King's of Legends

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Dentula (Galvantula) (F) * Focus Sash
Ability: Swarm
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Bug Buzz
- Volt Switch
- Sticky Web
- Sucker Punch

Here we have Dentula my lead pokemon, It's fragile very fragile but it doesn't go down without a fight.
Sticky Web is the only reason I have it on my team, It's sole purpose is to slow down the enemy, with that being said I tents not to be the first move it use's.

Lead Pokemon, send it out start of the match use Sticky Web and then Volt-Turn or Sucker Punch out to Kabaldon. Once Volt-Turn is used it doesn't come back until late game.

Bug Buzz works well on Pokemon with Wonder Guard.
Volt Switch and Sucker Punch are to retreat it from the field.
If pokemon is faster I use sucker punch.

Timid Nature makes it Sp. Att higher along with Swarm for it main attacking move.
EV's are chosen to give it the most about of Power and Speed.

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Kabaldon (Hippowdon) (M) * Passho Berry
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Earthquake
- Slack Off
- Whirlwind
- Stealth Rock

This Pokemon really got a hard nerf this gen. This use to be my lead pokemon last gen. Sand Stream is only 4 turns, so I need to use those 4 turns effectively. By sending it out when enemy pokemon has 1-2% HP. getting it's own HP to really low so when I send him out he faints in order for Mooland to get the full 4 turns.
Once the sandstorm is over, I switch it out.

I tend to use him to set up Stealth Rock and do as much damaged as possible with Earthqauke and Whirlwind.

Earthquake is the only attacking move It knows. If I doesn't work I deal damage with Stealth Rock and Whirlwind.

It's Ev's and nature makes Kabaldon bulky and being able to survive hit and recover Hp with Slack off.

The Passho Berry mean's it can live through water moves nicely.

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Mooland (Stoutland) (M) * Choice Band
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Return
- Crunch
- Superpower
- Play Rough

Mooland got neither better or worst this gen. With the weather nerf, I can't sweep for as long, but the move Play Rough and the increase it base attack stats. means it can hit harder on more pokemon.

It only has Four turns in the Sand, so I try to make the most out of it. With making it a Sweeper to destroy everything.

Adamant Nature increased the Att while Sand Rush increase the speed.
EV's are chosen it get the most attacking power and speed from it's attacks.

Since It only has 4 moves the Choice Band is given to him, making it's moves even more powerful.

Return is it main move.
Play Rough is a Fairy type and gives it good coverage against ghost/Dark types and dragons.
Superpower and Crunch are for teh types not covered with Return and Play rough.

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Mojumbo (Tangrowth) (F) * Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 248 Def / 4 SAtk
Bold Nature
- Giga Drain
- Leech Seed
- Sleep Powder
- Infestation

Mojumbo is a slow killer. First it traps it's victim with Infestation dealing damage each turn and limiting their escape. When it ready, She plants her Leech Seed on the victim taking more damage while Mojumbo heal's her own. Then If they happen to put up a fight Sleep Powder makes then unable to escape as they lose dame by Leech Seed and Infestation and when the time is right. HP is high enemy HP is low, She ends the victim with Giga Drain.

This is a trapper, EV's in HP and Def where chose to survive hit's,a chosen so and trap the victim. 4 SAtk is their for a stronger Giga Drain and thus more HP.

Regenerator gives it HP on the switch out, leftovers are for even more HP. Enabling it to trap again,
Due to that I use her if sandstorm is up and I need to stalk for it to end so Mooland can get it's 4 turns in the sand.

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KamiX (Blastoise) (M) * Blastoisinite
Ability: Rain Dish
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse
- Aura Sphere

Time for my Mega Pokemon, Blastoise the KamiX.

It's the very definition of a tank, that I don't worry about it's EV's in Def and Sp Def and instead focus on HP. It's power comes from 252 SAtk and Mega Launcher.

Due to Mega Laucher Water Pulse, Dark Pulse and Aura Sphere are chosen

Rapid Spin enables me to get rid of hazards.

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Nidoking (M) * Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Naive Nature
- Ice Beam
- Earth Power
- Fire Blast
- Poison Jab

Nidoking, with the nerf with is Special Attacks, things where not looking good for the king. But it got a increase base attack stat, and posion happen to be super effective against Faries. So it a mixed attacker. I tend to send him out last as my final pokemon.

Earth Power is the main move it's user's
Fire Blast over Flamethrower due to 85 acc is wroth it
I went with Ice-Beam over Thunderbolt.
Posion Jab for the Sp Def tanks and Fairies.
 
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Hi there i think that your hippodown sand checks all of the wonder guard pokemom just fine so you dont need sucker punch on glva and you can free up space for thunder or even giga drain but thunder is a wiser option as if you use it along with the ability compount eyes its accuracy is boosted

edit: nidoking has timid nature ,it decreases its attack ruining the hole mixed attacker thingy you can try another nature that deacreses one of its defenses instead
 
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having Sucker punch is better than switch to Hippowdon,
I've tried Thunder but I find Volt Switch to be better so I can switch and send out Hippowdon.

Nidoking nature has been changed to Naive.
I had it no Timid because I like it surviving hit's.
 
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