Gen 1 Kingler (Stadium OU Mini) [QC 2/2] [GP 1/1]

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Plague von Karma

Banned deucer.
why are you on the vr

[OVERVIEW]

With a cataclysmic Attack stat that can be boosted by Swords Dance, Kingler can function as a serviceable late-game sweeper that bullies paralyzed Pokemon. With the exclusive STAB Crabhammer, its mediocre Special is largely made up for and gives it unresisted coverage, meaning Kingler is capable of dealing with common obstacles to its sweep such as Rhydon and Gengar. Furthermore, Kingler's Speed is just high enough to pose an offensive threat, being faster than defensive presences like Cloyster, Chansey, and Snorlax. Thus, stopping Kingler from steamrolling or breaking holes in a team can be quite difficult if the stage is set.

However, Kingler is only barely viable in Stadium OU. Hyper Beam is massively nerfed in Stadium, so its offensive capabilities are noticeably worse. Furthermore, its low Special and middling Speed mean that any strong special attacker like Alakazam or Starmie can 2HKO and revenge kill it with ease; this also makes it very difficult to switch in. A somewhat related weakness is that Kingler's frailty and Speed reliance mean it cannot afford to be paralyzed at all. Its weakness to the abundant Thunderbolt only worsens this; many users can outright OHKO it. Kingler is monumentally reliant on paralysis support, which is very hard to provide. Due to these factors, finding opportunities for Kingler to succeed is very difficult; ergo, it is generally not recommended on conventional teams.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Crabhammer
move 3: Body Slam
move 4: Double-Edge / Substitute

[SET COMMENTS]

Swords Dance is Kingler's claim to fame, allowing it to deal massive damage to virtually any Pokemon in the tier; note that it cannot boost past +4. +2 Body Slam deals just enough damage to prevent Alakazam, Starmie, and even Chansey from using their recovery moves to stall it out; thus, they cannot switch in lest they get severely punished. Crabhammer backs this up with unresisted coverage, preventing Gengar from repeatedly switching in and threatening a 3HKO. It also OHKOes Rhydon and is Kingler's best option against Tauros even at +2; it also has a high chance to 3HKO Snorlax, meaning Reflect variants can't consistently Rest stall it. Kingler's final moveslot defines its role. Double-Edge acts as a potent finishing tool, as recoil is not sustained when it KOes in Stadium, including breaking Substitutes. Thus, Double-Edge makes Kingler more of a wallbreaker that can pressure Substitute users like Chansey. +2 Double-Edge also has a chance to OHKO Alakazam and 2HKO Exeggutor, which makes it a good opportunity to punish Rest. Alternatively, Substitute can be used to give Kingler safety against status and exploit resting Pokemon like Snorlax and Exeggutor.

Kingler has a terrible movepool, but there is room for customization; usually, the fourth moveslot is the most replaceable. Stomp is the most compelling, letting Kingler fish for flinches on paralyzed Pokemon while using its strong Attack stat. Hyper Beam is technically usable at +2 for OHKOs on Alakazam, Chansey, Jolteon, and sometimes Starmie, but its forced recharge turn can completely ruin any chance of sweeping, defeating the purpose of using it.

Kingler should be used on teams that can provide ample paralysis support, which can be a bit difficult given status protection being available in Stadium. Ideally, partners like Alakazam, Exeggutor, Jolteon, and Starmie should be used to consistently get uncontested paralysis. Jolteon is of particular note for luring in Rhydon very consistently while resisting Electric-type hits itself, thus giving it a decent Zapdos matchup. Special sponges like the ubiquitous Chanseymake up for Kingler's terrible weakness to special attacks; Chansey also has access to Thunder Wave. Kingler should ideally be used when an opposing Pokemon is at its most vulnerable; paralyzed Pokemon using Recover, resting Pokemon, and those using Substitute are ample opportunities to bring it in. Generally, most of the opposing team should be paralyzed for it to be successful.

[CREDITS]
- Written by: [[May, 236353]]
- Quality checked by: [[Mikon, 535276], [Ctown6, 509438]]
- Grammar checked by: [[CryoGyro, 331519]]
 
Last edited:

pac

pay 5000, gg?
is a Contributor Alumnus
Hey! Obviously not a Stadium OU QC member, but there is some general feedback I can still provide to help this out. Feel free to ignore whatever is not welcomed.

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The overview section is a bit messily organised imho. You immediately start by trashing the mon, then explain its benefits with very pessimistic language, then dunk on it some more. I know this mon is kind of ass, but we at least want to present it in a fair light to encourage reading and exploration. This Pokemon could embaress you at the TbOU tour if you don't know what you're doing, its not a Hitmonchan.

As a suggestion to show what I'm trying to get at,

Wielding a cataclysmic Attack stat that can be boosted by Swords Dance, Kingler functions as a serviceable late-game sweeper that bullies paralyzed Pokemon with efficiency. With exclusive access to STAB Crabhammer, its mediocre Special is largely made up for offensively, meaning Kingler is capable of dealing with common obstacles to its sweep, such as Rhydon or Gengar. Furthermore, Kingler's Speed is just barely high enough to let it function as an offensive threat, being faster than defensive presences like Cloyster, Chansey, and Snorlax. Thus, stopping Kingler from running train over a team can be quite difficult if the stage is set. Even if its sweep doesn't succeed, the holes Kingler breaks in a team are more than enough for its partners to exploit.

However, Kingler is only barely viable in Stadium OU for a myriad of reasons. The nerf to Hyper Beam leaves Kingler without much of its previous threat potential, making a sweep significantly more difficult. Furthermore, its low Special and middling Speed mean that any strong special attacker like Alakazam or Starmie can revenge kill it with ease, being 2HKOed by even neutral hits. Its weakness to Electric only worsens this with the abundance of Thunderbolt in the tier. A somewhat related weakness is that Kingler cannot afford to be paralyzed at all, as it is extremely frail and reliant on Speed to succeed. Due to these factors, finding opportunities for Kingler to succeed is very difficult; ergo, it is generally not recommended on conventional teams.
  • Perhaps play up the unresisted coverage aspect in Overview? Its a notable distinction from the likes of Pinsir and Victreebel for instance (both getting skadiddly deet bop doo wopped by Gengar).
  • A somewhat related weakness is that Kingler cannot afford to be paralyzed at all, as it is extremely frail and reliant on Speed to succeed
    This is kind of a weird thing to say, since we just established its "middling Speed". In addition, we don't elaborate that it needs paralysis support until the LAST paragraph.
  • Blizzard has minor potential to hit Exeggutor harder with a freeze chance as a bonus, but it fails to 3HKO it without critical hits, is weaker than Kingler's +2 physical attacks, and worsens its matchup against any other Pokemon. Kingler should be used on teams that can provide ample paralysis support which, with status protection being available in Stadium, can be a bit difficult.
    I'd add a paragraph separation between the mention of Blizzard and the segway into Usage Tips.
  • Ideally, partners like Alakazam, Jolteon, or Starmie should be used to consistently get uncontested paralysis on the opposing team
    I imagine Exeggutor is a good inclusion? Spreads paralysis while potentially checking Jolteon, Starmie (depends on the set), and Alakazam who seem problematic for Kringe Krab.
  • Why isn't the set name called Cringe Crab its a community used term :)

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There's likely more I could touch up on, but i'll leave that to the Stadium OU people.
 
  • I would add that STAB Thunderbolts OHKO Kingler.
  • Note that +2 Double-Edge 2HKOes Exeggutor, meaning Kingler can come in on Rest and break through it before it does anything back if it's running it. It doesn't really get this opportunity if it's running Substitute instead, as Exeggutor will most likely want to use Psychic after waking up so it doesn't risk missing Stun Spore or having it be blocked by Substitute.
  • Note that Kingler won't be able to boost to +4 as it would go beyond 999. You can lower its Attack EVs to 152, but this isn't a good idea; it's weaker until it reaches +4, notably only 2HKOing Exeggutor with Double-Edge around 36% of the time at +2 (note: went over this on discord, this is just me misconstruing the mechanics guide; you can boost to 999 like in RBY but the move will fail if the stat is already at 999, thus Kingler can reach +4 but not +6)
  • I would put more emphasis on the fact that it's difficult to provide Kingler with the paralysis support it needs, as the opponent will know about it from the beginning and will want to keep their Pokemon as healthy as they can.
  • I would stress that there are no truly safe opportunities for Kingler to switch in, you rely entirely on recovery turns or them doubling into Rhydon when you're using Jolteon, which isn't as consistent here considering Exeggutor is on nearly every team and walls it as well.
  • I'd remove Blizzard. The damage output against Exeggutor compared to an unboosted Double-Edge is negligible, and it's not worth using it just for the freeze chance/lack of recoil. Dragonite is barely viable.
  • If you want, you can add Hyper Beam in OO.
  • "Special sponges like the ubiquitous Chansey are also highly benefit it" Remove the part in bold
I have nothing else to say, awarding QC 1/2
 
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Every time I was gonna have something too add… the next scentence had it.

Well done and big shoutouts to pac and delphi for being great

Truly nothing more too add

Qc 2/2
 
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Deleted User 465389

Banned deucer.
am gp check~

blue = add
red = delete
green = comments


why are you on the vr

[OVERVIEW]

With a cataclysmic Attack stat that can be boosted by Swords Dance, Kingler can function as a serviceable late-game sweeper that bullies paralyzed Pokemon with efficiency. With exclusive access to STAB Crabhammer, its mediocre Special is largely made up for and gives it unresisted coverage, meaning Kingler is capable of dealing with common obstacles to its sweep, such as Rhydon or Gengar. Furthermore, Kingler's Speed is just high enough to let it function as an offensive threat, being faster than defensive presences like Cloyster, Chansey, and Snorlax. Thus, stopping Kingler from running train (maybe change that to ‘steamrolling’ if you want to) over a team can be quite difficult if the stage is set. Even if its sweep doesn't succeed, the holes Kingler breaks in a team are more than enough for its partners to exploit.

However, Kingler is only barely viable in Stadium OU for a myriad of reasons. Hyper Beam is massively nerfed in Stadium, so compared to regular OU, its offensive capabilities are noticeably worse. Furthermore, its low Special and middling Speed mean that any strong special attacker like Alakazam or Starmie can revenge kill it with ease, being 2HKOed by even neutral hits; this also makes it very difficultt difficult to switch in. A somewhat related weakness is that Kingler cannot afford to be paralyzed at all, as it is extremely frail and reliant on Speed to succeed; if paralyzed, it gets worn down extremely quickly. Its weakness to Electric only worsens this with the abundance of Thunderbolt in the tier; many users can outright OHKO it. Kingler is monumentally reliant on paralysis support due to its fragility, which is very hard to provide. Due to these factors, finding opportunities for Kingler to succeed is very difficult; ergo, it is generally not recommended on conventional teams.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Crabhammer
move 3: Body Slam
move 4: Double-Edge / Substitute

[SET COMMENTS]

Swords Dance is Kingler's claim to fame, allowing it to deal massive damage to virtually any Pokemon in the tier; note that it cannot boost past +4. A +2 Body Slam deals just enough damage to prevent Alakazam, Starmie, and even Chansey from using their recovery moves to stall it out; thus, they cannot switch in lest they get severely punished. Crabhammer backs this up to give Kingler unresisted coverage, preventing Gengar from repeatedly switching in and threatening a 3HKO. It also OHKOes Rhydon and is Kingler's best option against Tauros even at +2; it also has a high chance to 3HKO Snorlax, meaning Reflect variants can't consistently rest stall it. Kingler's final moveslot can be dedicated to one of Double-Edge or Substitute, which defines its role. Double-Edge acts as a potent finishing tool, as recoil is not sustained when picking up a KO in Stadium, including opposing Substitutes. Thus, Double-Edge lets Kingler function as more of a wallbreaker that can pressure Substitute users like Chansey. A +2 Double-Edge also has a small chance to OHKO Alakazam, and at +2 can 2HKO Exeggutor, which makes it a good opportunity to punish it when using Rest. Alternatively, Substitute can be used to give Kingler safety against status or exploit resting Pokemon; notable users of the latter include Snorlax and Exeggutor.

Kingler has a terrible movepool, but there is room for customization; usually, the fourth moveslot is the most replaceable. Stomp is the most compelling, letting Kingler fish for flinches on paralyzed Pokemon while using its strong Attack stat. Hyper Beam, despite the forced recharge turn upon use, is technically usable at +2 for OHKOs on Alakazam, Chansey, Jolteon, and sometimes Starmie, but said recharge turn can completely ruin any chance of sweeping, defeating the purpose of using it.

Kingler should be used on teams that can provide ample paralysis support which, with status protection being available in Stadium, can be a bit difficult. Ideally, partners like Alakazam, Exeggutor, Jolteon, or Starmie should be used to consistently get uncontested paralysis on the opposing team. Jolteon is of particular note for luring in Rhydon very consistently while resisting Electric-type hits itself, thus giving it a decent Zapdos matchup. Special sponges like the ubiquitous Chansey also highly benefit it, as they make up for its terrible weakness to special attacks; Chansey also has access to Thunder Wave, which furthers its synergy with Kingler. Kingler should ideally be used when an opposing Pokemon is at its most vulnerable; paralyzed Pokemon using Recover, resting Pokemon, and those using Substitute are all ample opportunities to bring it in with impunity and attempt to break through them. Generally, most of the opposing team should be paralyzed for it to be successful.

[CREDITS]
- Written by: [[May, 236353]]
- Quality checked by: [[Mikon, 535276], [Ctown6, 509438]]
- Grammar checked by: [[name, id]]

good job! :blobthumbsup:
 
Last edited:
GP 1/1
[OVERVIEW]

With a cataclysmic Attack stat that can be boosted by Swords Dance, Kingler can function as a serviceable late-game sweeper that bullies paralyzed Pokemon with efficiency. With exclusive access to STAB Crabhammer, its mediocre Special is largely made up for and gives it unresisted coverage, meaning Kingler is capable of dealing with common obstacles to its sweep, (comma) such as Rhydon or and Gengar. Furthermore, Kingler's Speed is just high enough to let it function as pose an offensive threat, being faster than defensive presences like Cloyster, Chansey, and Snorlax. Thus, stopping Kingler from steamrolling or breaking holes in a team can be quite difficult if the stage is set. Even if its sweep doesn't succeed, the holes Kingler breaks in a team are more than enough for its partners to exploit.

However, Kingler is only barely viable in Stadium OU for a myriad of reasons. Hyper Beam is massively nerfed in Stadium, so compared to regular OU, its offensive capabilities are noticeably worse. Furthermore, its low Special and middling Speed mean that any strong special attacker like Alakazam or Starmie can 2HKO and revenge kill it with ease, being 2HKOed by even neutral hits; this also makes it very difficult to switch in. A somewhat related weakness is that Kingler's frailty and Speed reliance mean it cannot afford to be paralyzed at all, as it is extremely frail and reliant on Speed to succeed; if paralyzed, it gets worn down extremely quickly. Its weakness to Electric only worsens this with the abundance of Thunderbolt in the tier the abundant Thunderbolt only worsens this; many users can outright OHKO it. Kingler is monumentally reliant on paralysis support due to its fragility, which is very hard to provide. Due to these factors, finding opportunities for Kingler to succeed is very difficult; ergo, it is generally not recommended on conventional teams.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Crabhammer
move 3: Body Slam
move 4: Double-Edge / Substitute

[SET COMMENTS]

Swords Dance is Kingler's claim to fame, allowing it to deal massive damage to virtually any Pokemon in the tier; note that it cannot boost past +4. A +2 Body Slam deals just enough damage to prevent Alakazam, Starmie, and even Chansey from using their recovery moves to stall it out; thus, they cannot switch in lest they get severely punished. Crabhammer backs this up to give Kingler with unresisted coverage, preventing Gengar from repeatedly switching in and threatening a 3HKO. It also OHKOes Rhydon and is Kingler's best option against Tauros even at +2; it also has a high chance to 3HKO Snorlax, meaning Reflect variants can't consistently Rest stall it. Kingler's final moveslot can be dedicated to one of Double-Edge or Substitute, which defines its role. Double-Edge acts as a potent finishing tool, as recoil is not sustained when picking up a KO it KOes in Stadium, including opposing breaking Substitutes. Thus, Double-Edge lets Kingler function as makes Kingler more of a wallbreaker that can pressure Substitute users like Chansey. A +2 Double-Edge also has a chance to OHKO Alakazam and 2HKO Exeggutor, which makes it a good opportunity to punish it when using Rest. Alternatively, Substitute can be used to give Kingler safety against status or and exploit resting Pokemon; notable users of the latter include like Snorlax and Exeggutor.

Kingler has a terrible movepool, but there is room for customization; usually, the fourth moveslot is the most replaceable. Stomp is the most compelling, letting Kingler fish for flinches on paralyzed Pokemon while using its strong Attack stat. Hyper Beam, despite the forced recharge turn upon use, is technically usable at +2 for OHKOs on Alakazam, Chansey, Jolteon, and sometimes Starmie, but said its recharge turn can completely ruin any chance of sweeping, defeating the purpose of using it.

Kingler should be used on teams that can provide ample paralysis support, (comma) which can be a bit difficult given which, with status protection being available in Stadium, can be a bit difficult. Ideally, partners like Alakazam, Exeggutor, Jolteon, or and Starmie should be used to consistently get uncontested paralysis on the opposing team. Jolteon is of particular note for luring in Rhydon very consistently while resisting Electric-type hits itself, thus giving it a decent Zapdos matchup. Special sponges like the ubiquitous Chansey also highly benefit it, as they make up for its Kingler's terrible weakness to special attacks; Chansey also has access to Thunder Wave, which furthers its synergy with Kingler. Kingler should ideally be used when an opposing Pokemon is at its most vulnerable; paralyzed Pokemon using Recover, resting Pokemon, and those using Substitute are all ample opportunities to bring it in with impunity and attempt to break through them. Generally, most of the opposing team should be paralyzed for it to be successful.

[CREDITS]
- Written by: [[May, 236353]]
- Quality checked by: [[Mikon, 535276], [Ctown6, 509438]]
- Grammar checked by: [[name, id]]
 
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