Preface
Hey guys! I'm Inscribe, some of you may know me as kektus on main. The team I have here was made at the start of OR/AS LC, when I was in love with Skrelp. I decided to make a Skrelp team to see how it went; this is it.
Proof of Peak
I WAS at 1590, but then I lost a a few matches from tilt and I didn't screenshot. Oh well. :(
Team Building Process
Skrelp is obviously what I built this team around, because it can punch big holes in teams and I love it because of the new toy OR/AS gave it: Adaptability.
I immediately thought of Pawniard to abuse Swords Dance and support Skrelp with Knock Off.
Looking at it, my team needed a way to pick up momentum and a Mon' with Fake Out to stop scary set up sweepers. Mienfoo fit this role well.
I wanted a way to get rid of hazards because Spike Offence would fuck me over hard, but I didn't want Drilbur because I preferred being able to get rid of hazards many times. Seeing as Vullaby packs recovery in Roost, takes on pretty much every Fighting type, and carries Knock Off, I chose her.
I don't really remember why I chose Snubbull, but it probably has to do with a powerful Play Rough and it supports my team with Heal Bell. Also baits Pawniard and damages it with Earthquake.
I chose Ferroseed to spread Thunder Waves, which support Skrelp's garbage speed stat, and to stack Hazards, which furthermore support Skrelp's attacking capabilities.
As you can see, my old team was notably weak to bulky Fire-types such as Larvesta and Ponyta, so I opted to run Chinchou over Ferroseed to check Larvesta and Ponyta, and put Thunder Wave on it to reincarnate one of Ferroseed's jobs, spreading paras. But what would happen to my hazards? I changed Pawniard's Swords Dance to Stealth Rock, which I didn't mind much because I never got to use Swords Dance much
Hey guys! I'm Inscribe, some of you may know me as kektus on main. The team I have here was made at the start of OR/AS LC, when I was in love with Skrelp. I decided to make a Skrelp team to see how it went; this is it.
Proof of Peak

I WAS at 1590, but then I lost a a few matches from tilt and I didn't screenshot. Oh well. :(
doublin' up dumb hide tags



























Now, off to the team!
The Team
(pokemon format shamelessly stolen from ium )
skrelp @ eviolite
ability: adaptability | evs: 36 hp / 116 def / 200 spa / 116 spd / 30 spe | nature: modest
sludge wave / hydro pump / hidden power psychic / scald
Skrelp, again, is what I built this team around. Skrelp helps get rid of fairies like Spritzee and non-Earthquake Snubbull without sacrificing Pawniard's HP. Hydro Pump hits things that resist Sludge Wave or things that Sludge Wave doesn't hit hard enough, such as Porygon or Archen. Scald is a move that hits Fire-types just like Hydro Pump, but I don't have to risk a miss to use it, and last but not least, HP Psychic hits Croagunk, which is a pain to my team.
The Team
(pokemon format shamelessly stolen from ium )

skrelp @ eviolite
ability: adaptability | evs: 36 hp / 116 def / 200 spa / 116 spd / 30 spe | nature: modest
sludge wave / hydro pump / hidden power psychic / scald
Skrelp, again, is what I built this team around. Skrelp helps get rid of fairies like Spritzee and non-Earthquake Snubbull without sacrificing Pawniard's HP. Hydro Pump hits things that resist Sludge Wave or things that Sludge Wave doesn't hit hard enough, such as Porygon or Archen. Scald is a move that hits Fire-types just like Hydro Pump, but I don't have to risk a miss to use it, and last but not least, HP Psychic hits Croagunk, which is a pain to my team.

vullaby @ eviolite
ability: overcoat | evs: 116 hp / 236 def / 76 spd / 36 spe | nature: impish
brave bird / roost / knock off / defog
Vullaby is my bulky defogger, which helps a lot because it takes on so much things and lets spikes not brutally murder my team, it also acts as a back up check to Croagunk if Skrelp is really damaged, a check to Fighting-types, Fletchling check, and a Knock Off spammer!

mienfoo @ eviolite
ability: regenerator | evs: 196 def / 36 spd / 236 spe | nature: jolly
fake out / drain punch / knock off / u-turn
Mienfoo is the glue of this team. It helps soften walls like Foongus with Knock Off, and it can also get some damage on scary sweepers with Fake Out. U-Turn helps me pick up momentum, which helps this team a lot, while Drain Punch just acts as a STAB to rack up damage.

snubbull @ berry juice
ability: intimidate | evs: 116 hp / 196 def / 196 spd | nature: careful
play rough / thief / earthquake / heal bell
Snubbull is my main check to Mienfoo and other Fighting-types. Also acts as a lure for Pawniard, so I can go for an Earthquake and do a nice chunk. Heal Bell allows me to alleviate status from my team, which would otherwise pretty much cost me a match.

chinchou @ eviolite
ability: volt absorb | evs: 76 hp / 212 def / 160 spd / 60 spe | nature: bold
thunder wave / scald / rest / sleep talk
Chinchou is my main counter to Fletchling, and can spread paras for me, which greatly aid Skrelp, and the chance to fully paralyze helps out a lot. Rest allows me to recover HP so I can always take on the bulky Fire-types that plague this team so much.

pawniard @ eviolite
ability: defiant | evs: 156 atk / 36 def / 116 spd / 196 spe | nature: jolly
knock off / stealth rock / sucker punch / iron head
Last but not least, Pawniard helps spread Knock Offs and sets Stealth Rock to put pressure on teams. Iron Head hits Fairies, and Sucker Punch acts as a priority to net a kill on things like a weakened Mienfoo or a Life Orb/weakened Abra.
Threat List
VOLT TURN
VolTurn is something my team really struggles against. My Chinchou can't really keep up with all of the U-Turns from Larvesta and Drilbur can do a lot to my team on it's own because Earthquake pummels most of my 'Mons.
CHLORODROUGHT
Chlorodrought is another archetype that just out-attacks me. I don't really have a safe switch into Bellsprout, since Solar Beam and Sludge Bomb hit all of my 'Mons for a 2HKO, barring probably Vullaby. Pawniard and his Stealth Rocks help me out a lot in this match-up, so I wouldn't say that it's unbeatable with this team.
Importable
here u go kid



VOLT TURN
VolTurn is something my team really struggles against. My Chinchou can't really keep up with all of the U-Turns from Larvesta and Drilbur can do a lot to my team on it's own because Earthquake pummels most of my 'Mons.


CHLORODROUGHT
Chlorodrought is another archetype that just out-attacks me. I don't really have a safe switch into Bellsprout, since Solar Beam and Sludge Bomb hit all of my 'Mons for a 2HKO, barring probably Vullaby. Pawniard and his Stealth Rocks help me out a lot in this match-up, so I wouldn't say that it's unbeatable with this team.
Importable
here u go kid
All Falls Down is bad and is a kid
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