RU Klefki

[OVERVIEW]

Klefki's Prankster and excellent defensive typing make it a versatile support Pokemon. Priority Spikes, multiple resistances, and a good matchup against the tier's entry hazard removers like Cyclizar and Noivern mean it will often be able to set at least one layer per game, making it an useful pick on Spikes-stacking and offensive teams alike. Prankster Thunder Wave deters most setup sweepers and fast Pokemon from taking advantage of its passivity and can neutralize threats to its team such as Terrakion, Armarouge, and Galarian Zapdos. However, Klefki is quite passive, and Pokemon like Reniclus and Bisharp can shrug off its attacks easily and use it as setup bait. Outside of Spikes and Thunder Wave, it faces stiff competition from the tier's numerous Steel-types such as Jirachi, Registeel, andHisuian Goodra; while Jirachi and Registeel are particularly effective at setting up Stealth Rock, all three are capable of offensively threatening opposing teams. Klefki also struggles with four-moveslot syndrome, as it must pick which foes are able to take advantage of it depending on which set it runs.

[SET]
name: Spikes
move 1: Spikes
move 2: Thunder Wave
move 3: Play Rough
move 4: Foul Play / Magnet Rise
item: Air Balloon / Leftovers
ability: Prankster
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
tera type: Ghost

[SET COMMENTS]
Set Details
====

This set focuses on laying Spikes and spreading Paralysis. Thunder Wave cripples offensive threats like Terrakion and discourages setup sweepers like Armarouge and Galarian Zapdos from boosting against Klefki. Foul Play targets physical attackers like Jirachi and Mamoswine and also prevents physical wallbreakers such as Gyarados and Feraligatr from setting up. Magnet Rise can be used as an alternative to negate Klefki's Ground-type weakness, allowing it to set up Spikes against Krookodile, Mamoswine, and Rhyperior. Air Balloon allows it to switch into these Ground-types directly, which is particularly useful for checking Choice-locked Ground-types like Mamoswine. Alternatively, Leftovers provides Klefki with its only source of recovery. A physically defensive spread lets it more effectively check the plethora of physical threats like Mimikyu and Jirachi. Tera Ghost lets it wall most Normal- and Fighting-types like Galarian Zapdos, Slither Wing, and Maushold and spinblock Cyclizar.

Klefki typically appears on bulky offense and balance teams that appreciate Spikes support. Partners that benefit from Spikes, such as Terrakion, Galarian Zapdos, (comma) and Fezandipiti, appreciate their checks being whittled down throughout the match. Knock Off users and pivots, like Slither Wing, Cyclizar, and Gligar, help Klefki's Spikes rack up more damage by removing Heavy-Duty Boots and forcing repeated switches. Due to its lack of recovery, Klefki can crumble under chip damage, notably from entry hazards, so Rapid Spin users like Cyclizar and Forretress can help by removing them while keeping Spikes on the opponent's side of the field. Bulky Salamence, Rhyperior, and Flygon. can switch-in to common Fire- and Ground-types for Klefki. Pokemon that can threaten bulky setup sweepers, like Choice Band Slither Wing, alleviate Klefki's propensity to become setup bait. Pokemon such as Hippowdon and Krookodile can form hazard-stacking cores with Klefki to force switches and rack up passive damage.

[STRATEGY COMMENTS]
Other Options
====

Klefki can run a slow boosting set with Calm Mind, Iron Defense, and Draining Kiss, functioning as a late-game wincon. With a Bold nature, Dazzling Gleam can be used to OHKO Crawdaunt after entry hazards, 2HKO Krookodile, deal more chip damage to threats like Hippowdon and Bisharp, (comma) and avoid accuracy issues at the cost of some power. Similarly, a specially defensive spread can be used to let Klefki more consistently switch into the likes of Gardevoir, Noivern, and Slowbro, but all of these foes have ways of circumventing Klefki regardless, such as Trick, Taunt, and Calm Mind. Switcheroo can be used with items such as Toxic Orb and Choice Band; Toxic Orb can cripple walls like Slowbro and potentially steal Leftovers recovery, while Choice Band neutralizes bulky setup sweepers like Slowbro and prevents Pokemon like Oricorio-E from sweeping.

Checks and Counters
====

**Ground-types**: Pokemon like Mamoswine, Rhyperior, and Hippowdon can switch into non-Magnet Rise Klefki with impunity and threaten it out or set up their own entry hazards. Magnet Rise Klefki can set up Spikes against Ground-types but still cannot do much damage to them, while Air Balloon can only let it wall them in the short term.

**Fire-types**: Fire-types like Volcanion, Armarouge, and Entei can OHKO Klefki and take little damage from it, although they don't appreciate being paralyzed. Klefki can activate Armarouge's Weak Armor, negating the Speed reduction from Paralysis.

**Bulky Setup Sweepers**: Pokemon like Slowbro, Reuniclus, and Suicune don't mind or can avoid being paralyzed and take little damage from Foul Play, using Klefki as easy setup bait.

**Paralysis- or Prankster-immune Pokemon**: Klefki's main way to force out opposing Pokemon is the threat of Prankster Thunder Wave. Electric-, Ground-, (comma) and Dark-types like Calm Mind Raikou, Mamoswine, and Bisharp are immune to this threat and take advantage of Klefki's poor offensive stats.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zizalith.410251/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/rarelyme.513635/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
 
Last edited:
add comment remove

[OVERVIEW]

Klefki’s access to Prankster and excellent defensive typing makes it a versatile support Pokemon. Priority Spikes, multiple resistances, and a good matchup against the tiers hazard removers like Cyclizar and Noivern means it will often be able to set at least one layer per game, making it an useful pick on Spikestack and offensive teams alike. Prankster Thunder Wave threatens most setup sweepers and fast Pokemon from taking advantage of its passivity and can neutralize threats to its team, such as? 2-3 examples. However, Klefki is quite passive, and Pokemon like Reniclus and Bisharp can shrug off its attacks easily and use it as setup bait. Outside of Spikes and Thunder Wave, it faces stiff competition from the tier’s numerous Steel-types such as Jirachi, Bisharp, Registeel, and Goodra-Hisui, all of which can provide similar utility with a Stealth Rock rephrase to emphasize the difference between Jirachi and Registeel having rocks vs all three being able to be offensively threatening or punch through opposing teams themselves. Klefki also struggles with 4 moveslot syndrome, as it must pick which moms foes are able to take advantage of it depending on which set it runs.

[SET]
name: Spikes
move 1: Spikes
move 2: Thunder Wave
move 3: Play Rough
move 4: Foul Play / Magnet Rise
item: Air Balloon / Leftovers
ability: Prankster
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
tera type: Ghost

[SET COMMENTS]
Set Details
====

Thunder Wave cripples offensive threats like Terrakion and discourages set-up sweepers like Armarouge and Zapdos-Galar Galarian Zapdos from setting up on Klefki. Play Rough hits Pokemon such as Slither Wing and Calm Mind Fezandipiti. Foul Play targets physical attackers like Jirachi and Gallade and also prevents physical wall breakers from setting up, like?. Magnet Rise can be used as an alternative to negate its Ground-type weakness, allowing it to set up Spikes against Krookodile, Mamoswine, and Rhyperior. Air Balloon allows it to switch into these Ground-types directly, which is particularly useful for checking choice-locked Ground-types like Mamoswine. However, if offensive Ground-types aren't a huge issue Alternatively,, Leftovers provides Klefki with its only source of recovery throughout the game. Switcheroo can be used with items such as Toxic Orb or Choice Band. Toxic Orb can cripple walls like Slowbro and potentially stealing Leftovers recovery, while Choice Band neutralizes bulky setup sweepers like Slowbro and prevents Pokemon like Oricorio Pom-Pom Oricorio-E from sweeping. A physically defensive spread lets it check Pokemon like Jirachi more effectively. Ghost Tera Ghost lets it wall most Normal- and Fighting-types like Zapdos-Galar Galarian Zapdos, Slither Wing and Maushold and act as a spinblocker against Cyclizar.

Pokemon that appreciate Spikes support, such as Terrakion and Zapdos-Galar Galarian Zapdos, benefit from their checks being whittled down throughout the match. Knock Off users and pivots, like Slither Wing, Cyclizar, and Bisharp, help Klefki’s Spikes rack up more damage by removing Heavy-Duty-Boots and forcing repeated switches Bisharp doesn't get Knock Off so a better example would be something like Krookodile or Gligar. Rapid Spin users like Cyclizar and Forretress can remove hazards while keeping Spikes on the field. Klefki’s appreciates switch-ins to its common Fire- and Ground-types, such as Rhyperior and Flygon list teammates that help switch in to these. Finally, Pokemon that can threaten bulky set-up sweepers, like Choice Band Slither Wing, alleviate Klefki’s propensity to become setup bait. Talk a bit more about team structures you'll see Klefki on (bulky offense, balance) and some teammates that it pairs with to form SpikeStack cores (Hippowdon, Krookodile, etc.).

[STRATEGY COMMENTS]
Other Options
====

Dazzling Gleam can be used to 2HKO Terrakion, Chesnaught, and Krookodile and avoid accuracy issues, but it struggles with checking Calm Mind Fezandipiti as effectively as Play Rough Klefki is doing ~12 to Fezandipiti with Play Rough. Similarly, a specially defensive spread could be used to more consistently switch into the likes of Gardevoir, Noivern, or Cyclizar Slowbro, but all of these have ways of circumventing Klefki regardless such as?. Would consider mentioning French Keys (CM Iron Defense Draining Kiss) as an OO since it isn't a set.

Checks and Counters
====

**Ground-types**: Pokemon like Mamoswine, Rhyperior, and Hippowdon can switch into non-Magnet Rise Klefki with impunity and threaten it out or set up their own hazards. Magnet Rise Klefki can set up spikes on Ground-types but still cannot do much damage to bulky Pokemon them.

**Bulky Setup Sweepers**: Pokemon like Slowbro, Reuniclus, and Suicune don’t mind or can avoid being paralyzed and take little from Foul Play, using Klefki as easy set up bait.

**Paralysis Immune Pokemon**: Klefki’s main way to force out opposing Pokemon is the threat of Prankster Thunder Wave. Electric-, Ground- and Dark-types like Calm Mind Raikou, Mamoswine, and Bisharp are immune to this threat and take advantage of Klefki’s poor offensive stats.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zizalith.410251/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/

Grammar checked by:
Welcome back to cnc :zizagood: A bit of work to do, but you're off to a good start. Implement and onto qc2.
 
[OVERVIEW]

Klefki’s access to Prankster and excellent defensive typing makes it a versatile support Pokemon. Priority Spikes, multiple resistances, and a good matchup against the tiers hazard removers like Cyclizar and Noivern means it will often be able to set at least one layer per game, making it an useful pick on Spikestack and offensive teams alike. Prankster Thunder Wave threatens most setup sweepers and fast Pokemon from taking advantage of its passivity and can neutralize threats to its team such as Terrakion, Armarouge, and Galarian Zapdos. However, Klefki is quite passive, and Pokemon like Reniclus and Bisharp can shrug off its attacks easily and use it as setup bait. Outside of Spikes and Thunder Wave, it faces stiff competition from the tier’s numerous Steel-types such as Jirachi, Registeel, and Goodra-Hisui: while Jirachi and Registeel are particularly effective at setting up Stealth Rock, all three are capable of offensively threatening opposing teams. Klefki also struggles with 4 moveslot syndrome, as it must pick which foes are able to take advantage of it depending on which set it runs.

[SET]
name: Spikes
move 1: Spikes
move 2: Thunder Wave
move 3: Play Rough
move 4: Foul Play / Magnet Rise
item: Air Balloon / Leftovers
ability: Prankster
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
tera type: Ghost

[SET COMMENTS]
Set Details
====

add a short sentence just as an introduction to sum up its role in the meta Thunder Wave cripples offensive threats like Terrakion and discourages set-up sweepers like Armarouge and Galarian Zapdos from setting up on Klefki. Foul Play targets physical attackers like Jirachi and Gallade Mamoswine and also prevents physical wall breakers such as Gyarados and Feraligatr from setting up. Magnet Rise can be used as an alternative to negate its Ground-type weakness, allowing it to set up Spikes against Krookodile, Mamoswine, and Rhyperior. Air Balloon allows it to switch into these Ground-types directly, which is particularly useful for checking choice-locked Ground-types like Mamoswine. Alternatively, Leftovers provides Klefki with its only source of recovery throughout the game. Switcheroo can be used with items such as Toxic Orb or Choice Band. Toxic Orb can cripple walls like Slowbro and potentially steal Leftovers recovery, while Choice Band neutralizes bulky setup sweepers like Slowbro and prevents Pokemon like Oricorio-E from sweeping. this belongs in the Other Options section A physically defensive spread lets it check Pokemon like Jirachi the plethora of physical threats more effectively like Mimikyu and Jirachi. Tera Ghost lets it wall most Normal- and Fighting-types like Galarian Zapdos, Slither Wing and Maushold and act as a spinblocker against Cyclizar.

can you state the archetypes it is best used in and why as an introductive sentence Pokemon that appreciate Spikes support, such as Terrakion and Galarian Zapdos, benefit from their checks being whittled down throughout the match. Knock Off users and pivots, like Slither Wing, Cyclizar, and Gligar, help Klefki’s Spikes rack up more damage by removing Heavy Duty-Boots and forcing repeated switches. Due to its lack of recovery, Klefki can crumble under chip damage notably from entry hazards so Rapid Spin users like Cyclizar and Forretress can remove hazards them while keeping Spikes on the field. Klefki needs change this crossed text switch-ins to common Fire- and Ground-types foes, such as bulky Salamance Salamence, Rhyperior, and Flygon. Pokemon that can threaten bulky set-up sweepers, like Choice Band Slither Wing, alleviate Klefki’s propensity to become setup bait. Klefki typically appears on bulky offense and balance teams, where it can form hazard setting cores with Pokemon such as Hippowdon and Krookodile to force switches and rack up passive damage. put that as first sentence and dedicate its own sentence to partners able to form hazard stack cores with Klefki
also mention partners that benefit from these Spikes, so setup sweepers or strong cleaners


[STRATEGY COMMENTS]
Other Options
====

Klefki can run a slow boosting set with Calm Mind, Iron Defense, and Draining Kiss, functioning as a late game wincon. Dazzling Gleam can be used to 2HKO Terrakion, Chesnaught, and Krookodile these guys take a lot from Play Rough anyway, the specific upsides of dgleam is getting the OHKO on Crawdaunt after one layer of Spikes and the 2HKO on Krookodile but you also deal more chip damages to some key targets like Hippowdon or Bisharp (don't forget to mention the nature change which has to come with this change) and avoid accuracy issues at the cost of some power. Similarly, a specially defensive spread could be used to more consistently switch into the likes of Gardevoir, Noivern, or Slowbro, but all of these have ways of circumventing Klefki regardless, such as Trick, Taunt, or Calm Mind. add Toxic Orb, Switcheroo and Choice Band here

Checks and Counters
====

**Ground-types**: Pokemon like Mamoswine, Rhyperior, and Hippowdon can switch into non-Magnet Rise Klefki with impunity and threaten it out or set up their own hazards. Magnet Rise Klefki can set up spikes on Ground-types but still cannot do much damage them. add a quick mention of Air Balloon and how it can't be a long-term solution

add fire types, notably Volcanion and Armarouge (resists + weak armor)


**Bulky Setup Sweepers**: Pokemon like Slowbro, Reuniclus, and Suicune don’t mind or can avoid being paralyzed and take little from Foul Play, using Klefki as easy set up bait.

**Paralysis and Prankster Immune Pokemon**: Klefki’s main way to force out opposing Pokemon is the threat of Prankster Thunder Wave. Electric-, Ground- and Dark-types like Calm Mind Raikou, Mamoswine, and Bisharp are immune to this threat and take advantage of Klefki’s poor offensive stats.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zizalith.410251/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/rarelyme.513635/
Grammar checked by:
Great work, this is good to go after implementation!

QC Stamp S.gif
 
add remove comment

[OVERVIEW]

Klefki’s access to
Klefki's
Prankster and excellent defensive typing makes make it a versatile support Pokemon. Priority Spikes, multiple resistances, and a good matchup against the tiers tier's entry hazard removers like Cyclizar and Noivern means mean it will often be able to set at least one layer per game, making it an useful pick on Spikestack Spikes-stacking and offensive teams alike. Prankster Thunder Wave threatens deters most setup sweepers and fast Pokemon from taking advantage of its passivity and can neutralize threats to its team such as Terrakion, Armarouge, and Galarian Zapdos. However, Klefki is quite passive, and Pokemon like Reniclus and Bisharp can shrug off its attacks easily and use it as setup bait. Outside of Spikes and Thunder Wave, it faces stiff competition from the tier’s tier's numerous Steel-types such as Jirachi, Registeel, and Goodra-Hisui: Hisuian Goodra; while Jirachi and Registeel are particularly effective at setting up Stealth Rock, all three are capable of offensively threatening opposing teams. Klefki also struggles with 4 moveslot four-moveslot syndrome, as it must pick which foes are able to take advantage of it depending on which set it runs.

[SET]
name: Spikes
move 1: Spikes
move 2: Thunder Wave
move 3: Play Rough
move 4: Foul Play / Magnet Rise
item: Air Balloon / Leftovers
ability: Prankster
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
tera type: Ghost

[SET COMMENTS]
Set Details
====

This set focuses on laying Spikes and spreading Paralysis. Thunder Wave cripples offensive threats like Terrakion and discourages set-up setup sweepers like Armarouge and Galarian Zapdos from setting up on boosting against Klefki. Foul Play targets physical attackers like Jirachi and Mamoswine and also prevents physical wall breakers wallbreakers such as Gyarados and Feraligatr from setting up. Magnet Rise can be used as an alternative to negate its Klefki's Ground-type weakness, allowing it to set up Spikes against Krookodile, Mamoswine, and Rhyperior. Air Balloon allows it to switch into these Ground-types directly, which is particularly useful for checking choice-locked Choice-locked Ground-types like Mamoswine. Alternatively, Leftovers provides Klefki with its only source of recovery throughout the game. A physically defensive spread lets it more effectively check the plethora of physical threats more effectively like Mimikyu and Jirachi. Tera Ghost lets it wall most Normal- and Fighting-types like Galarian Zapdos, Slither Wing, (comma) and Maushold and act as a spinblocker against spinblock Cyclizar.

Klefki typically appears on bulky offense and balance teams that appreciate Spikes support. Partners that benefit from Spikes, such as Terrakion, Galarian Zapdos, (comma) and Fezandipiti, benefit from appreciate their checks being whittled down throughout the match. Knock Off users and pivots, like Slither Wing, Cyclizar, and Gligar, help Klefki’s Klefki's Spikes rack up more damage by removing Heavy Duty-Boots Heavy-Duty Boots and forcing repeated switches. Due to its lack of recovery, Klefki can crumble under chip damage, (comma) notably from entry hazards, (comma) so Rapid Spin users like Cyclizar and Forretress can remove help by removing them while keeping Spikes on the opponent's side of the field. Switch-ins to common Fire- and Ground-types foes, such as bulky Salamence, Rhyperior, and Flygon. (this isn't a full sentence; change it to "Klefki benefits from switch-ins to..." or "Switch-ins to... aid Klefki" or "Bulky Salamence, Rhyperior, and Flygon can switch-in to... for Klefki" or something similar) Pokemon that can threaten bulky set-up setup sweepers, like Choice Band Slither Wing, alleviate Klefki’s Klefki's propensity to become setup bait. Pokemon such as Hippowdon and Krookodile can form hazard stacking hazard-stacking cores with Klefki to force switches and rack up passive damage.

[STRATEGY COMMENTS]
Other Options
====

Klefki can run a slow boosting set with Calm Mind, Iron Defense, and Draining Kiss, functioning as a late game late-game wincon. With a Bold nature, Dazzling Gleam can be used to OHKO Crawdaunt after entry hazards, 2HKO Krookodile. and Krookodile, deal more chip damage to threats like Hippowdon and Bisharp, (comma) and avoid accuracy issues at the cost of some power. Similarly, a specially defensive spread could can be used to let Klefki more consistently switch into the likes of Gardevoir, Noivern, or and Slowbro, but all of these foes have ways of circumventing Klefki regardless, such as Trick, Taunt, or and Calm Mind. Switcheroo can be used with items such as Toxic Orb or and Choice Band. Band; Toxic Orb can cripple walls like Slowbro and potentially steal Leftovers recovery, while Choice Band neutralizes bulky setup sweepers like Slowbro and prevents Pokemon like Oricorio-E from sweeping.

Checks and Counters
====

**Ground-types**: Pokemon like Mamoswine, Rhyperior, and Hippowdon can switch into non-Magnet Rise Klefki with impunity and threaten it out or set up their own entry hazards. Magnet Rise Klefki can set up spikes on Spikes against Ground-types but still cannot do much damage to them, while Air Balloon can only let it wall them in the short-term short term.

**Fire-types**: Fire-types like Volcanion, Armarouge, and Entei can OHKO Klefki and take little damage from it, although they don't appreciate being paralyzed. Klefki can activate Armarouge's Weak Armor, negating the speed Speed reduction from Paralysis.

**Bulky Setup Sweepers**: Pokemon like Slowbro, Reuniclus, and Suicune don’t don't mind or can avoid being paralyzed and take little damage from Foul Play, using Klefki as easy set up setup bait.

**Paralysis and Prankster Immune Paralysis- or Prankster-immune Pokemon**: Klefki’s Klefki's main way to force out opposing Pokemon is the threat of Prankster Thunder Wave. Electric-, Ground-, (comma) and Dark-types like Calm Mind Raikou, Mamoswine, and Bisharp are immune to this threat and take advantage of Klefki’s Klefki's poor offensive stats.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zizalith.410251/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/rarelyme.513635/
Grammar checked by:

1/1 GP Team done
 
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