Plague von Karma
Banned deucer.
why are you on the vr
[OVERVIEW]
With a cataclysmic Attack stat that can be boosted by Swords Dance, Kingler can function as a serviceable late-game sweeper that bullies paralyzed Pokemon. With the exclusive STAB Crabhammer, its mediocre Special is largely made up for and gives it unresisted coverage, meaning Kingler is capable of dealing with common obstacles to its sweep such as Rhydon and Gengar. Furthermore, Kingler's Speed is just high enough to pose an offensive threat, being faster than defensive presences like Cloyster, Chansey, and Snorlax. Thus, stopping Kingler from steamrolling or breaking holes in a team can be quite difficult if the stage is set.
However, Kingler is only barely viable in Stadium OU. Hyper Beam is massively nerfed in Stadium, so its offensive capabilities are noticeably worse. Furthermore, its low Special and middling Speed mean that any strong special attacker like Alakazam or Starmie can 2HKO and revenge kill it with ease; this also makes it very difficult to switch in. A somewhat related weakness is that Kingler's frailty and Speed reliance mean it cannot afford to be paralyzed at all. Its weakness to the abundant Thunderbolt only worsens this; many users can outright OHKO it. Kingler is monumentally reliant on paralysis support, which is very hard to provide. Due to these factors, finding opportunities for Kingler to succeed is very difficult; ergo, it is generally not recommended on conventional teams.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Crabhammer
move 3: Body Slam
move 4: Double-Edge / Substitute
[SET COMMENTS]
Swords Dance is Kingler's claim to fame, allowing it to deal massive damage to virtually any Pokemon in the tier; note that it cannot boost past +4. +2 Body Slam deals just enough damage to prevent Alakazam, Starmie, and even Chansey from using their recovery moves to stall it out; thus, they cannot switch in lest they get severely punished. Crabhammer backs this up with unresisted coverage, preventing Gengar from repeatedly switching in and threatening a 3HKO. It also OHKOes Rhydon and is Kingler's best option against Tauros even at +2; it also has a high chance to 3HKO Snorlax, meaning Reflect variants can't consistently Rest stall it. Kingler's final moveslot defines its role. Double-Edge acts as a potent finishing tool, as recoil is not sustained when it KOes in Stadium, including breaking Substitutes. Thus, Double-Edge makes Kingler more of a wallbreaker that can pressure Substitute users like Chansey. +2 Double-Edge also has a chance to OHKO Alakazam and 2HKO Exeggutor, which makes it a good opportunity to punish Rest. Alternatively, Substitute can be used to give Kingler safety against status and exploit resting Pokemon like Snorlax and Exeggutor.
Kingler has a terrible movepool, but there is room for customization; usually, the fourth moveslot is the most replaceable. Stomp is the most compelling, letting Kingler fish for flinches on paralyzed Pokemon while using its strong Attack stat. Hyper Beam is technically usable at +2 for OHKOs on Alakazam, Chansey, Jolteon, and sometimes Starmie, but its forced recharge turn can completely ruin any chance of sweeping, defeating the purpose of using it.
Kingler should be used on teams that can provide ample paralysis support, which can be a bit difficult given status protection being available in Stadium. Ideally, partners like Alakazam, Exeggutor, Jolteon, and Starmie should be used to consistently get uncontested paralysis. Jolteon is of particular note for luring in Rhydon very consistently while resisting Electric-type hits itself, thus giving it a decent Zapdos matchup. Special sponges like the ubiquitous Chanseymake up for Kingler's terrible weakness to special attacks; Chansey also has access to Thunder Wave. Kingler should ideally be used when an opposing Pokemon is at its most vulnerable; paralyzed Pokemon using Recover, resting Pokemon, and those using Substitute are ample opportunities to bring it in. Generally, most of the opposing team should be paralyzed for it to be successful.
[CREDITS]
- Written by: [[May, 236353]]
- Quality checked by: [[Mikon, 535276], [Ctown6, 509438]]
- Grammar checked by: [[CryoGyro, 331519]]
[OVERVIEW]
With a cataclysmic Attack stat that can be boosted by Swords Dance, Kingler can function as a serviceable late-game sweeper that bullies paralyzed Pokemon. With the exclusive STAB Crabhammer, its mediocre Special is largely made up for and gives it unresisted coverage, meaning Kingler is capable of dealing with common obstacles to its sweep such as Rhydon and Gengar. Furthermore, Kingler's Speed is just high enough to pose an offensive threat, being faster than defensive presences like Cloyster, Chansey, and Snorlax. Thus, stopping Kingler from steamrolling or breaking holes in a team can be quite difficult if the stage is set.
However, Kingler is only barely viable in Stadium OU. Hyper Beam is massively nerfed in Stadium, so its offensive capabilities are noticeably worse. Furthermore, its low Special and middling Speed mean that any strong special attacker like Alakazam or Starmie can 2HKO and revenge kill it with ease; this also makes it very difficult to switch in. A somewhat related weakness is that Kingler's frailty and Speed reliance mean it cannot afford to be paralyzed at all. Its weakness to the abundant Thunderbolt only worsens this; many users can outright OHKO it. Kingler is monumentally reliant on paralysis support, which is very hard to provide. Due to these factors, finding opportunities for Kingler to succeed is very difficult; ergo, it is generally not recommended on conventional teams.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Crabhammer
move 3: Body Slam
move 4: Double-Edge / Substitute
[SET COMMENTS]
Swords Dance is Kingler's claim to fame, allowing it to deal massive damage to virtually any Pokemon in the tier; note that it cannot boost past +4. +2 Body Slam deals just enough damage to prevent Alakazam, Starmie, and even Chansey from using their recovery moves to stall it out; thus, they cannot switch in lest they get severely punished. Crabhammer backs this up with unresisted coverage, preventing Gengar from repeatedly switching in and threatening a 3HKO. It also OHKOes Rhydon and is Kingler's best option against Tauros even at +2; it also has a high chance to 3HKO Snorlax, meaning Reflect variants can't consistently Rest stall it. Kingler's final moveslot defines its role. Double-Edge acts as a potent finishing tool, as recoil is not sustained when it KOes in Stadium, including breaking Substitutes. Thus, Double-Edge makes Kingler more of a wallbreaker that can pressure Substitute users like Chansey. +2 Double-Edge also has a chance to OHKO Alakazam and 2HKO Exeggutor, which makes it a good opportunity to punish Rest. Alternatively, Substitute can be used to give Kingler safety against status and exploit resting Pokemon like Snorlax and Exeggutor.
Kingler has a terrible movepool, but there is room for customization; usually, the fourth moveslot is the most replaceable. Stomp is the most compelling, letting Kingler fish for flinches on paralyzed Pokemon while using its strong Attack stat. Hyper Beam is technically usable at +2 for OHKOs on Alakazam, Chansey, Jolteon, and sometimes Starmie, but its forced recharge turn can completely ruin any chance of sweeping, defeating the purpose of using it.
Kingler should be used on teams that can provide ample paralysis support, which can be a bit difficult given status protection being available in Stadium. Ideally, partners like Alakazam, Exeggutor, Jolteon, and Starmie should be used to consistently get uncontested paralysis. Jolteon is of particular note for luring in Rhydon very consistently while resisting Electric-type hits itself, thus giving it a decent Zapdos matchup. Special sponges like the ubiquitous Chanseymake up for Kingler's terrible weakness to special attacks; Chansey also has access to Thunder Wave. Kingler should ideally be used when an opposing Pokemon is at its most vulnerable; paralyzed Pokemon using Recover, resting Pokemon, and those using Substitute are ample opportunities to bring it in. Generally, most of the opposing team should be paralyzed for it to be successful.
[CREDITS]
- Written by: [[May, 236353]]
- Quality checked by: [[Mikon, 535276], [Ctown6, 509438]]
- Grammar checked by: [[CryoGyro, 331519]]
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