
Now that you're listening, you guys like pokemon right? :DD
Well I got a team here I'd like to show.
Without further delay, let's look the team at a glance ~ :3
Well I got a team here I'd like to show.
Without further delay, let's look the team at a glance ~ :3






And my current win-loss ratio..
Considering that'd be 20-3 had my computer not "Blue Screen of death'd" on me as I was about to sweep, I'd say that's pretty awesome going.
Here's the in-depth(ish) Analysis:
Salamence
Salamean (Salamence) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd
Adamant Nature
- Outrage
- Dragon Claw
- Earthquake
- Brick Break
Meet Sala-MoxieMurderMayhem-mence. It Kills stuff 。◕‿◕。
A little revenge here. A little sweep there. Never does it fail to leave the battlefield without a couple of kills. Early in the match it can be used to force the opposition's scarf user out after Salamence scroes a kill (preferably without locking itself into that tantalising outrage). The Mence's main role however is to revenge or clean up after Magnezone has taken out the Steel trash.
Celebi
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 224 SDef / 32 Spd
Calm Nature
- Thunder Wave
- Heal Bell
- Giga Drain
- U-turn
Celebi is the beautiful specially defencive glue that holds the team together; Grass/Psychic typing complimenting both Magnezone and Gyarados wonderfully. With the purpose to paralyse and liberate my team from debilitating status, Celebi is an invaluble team supporter. Giga Drain breaks annoyances such as Gastrodon and scouting with U-turn is always nice.
Gyarados
Gyarados @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature
- Thunder Wave
- Taunt
- Earthquake
- Waterfall
Gyarados works in a similar, albeit more agressive way as Celebi; softening those Physical hits through intimidate and spreading paralysis. Gyarados also has a unique niche in stopping stall teams in their tracks through taunt and hits moderately hard without any attack investment. All in all a supurb Physical wall that resists all of Magnezone's weakness (and vice versa).
Magnezone
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Magnezone is unquestionably the soul of the team, its presence detering that Scizor's puruit from taking out either Celebi or Latias as well as being able to terminate those Steels that dare stand in Salamence's way. Choice specs set for that Mass Destruction, moves standard to the set because there's no need to mess with stuff that isn't broken.
Latias
Latias (F) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 30 Atk
- Psyshock
- Thunderbolt
- Surf
- Recover
Oh man. LO Latias is the queen of the battlefeild; hitting hard whilst possessing enough natural bulk to make her a pain for the opposition to deal with. The moves are for coverage against weather and psyshock is generally more appreciated in this Specially oreintated metagame. Instant recovery, need I say more?
Donphan
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk
Adamant Nature
- Rapid Spin
- Ice Shard
- Earthquake
- Stealth Rock
Obviously when using multiple SR weak pokes, you got to have a spinner, which brings us to our final awesome guy Donphan. Sadly its offensive set goes often unoticed these days and it's hard to see why, with Donphan being able to easily take a physical hit or two whilst being able to dish out a lot of damage. I'm not sure by what logic Donphan should get Ice shard but damn, in a metagame full of ice weakness, Donphan also serves a revenge niche against some powerful threats like Garchomp, Landorus, and Dragonite. Stealth Rock is for wearing down everything and breaking Sturdy/Multiscale/Focus Sash that may impede a Mence sweep.
Some replays ~
Threats ~
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Importable ~
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Phew, that took a long time @_@
So that was my first ever post on this website and I hope you guys enjoyed reading it, I appologise if it wasn't detailed enough.
Try out, give critisim and above all, have a nice day internet.

Considering that'd be 20-3 had my computer not "Blue Screen of death'd" on me as I was about to sweep, I'd say that's pretty awesome going.
Here's the in-depth(ish) Analysis:
Salamence

Salamean (Salamence) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd
Adamant Nature
- Outrage
- Dragon Claw
- Earthquake
- Brick Break
Meet Sala-MoxieMurderMayhem-mence. It Kills stuff 。◕‿◕。
A little revenge here. A little sweep there. Never does it fail to leave the battlefield without a couple of kills. Early in the match it can be used to force the opposition's scarf user out after Salamence scroes a kill (preferably without locking itself into that tantalising outrage). The Mence's main role however is to revenge or clean up after Magnezone has taken out the Steel trash.
Celebi

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 224 SDef / 32 Spd
Calm Nature
- Thunder Wave
- Heal Bell
- Giga Drain
- U-turn
Celebi is the beautiful specially defencive glue that holds the team together; Grass/Psychic typing complimenting both Magnezone and Gyarados wonderfully. With the purpose to paralyse and liberate my team from debilitating status, Celebi is an invaluble team supporter. Giga Drain breaks annoyances such as Gastrodon and scouting with U-turn is always nice.
Gyarados

Gyarados @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature
- Thunder Wave
- Taunt
- Earthquake
- Waterfall
Gyarados works in a similar, albeit more agressive way as Celebi; softening those Physical hits through intimidate and spreading paralysis. Gyarados also has a unique niche in stopping stall teams in their tracks through taunt and hits moderately hard without any attack investment. All in all a supurb Physical wall that resists all of Magnezone's weakness (and vice versa).
Magnezone

Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Magnezone is unquestionably the soul of the team, its presence detering that Scizor's puruit from taking out either Celebi or Latias as well as being able to terminate those Steels that dare stand in Salamence's way. Choice specs set for that Mass Destruction, moves standard to the set because there's no need to mess with stuff that isn't broken.
Latias

Latias (F) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 30 Atk
- Psyshock
- Thunderbolt
- Surf
- Recover
Oh man. LO Latias is the queen of the battlefeild; hitting hard whilst possessing enough natural bulk to make her a pain for the opposition to deal with. The moves are for coverage against weather and psyshock is generally more appreciated in this Specially oreintated metagame. Instant recovery, need I say more?
Donphan

Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk
Adamant Nature
- Rapid Spin
- Ice Shard
- Earthquake
- Stealth Rock
Obviously when using multiple SR weak pokes, you got to have a spinner, which brings us to our final awesome guy Donphan. Sadly its offensive set goes often unoticed these days and it's hard to see why, with Donphan being able to easily take a physical hit or two whilst being able to dish out a lot of damage. I'm not sure by what logic Donphan should get Ice shard but damn, in a metagame full of ice weakness, Donphan also serves a revenge niche against some powerful threats like Garchomp, Landorus, and Dragonite. Stealth Rock is for wearing down everything and breaking Sturdy/Multiscale/Focus Sash that may impede a Mence sweep.
Some replays ~
Vs a rain team, forced out his scarfer early in the match (as described above) was a little worried about thunderus but all went well in the end for a 5-0 http://www.pokemonshowdown.com/replay/ou11568413
Vs weatherless hyper offense, Salamence didn't get as much screen time today as Scarfchomp about, Celebi's Heal Bell utility really demonstrated here after the earlier freezehax on the zone (there where a couple matches where I'd let something go as sleep fodder from breloom and do this after it was killed) http://www.pokemonshowdown.com/replay/ou11524134
Vs Trick Room, My first match so far against a TR team so I was understandably a little nervous, the guy knew exactly what he was doing too. It was a pretty close match until a roar of defiance woke a certain someone from their beauty sleep... http://www.pokemonshowdown.com/replay/ou11568796
Vs stall? Good match, shame they had to forfeit so early http://www.pokemonshowdown.com/replay/ou11568413
Vs weatherless hyper offense, Salamence didn't get as much screen time today as Scarfchomp about, Celebi's Heal Bell utility really demonstrated here after the earlier freezehax on the zone (there where a couple matches where I'd let something go as sleep fodder from breloom and do this after it was killed) http://www.pokemonshowdown.com/replay/ou11524134
Vs Trick Room, My first match so far against a TR team so I was understandably a little nervous, the guy knew exactly what he was doing too. It was a pretty close match until a roar of defiance woke a certain someone from their beauty sleep... http://www.pokemonshowdown.com/replay/ou11568796
Vs stall? Good match, shame they had to forfeit so early http://www.pokemonshowdown.com/replay/ou11568413
Threats ~
Tyranitar (I guess)
Fear the pursuit trap but easy-ish to play around, never causes too much trouble
Starmie (situationally)
It's coverage makes it harder to switch safely, Latias can take a couple of Ice Beams and hit back harder with thunderbolt. Never seen a scarf set so Salamence should be able to take it out fairly easily due to Starmie's lack of defence. I suppose Blizzard on a hail team could be slightly more troublesome.
Gothetelle
Haven't faced one yet but being able to trap anything could probably pose a threat if I don't predict right to work around.
Yanmega
Don't expect to see any time soon but until I know it's Hidden Power, it could be a threat. If Ice then hit with Magnezone, if Ground hit with Salamence/Gara/Donphan (latter if stealth rocks are down)
Besides this, everything in standard OU threat list has an answer for. :3
Fear the pursuit trap but easy-ish to play around, never causes too much trouble
Starmie (situationally)
It's coverage makes it harder to switch safely, Latias can take a couple of Ice Beams and hit back harder with thunderbolt. Never seen a scarf set so Salamence should be able to take it out fairly easily due to Starmie's lack of defence. I suppose Blizzard on a hail team could be slightly more troublesome.
Gothetelle
Haven't faced one yet but being able to trap anything could probably pose a threat if I don't predict right to work around.
Yanmega
Don't expect to see any time soon but until I know it's Hidden Power, it could be a threat. If Ice then hit with Magnezone, if Ground hit with Salamence/Gara/Donphan (latter if stealth rocks are down)
Besides this, everything in standard OU threat list has an answer for. :3
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Importable ~
Salamean (Salamence) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd
Adamant Nature
- Outrage
- Dragon Claw
- Earthquake
- Brick Break
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 224 SDef / 32 Spd
Calm Nature
- Thunder Wave
- Heal Bell
- Giga Drain
- U-turn
Gyarados @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature
- Thunder Wave
- Taunt
- Earthquake
- Waterfall
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Latias (F) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 30 Atk
- Psyshock
- Thunderbolt
- Surf
- Recover
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk
Adamant Nature
- Rapid Spin
- Ice Shard
- Earthquake
- Stealth Rock
Trait: Moxie
EVs: 252 Atk / 252 Spd
Adamant Nature
- Outrage
- Dragon Claw
- Earthquake
- Brick Break
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 224 SDef / 32 Spd
Calm Nature
- Thunder Wave
- Heal Bell
- Giga Drain
- U-turn
Gyarados @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature
- Thunder Wave
- Taunt
- Earthquake
- Waterfall
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Latias (F) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 30 Atk
- Psyshock
- Thunderbolt
- Surf
- Recover
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk
Adamant Nature
- Rapid Spin
- Ice Shard
- Earthquake
- Stealth Rock
Phew, that took a long time @_@
So that was my first ever post on this website and I hope you guys enjoyed reading it, I appologise if it wasn't detailed enough.
Try out, give critisim and above all, have a nice day internet.