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Champions Bulky Kingambit [QC 2/2] [GP 1/1]

Sami

formerly S0A0M0I0
is a Top Community Contributoris a Top Metagame Resource Contributoris a Top Contributor
[SET]
Bulky Swords Dance (Kingambit) @ Leftovers / Black Glasses / Chople Berry / Lum Berry
Ability: Supreme Overlord
SPs: 32 HP / 32 Atk / 2 SpD
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head

[SET COMMENTS]
Kingambit is one of the tier's most devastating late-game sweepers thanks to Supreme Overlord and its strong offensive profile, making it a potent option on multiple playstyles ranging from balance to hyper offense. Its typing and natural bulk allow it to set up with Swords Dance on Galarian Slowking, Espathra, and Meowscarada. Sucker Punch makes up for Kingambit's poor Speed, letting it snipe frailer foes such as Mega Alakazam and Mega Delphox. Kowtow Cleave is a consistent STAB move that deals heavy damage to slower foes such as Corviknight and Toxapex, while Iron Head hits Dark-resistant foes such as Clefable and Mega Lopunny. The SP spread maximizes Kingambit's natural bulk, notably letting it survive +1 Mega Gyarados's Earthquake. Leftovers increases Kingambit's longevity and makes better use of its natural bulk while punishing foes for playing around Sucker Punch by restoring health. Black Glasses amplifies Kingambit's power, notably allowing it to OHKO Mega Lopunny with +2 Sucker Punch and five fainted allies, as well as OHKO Multiscale Dragonite with +2 Kowtow Cleave and five fainted allies. Chople Berry minimizes the risk of Fighting-type coverage from foes such as Aegislash and Hisuian Samurott, while Lum Berry punishes foes that rely on status conditions such as Dragapult and Rotom-Wash. Shuca Berry can also be considered to punish Ground-types such as Garchomp and Excadrill alongside users of Ground-type coverage such as Dragonite. Occa Berry has a similar niche against Ceruledge, Mega Delphox, and Mega Meganium.

On offensive teams, Glimmora can provide entry hazard support to wear down checks such as Annihilape and Sneasler, making Kingambit's late-game sweep easier. Offensive teammates that help Kingambit overwhelm its counterplay, such as Corviknight and Skarmory, are appreciated, including Garchomp, Sneasler, and Hisuian Samurott. Specially offensive teammates such as Volcarona, Mega Floette, and Primarina can take advantage of the physically defensive walls Kingambit doesn't like dealing with, while Kingambit can break past Galarian Slowking and Mega Dragalge for all three. On balance and bulky offense teams, defensive pivots such as Corviknight and Rotom-Wash, both of which handle Ground-types such as Garchomp, can bring Kingambit in safely against foes it does well against, such as Dragapult and Meowscarada. Toxapex, Clefable, and Galarian Slowking all do well against Fighting-types that may offensively pressure Kingambit. The former two can provide hazard support, while Galarian Slowking's Future Sight can limit how easily Fighting-types switch into Kingambit.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/s1nn0hc0nfirm3d.231074/
https://www.smogon.com/forums/members/amaske.551332/
Grammar checked by:
https://www.smogon.com/forums/members/skype.600060/
 
Last edited:
[SET]
Swords Dance (Kingambit) @ Leftovers / Black Glasses / Chople Berry / Lum Berry
Ability: Supreme Overlord
EVs: 32 HP / 32 Atk / 2 SpD or 32 Atk / 2 SpD / 32 Spe
Adamant / Jolly Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave / Low Kick
- Iron Head / Low Kick

[SET COMMENTS]
Kingambit serves as one of the tier's most devastating end-game sweepers given its ability in Supreme Overlord and strong offensive profile, thus making it a potent option on multiple playstyles ranging from balance to hyper offense. Swords Dance amplifies these traits even further, since Kingambit's typing and natural bulk allows it to setup on Galarian Slowking, Espathra, and Meowscarada. Sucker Punch makes up for Kingambit's poor Speed, thus letting it snipe frailer foes such as Mega Alakazam and Mega Delphox. Kowtow Cleave can smash through slower foes such as Toxapex and Hydrapple, while Iron Head hits Dark-resistant foes such as Clefable and Mega Lopunny (Rewrite the strikethrough portion to emphasis that Kowtow Cleave is the preferred STAB attack as it has a better matchup against physical walls like Corviknight and Toxapex). However, Low Kick can be preferred over either to break through opposing Kingambit and Hisuian Samurott. The first EV spread maximizes Kingambit's natural bulk, notably letting it survive +1 Mega Gyarados's Earthquake. The second EV spread focuses on Speed, letting Kingambit outspeed uninvested Clefable, Skarmory bulky Aegislash (Skarmory sets speed creep max speed Kingambit; otherwise they would just be Corviknight lol), and Corviknight, notably making the latter two susceptible to Kowtow Cleave. (Add that a Jolly nature with Low Kick is plausible if the team needs its own Kingambit check, and that a spread that splits bulk and speed with 18 Speed EVs could be worthile to creep Corviknight while retaining some bulk.) Leftovers is a strong option on Kingambit, increasing its longevity and making better use of its natural bulk, while also punishing foes for playing around Sucker Punch via granting Kingambit more health. Black Glasses amplifies Kingambit's power, notably allowing it to OHKO Mega Lopunny with +2 Sucker Punch and five fainted allies, as well as OHKO Multiscale Dragonite with +2 Kowtow Cleave and five fainted allies. Chople Berry minimizes the risk of Fighting-type coverage from foes such as Aegislash and the aforementioned Mega Alakazam Hisuian Samurott (Focus Blast is a 68.8% chance to OHKO on max hp Kingambit...) , while Lum Berry punishes foes that rely on status conditions such as Dragapult and Rotom-Wash. Shuca Berry can also be considered to punish Ground-types such as Garchomp and Excadrill, alongside Ground-type coverage such as Dragonite's Earthquake. Occa Berry has a similar niche against Ceruledge, Mega Delphox, and Mega Meganium.

Due to Kingambit's power, flexibility and thus effectiveness, it makes itself a staple on offensive teams. (While not directly contradicting the opening point, you already mention what teams Kingambit fits on, so just go right into the teammate support / make it concise.) On offensive teams, Glimmora is a strong teammate since it can offer hazard support to wear down checks such as Annihilape and Sneasler, making Kingambit's end-game sweep much easier. Araquanid is another strong teammate since it can offer Sticky Web support, allowing Kingambit to outspeed more foes such as defensive Garchomp with 32 Speed EVs, thus reducing the need to rely on Sucker Punch. Offensive teammates that help Kingambit overwhelm its counterplay such as Corviknight and Skarmory are appreciated, which includes Garchomp, Dragonite Sneasler (Dragonite often outright loses to the steel birbs without making a dent, whereas Sneasler will take a huge chunk out of them and force them to KO with Brave Bird, leaving them low for Kingambit), and Hisuian Samurott. The former two can help check Fire-types such as Volcarona and Mega Charizard Y that may threaten Kingambit, while Hisuian Samurott offers additional hazard support, and a means of weakening Fighting-types such as Quaquaval and Blaziken. (You can just remove the "in return" statement now that the teammates prior shifted) Specially offensive teammates such as Volcarona, Mega Floette, and Primarina can take advantage of the physically defensive walls Kingambit doesn't like dealing with, while Kingambit can break past Galarian Slowking and Mega Dragalge for all three. On balance and bulky offense teams, defensive pivots such as Corviknight and Rotom-Wash, both of which handling Ground-types such as Garchomp, can bring Kingambit safely in against foes it does well against, such as Dragapult and Meowscarada. Toxapex, Clefable, and the more niche Slowbro all do well against Fighting-types that may offensively pressure Kingambit. The former two can provide hazard support, while Slowbro's Future Sight can limit how easily Fighting-types can switch into Kingambit, improving its offensive prowess further. (I would just change slowbro out for Galrian Slowking. Kingambit uses its Future Sight all the time, and Galarian Slowking is a better check to Sneasler than Clefable is anyways)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

QC 1 /2!
 
add remove comment highlight

GP Team done 1/1

[SET]
Swords Dance (Kingambit) @ Leftovers / Black Glasses / Chople Berry / Lum Berry
Ability: Supreme Overlord
EVs SPs: 32 HP / 32 Atk / 2 SpD or 32 Atk / 2 SpD / 32 Spe
Adamant / Jolly Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave / Low Kick
- Iron Head / Low Kick

[SET COMMENTS]
Kingambit serves as is one of the tier's most devastating end-game late-game sweepers given its ability in thanks to Supreme Overlord and its strong offensive profile, thus making it a potent option on multiple playstyles ranging from balance to hyper offense. Swords Dance amplifies these traits even further, since Kingambit's Its typing and natural bulk allows allow it to setup set up with Swords Dance on Galarian Slowking, Espathra, and Meowscarada. Sucker Punch makes up for Kingambit's poor Speed, thus letting it snipe frailer foes such as Mega Alakazam and Mega Delphox. Kowtow Cleave is ideal due to its high a consistent STAB move that deals heavy damage against to slower foes such as Corviknight and Toxapex, thus minimizing the need to use Sucker Punch (RC + sucker point seems unnecessary because the examples are already slower foes you mentioned not having to rely on it in para2, so i changed it to explain kowtow cleave's role instead) while Iron Head hits Dark-resistant foes such as Clefable and Mega Lopunny. However, Low Kick can be preferred over either move to break through opposing Kingambit and Hisuian Samurott. The first EV SP spread maximizes Kingambit's natural bulk, notably letting it survive +1 Mega Gyarados's Earthquake. The second EV SP spread focuses on Speed, letting Kingambit outspeed uninvested Clefable, bulky Aegislash, and Corviknight, notably making the latter two susceptible to Kowtow Cleave. An Adamant nature is preferred to strengthen Sucker Punch, but a Jolly nature can be used to always outspeed other Kingambit, thus making it ideal for Low Kick variants. An alternative EV SP spread using of 16 HP / 32 Atk / 18 Spe with an Adamant nature allows Kingambit to outspeed uninvested Corviknight (RC) while having enough bulk to avoid the 2HKO from uninvested Mega Clefable's Moonblast. Leftovers is a strong option on Kingambit, increasing its increases Kingambit's longevity and making makes better use of its natural bulk (RC) while also punishing foes for playing around Sucker Punch via granting Kingambit more by restoring health. Black Glasses amplifies Kingambit's power, notably allowing it to OHKO Mega Lopunny with +2 Sucker Punch and five fainted allies (well do you think this matters bc can't lop just mach punch?), as well as OHKO Multiscale Dragonite with +2 Kowtow Cleave and five fainted allies. Chople Berry minimizes the risk of Fighting-type coverage from foes such as Aegislash and Hisuian Samurott, while Lum Berry punishes foes that rely on status conditions such as Dragapult and Rotom-W Rotom-Wash. Shuca Berry can also be considered to punish Ground-types such as Garchomp and Excadrill (RC) alongside users of Ground-type coverage such as Dragonite's Earthquake Dragonite. Occa Berry has a similar niche against Ceruledge, Mega Delphox, and Mega Meganium.

On offensive teams, Glimmora is a strong teammate since it can offer can provide entry hazard support to wear down checks such as Annihilape and Sneasler, making Kingambit's end-game late-game sweep much easier. Araquanid is another strong teammate, (AC) since it can offer Sticky Web support, allowing Kingambit with maximum Speed investment to outspeed more foes such as defensive Garchomp with 32 Speed EVs, thus and reducing the need to rely its reliance on Sucker Punch. Offensive teammates that help Kingambit overwhelm its counterplay, (AC) such as Corviknight and Skarmory, (AC) are appreciated, which includes including Garchomp, Sneasler, and Hisuian Samurott. Specially offensive teammates such as Volcarona, Mega Floette, and Primarina can take advantage of the physically defensive walls Kingambit doesn't like dealing with, while Kingambit can break past Galarian Slowking and Mega Dragalge for all three. On balance and bulky offense teams, defensive pivots such as Corviknight and Rotom-W Rotom-Wash, both of which handling handle Ground-types such as Garchomp, can bring Kingambit in safely in against foes it does well against, such as Dragapult and Meowscarada. Toxapex, Clefable, and Galarian Slowking all do well against Fighting-types that may offensively pressure Kingambit. The former two can provide hazard support, while Galarian Slowking's Future Sight can limit how easily Fighting-types can switch into Kingambit (RC) improving its offensive prowess further.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/s1nn0hc0nfirm3d.231074/
https://www.smogon.com/forums/members/amaske.551332/ <- idk if that counted as a QC tbh you can remove if not
Grammar checked by:
https://www.smogon.com/forums/members/skype.600060/
 
done
Black Glasses amplifies Kingambit's power, notably allowing it to OHKO Mega Lopunny with +2 Sucker Punch and five fainted allies (well do you think this matters bc can't lop just mach punch?)
not all mlop run mach punch so i think its a decent thing to mention (i couldnt find a better calc tbh)
 
Sami we decided to separate the two kingambit variants, since this analysis had accidentally combined the bulky SD set with the max speed variant. because of that, i removed the low kick, jolly, and faster SP spread mentions here so this analysis stays focused on bulky SD gambit + the 16 HP / 32 Atk / 18 Spe spread and anything else centered around speed benchmarks should probably be saved for the fast gambit analysis instead. could you go ahead and make those deletions? once that’s done, this should be ready for upload

remove comment

[SET]
Swords Dance (Kingambit) @ Leftovers / Black Glasses / Chople Berry / Lum Berry
Ability: Supreme Overlord
SPs: 32 HP / 32 Atk / 2 SpD or 32 Atk / 2 SpD / 32 Spe
Adamant / Jolly Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave / Low Kick
- Iron Head / Low Kick

[SET COMMENTS]
Kingambit is one of the tier's most devastating late-game sweepers thanks to Supreme Overlord and its strong offensive profile, making it a potent option on multiple playstyles ranging from balance to hyper offense. Its typing and natural bulk allow it to set up with Swords Dance on Galarian Slowking, Espathra, and Meowscarada. Sucker Punch makes up for Kingambit's poor Speed, letting it snipe frailer foes such as Mega Alakazam and Mega Delphox. Kowtow Cleave is a consistent STAB move that deals heavy damage to slower foes such as Corviknight and Toxapex, while Iron Head hits Dark-resistant foes such as Clefable and Mega Lopunny. However, Low Kick can be preferred over either move to break through opposing Kingambit and Hisuian Samurott (RP) The first SP spread maximizes Kingambit's natural bulk, notably letting it survive +1 Mega Gyarados's Earthquake. The second SP spread focuses on Speed, letting Kingambit outspeed uninvested Clefable, bulky Aegislash, and Corviknight, notably making the latter two susceptible to Kowtow Cleave. An Adamant nature is preferred to strengthen Sucker Punch, but a Jolly nature can be used to always outspeed other Kingambit, making it ideal for Low Kick variants. An alternative SP spread of 16 HP / 32 Atk / 18 Spe with an Adamant nature allows Kingambit to outspeed uninvested Corviknight while having enough bulk to avoid the 2HKO from uninvested Mega Clefable's Moonblast (RP) Leftovers increases Kingambit's longevity and makes better use of its natural bulk while punishing foes for playing around Sucker Punch by restoring health. Black Glasses amplifies Kingambit's power, notably allowing it to OHKO Mega Lopunny with +2 Sucker Punch and five fainted allies, as well as OHKO Multiscale Dragonite with +2 Kowtow Cleave and five fainted allies. Chople Berry minimizes the risk of Fighting-type coverage from foes such as Aegislash and Hisuian Samurott, while Lum Berry punishes foes that rely on status conditions such as Dragapult and Rotom-Wash. Shuca Berry can also be considered to punish Ground-types such as Garchomp and Excadrill alongside users of Ground-type coverage such as Dragonite. Occa Berry has a similar niche against Ceruledge, Mega Delphox, and Mega Meganium.

On offensive teams, Glimmora can provide entry hazard support to wear down checks such as Annihilape and Sneasler, making Kingambit's late-game sweep easier. Araquanid is another strong teammate, since it can offer Sticky Web support, allowing Kingambit with maximum Speed investment to outspeed foes such as defensive Garchomp and reducing its reliance on Sucker Punch (RP + removed the araquanid sentence here since the synergy being described was specifically with max speed gambit, if araquanid is still worth mentioning tho you can give it a benefit that applies to bulky gambit specifically? i doubt it though) Offensive teammates that help Kingambit overwhelm its counterplay, such as Corviknight and Skarmory, are appreciated, including Garchomp, Sneasler, and Hisuian Samurott. Specially offensive teammates such as Volcarona, Mega Floette, and Primarina can take advantage of the physically defensive walls Kingambit doesn't like dealing with, while Kingambit can break past Galarian Slowking and Mega Dragalge for all three. On balance and bulky offense teams, defensive pivots such as Corviknight and Rotom-Wash, both of which handle Ground-types such as Garchomp, can bring Kingambit in safely against foes it does well against, such as Dragapult and Meowscarada. Toxapex, Clefable, and Galarian Slowking all do well against Fighting-types that may offensively pressure Kingambit. The former two can provide hazard support, while Galarian Slowking's Future Sight can limit how easily Fighting-types switch into Kingambit.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/s1nn0hc0nfirm3d.231074/
https://www.smogon.com/forums/members/amaske.551332/
Grammar checked by:
https://www.smogon.com/forums/members/skype.600060/
 
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