Hi, this is my first ever RMT, so feel free to criticise and improve :)
Background:
I've been playing DPP since the beginning, and from my experience, one of the most powerful stat-up moves around is Dragon Dance. Dragon Dance boosts both attack AND speed. 2 Attributes which sweepers desire! Many times, i have seen one pokemon just stat-up with moves like dragon dance and sweep whole teams. After some research, my team would be based around 2 powerful users of dragon dance: Salamence and Gyarados.
Team Overview
Background:
I've been playing DPP since the beginning, and from my experience, one of the most powerful stat-up moves around is Dragon Dance. Dragon Dance boosts both attack AND speed. 2 Attributes which sweepers desire! Many times, i have seen one pokemon just stat-up with moves like dragon dance and sweep whole teams. After some research, my team would be based around 2 powerful users of dragon dance: Salamence and Gyarados.
Team Overview






Aerodactyl
Aerodactyl (M) @ Focus Sash
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Taunt
Generic lead aerodactyl. Does the job. It does it VERY well.
Stealth rocks is set up 95% of the time. Focus sash allows for easier prediction when it comes to taunt/SR also makes sure you can set up rocks.
With max speed, taunt anything that attempts a sleep, setup e.t.c.. and set up rocks. Earthquake/stone edge gives good coverage usually able to dent most pokes.
Should be used as a suicide lead, leave it in play dealing as much damage, unless of course they are trying to set-up whilst doing minimal damage.
Against priority moves, always set up rocks *rocks are the priority*
Against scarfers same as above, unless against jirachi in which flinchax is too risky, switch to gyarados.
Against other leads
Azelf: Taunt then Rocks. Maybe put in a stone edge if they dont switch
Metagross: Rocks (Bullet punch is gay) if it BP, then at least your job is done, otherwise just earthquake to let gyarados have an easier job.
Jirachi: Tough. I risk a setup on rocks, if its a scarf(iron head) then i switch to gyarados to setup.
Aerodactyl: Speed battle, rocks/stone edge. Don't care about taunt.
Swampert: Taunt/rocks, aerodactyl will die but oh well. Switch to infernape to grass knot, it'll usually hit them by suprise unless they want to switch.
Infernape: taunt/rocks/quake
Ninjask: taunt/rocks/stone edge . Taunt shuts it down.
Roserade: taunt/rocks/stone edge
Smeargle: taunt/rocks/stone edge
Hippowdon: taunt/rocks/quake
Bronzong: taunt/rocks/switch. "its better to use aerodactyl to scout switch"
Tyranitar: rocks/quake
Heatran: rocks/quake
Crobat: Speed battle, taunt/rocks/stone edge
Forretress: Taunt/Switch to infernape for a nasty plot.
Gengar: Taunt/Rocks/Stone edge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Salamence
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 144 HP / 252 Atk / 112 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Fire Fang
- Outrage
Dragon Dance set. After one DD his speed hits 396 speed due to his Ev spread, allowing it to outspeed all that is none scarfed.
Max attack allows 608 attack after one DD, insane attack added by LO means it will OHKO with outrage on almost all neutral.
The HP EVs are just for survivability when switching into moves.
Outrage for STAB, Earthquake and Fire Fang to cover all steels.
Salamence should be switched in on moves aimed at lucario/infernape/jolteon, Ground/Fighting/Fire/Water.
Best used late-game when most walls and Outrage resistant pokes have been taken out.
Ice goes to Lucario/Infernape which provide perfect counters. Rock/Dragon go to Lucario.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gyarados
Gyarados (M) @ Life Orb
Trait: Intimidate
EVs: 88 HP / 252 Atk / 168 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Stone Edge
- Waterfall
Gyarados is incredibly painful to kill. It can also deal incredible damage!
EV spread allows it to outspeed all none scarfers after one DD with 349 attack, and a bit of HP to allow easier switch-ins.
Waterfall for STAB, earthquake/stone edge provide good coverage.
LO to provide reliable KOs.
I've beaten whole teams with gyarados.
Its typing and ability means its not very susceptible to common priority moves like bullet punch/mach punch
Waterfall has saved me many times with the flinch.
Basically, a very good pokemon if used correct
Good common pokes to setup on are scizor/bronzong/infernape e.t.c..
Switch in on fighting/fire/water/steel/ground. Switch out to jolteon on electric and lucario on rock.
Lucario
Lucario (M) @ Choice Scarf
Trait: Steadfast
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Blaze Kick
- Close Combat
- Crunch
- Ice Punch
Particularly rare scarf lucario set. I chose this set, because i want a lucario that comes in on quite a lot of moves and counters effectively.
Its a lot easier with a scarf. I chose physically, as his movepool seems to provide a better set physically.
Close combat for STAB and basically hits hard on most pokes. Crunch for ghosts which are very gay :@.
Ice punch for that annoying scarf flygon, and counters other DDmences.
Blaze kick, i find quite obsolete as infernape does a better job. Anyone care to find me a better move?
Fighting/Ground/Fire go to Gyarados/Salamence.
My DDers and lucario work with amazing synergy, lucario always covering their backs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Aerodactyl (M) @ Focus Sash
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Taunt
Generic lead aerodactyl. Does the job. It does it VERY well.
Stealth rocks is set up 95% of the time. Focus sash allows for easier prediction when it comes to taunt/SR also makes sure you can set up rocks.
With max speed, taunt anything that attempts a sleep, setup e.t.c.. and set up rocks. Earthquake/stone edge gives good coverage usually able to dent most pokes.
Should be used as a suicide lead, leave it in play dealing as much damage, unless of course they are trying to set-up whilst doing minimal damage.
Against priority moves, always set up rocks *rocks are the priority*
Against scarfers same as above, unless against jirachi in which flinchax is too risky, switch to gyarados.
Against other leads
Azelf: Taunt then Rocks. Maybe put in a stone edge if they dont switch
Metagross: Rocks (Bullet punch is gay) if it BP, then at least your job is done, otherwise just earthquake to let gyarados have an easier job.
Jirachi: Tough. I risk a setup on rocks, if its a scarf(iron head) then i switch to gyarados to setup.
Aerodactyl: Speed battle, rocks/stone edge. Don't care about taunt.
Swampert: Taunt/rocks, aerodactyl will die but oh well. Switch to infernape to grass knot, it'll usually hit them by suprise unless they want to switch.
Infernape: taunt/rocks/quake
Ninjask: taunt/rocks/stone edge . Taunt shuts it down.
Roserade: taunt/rocks/stone edge
Smeargle: taunt/rocks/stone edge
Hippowdon: taunt/rocks/quake
Bronzong: taunt/rocks/switch. "its better to use aerodactyl to scout switch"
Tyranitar: rocks/quake
Heatran: rocks/quake
Crobat: Speed battle, taunt/rocks/stone edge
Forretress: Taunt/Switch to infernape for a nasty plot.
Gengar: Taunt/Rocks/Stone edge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Salamence

Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 144 HP / 252 Atk / 112 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Fire Fang
- Outrage
Dragon Dance set. After one DD his speed hits 396 speed due to his Ev spread, allowing it to outspeed all that is none scarfed.
Max attack allows 608 attack after one DD, insane attack added by LO means it will OHKO with outrage on almost all neutral.
The HP EVs are just for survivability when switching into moves.
Outrage for STAB, Earthquake and Fire Fang to cover all steels.
Salamence should be switched in on moves aimed at lucario/infernape/jolteon, Ground/Fighting/Fire/Water.
Best used late-game when most walls and Outrage resistant pokes have been taken out.
Ice goes to Lucario/Infernape which provide perfect counters. Rock/Dragon go to Lucario.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gyarados

Gyarados (M) @ Life Orb
Trait: Intimidate
EVs: 88 HP / 252 Atk / 168 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Stone Edge
- Waterfall
Gyarados is incredibly painful to kill. It can also deal incredible damage!
EV spread allows it to outspeed all none scarfers after one DD with 349 attack, and a bit of HP to allow easier switch-ins.
Waterfall for STAB, earthquake/stone edge provide good coverage.
LO to provide reliable KOs.
I've beaten whole teams with gyarados.
Its typing and ability means its not very susceptible to common priority moves like bullet punch/mach punch
Waterfall has saved me many times with the flinch.
Basically, a very good pokemon if used correct
Good common pokes to setup on are scizor/bronzong/infernape e.t.c..
Switch in on fighting/fire/water/steel/ground. Switch out to jolteon on electric and lucario on rock.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lucario

Lucario (M) @ Choice Scarf
Trait: Steadfast
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Blaze Kick
- Close Combat
- Crunch
- Ice Punch
Particularly rare scarf lucario set. I chose this set, because i want a lucario that comes in on quite a lot of moves and counters effectively.
Its a lot easier with a scarf. I chose physically, as his movepool seems to provide a better set physically.
Close combat for STAB and basically hits hard on most pokes. Crunch for ghosts which are very gay :@.
Ice punch for that annoying scarf flygon, and counters other DDmences.
Blaze kick, i find quite obsolete as infernape does a better job. Anyone care to find me a better move?
Fighting/Ground/Fire go to Gyarados/Salamence.
My DDers and lucario work with amazing synergy, lucario always covering their backs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jolteon
Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Signal Beam
- Hidden Power [Ground]
- Shadow Ball
- Thunderbolt
Jolteon has amazing speed and sp.att. I just couldn't resist pairing it up with gyarados.
I tried electivire, i soon realised i don't want another physical sweep. I dismissed ground pokemon for the same reason.
I needed a powerful special sweeper and thats where jolteon came in.
I chose modest, as his speed still hits 359, good enough to outspeed base 110 max speed, and as for starmie.
For starmie to outspeed 359 spd, it would be max speed, 299sp.att STAB surf w.LO and SR damage, jolteon can survive and deal thunderbolt to OHKO back.
Signal beam is for grasses, and OHKOs celebi.
Shadow ball is there due to its stupid movepool, and HP ground against other electrics.
Salamence/Gyarados for ground, absorbs electrics and can come on if theres a faint.

Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Signal Beam
- Hidden Power [Ground]
- Shadow Ball
- Thunderbolt
Jolteon has amazing speed and sp.att. I just couldn't resist pairing it up with gyarados.
I tried electivire, i soon realised i don't want another physical sweep. I dismissed ground pokemon for the same reason.
I needed a powerful special sweeper and thats where jolteon came in.
I chose modest, as his speed still hits 359, good enough to outspeed base 110 max speed, and as for starmie.
For starmie to outspeed 359 spd, it would be max speed, 299sp.att STAB surf w.LO and SR damage, jolteon can survive and deal thunderbolt to OHKO back.
Signal beam is for grasses, and OHKOs celebi.
Shadow ball is there due to its stupid movepool, and HP ground against other electrics.
Salamence/Gyarados for ground, absorbs electrics and can come on if theres a faint.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Infernape
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 64 Atk / 192 Spd / 252 SAtk
Hasty Nature (+Spd, -Def)
- Close Combat
- Flamethrower
- Grass Knot
- Nasty Plot
Specially based mixnape. Works wonders!
EV spread means it hits 330 speed, outspeeding max base 100 pokes.
Max EVs on s.att and with the EVs given to atk, CC OHKOs blissey.
After one nasty plot, Sp.att hits 614, and sweeping can begin.
Flamethrower will OHKO most pokes after Nasty plot.
Grass knot deals significant damage to even bulky waters.
Infernape however doesn't last very long, but it has made its slot by being so effective.
Ground/Water go to Salamence/Gyarados
Threats
Azelf: Lucario Crunch/Jolteon Shadow ball. Problem lies with switching in damage.
Breloom: Infernape
Celebi: Jolteon/Infernape
Dugtrio: Gyarados/Salamence. Usually intimidate will knock off enough attack to allow a DD and then its destroyed.
Electivire: Jolteon HP ground
Empoleon: Jolteon/Gyarados
Flygon: Problematic if scarfed. Usually switch into gyarados after expected quake and setup.
Gengar: Same as Azelf
Gliscor: Keep hitting it with either jolteons shadow ball or infernapes flamethrower, kinda gay tactic lol.
Gyarados: Jolteon or Gyarados
Heatran: Jolteon or Gyarados or Salamence
Heracross: Salamence or Gyarados
Infernape: Salamence
Jirachi: Lucario/Infernape
Kingdra: im screwed if allowed to rain dance, but otherwise hit it with all i got.
Latias: Hit with all you got or set up :)
Lucario: Lucario/gyarados
Machamp: Salamence/gyarados
Magnezone: Jolteon
Mamoswine: Infernape/Lucario
Metagross: Gyarados/Infernape
Ninjask: Salamence
Porygon-Z: Lucario/Infernape
Rhyperior: Gyarados/Infernape/Lucario
Roserade: Infernape
Salamence: Lucario
Scizor: Gyarados/Infernape
Snorlax: Lucario/Infernape/Gyarados/Salamence
Starmie: Jolteon
Suicune: Jolteon
Togekiss: Jolteon
Tyranitar: Lucario
Weavile: Lucario/Infernape
Yanmega: Jolteon
Zapdos: Jolteon
Conclusion
You really shouldn't even need to consider the threat list if you set up properly. After 2 DDs off gyarados/salamence make almost all teams obsolete.
Thanks, tell me any improvements i can make! My teams not perfect, but i'd like it to be :)
Infernape

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 64 Atk / 192 Spd / 252 SAtk
Hasty Nature (+Spd, -Def)
- Close Combat
- Flamethrower
- Grass Knot
- Nasty Plot
Specially based mixnape. Works wonders!
EV spread means it hits 330 speed, outspeeding max base 100 pokes.
Max EVs on s.att and with the EVs given to atk, CC OHKOs blissey.
After one nasty plot, Sp.att hits 614, and sweeping can begin.
Flamethrower will OHKO most pokes after Nasty plot.
Grass knot deals significant damage to even bulky waters.
Infernape however doesn't last very long, but it has made its slot by being so effective.
Ground/Water go to Salamence/Gyarados
Threats
Azelf: Lucario Crunch/Jolteon Shadow ball. Problem lies with switching in damage.
Breloom: Infernape
Celebi: Jolteon/Infernape
Dugtrio: Gyarados/Salamence. Usually intimidate will knock off enough attack to allow a DD and then its destroyed.
Electivire: Jolteon HP ground
Empoleon: Jolteon/Gyarados
Flygon: Problematic if scarfed. Usually switch into gyarados after expected quake and setup.
Gengar: Same as Azelf
Gliscor: Keep hitting it with either jolteons shadow ball or infernapes flamethrower, kinda gay tactic lol.
Gyarados: Jolteon or Gyarados
Heatran: Jolteon or Gyarados or Salamence
Heracross: Salamence or Gyarados
Infernape: Salamence
Jirachi: Lucario/Infernape
Kingdra: im screwed if allowed to rain dance, but otherwise hit it with all i got.
Latias: Hit with all you got or set up :)
Lucario: Lucario/gyarados
Machamp: Salamence/gyarados
Magnezone: Jolteon
Mamoswine: Infernape/Lucario
Metagross: Gyarados/Infernape
Ninjask: Salamence
Porygon-Z: Lucario/Infernape
Rhyperior: Gyarados/Infernape/Lucario
Roserade: Infernape
Salamence: Lucario
Scizor: Gyarados/Infernape
Snorlax: Lucario/Infernape/Gyarados/Salamence
Starmie: Jolteon
Suicune: Jolteon
Togekiss: Jolteon
Tyranitar: Lucario
Weavile: Lucario/Infernape
Yanmega: Jolteon
Zapdos: Jolteon
Conclusion
You really shouldn't even need to consider the threat list if you set up properly. After 2 DDs off gyarados/salamence make almost all teams obsolete.
Thanks, tell me any improvements i can make! My teams not perfect, but i'd like it to be :)