• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Quality Control Kingambit's Overview and Other Options [QC 1/2] [GP 0/1]

[OVERVIEW]

Kingambit shines as one of the tier's most dangerous sweepers thanks to its solid STAB combination, superb defensive typing, high Attack stat, Swords Dance, and an incredible ability in Supreme Overlord. Its access to Sucker Punch allows it to compensate for its slow Speed and serve as a potent revenge killer, picking off a wide range of faster targets, such as Dragapult, Deoxys-S, and Iron Moth. It can also customize its EV spread, item choice, and Tera type selection, allowing it to tailor itself to what its team desires and overcome many would-be answers. For example, Tera Flying and Air Balloon improve Kingambit's matchup against Ground-types, Tera Fire and Lum Berry let it foil attempted burns from Will-O-Wisp, and Tera Ghost flips its Fighting weakness and turns the tables on Body Press Corviknight and Fighting-types. Thanks to these traits and flexibility, Kingambit is welcomed by nearly every offensive archetype in the tier. However, it is heavily burdened by a crippling weakness to Fighting, as well as common attacking types like Fire and Ground. This leaves it struggling against common threats like Zamazenta and Great Tusk without Terastalizing, and plenty of Pokemon like Gholdengo, Deoxys-S, and Iron Crown often slap on Fighting-type coverage to deal with it. Additionally, these Pokemon, as well as Corviknight and Dondozo, often utilize Tera Fighting specifically to turn the tables on Kingambit. Tera Fairy is also commonplace in the tier, as Pokemon like Gholdengo, Dragapult, and Moltres sometimes utilize it to avoid being revenge killed by Kingambit's Dark-type attacks. Additionally, its slow Speed forces it to rely on Sucker Punch for mind games, deal with faster-paced teams, and play carefully to avoid letting foes like Ogerpon-W, Primarina, Dragonite, Moltres, Cinderace, and Kyurem take advantage of it by using Encore, recovery, Will-O-Wisp, and Substitute. The ubiquity of priority moves, such as Raging Bolt's Thunderclap and Dragonite's Extreme Speed, is another way that Kingambit's Sucker Punch can be outplayed. On top of this, Kingambit lacks reliable recovery, and it struggles to fit all the moves it wants in one set to threaten targets like Great Tusk, opposing Kingambit, and Hisuian Samurott.

Other Options
=============

Kingambit has a couple of other Tera types that it can make use of: Tera Fighting powers up Low Kick and allows Kingambit to maintain its Dark resistance while ditching its Fighting and Ground weaknesses. A Black Belt can be used with this Tera type, allowing Kingambit to further threaten Great Tusk, Zamazenta, and Dondozo. Tera Grass flips the matchup against Ogerpon-W and lets Kingambit set up on Ground-types like Great Tusk, Ting-Lu, and Iron Treads. However, the use of these Tera types is very specific and forces Kingambit to give up a more crucial Tera type like Ghost, Fire, and Fairy. A set with Protect, Substitute, Spite, and Thief with Pressure as its ability can be used on stall archetypes to surprise would-be answers, like Great Tusk, non-Roar Zamazenta, by draining PP from their super effective attacks. However, this set requires extensive support to pull off and sacrifices Kingambit's offensive capabilities. A bulky Stealth Rock set is also an option on these team archetypes, which serves as a solid answer to Hatterene and allows Blissey more freedom to run a different move like Flamethrower or Shadow Ball.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Last edited:
add remove highlight comment

QC 1/2
after implemented. There is a lot to go over but nothing too big, please ask whatever whenever, thank you!

[OVERVIEW]

Kingambit shines as one of the tier's most dangerous sweepers thanks to its solid STAB combination, superb defensive typing, high Attack stat, Swords Dance, and an incredible ability in Supreme Overlord. Its access to Sucker Punch allows it to compensate for its slow Speed and serve as a potent revenge killer, picking off a wide range of faster targets, such as Dragapult, Deoxys-S, and Iron Moth. It can also customize its EV spread, item choice, and Tera type selection, allowing it to tailor itself to what its team desires and overcome many would-be answers. Perhaps a quick rundown of examples would be good, with Tera Flying and Air Balloon improving its matchup against Ground-types, Tera Fire and Lum Berry granting it an immunity to Will-O-Wisp, and / or Tera Ghost flipping its Fighting weakness. Not married to this if you do not want to do it Thanks to these traits and flexibility, Kingambit is welcomed by nearly every offensive archetype in the tier. However, it is heavily burdened by a crippling weakness to Fighting, as well as common attacking types like Fire and Ground. This leaves it struggling against common threats like Zamazenta and Great Tusk without Terastalizing, and plenty of Pokemon like Gholdengo, Deoxys-S, Corviknight, and Dondozo I would write these 2 in a different sentence, as they are moreso defensive checks. In particular Dondozo can still beat Kingambit without the Fighting coverage often slap on Fighting-type coverage and Tera type to deal with it. Tera Fairy is also commonplace in the tier, as Pokemon like Gholdengo, Dragapult, and Moltres sometimes utilize it to avoid being revenge killed by Kingambit's Dark-type attacks. Additionally, its slow Speed forces it to rely on Sucker Punch for mind games, deal with faster-paced teams, and play carefully to avoid letting foes like Ogerpon-W, Primarina, Dragonite, Moltres, and Cinderace take advantage of it by using Encore, recovery, and Will-O-Wisp, respectively. Try working in Substitute from the likes of Iron Moth or Kyurem. Be careful with the use of "respectively", since you list 5 Pokemon but 3 moves The ubiquity of priority moves is another way that Kingambit can be outplayed. Please mention an example or two, and make sure its clear you are talking about outplaying Sucker Punch On top of this, Kingambit lacks reliable recovery, and it struggles to fit all the moves it wants in one set to threaten targets like Great Tusk, opposing Kingambit, and Hisuian Samurott.

Other Options
=============

Kingambit has a couple of other Tera types that it can make use of: Tera Fighting powers up Low Kick and allows Kingambit to maintain its Dark resistance while ditching its Fighting and Ground weaknesses. weakness, and In the Tera Fighting part, I would make a bit more emphasis on why this is good, either with calcs or outright mentioning you further threaten Great Tusk, Dondozo, and Zamazenta Tera Grass flips the matchup against Ogerpon-W and lets Kingambit set up on Ground-types like Great Tusk, Ting-Lu, and Iron Treads. A Black Belt mention could be okay somewhere around here, or alongside Tera Fighting if you want to rework the text However, the use of these Tera types is very specific and not only wastes a Tera slot but forces it to give up a more crucial Tera type like Ghost, Fire, and Fairy. I do not think you need to focus this much on the negatives, particularly cause this is true for a wide variety of Pokemon, not exactly Kingambit Protective Pads can be used as an item option to avoid contact punishment from the likes of Zapdos, Garchomp, and Rocky Helmet Corviknight, but this forces Kingambit to forgo more crucial items like Leftovers, Lum Berry, Black Glasses, and Air Balloon. A set with Protect, Substitute, Spite, and Thief with Pressure as its ability can be used on stall archetypes to surprise would-be answers, like Great Tusk, non-Roar Zamazenta, by draining PP from their super effective attacks. However, this set requires extensive support to pull off and sacrifices Kingambit's offensive capabilities. A bulky Stealth Rock set is also an option on these team archetypes, which serves as a solid answer to Hatterene and allows Blissey more freedom to run a different move like Flamethrower or Shadow Ball. I would remove all of these. Protective Pads I have never seen, and the other sets I have only seen as jokes. The information is good however, so a good compromise could be to keep them and wait for the second checker to give their input on them.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Back
Top