XY OU Kill em all, Let nothing survive. (1500)+

Hello My Name is PKMVaporeon and i am a water type. enough about my self lets get back to competitive Mons




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DracoBoi (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

I chose Latios because Latios has an amazing ability to threaten an OHKO with draco a neutral Dracometeor. His ability levitate helps create a very good partner with heatran also the resistance to fighting also helps. all together for this team Latios bring great power and stability. i chose the EV spread because i need him to hit hard and to out speed most other mons because his power is crucial to the team.

485_Heatran_by_Pokedex.jpg


HotBoi (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Toxic
- Lava Plume
- Taunt
- Stealth Rock

Heatran A.K.A HotBoi has to be one of my most favored pokemon in battle nothing likes to switch in on lavaplume wiht the 30% chance of burn +STAB his typing makes him easy to lead with he resists alot and i like to catch a ferrothron or forretres out. Heatrans bulk provides a very healthy feeling to the team his job to just to throw out 1 or 2 lavaplumes on a mon to weaken it then switch out or sac him to finish the opposing mons off and he does his job damn well. His spread is used to be a bulky mon who can also dish out a a good amount of damage his typing goes very well with Keldeo and thats another reason why i chose him since he can eat up mose of the flying and all the grass moves.


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Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

Azumarill was in this slot but i decided to run Keldeo because he is faster and the fighting move on a fast pokemon is usually needed my team was also extremely weak to bisharp so keldeo will help with coverage on that the icy wind to hit the genies helps out a ton or just using icy wind knowing they will switch out for the slow is always welcome in my book.


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Catch these (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bullet Punch
- Earthquake
- Meteor Mash
- Hammer Arm

My man, NO one wants to catch these hands hehehe. As you can see i made him more on the speedy side instead of a bulky fighter like the rest with metagrosses mega his speed is boosted a ton and it allows him to catch up to the EONs latios and latias and with that being said my latios needed some protection from those disgusting fairies so why not throw in one of the best steel types in ou? He packs a wallop with hammer arm and meteormash and the priority to clean up some kills along side azumaril is very handy.



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Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Stone Edge

Landorus-Therian with him being scarfed he is allowed to ohko alot of threats such as excadrill,tyranitar,mew, things that can and will cause us problems in the future if they stay for more then 2 turns. Landos ability to have u turn combos well with rotoms volt switch and helps us keep momentum in battle since we are a very aggressive team we need to keep the damage racking up.


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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 112 Def / 148 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

Rotom-W he is our special wall seeing as we have lando for intimidate and we can u-turn into rotom for the WoWisp his job is to status and wither down as many mons as possible and to make my opponent rage quit. he excells at keeping ground,flying and even water types down he can eat up alot of big hits and pain split all his hp back like nothing hit him he is the best option for a tank that i could find and he works extremely well on this team.


Some battles :http://replay.pokemonshowdown.com/ou-231471476





Typing and coverage: http://www.teammagma.net/teambuilder/?485|647|645|381|376m|479w
 
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you should change Thunderbolt on lati to Defog because its always good to have something to get rid of rocks so you can keep momentum while keeping your pokemon healthy
 
Hey fren ^w^! I really enjoyed reading this nice and well thought out RMT. For team editing wise I suggest.
  • Seeming your team is having a Bisharp weakness you should change Azumarill < Keldeo this adds a more faster more viable fighting type move on your team. Also having Keldeo resist both bisharps STABS also providing wonderful synergy with your team's star Mega Metagross.
  • Having to see the lack of stealth rock i recommend a even more bulky Heatran that can provide them for you. With the EV spread of 252 HP / 4 SpA / 252 SpD (Calm Nature) If this is not in your liking you could switch roles between your heatran and your landorus T where your lando T sets rocks and ves vera
 
Hi PKM Vaporeon, its me PKM Flareon 2.0 ^_^

I would have Heatran have Power Herb, Solarbeam over Dark Pulse, as I suggested earlier, as you can hit Water Types without switching into rotom-w being afraid of hits. I don't understand the point of T-bolt on Latios as there isn't a good description on pokemons moveset. Defog>T-bolt as pro-battlers will set up as much they can in field hazards and you don't have a defoger making it a threat. I hope I helped
 
Hi PKM Vaporeon, its me PKM Flareon 2.0 ^_^

I would have Heatran have Power Herb, Solarbeam over Dark Pulse, as I suggested earlier, as you can hit Water Types without switching into rotom-w being afraid of hits. I don't understand the point of T-bolt on Latios as there isn't a good description on pokemons moveset. Defog>T-bolt as pro-battlers will set up as much they can in field hazards and you don't have a defoger making it a threat. I hope I helped
you helped alot thanks alot another rater told me tbolt would be god for hitting gyarados but he didnt give me a better reas your rate has more details into it ill make the change and see how it runs ty
 
The problem with this team is that you don't really have a game plan/goal in mind. Right now, you essentially have 6 top tier Pokemon placed onto a team but with no real strategy to execute. To expand on what I mean, you currently lack a win condition which is an important point to consider because a good team should always have something that can set up and threaten to end the game, whether on its own or after their teammates have paved the way for that win condition to sweep. You have a pretty good selection of Pokemon, but I think the team can be much better if you change around some of the sets to give the team a central goal, because right now most of what your team does is attack here and there and switch around with no way to threaten an end to the game.

My suggestion for you is to focus the team around a Sub CM Keldeo sweep. With Landorus-T already serving as your Scarf user, you don't need Keldeo to run the role of a Scarfer as they revenge similar things already and your team doesn't need the double Scarf insurance. You'll get much more mileage out of using a more offensive Keldeo (like the suggested Sub CM variant) to help your team have something that can consistently serve as a win condition in this metagame.

keldeo.png
Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Secret Sword
- Scald
If you're using Sub CM Keldeo, there are certain Pokemon the pony would appreciate being removed from the match. The main ones are Latias and Latios. Luckily, you already have a Pokemon very well suited at removing them from the match and that's Metagross-Mega. I would highly recommend using a Pursuit variant of Metagross-Mega to eliminate those two and help the goal of a Sub CM Keldeo sweep if you decide to center your team around the idea.

p4uPcqX.png
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit

I added Pursuit to the set for the reasons explained above and removed Earthquake on your set for Zen Headbutt. The STAB is too important to hit things like Rotom-W and Talonflame neutrally and for a good chunk of damage, and to hit others like Keldeo and Venusaur-Mega super effectively. It's just a great STAB option that is too good to pass up and its flinch chance is always nifty. Earthquake has redundant coverage with Hammer Arm, both hitting roughly the same things, so having them both on one set is unnecessary.
Those suggestions should help give your team a central strategy to work with. The rest of your team is pretty nice and I think some small edits can make it even better.

485.png
- The set you have right now is funky. You don't need Stone Edge on this team. Its targets are Charizard-Y and Talonflame, and you have Latios and Rotom-W for them respectively. I would highly recommend going with a standard Taunt set with Toxic, Stealth Rock and Lava Plume. Taunt gives you an extra way to handle Clefable outside of Metagross-Mega and is a generally useful move. Toxic lets you cripple common switch ins to Heatran like Slowbro, Latios and Rotom-W. This is really cool because all of those things are annoying for Sub CM Keldeo, so by poisoning them you aid its sweep.

645-s.png
- I like Scarf on this team because it's great extra insurance against fast electrics and Lopunny, good choice on your part! Consider Jolly with 252 Atk / 24 Def / 232 Spe on Landorus-T. The reason for this is to be faster than Adamant DD Charizard-X at +1. A lot of Charizard-X run Jolly nowadays to be faster than Scarf Landorus-T, but I think the added speed can be a life saver. Your current spread and nature also make you slower than Jolly Gyarados-Mega at +1, which you can now be faster than and Superpower with Landorus-T by using Jolly and max speed.

479w.png
- I think you're better off using a physical defensive Rotom-W on this team. The reason is because you will really appreciate the added physical defense to take on Excadrill, Talonflame and Azumarill. Making Rotom-W physically defensive lets you relieve some of the pressure Landorus-T and Heatran have when having to deal with Excadrill and Talonflame respectively, and also gives you a much more reliable answer to Azumarill since the bunny can be p. threatening for you. Speaking of Azumarill, consider using some speed on Rotom-W for BD variants. The minimum EVs needed for this is 44 Spe, but I'd go as far as to run 148 Spe EVs so that you can be faster than the standard 72 Spe Gliscor and Adamant Bisharp.

Here are the sets,

485.png
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 8 SpD / 248 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Taunt

The speed here is for max speed Adamant Scizor-Mega. If you don't want that much speed, something like 248 HP / 204 SpD / 56 Spe works too.

645-s.png
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Stone Edge

479w.png
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 112 Def / 148 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

Speed for Gliscor that run the standard 72 Spe spread, Adamant Bisharp. You also are now faster than all Azumarill and non-mega max speed Adamant Scizor, while still retaining a good amount of bulk.
 
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The problem with this team is that you don't really have a game plan/goal in mind. Right now, you essentially have 6 top tier Pokemon placed onto a team but with no real strategy to execute. To expand on what I mean, you currently lack a win condition which is an important point to consider because a good team should always have something that can set up and threaten to end the game, whether on its own or after their teammates have paved the way for that win condition to sweep. You have a pretty good selection of Pokemon, but I think the team can be much better if you change around some of the sets to give the team a central goal, because right now most of what your team does is attack here and there and switch around with no way to threaten an end to the game.

My suggestion for you is to focus the team around a Sub CM Keldeo sweep. With Landorus-T already serving as your Scarf user, you don't need Keldeo to run the role of a Scarfer as they revenge similar things already and your team doesn't need the double Scarf insurance. You'll get much more mileage out of using a more offensive Keldeo (like the suggested Sub CM variant) to help your team have something that can consistently serve as a win condition in this metagame.

keldeo.png
Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Secret Sword
- Scald
If you're using Sub CM Keldeo, there are certain Pokemon the pony would appreciate being removed from the match. The main ones are Latias and Latios. Luckily, you already have a Pokemon very well suited at removing them from the match and that's Metagross-Mega. I would highly recommend using a Pursuit variant of Metagross-Mega to eliminate those two and help the goal of a Sub CM Keldeo sweep if you decide to center your team around the idea.

p4uPcqX.png
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit

I added Pursuit to the set for the reasons explained above and removed Earthquake on your set for Zen Headbutt. The STAB is too important to hit things like Rotom-W and Talonflame neutrally and for a good chunk of damage, and to hit others like Keldeo and Venusaur-Mega super effectively. It's just a great STAB option that is too good to pass up and its flinch chance is always nifty. Earthquake has redundant coverage with Hammer Arm, both hitting roughly the same things, so having them both on one set is unnecessary.
Those suggestions should help give your team a central strategy to work with. The rest of your team is pretty nice and I think some small edits can make it even better.

485.png
- The set you have right now is funky. You don't need Stone Edge on this team. Its targets are Charizard-Y and Talonflame, and you have Latios and Rotom-W for them respectively. I would highly recommend going with a standard Taunt set with Toxic, Stealth Rock and Lava Plume. Taunt gives you an extra way to handle Clefable outside of Metagross-Mega and is a generally useful move. Toxic lets you cripple common switch ins to Heatran like Slowbro, Latios and Rotom-W. This is really cool because all of those things are annoying for Sub CM Keldeo, so by poisoning them you aid its sweep.

645-s.png
- I like Scarf on this team because it's great extra insurance against fast electrics and Lopunny, good choice on your part! Consider Jolly with 252 Atk / 24 Def / 232 Spe on Landorus-T. The reason for this is to be faster than Adamant DD Charizard-X at +1. A lot of Charizard-X run Jolly nowadays to be faster than Scarf Landorus-T, but I think the added speed can be a life saver. Your current spread and nature also make you slower than Jolly Gyarados-Mega at +1, which you can now be faster than and Superpower with Landorus-T by using Jolly and max speed.

479w.png
- I think you're better off using a physical defensive Rotom-W on this team. The reason is because you will really appreciate the added physical defense to take on Excadrill, Talonflame and Azumarill. Making Rotom-W physically defensive lets you relieve some of the pressure Landorus-T and Heatran have when having to deal with Excadrill and Talonflame respectively, and also gives you a much more reliable answer to Azumarill since the bunny can be p. threatening for you. Speaking of Azumarill, consider using some speed on Rotom-W for BD variants. The minimum EVs needed for this is 44 Spe, but I'd go as far as to run 148 Spe EVs so that you can be faster than the standard 72 Spe Gliscor and Adamant Bisharp.

Here are the sets,

485.png
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 8 SpD / 248 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Taunt

The speed here is for max speed Adamant Scizor-Mega. If you don't want that much speed, something like 248 HP / 204 SpD / 56 Spe works too.

645-s.png
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Stone Edge

479w.png
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 112 Def / 148 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

Speed for Gliscor that run the standard 72 Spe spread, Adamant Bisharp. You also are now faster than all Azumarill and non-mega max speed Adamant Scizor, while still retaining a good amount of bulk.


TY for your very thorough response to my thread i will make the changes and see how it runs. <3
 
Hey man really offensive team so u have like 0 switch ins for some threats of the current metagame, i like to suggest a couple of thing man, just because u dont cover one threat which is gengar so Knock Off > Superpower on Lando-T help u a lil bit, and also knock is just a great move against stall as well. And the other is u only need 128 Evs > 148 Speed on ur Rotom, this allow u to burn bisharps/ fast scizor/ and other annoying threats below 240 speed. Hope i help u man and gl whit this threating team
 
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