Introduction
Hey everyone, this is my first RMT. I wanted to build around a core I had seen- Koko + Medicham. This core allows medicham to break through things that would usually be able to take its attacks, such as Mew and deal a decent chunk to Sableye. I added Mew and Tangrowth to form a defensive core, and added scarf Landorus for a little more speed.
[Edit]: Koko doesn't seem to load, so keep that in mind.
The Team
! (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Earthquake
- U-turn
- Hidden Power [Ice]
Landorus adds a little more speed. being able to outspeed and deal 95% to Greninja is really nice,
as it weakens it severely. I have a naive nature to be able to 2hit KO standard defensive Landorus with HP ice. Stone edge because Pinsir is a problem for the team if Koko's gone.
as it weakens it severely. I have a naive nature to be able to 2hit KO standard defensive Landorus with HP ice. Stone edge because Pinsir is a problem for the team if Koko's gone.
Mew @ Leftovers
Ability: Synchronize
EVs: 128 HP / 196 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Will-O-Wisp
- Roost
I chose Mew as it's bulky and able to sponge a lot of physical hits. I went with enough speed to outspeed Jolly Landorus and burn it or do a lot with ice beam. Pretty standard set moveslot wise; defog + recovery move.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Ice Punch
- Bullet Punch
- High Jump Kick
Medicham is one of the main breakers on my team. Being able to muscle through a lot of its checks with electric terrain boosted thunder punch is really nice. Ice punch is necessary to hit Landorus, and high jump kick is my stab move. I went with bullet punch as I found that fake out wasn't really too necessary on this team, and bullet punch gives me something to hit faster weakened pokemon with that I don't only have one shot at.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam
I went with specs Koko on this team to give this team a strong special option. Thunderbolt and volt switch are really nice together, being able to pivot out to preserve momentum as well as sweep late game with thunderbolt.
Hp ice is necessary for Landorus, and even kills offensive Landorus from full. Dazzling gleam is a nice saftey vs. pokemon like greninja, as if they switch into their ground type, you lose a lot of momentum.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 204 HP / 64 SpD / 240 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Toxic / Taunt
- Earth Power
Heatran is my rocker on this team, as well as trapping pokemon like Clefable and removing them,
which would otherwise be a nuisance to the team. Earth power is necessary to hit other Heatran as well as toxapex.
which would otherwise be a nuisance to the team. Earth power is necessary to hit other Heatran as well as toxapex.
Toxic is an option to further cripple defensive pokemon like chansey once they're trapped. The speed is enough to outspeed bulu, which I found to be a threat to the team.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Earthquake
- Knock Off
- Hidden Power [Fire] / Hidden Power [Ice]
Tangrowth provides a specially defensive wall that helps the team's weakness to Greninja. Mew and Tangrowth can be sufficient to wall most special and physical attacks. I have earthquake to deal a chunk to Heatran upon switch in. Knock off is a safe play to remove items like specs from Greninja, leftovers from Mew, and assault vests from opposing tangrowth. Hp fire is used to hit scizor and ferrothorn, although hp ice can be used to hit Landorus and Zygarde.
Conclusion
This team can be used to effectively beat many standard builds, especially bulkier teams. If Tangrowth is removed, scarf Keldeo is a pretty big issue, however. Stall has a harder time vs. this team as koko + medicham can break through stall nicely, aside from Clefable. Heatran what I use to deal with Clefable, trapping it and killing it. Taunt can be ran to stop Clefable from healing. Mew serves as a blanket to take hits and hit back. Played well, this team can muscle through many commonly used playstyles.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Earthquake
- U-turn
- Hidden Power [Flying]
Mew @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 128 HP / 196 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Will-O-Wisp
- Roost
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Ice Punch
- Bullet Punch
- High Jump Kick
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam
Heatran @ Leftovers
Ability: Flash Fire
EVs: 204 HP / 64 SpD / 240 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Toxic / Taunt
- Earth Power
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Earthquake
- Knock Off
- Hidden Power [Fire] / Hidden Power [Ice]
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Earthquake
- U-turn
- Hidden Power [Flying]
Mew @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 128 HP / 196 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Will-O-Wisp
- Roost
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Ice Punch
- Bullet Punch
- High Jump Kick
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam
Heatran @ Leftovers
Ability: Flash Fire
EVs: 204 HP / 64 SpD / 240 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Toxic / Taunt
- Earth Power
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Earthquake
- Knock Off
- Hidden Power [Fire] / Hidden Power [Ice]