Kickass <3 [OU RMT]

Hi, this is my first ever RMT, so feel free to criticise and improve :)

Background:
I've been playing DPP since the beginning, and from my experience, one of the most powerful stat-up moves around is Dragon Dance. Dragon Dance boosts both attack AND speed. 2 Attributes which sweepers desire! Many times, i have seen one pokemon just stat-up with moves like dragon dance and sweep whole teams. After some research, my team would be based around 2 powerful users of dragon dance: Salamence and Gyarados.

Team Overview
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Aerodactyl
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Aerodactyl (M) @ Focus Sash
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Taunt

Generic lead aerodactyl. Does the job. It does it VERY well.
Stealth rocks is set up 95% of the time. Focus sash allows for easier prediction when it comes to taunt/SR also makes sure you can set up rocks.
With max speed, taunt anything that attempts a sleep, setup e.t.c.. and set up rocks. Earthquake/stone edge gives good coverage usually able to dent most pokes.
Should be used as a suicide lead, leave it in play dealing as much damage, unless of course they are trying to set-up whilst doing minimal damage.
Against priority moves, always set up rocks *rocks are the priority*
Against scarfers same as above, unless against jirachi in which flinchax is too risky, switch to gyarados.


Against other leads
Azelf: Taunt then Rocks. Maybe put in a stone edge if they dont switch

Metagross: Rocks (Bullet punch is gay) if it BP, then at least your job is done, otherwise just earthquake to let gyarados have an easier job.

Jirachi: Tough. I risk a setup on rocks, if its a scarf(iron head) then i switch to gyarados to setup.

Aerodactyl: Speed battle, rocks/stone edge. Don't care about taunt.

Swampert: Taunt/rocks, aerodactyl will die but oh well. Switch to infernape to grass knot, it'll usually hit them by suprise unless they want to switch.

Infernape: taunt/rocks/quake

Ninjask: taunt/rocks/stone edge . Taunt shuts it down.

Roserade: taunt/rocks/stone edge

Smeargle: taunt/rocks/stone edge

Hippowdon: taunt/rocks/quake

Bronzong: taunt/rocks/switch. "its better to use aerodactyl to scout switch"

Tyranitar: rocks/quake

Heatran: rocks/quake

Crobat: Speed battle, taunt/rocks/stone edge

Forretress: Taunt/Switch to infernape for a nasty plot.

Gengar: Taunt/Rocks/Stone edge

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Salamence
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Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 144 HP / 252 Atk / 112 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Fire Fang
- Outrage

Dragon Dance set. After one DD his speed hits 396 speed due to his Ev spread, allowing it to outspeed all that is none scarfed.
Max attack allows 608 attack after one DD, insane attack added by LO means it will OHKO with outrage on almost all neutral.
The HP EVs are just for survivability when switching into moves.
Outrage for STAB, Earthquake and Fire Fang to cover all steels.
Salamence should be switched in on moves aimed at lucario/infernape/jolteon, Ground/Fighting/Fire/Water.
Best used late-game when most walls and Outrage resistant pokes have been taken out.
Ice goes to Lucario/Infernape which provide perfect counters. Rock/Dragon go to Lucario.


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Gyarados
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Gyarados (M) @ Life Orb
Trait: Intimidate
EVs: 88 HP / 252 Atk / 168 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Stone Edge
- Waterfall

Gyarados is incredibly painful to kill. It can also deal incredible damage!
EV spread allows it to outspeed all none scarfers after one DD with 349 attack, and a bit of HP to allow easier switch-ins.
Waterfall for STAB, earthquake/stone edge provide good coverage.
LO to provide reliable KOs.
I've beaten whole teams with gyarados.
Its typing and ability means its not very susceptible to common priority moves like bullet punch/mach punch
Waterfall has saved me many times with the flinch.
Basically, a very good pokemon if used correct
Good common pokes to setup on are scizor/bronzong/infernape e.t.c..
Switch in on fighting/fire/water/steel/ground. Switch out to jolteon on electric and lucario on rock.


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Lucario
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Lucario (M) @ Choice Scarf
Trait: Steadfast
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Blaze Kick
- Close Combat
- Crunch
- Ice Punch

Particularly rare scarf lucario set. I chose this set, because i want a lucario that comes in on quite a lot of moves and counters effectively.
Its a lot easier with a scarf. I chose physically, as his movepool seems to provide a better set physically.
Close combat for STAB and basically hits hard on most pokes. Crunch for ghosts which are very gay :@.
Ice punch for that annoying scarf flygon, and counters other DDmences.
Blaze kick, i find quite obsolete as infernape does a better job. Anyone care to find me a better move?
Fighting/Ground/Fire go to Gyarados/Salamence.
My DDers and lucario work with amazing synergy, lucario always covering their backs.


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Jolteon
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Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Signal Beam
- Hidden Power [Ground]
- Shadow Ball
- Thunderbolt

Jolteon has amazing speed and sp.att. I just couldn't resist pairing it up with gyarados.
I tried electivire, i soon realised i don't want another physical sweep. I dismissed ground pokemon for the same reason.
I needed a powerful special sweeper and thats where jolteon came in.
I chose modest, as his speed still hits 359, good enough to outspeed base 110 max speed, and as for starmie.
For starmie to outspeed 359 spd, it would be max speed, 299sp.att STAB surf w.LO and SR damage, jolteon can survive and deal thunderbolt to OHKO back.
Signal beam is for grasses, and OHKOs celebi.
Shadow ball is there due to its stupid movepool, and HP ground against other electrics.
Salamence/Gyarados for ground, absorbs electrics and can come on if theres a faint.​

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Infernape
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Infernape (M) @ Life Orb
Trait: Blaze
EVs: 64 Atk / 192 Spd / 252 SAtk
Hasty Nature (+Spd, -Def)
- Close Combat
- Flamethrower
- Grass Knot
- Nasty Plot

Specially based mixnape. Works wonders!
EV spread means it hits 330 speed, outspeeding max base 100 pokes.
Max EVs on s.att and with the EVs given to atk, CC OHKOs blissey.
After one nasty plot, Sp.att hits 614, and sweeping can begin.
Flamethrower will OHKO most pokes after Nasty plot.
Grass knot deals significant damage to even bulky waters.
Infernape however doesn't last very long, but it has made its slot by being so effective.
Ground/Water go to Salamence/Gyarados


Threats

Azelf: Lucario Crunch/Jolteon Shadow ball. Problem lies with switching in damage.
Breloom: Infernape
Celebi: Jolteon/Infernape
Dugtrio: Gyarados/Salamence. Usually intimidate will knock off enough attack to allow a DD and then its destroyed.
Electivire: Jolteon HP ground
Empoleon: Jolteon/Gyarados
Flygon: Problematic if scarfed. Usually switch into gyarados after expected quake and setup.
Gengar: Same as Azelf
Gliscor: Keep hitting it with either jolteons shadow ball or infernapes flamethrower, kinda gay tactic lol.
Gyarados: Jolteon or Gyarados
Heatran: Jolteon or Gyarados or Salamence
Heracross: Salamence or Gyarados
Infernape: Salamence
Jirachi: Lucario/Infernape
Kingdra: im screwed if allowed to rain dance, but otherwise hit it with all i got.
Latias: Hit with all you got or set up :)
Lucario: Lucario/gyarados
Machamp: Salamence/gyarados
Magnezone: Jolteon
Mamoswine: Infernape/Lucario
Metagross: Gyarados/Infernape
Ninjask: Salamence
Porygon-Z: Lucario/Infernape
Rhyperior: Gyarados/Infernape/Lucario
Roserade: Infernape
Salamence: Lucario
Scizor: Gyarados/Infernape
Snorlax: Lucario/Infernape/Gyarados/Salamence
Starmie: Jolteon
Suicune: Jolteon
Togekiss: Jolteon
Tyranitar: Lucario
Weavile: Lucario/Infernape
Yanmega: Jolteon
Zapdos: Jolteon

Conclusion
You really shouldn't even need to consider the threat list if you set up properly. After 2 DDs off gyarados/salamence make almost all teams obsolete.
Thanks, tell me any improvements i can make! My teams not perfect, but i'd like it to be :)​
 
Inner Focus instead of Steadfast on Lucario. He already has a Scarf and doesn't want to be flinched.

You should have priority somewhere. Maybe you might try Vaccuum Wave on Infernape. It's not completely necessary but it would help with Agility Empoleon who could also give you problems, Gyarados isn't a perfect counter if they got Stealth Rock up.
 
Ok, cool, i just thought steadfast seems cooler xD

I thought about priorities, but they are just so weak. I can't fit them in my team..

Rocks are very annoying, thats why i try to taunt to prevent them up. If they do go up however, i have to think more carefully when placing gyara/sala in...
 
I like this team personally because this was the style of play I played way back in the start of D/P. I had lots of experience with it. Well firstly, Rock Slide is the better option on Aerodactly to provide that extra flinch. If you happen to score a flinch on Azelf, your on good ground basically. Rock Slide still gets the 2HKO and such. Personally, Fire Fang over Earthquake might be a better option in this current metagame. Why? Because your most common switch-in is Scizor. You can nail it on the spot with Fire fang, because most use U-turn to their counters. With a weakened Scizor, it makes your Pokemon's sweeping job much easier, particulary Salamence and Infernape. Fire Fang still hits Metagross, but not as hard.

On gyarados, I would probably try Taunt over Earthquake. Its a cool way to stop a Suicune sweep and prevent it to set up. It could be quite troublesome if it gets a couple of CMs in. Other things you'll Taunt are Pokemon who use Stealth Rock, or hazards outside the lead slot, which help your sweepers (Gyarados and Salamence) switch-in easier. Taunt is just a neat move in this metagame currently.

CB Scizor over Lucario might be a better option in terms of what the team revolves around with. With Scizor checking Tyranitar, and Salamence, its a great piece to your team. CB Scizor has a nice synergy with alot of your members, and you should look to use it. Adamant 248 Hp / 252 Atk / 8 Spe and movesets u-turn / bullet punch / superpower / pursuit should work. Remember, U-turn is the main move as it gains STAB and scouts for counters. U-turn smothers Flying-types (Gyarados, Salamence, Zapdos) to 40-50 HP range with SR down, switching it to Jolteon, Infernape or any members that will force them to switch-out. This way they take 50-60% damage and you have them pressured to switch-out. Scizor also acts as a good check to Latias another threat that might be troublesome. Defenitley try it.

Jolly nature on Jolteon is a no brainer. Modest is not needed. 130 Spe is special in this tier, and you should take advantage of it. Since this metagame is filled with bulky offense, try this set out: Charge Beam / Thunderbolt / HP grass / Shadow Ball. This is a neat way to penetrate through bulky offense. The basic premise is to use Charge Beam on something that would switch-out or someone that is almost dead, and grab the Special attack boost. It has a 70% chance to gain the boost so dont worry. Hp Grass covers, Swampert, and Ground-types in general. Shadow Ball will OHKO latias with the Charge Beam boost.

As for other options, limit the set ups of Salamence and Gyarados, Infernape could use Fire Blast. It will OHKO Salamence after a NP bloost and if it has taken SR damage. Overall gl.
 
Pretty nice team and presentation for your first time around. But I suggest a few changes:

Your aerodactyl looks nice.
Your Salamence should really change Fire Fang to Fire Blast and change its EVs. Fire blast has almost double Fire fang's power, and it worth putting some EVs in SpA to not be completely walled physically. Here are the EVs:

232 Atk / 24 SpA / 252 Spe

Your luke seems quite interesting, I almost never see scarf luke nowadays, but I suggest a new moveset:

~ Close Combat
~ Stone Edge
~ Dark Pulse
~ Hidden Power Ice

40 Atk / 216 SpA / 252 Spe

The combination of special and physical moves helps deal with threats much better. Hidden Power Ice takes care of Dragons/flyings and dark pulse takes care of ghosts and psychics; stone edge and close combat are obvious.

A few other things I noticed: Jolteon should have HP Grass over HP Ground for swampert

and infernape is fine, but you might wanna try out HP ice over grass knot
 
This isn't a bad team at all, especially for what you said to be your first RMT.

Aerodactyl is a great choice of lead for an offensive team like this one. He's one of my favorite leads, because he generally does whatever the hell he wants first turn. (He can also be played on tempo-stall teams to create a game-tempo illusion, but I'm not going to get into all of that.)

I would suggest EVing Salamence to outspeed Max Speed/ ScarfTran, one of Salamence's viable counters. Also, change Fang for Blast and decide whether you want Mence to survive Scizor's BP or not.. if not, then go with this EV spread: 252Atk/176Speed/80SpA with a Naughty Nature. Of course, you could always just copy Smogon's set if you want it to be fast.

I would like to suggest you use Smogon's TauntraDos over the set you have, as you have no users of taunt (Therefore practically no defense against a good stall player) on your team.

Lucario.. wants to swap roles with Infernape. Infernape is faster, allowing him to revenge a +1 Max Speed Salamence with HP Ice/ Stone Edge. He also has accsses [<--spelled wrong?] to U-Turn, easing prediction on your part. Not to mention the fact that Lucario's counter are going to be worn down from trying to stop a Salamence/Gyarados sweep; your whole team looks to support a good Lucario sweep, in fact.
So, in short, change Lucario to:

252Atk/252Speed/4HP
Adamant
-Close Combat
-ExtremeSpeed
-Crunch
-Swords Dance

Infernape to:

252Atk/192Speed/64SpA
Naive
-U-Turn
-Close Combat
-Fire Blast
-Stone Edge/ThunderPunch/HP Ice

Jolteon is a beast, and definately opens up a sweep for Lucario. Just remember to bring this thing out early, scout a bit for Lucario's counters, then let Jolteon die and start a sweep with Salamence/Gyarados. It should open Lucario up for late-game.

(See Lucario's rate for Infernape.)

Well, that's about all there is to it! Open up your shoddy, make a few minor changes, and own the ladder kid! Good Luck battling, and I hope I helped!
-NB
 
Hehe, thanks for the compliments :)

I'll try out the advice and see what i can do.
Fire fang on aerodactyl seems incredibly clever, i'll have to try that one out.
As to the jolly and HP grass jolteon, i've tried that and swampert cant really do much compared to what i can do with HP ground, if you meant timid, it doesn't do as much as modest can do, i've played around with jolteons slot and i just think i've got the best out of it so far.

I tried the mix DDmence, and i have a serious thing about its accuracy AND power, fire fang from 608 (+1 DD) attack will take 54-64% damage from a max Hp/Def skamory, the only physical counter that could even stand a chance. Of course, that will take its HP low enough with SRs to be sweeped off its feet by my other pokes. I'll try Scizor over scarf lucario, it seems that scizor resists more stuff and hits harder. Taunt over earthquake seems something useful.

About the SD lucario/Scarfnape, i'd be losing my only sp.att sweeper, losing it to 2 physicals, my team would be suprisingly weak against metagross/brozong/dusknoir and the whole selection of bulky def pokes.. SD lucario still seems good tho xD

Thanks again :)
 
Yeah glad you took some advice, but I can't stress more on Timid on Jolteon. Timid on Jolteon is special, and it should be its nature everytime. The Speed is the threat for Jolteon imo, as suppose to Modest nature.
 
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