.
Eheheh.. Sorry about the image size, as it is the only human/pokemon is thing i can find... >_>;
Skillet (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Ice]
- Magnet Rise
---
Magnezone<3! I love this guy :D. He is the guy who just completely owns all steels. He kills other steel pokemon LIKE A BOSS. Using him is pretty simple. After Gengar lures out a Scizor, and protects to scout him out, I switch to Skillet to kill. Scizor doesn't stand a chance against a STAB thunder bolt, coming from a base 130. Magnezone is also makes a great switch in to some electric/dark/ ice attacks, as he has some good defensive stats. Substitute and Magnet Rise allow this guy to sweep. Thunder Bolt is for the great STAB, and HP ice is to give Magnezone a pseudo boltbeam combo. I also have no intention on changing him.
Kickthecan (Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 234 Atk/252 Spd/24 SAtk
Naughty nature (+Atk, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast / Crunch
---
Salamence is amazing, it is so freaking awesome that people call it Uber (I know, I know, It's staying in OU). The Standard Dragon Dance set works wonders. After 1 Dragon dance, My attack stat reaches 600, now isn't that cool? Outrage and Earthquake are the obvious main attacks. I never send this guy out until Scizor / Priority user is gone. So basically, I'm counting on Magnezone and Gengar to get rid of those threats. Scizor HAS to be gone, as a choice banded bullet punch will do about 60% to this guy. Crunch is an alternative option since Rotom-H and Dusknoir tend to switch on this guy.
CaptainFalco(Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Crunch
- Swords Dance
---
Lucario, Lucario...Lucario... It is the 2nd biggest offensive threat for good reason. It is incredibally fun to sweep late-game with this guy. After Salamence took care of most of the stuff, I switch into something like.. well I don't know.. I just switch into something, and either Swords Dance, Extreme speed, or close combat. This guy saved my butt a bunch of times, and it is extremely effective. Sometimes, I can get a swords dance up early, and sweep the opponents entire team :D. Swords dance is pretty standard, as well as Extreme speed, and Close combat. Crunch is just for coverage, and to get those rotom appliances.. and stuff..
Latiass(Latias) (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Trick
- Thunderbolt
- Surf
---
Jirachi's Left.. err Right hand man... err.. dragon lady? Anyways, this is my only check for Gyarados, Kingdra ( if rain isn't present) and some of OUs biggest threats. Trick is to cripple those Blissy that just make me RAGE. Draco Meteor is for STAB, and to dent anything that switches in. Thunder bolt takes care of Suicune, Starmie, Gyarados, Tentacruel (sometimes) and many other waters. Surf takes care of Heatran (I think draco meteor will do more) as well as Infernape. Latias backs up Lucario when things get rough (pun intended) and helps a hole lot, when it comes to make switches.
Conclusion / Team issues
In all honesty, the descriptions got shorter as I got more sleepy. Sorry about that~! >_<
I made this team today, hoping to improve my CRE (which is currently in the 1250s). Thanks, and remember to give good rates! Constructive criticism will be appreciated.
I can't really make a safe switch into a thunder wave, so I was considering adding some sort of status absorber, or something. Also, Phazers can cause trouble since I lack a taunter. Heatran isn't that much of a threat to this team since Latias handles both Scarf and Torment Variants pretty well.
Sorry about no threat list, as I'm lazy/tired..
About the team..
I wanted to build a team around Magnezone and Gengar. This is because after seeing the top Offensive threat list, I wanted something to take care of Scizor. To make use of having Scizor out of play, I wanted to add the most destructive Dragon dancer, which was Salamence. Salamence, when there is no Scizor in play, can completely dominate. It just takes one Dragon dance for it to own. As for the other three choices, I wanted a Lead that does a good job setting up rocks, and spreading some sort of hax in the process. I originally had Azelf there, but I found Jirachi to do more than azelf could (Para hax, scout, set up rocks, flinch). The last two slots where based on Synergy and power. I decided that I needed a Late-game sweeper and some sort of revenge killer, so I went for the Laticaro combo.
At the glance







In dept...

Cat got me (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Stealth Rock
- U-turn
- Thunder Wave
---
Does the evs look familier? Well if so, then you can probably see that they're the standard lead Jirachi's evs. In my experience of using jirachi, 9/10 people predict a trick coming. So they'd probably switch into some scarfed pokemon such as Rotom-H and Latias. If I can predict that switch, I'll use Thunder Wave on them, which renders their choice scarf. After that, I set up rocks and use either Iron Head or U-turn, depending on the situation. This set acts like a mock Para-Flinch Togekiss, as it abuses serene grace with a flinch move, and uses thunder wave. I went through a crapload of leads before I came to this one, and I felt as if this Jirachi set is both un-predictable and effective.
A summery..
1. Azelf - Standard sash leads are flinched to death, I normally predict the Taunt the first turn. U-turn does about 50% to them after I'm done flinching :P
2.Metagross - After I set up rocks, Thunder Wave, Flinch it a little, and U-turn to Gengar or something.
3. Swampert - I normally just get rocks up, and U-turn out to Latias to take the earthquake. They normally predict a trick though, and switch out.
4.Aerodactel - Iron head it to death, if I can still survive the earthquake, then I'll set up rocks. I don't see these guys much often though, as most of the other leads handle this pretty well.
5.Jirachi - Switch to Latias. Though the opponent will probably think I'm scarfed as well, so I thunder wave it, and set up rocks.
6.Infernape - Oi! As my Jewish friend says (I'm not trying to be racist) These things are a pain. I would just switch to Latias to kill it with surf. If these are sashed, like they traditionally are, then I'll just surf again since fire blast has a 15% chance of missing. Close combat will just do laughable damage.
7.Roserade - Thunder wave, and iron head. If it sleeps me, I go to Latias and Surf, or something.
8.Heatran - I switch to Latias, and surf.
9.Smeargle - I switch to probably gengar to take the spore, switch back to jirachi and flinch/t-wave to break baton pass chain/set up rocks. It really just depends on the set he is running.
10.Hippowdon - Well.. They normally switch here predicting a Trick, so I t-wave from time to time. If they chose to stay in, I get rocks up and die. Sending in Latias, I kill this guy with surf/draco meteor

Child Molester (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Protect
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
---
The ultimate Scizor bait, ever. EVER!!! Scizor loves to switch on this guy, When it does... I protect to scout out what type of Scizor it is, normally it is the Choice Banded variant. After the protect, I either switch to Magnezone, or stay in. Depending on the attack he used when I used protect. (Assuming he is choice banded). Gengar not only is amazing at luring out Scizor, he also is a fantastic Special Sweeper! With the given attacks, Gengar isn't stopped by Heatran, or Tyranitar. Things like Metagross don't like it when Hidden Power hits them. Gengar is an amazing Pokemon a long side Magnezone, and I have no intention in taking him out.


Eheheh.. Sorry about the image size, as it is the only human/pokemon is thing i can find... >_>;
Skillet (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Ice]
- Magnet Rise
---
Magnezone<3! I love this guy :D. He is the guy who just completely owns all steels. He kills other steel pokemon LIKE A BOSS. Using him is pretty simple. After Gengar lures out a Scizor, and protects to scout him out, I switch to Skillet to kill. Scizor doesn't stand a chance against a STAB thunder bolt, coming from a base 130. Magnezone is also makes a great switch in to some electric/dark/ ice attacks, as he has some good defensive stats. Substitute and Magnet Rise allow this guy to sweep. Thunder Bolt is for the great STAB, and HP ice is to give Magnezone a pseudo boltbeam combo. I also have no intention on changing him.

Kickthecan (Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 234 Atk/252 Spd/24 SAtk
Naughty nature (+Atk, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast / Crunch
---
Salamence is amazing, it is so freaking awesome that people call it Uber (I know, I know, It's staying in OU). The Standard Dragon Dance set works wonders. After 1 Dragon dance, My attack stat reaches 600, now isn't that cool? Outrage and Earthquake are the obvious main attacks. I never send this guy out until Scizor / Priority user is gone. So basically, I'm counting on Magnezone and Gengar to get rid of those threats. Scizor HAS to be gone, as a choice banded bullet punch will do about 60% to this guy. Crunch is an alternative option since Rotom-H and Dusknoir tend to switch on this guy.

CaptainFalco(Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Crunch
- Swords Dance
---
Lucario, Lucario...Lucario... It is the 2nd biggest offensive threat for good reason. It is incredibally fun to sweep late-game with this guy. After Salamence took care of most of the stuff, I switch into something like.. well I don't know.. I just switch into something, and either Swords Dance, Extreme speed, or close combat. This guy saved my butt a bunch of times, and it is extremely effective. Sometimes, I can get a swords dance up early, and sweep the opponents entire team :D. Swords dance is pretty standard, as well as Extreme speed, and Close combat. Crunch is just for coverage, and to get those rotom appliances.. and stuff..

Latiass(Latias) (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Trick
- Thunderbolt
- Surf
---
Jirachi's Left.. err Right hand man... err.. dragon lady? Anyways, this is my only check for Gyarados, Kingdra ( if rain isn't present) and some of OUs biggest threats. Trick is to cripple those Blissy that just make me RAGE. Draco Meteor is for STAB, and to dent anything that switches in. Thunder bolt takes care of Suicune, Starmie, Gyarados, Tentacruel (sometimes) and many other waters. Surf takes care of Heatran (I think draco meteor will do more) as well as Infernape. Latias backs up Lucario when things get rough (pun intended) and helps a hole lot, when it comes to make switches.
Conclusion / Team issues
In all honesty, the descriptions got shorter as I got more sleepy. Sorry about that~! >_<
I made this team today, hoping to improve my CRE (which is currently in the 1250s). Thanks, and remember to give good rates! Constructive criticism will be appreciated.
I can't really make a safe switch into a thunder wave, so I was considering adding some sort of status absorber, or something. Also, Phazers can cause trouble since I lack a taunter. Heatran isn't that much of a threat to this team since Latias handles both Scarf and Torment Variants pretty well.
Sorry about no threat list, as I'm lazy/tired..