Hello My Name is PKMVaporeon and i am a water type. enough about my self lets get back to competitive Mons
DracoBoi (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
I chose Latios because Latios has an amazing ability to threaten an OHKO with draco a neutral Dracometeor. His ability levitate helps create a very good partner with heatran also the resistance to fighting also helps. all together for this team Latios bring great power and stability. i chose the EV spread because i need him to hit hard and to out speed most other mons because his power is crucial to the team.
HotBoi (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Toxic
- Lava Plume
- Taunt
- Stealth Rock
Heatran A.K.A HotBoi has to be one of my most favored pokemon in battle nothing likes to switch in on lavaplume wiht the 30% chance of burn +STAB his typing makes him easy to lead with he resists alot and i like to catch a ferrothron or forretres out. Heatrans bulk provides a very healthy feeling to the team his job to just to throw out 1 or 2 lavaplumes on a mon to weaken it then switch out or sac him to finish the opposing mons off and he does his job damn well. His spread is used to be a bulky mon who can also dish out a a good amount of damage his typing goes very well with Keldeo and thats another reason why i chose him since he can eat up mose of the flying and all the grass moves.
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Azumarill was in this slot but i decided to run Keldeo because he is faster and the fighting move on a fast pokemon is usually needed my team was also extremely weak to bisharp so keldeo will help with coverage on that the icy wind to hit the genies helps out a ton or just using icy wind knowing they will switch out for the slow is always welcome in my book.
Catch these (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bullet Punch
- Earthquake
- Meteor Mash
- Hammer Arm
My man, NO one wants to catch these hands hehehe. As you can see i made him more on the speedy side instead of a bulky fighter like the rest with metagrosses mega his speed is boosted a ton and it allows him to catch up to the EONs latios and latias and with that being said my latios needed some protection from those disgusting fairies so why not throw in one of the best steel types in ou? He packs a wallop with hammer arm and meteormash and the priority to clean up some kills along side azumaril is very handy.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Stone Edge
Landorus-Therian with him being scarfed he is allowed to ohko alot of threats such as excadrill,tyranitar,mew, things that can and will cause us problems in the future if they stay for more then 2 turns. Landos ability to have u turn combos well with rotoms volt switch and helps us keep momentum in battle since we are a very aggressive team we need to keep the damage racking up.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 112 Def / 148 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Rotom-W he is our special wall seeing as we have lando for intimidate and we can u-turn into rotom for the WoWisp his job is to status and wither down as many mons as possible and to make my opponent rage quit. he excells at keeping ground,flying and even water types down he can eat up alot of big hits and pain split all his hp back like nothing hit him he is the best option for a tank that i could find and he works extremely well on this team.
Some battles :http://replay.pokemonshowdown.com/ou-231471476
Typing and coverage: http://www.teammagma.net/teambuilder/?485|647|645|381|376m|479w

DracoBoi (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
I chose Latios because Latios has an amazing ability to threaten an OHKO with draco a neutral Dracometeor. His ability levitate helps create a very good partner with heatran also the resistance to fighting also helps. all together for this team Latios bring great power and stability. i chose the EV spread because i need him to hit hard and to out speed most other mons because his power is crucial to the team.

HotBoi (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Toxic
- Lava Plume
- Taunt
- Stealth Rock
Heatran A.K.A HotBoi has to be one of my most favored pokemon in battle nothing likes to switch in on lavaplume wiht the 30% chance of burn +STAB his typing makes him easy to lead with he resists alot and i like to catch a ferrothron or forretres out. Heatrans bulk provides a very healthy feeling to the team his job to just to throw out 1 or 2 lavaplumes on a mon to weaken it then switch out or sac him to finish the opposing mons off and he does his job damn well. His spread is used to be a bulky mon who can also dish out a a good amount of damage his typing goes very well with Keldeo and thats another reason why i chose him since he can eat up mose of the flying and all the grass moves.

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Azumarill was in this slot but i decided to run Keldeo because he is faster and the fighting move on a fast pokemon is usually needed my team was also extremely weak to bisharp so keldeo will help with coverage on that the icy wind to hit the genies helps out a ton or just using icy wind knowing they will switch out for the slow is always welcome in my book.

Catch these (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bullet Punch
- Earthquake
- Meteor Mash
- Hammer Arm
My man, NO one wants to catch these hands hehehe. As you can see i made him more on the speedy side instead of a bulky fighter like the rest with metagrosses mega his speed is boosted a ton and it allows him to catch up to the EONs latios and latias and with that being said my latios needed some protection from those disgusting fairies so why not throw in one of the best steel types in ou? He packs a wallop with hammer arm and meteormash and the priority to clean up some kills along side azumaril is very handy.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Stone Edge
Landorus-Therian with him being scarfed he is allowed to ohko alot of threats such as excadrill,tyranitar,mew, things that can and will cause us problems in the future if they stay for more then 2 turns. Landos ability to have u turn combos well with rotoms volt switch and helps us keep momentum in battle since we are a very aggressive team we need to keep the damage racking up.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 112 Def / 148 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Rotom-W he is our special wall seeing as we have lando for intimidate and we can u-turn into rotom for the WoWisp his job is to status and wither down as many mons as possible and to make my opponent rage quit. he excells at keeping ground,flying and even water types down he can eat up alot of big hits and pain split all his hp back like nothing hit him he is the best option for a tank that i could find and he works extremely well on this team.
Some battles :http://replay.pokemonshowdown.com/ou-231471476
Typing and coverage: http://www.teammagma.net/teambuilder/?485|647|645|381|376m|479w
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