The team:

Koko Victini pivot spam
Im not sure if this team is any good, so help me out!
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Thunderbolt
- Dazzling Gleam
- Roost
I wanted to utilize a Koko/Victini pivot core on this team. Koko is a phenomenal pivot, able to pressure out many of the common mons in the metagame. U-turn is used over volt switch to not get stopped by ground types that switch into Koko. Thunderbolt is Koko’s strongest move, with a power boost from electric surge. Dazzling gleam is Koko’s second stab move, hitting for massive damage to several mons that resist tbolt. Roost is used to recover some health when mons sent in against mons Koko pressures out.
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- U-turn
- V-create
- Bolt Strike
- Glaciate
Victini works very well with Koko, being able to kill steel and grass types that Koko can lure in. V-create is an insane insane move that can kill almost anything. Bolt Strike hits bulky water types hard, especially with a boost from electric terrain. Bolt strike in electric terrain also helps Victini break through a weakened Heatran, who usually can check him. Glaciate is used to hit ground types that threaten both Victini and Koko.
Scizor @ Heavy-Duty Boots
Ability: Technician
EVs: 248 HP / 172 Def / 88 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
Scizor is the setup sweeper for the team, who works well alongside Koko/Tini. They both appreciate Scizors ability to lure in heatran and cripple it with knock off. Scizor is great for hitting fairy types that are common in the meta. Bullet punch is good for revenge killing, as well as making up for Scizors mediocre speed. Roost makes sure that Scizor can reliably setup and stay healthy for the late game.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 128 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Rotom-W is a good ground type mon check, and fire type check. Pain split lets Rotom-w stay recover health faster than leftovers, even if its not always the most reliable. W-o-W cripples things like Lando-t and other physical attackers for the team. Volt switch gets a boost in power, so that its able to deal even more chip damage when pivoting.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 SpD / 6 Spe
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Lando-T is the goat of OU, and the glue to this team. Lando is the rocker and an additional pivot. Toxic is used to cripple opposing Lando-t and mons that switch into Lando like bulky water types. Earthquake is Lando’s hard hitting ground move that lets him check the likes of heatran and break through many weakened mons.
Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 248 HP / 104 SpA / 48 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Scald
- Defog
- Trick
Tapu Fini is a very compact utility mon. She works as not only speed control, but also a defogger, and status absorber. 104 SpA moonblast ensures Fini can ohko Dragapult after rocks chip. Fini is a great special wall and revenge killer. Trick is used on stall mons like toxapex, which pretty much shuts them down completely. Defog is used to remove hazards, especially if Victini or Koko falls victim to knock off.
Im not entirly sure what mons completely blow me out of the water, so please point out weak spots and how to fix em, ty ty






Koko Victini pivot spam
Im not sure if this team is any good, so help me out!
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Thunderbolt
- Dazzling Gleam
- Roost
I wanted to utilize a Koko/Victini pivot core on this team. Koko is a phenomenal pivot, able to pressure out many of the common mons in the metagame. U-turn is used over volt switch to not get stopped by ground types that switch into Koko. Thunderbolt is Koko’s strongest move, with a power boost from electric surge. Dazzling gleam is Koko’s second stab move, hitting for massive damage to several mons that resist tbolt. Roost is used to recover some health when mons sent in against mons Koko pressures out.
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- U-turn
- V-create
- Bolt Strike
- Glaciate
Victini works very well with Koko, being able to kill steel and grass types that Koko can lure in. V-create is an insane insane move that can kill almost anything. Bolt Strike hits bulky water types hard, especially with a boost from electric terrain. Bolt strike in electric terrain also helps Victini break through a weakened Heatran, who usually can check him. Glaciate is used to hit ground types that threaten both Victini and Koko.
Scizor @ Heavy-Duty Boots
Ability: Technician
EVs: 248 HP / 172 Def / 88 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
Scizor is the setup sweeper for the team, who works well alongside Koko/Tini. They both appreciate Scizors ability to lure in heatran and cripple it with knock off. Scizor is great for hitting fairy types that are common in the meta. Bullet punch is good for revenge killing, as well as making up for Scizors mediocre speed. Roost makes sure that Scizor can reliably setup and stay healthy for the late game.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 128 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Rotom-W is a good ground type mon check, and fire type check. Pain split lets Rotom-w stay recover health faster than leftovers, even if its not always the most reliable. W-o-W cripples things like Lando-t and other physical attackers for the team. Volt switch gets a boost in power, so that its able to deal even more chip damage when pivoting.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 SpD / 6 Spe
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Lando-T is the goat of OU, and the glue to this team. Lando is the rocker and an additional pivot. Toxic is used to cripple opposing Lando-t and mons that switch into Lando like bulky water types. Earthquake is Lando’s hard hitting ground move that lets him check the likes of heatran and break through many weakened mons.
Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 248 HP / 104 SpA / 48 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Scald
- Defog
- Trick
Tapu Fini is a very compact utility mon. She works as not only speed control, but also a defogger, and status absorber. 104 SpA moonblast ensures Fini can ohko Dragapult after rocks chip. Fini is a great special wall and revenge killer. Trick is used on stall mons like toxapex, which pretty much shuts them down completely. Defog is used to remove hazards, especially if Victini or Koko falls victim to knock off.
Im not entirly sure what mons completely blow me out of the water, so please point out weak spots and how to fix em, ty ty