Draft Komala

[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: At first glance, Komala may appear to be just another irrelevant Normal-type left to rot in the lowest of the low tiers, but make no mistake, this sleepy little marsupial has not just fallen out of a coconut tree. With a surprising level of special bulk and Attack, a status immunity from its ability Comatose, and a movepool to make any high-tier jealous, Komala is a solid final pick. Its low Speed, poor physical bulk, and lack of any super effective STAB moves hold it back from being truly great, but within its point tier, Komala stands alone in its ability to fulfill a useful niche and not be a burden when it is brought to games.


[strategy comments]
Common Roles
========
**Utility Support**: While Komala gets the most utility from Rapid Spin, it can be run offensively, taking advantage of its solid Attack stat and great coverage moves like Knock Off and Earthquake, or defensively, taking advantage of its decent Special Defense and utility options like Wish and Yawn. Rapid Spin can also be dropped to allow Komala to run an extra utility move and function as a decent defensive pivot. All variations of this role appreciate U-turn, allowing it to maintain momentum after clearing entry hazards or absorbing hits.

Common Moves
========
**Primary STAB Moves**: Body Slam, Double-Edge

**Setup Moves**: Bulk Up, Swords Dance

**Utility Moves**: Rapid Spin, Knock Off, U-turn, Wish, Yawn, Super Fang, Substitute, Brick Break, Protect

**Coverage**: Acrobatics, Earthquake, Gunk Shot, Ice Spinner, Iron Head, Low Kick, Play Rough, Rock Slide, Seed Bomb, Shadow Claw, Sucker Punch, Superpower, Wood Hammer, Zen Headbutt

Niche Moves
========
**Low Sweep / Bulldoze / Rock Tomb**: Speed-lowering moves allow Komala to catch incoming foes and prevent them from setting up or taking advantage of its relative passivity.

**Flail / Reversal / Endeavor**: In conjunction with Endure + Custap Berry or Focus Sash, Flair, Reversal, and Endeavor can deal a high amount of damage to foes, KOing them or allowing them to be finished off with Sucker Punch or revenge killed by a teammate.

Common Items
========
**Assault Vest**: Komala doesn't need to use status moves to be effective, so it can run Assault Vest to boost its already-decent Special Defense.

**Leftovers**: Defensive and utility-oriented Komala sets can run Leftovers to improve survivability and stay on the field longer.

**Heavy-Duty Boots**: While Komala is already immune to the effects of Toxic Spikes, Heavy-Duty Boots can be ran in matchups against prolific entry hazard setters to prevent it from taking significant damage on entry and let it more effectively clear entry hazards.

Niche Items
========
**Damage-boosting Items**: Komala's surprisingly good Attack stat can be boosted even further with damage-boosting items like Choice Band and Life Orb to allow it to deal immediate damage.

**Focus Sash / Custap Berry**: Focus Sash allows Komala to survive a hit and stop a foe from sweeping with Flail, Reversal, or Endeavor and Sucker Punch. Custap Berry functions similarly but uses Endure instead of Focus Sash.

Tera
========
Komala should not be a Tera Captain, since it does not need to be one to do its job effectively. If it is made a Tera Captain anyways, Tera Dark can give a STAB boost to valuable coverage moves like Knock Off and Sucker Punch while still retaining a resistance to Ghost, and Tera Ghost and Fairy let it take the Fighting-type attacks that it's normally weak to and improve its survivability. It's important to note that due to how Comatose works, moves like Hex that deal double damage to statused foes will always hit Komala for double damage.

Draft Strategy
========
Komala is a solid final-round pick for teams looking for a secondary method of entry hazard removal or a slow pivot. Its Ghost immunity is valuable, especially since higher-tier Normal-types are rare and sometimes hard to fit in drafts.

**Setup Sweepers**: Setup Sweepers such as Sneasler, Volcarona, and Garchomp appreciate Komala's ability to switch in on moves like Thunder Wave and Will-O-Wisp and keep entry hazards off the field for them.

**Defensive Pokemon**: Defensive Pokemon that are susceptible to Toxic such as Ting-Lu, Great Tusk, and Chesnaught appreciate Komala switching in on Toxic, but they also bait in special attackers that Komala can more effectively deal with. Many of these Pokemon can also effectively switch in on attacks that Komala struggles to handle.

Checks and Counters
========
**Physical Fighting-types**: Komala's lacking Defense means that strong physical Fighting-type moves from Pokemon like Urshifu-S, Blaziken, and Quaquaval can often OHKO it.

**Defensive Walls**: Though they do not appreciate taking a Knock Off, defensive walls such as Skarmory, Garganacl, and Corviknight can take advantage of Komala's usual lack of setup moves and disruption outside of Yawn to set up with Iron Defense and KO it back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/cheesynutbutterboy.619297/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
Last edited:
[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**:
On first look, Komala may appear to be just another irrelevant Normal-type left to rot in the lowest of the low tiers, but make no mistake, this sleepy little marsupial has not just fallen out of a coconut tree. With a surprising level of special bulk and Attack, status immunity from its ability Comatose, and a movepool to make any high-tier jealous, Komala is possibly one of the highest-value low-cost Pokemon available in the metagame. But given its low Speed, lacking Defense poor bulk, and lack of any super-effective STAB moves of course hold it back from being truly great and being consistently brought to matches, but in a point tier typically full of perpetual bench-riders, Komala stands alone in its ability to fulfill multiple useful rolls and not be a burden for your team when it is brought to games.

[strategy comments]
Common Roles
========
**Entry Hazard Removal**: Rapid Spin is perhaps the most valuable move in Komala's vast movepool. This role can be run offensively, taking advantage of Komala's solid Attack stat and great coverage moves like Knock Off Feel like you could use a bit more examples to highlight said coverage, or defensively, taking advantage of Komala's decent Special Defensive and utility options like Wish and Yawn. Both variations of this role appreciate U-turn, which allows Komala to maintain momentum after clearing entry hazards.

**Slow Pivot**: This role often resembles the defensive variant of the Entry Hazard Removal role, but does not need to run Rapid Spin to be effective. In addition to slow pivoting with its low speed and U-turn, Komala can use moves like Yawn and Knock Off to disrupt opponent's teams, while keeping itself and its teammates healthy with Wish.

Common Moves
========
**Primary STAB Moves**: Body Slam, Double-Edge

**Setup Moves**: Bulk Up, Swords Dance, Curse, Trailblaze

**Utility Moves**: Rapid Spin, Knock Off, U-Turn, Wish, Yawn, Super Fang, Substitute, Protect Moved Knock Off to Utility.

**Coverage**: Acrobatics, Brick Break, Earthquake, Gunk Shot, Ice Spinner, Iron Head, Knock Off, Low Kick, Play Rough, Rock Slide, Seed Bomb, Shadow Claw, Sucker Punch, Superpower, Wood Hammer, Zen Headbutt

Niche Moves
========
**Low Sweep/Bulldoze/Rock Tomb**: Low Sweep These moves allows Komala to catch incoming foes and prevent them from setting up or taking advantage of Komala's relative passivity.

**Flail/Reversal/Endeavor**: These moves can be used in conjunction with Endure / Custap Berry or Focus Sash to deal a high amount of damage or bring foes to low HP so that they can be finished off with Sucker Punch or revenge killed by a teammate.

Common Items
========
**Assault Vest**: Komala doesn't need to use status moves to be effective, and can therefore run Assault Vest to boost its already decent Special Defense.

**Leftovers**: Defensive and utility-oriented Komala sets can run leftovers to improve survivability and stay on the field longer.

**Heavy-Duty Boots**: While already immune to the effects of Toxic Spikes, Heavy-Duty Boots can be ran on Komala in matchups against prolific entry hazard setters to prevent Komala from taking significant damage on entry and more effectively clear entry hazards.

Niche Items
========
**Damage-Boosting Items**: Komala's surprising Attack stat can be boosted even further with damage-boosting items like Choice Band and Life Orb and allow it to deal immediate damage.

**Choice Scarf**: At a base 65 Speed, Choice Scarf allows Komala to outspeed most of the metagame and use its vast coverage to act as an alright revenge-killer.

**Focus Sash/Custap Berry**: Focus Sash allows Komala to survive a hit and stop a foe from sweeping with the combination of Flail / Reversal / Endeavor and Sucker Punch. Custap Berry functions similarly but uses Endure instead of Focus Sash.

Tera
========
Komala should not be your Tera captain, and does not need to be to do its job effectively. Still, could expand to include some Tera types it could take advantage of. Some that come to mind are Tera Fairy and Tera Ghost.

Draft Strategy
========
Komala is a great last-round pick for teams looking for a secondary method of entry hazard removal or a slow pivot. Komala can also be a great pick for teams without a Normal-type, especially since higher tier Normal-types are rare and sometimes hard to fit in drafts. Could you elaborate a bit on why should teams have a Normal-type? Despite its low cost, Komala can often find a role in matchups thanks to its status condition immunity and ability to clear entry hazards.

**Setup Sweepers**: Setup Sweepers such as Sneasler, Volcarona, and Garchomp appreciate Komala's ability to switch in to moves like Thunder Wave and Will-O-Wisp as well as keep entry hazards off the field for them.

**Defensive Pokemon**: Much like with setup sweepers, defensive pokemon susceptable susceptible to Toxic such as Ting Lu, Great Tusk, and Chesnaught appreciate Komala switching in on Toxics, but also bait in special attackers that Komala can more effectively deal with. Could add in that these defensive Pokemon also help to switch into attacks Komala struggles to handle.

Checks and Counters
========
**Physical Fighting-Types**: Komala's lacking Defense means that strong physical Fighting-type moves from Pokemon like Urshifu, Blaziken, and Quaquaval can often OHKO it.

**Defensive Walls**: Though they do not appreciate taking a Knock Off, defensive walls such as Skarmory, Garganacl, and Corviknight can take advantage of Komala's usual lack of setup moves and lack of disruption outside of Yawn to set up with Iron Defense and KO it back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/cheesynutbutterboy.619297/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**:
On first look, Komala may appear to be just another irrelevant Normal-type left to rot in the lowest of the low tiers, but make no mistake, this sleepy little marsupial has not just fallen out of a coconut tree. With a surprising level of special bulk and Attack, status immunity from its ability Comatose, and a movepool to make any high-tier jealous, Komala is possibly one of the highest-value low-cost Pokemon available in the metagame. But given its low Speed, lacking Defense poor bulk, and lack of any super-effective STAB moves of course hold it back from being truly great and being consistently brought to matches, but in a point tier typically full of perpetual bench-riders, Komala stands alone in its ability to fulfill multiple useful rolls and not be a burden for your team when it is brought to games.

[strategy comments]
Common Roles
========
**Entry Hazard Removal**: Rapid Spin is perhaps the most valuable move in Komala's vast movepool. This role can be run offensively, taking advantage of Komala's solid Attack stat and great coverage moves like Knock Off Feel like you could use a bit more examples to highlight said coverage, or defensively, taking advantage of Komala's decent Special Defensive and utility options like Wish and Yawn. Both variations of this role appreciate U-turn, which allows Komala to maintain momentum after clearing entry hazards.

**Slow Pivot**: This role often resembles the defensive variant of the Entry Hazard Removal role, but does not need to run Rapid Spin to be effective. In addition to slow pivoting with its low speed and U-turn, Komala can use moves like Yawn and Knock Off to disrupt opponent's teams, while keeping itself and its teammates healthy with Wish.

Common Moves
========
**Primary STAB Moves**: Body Slam, Double-Edge

**Setup Moves**: Bulk Up, Swords Dance, Curse, Trailblaze

**Utility Moves**: Rapid Spin, Knock Off, U-Turn, Wish, Yawn, Super Fang, Substitute, Protect Moved Knock Off to Utility.

**Coverage**: Acrobatics, Brick Break, Earthquake, Gunk Shot, Ice Spinner, Iron Head, Knock Off, Low Kick, Play Rough, Rock Slide, Seed Bomb, Shadow Claw, Sucker Punch, Superpower, Wood Hammer, Zen Headbutt

Niche Moves
========
**Low Sweep/Bulldoze/Rock Tomb**: Low Sweep These moves allows Komala to catch incoming foes and prevent them from setting up or taking advantage of Komala's relative passivity.

**Flail/Reversal/Endeavor**: These moves can be used in conjunction with Endure / Custap Berry or Focus Sash to deal a high amount of damage or bring foes to low HP so that they can be finished off with Sucker Punch or revenge killed by a teammate.

Common Items
========
**Assault Vest**: Komala doesn't need to use status moves to be effective, and can therefore run Assault Vest to boost its already decent Special Defense.

**Leftovers**: Defensive and utility-oriented Komala sets can run leftovers to improve survivability and stay on the field longer.

**Heavy-Duty Boots**: While already immune to the effects of Toxic Spikes, Heavy-Duty Boots can be ran on Komala in matchups against prolific entry hazard setters to prevent Komala from taking significant damage on entry and more effectively clear entry hazards.

Niche Items
========
**Damage-Boosting Items**: Komala's surprising Attack stat can be boosted even further with damage-boosting items like Choice Band and Life Orb and allow it to deal immediate damage.

**Choice Scarf**: At a base 65 Speed, Choice Scarf allows Komala to outspeed most of the metagame and use its vast coverage to act as an alright revenge-killer.

**Focus Sash/Custap Berry**: Focus Sash allows Komala to survive a hit and stop a foe from sweeping with the combination of Flail / Reversal / Endeavor and Sucker Punch. Custap Berry functions similarly but uses Endure instead of Focus Sash.

Tera
========
Komala should not be your Tera captain, and does not need to be to do its job effectively. Still, could expand to include some Tera types it could take advantage of. Some that come to mind are Tera Fairy and Tera Ghost.

Draft Strategy
========
Komala is a great last-round pick for teams looking for a secondary method of entry hazard removal or a slow pivot. Komala can also be a great pick for teams without a Normal-type, especially since higher tier Normal-types are rare and sometimes hard to fit in drafts. Could you elaborate a bit on why should teams have a Normal-type? Despite its low cost, Komala can often find a role in matchups thanks to its status condition immunity and ability to clear entry hazards.

**Setup Sweepers**: Setup Sweepers such as Sneasler, Volcarona, and Garchomp appreciate Komala's ability to switch in to moves like Thunder Wave and Will-O-Wisp as well as keep entry hazards off the field for them.

**Defensive Pokemon**: Much like with setup sweepers, defensive pokemon susceptable susceptible to Toxic such as Ting Lu, Great Tusk, and Chesnaught appreciate Komala switching in on Toxics, but also bait in special attackers that Komala can more effectively deal with. Could add in that these defensive Pokemon also help to switch into attacks Komala struggles to handle.

Checks and Counters
========
**Physical Fighting-Types**: Komala's lacking Defense means that strong physical Fighting-type moves from Pokemon like Urshifu, Blaziken, and Quaquaval can often OHKO it.

**Defensive Walls**: Though they do not appreciate taking a Knock Off, defensive walls such as Skarmory, Garganacl, and Corviknight can take advantage of Komala's usual lack of setup moves and lack of disruption outside of Yawn to set up with Iron Defense and KO it back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/cheesynutbutterboy.619297/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Thanks, implemented
 
[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: On first look, Komala may appear to be just another irrelevant Normal-type left to rot in the lowest of the low tiers, but make no mistake, this sleepy little marsupial has not just fallen out of a coconut tree. With a surprising level of special bulk and Attack, status immunity from its ability Comatose, and a movepool to make any high-tier jealous, Komala is possibly one of the highest-value low-cost Pokemon available in the metagame a solid final pick. Its low Speed, poor physical bulk, and lack of any supereffective STAB moves hold it back from being truly great, but within its point tier, Komala stands alone in its ability to fulfill multiple useful rolls a useful niche and not be a burden for your team when it is brought to games.


[strategy comments]
Common Roles
========
**Entry Hazard Removal Utility Support**: Rapid Spin is perhaps the most valuable move in Komala's vast movepool. This role can be run offensively, taking advantage of Komala's solid Attack stat and great coverage moves like Knock Off and Earthquake, or defensively, taking advantage of Komala's decent Special Defensive and utility options like Wish and Yawn. Both variations of this role appreciate U-turn, which allows Komala to maintain momentum after clearing entry hazards.

**Slow Pivot**: This role often resembles the defensive variant of the Entry Hazard Removal role, but does not need to run Rapid Spin to be effective. In addition to slow pivoting with its low speed and U-turn, Komala can use moves like Yawn and Knock Off to disrupt opponent's teams, while keeping itself and its teammates healthy with Wish. merge these two roles

Common Moves
========
**Primary STAB Moves**: Body Slam, Double-Edge

**Setup Moves**: Bulk Up, Swords Dance, Curse, Trailblaze never using these

**Utility Moves**: Rapid Spin, Knock Off, U-Turn, Wish, Yawn, Super Fang, Substitute, Protect

**Coverage**: Acrobatics, Brick Break utility, Earthquake, Gunk Shot, Ice Spinner, Iron Head, Low Kick, Play Rough, Rock Slide, Seed Bomb, Shadow Claw, Sucker Punch, Superpower, Wood Hammer, Zen Headbutt

Niche Moves
========
**Low Sweep / Bulldoze / Rock Tomb**: These moves allow Komala to catch incoming foes and prevent them from setting up or taking advantage of Komala's relative passivity.

**Flail / Reversal / Endeavor**: These moves can be used in conjunction with Endure / Custap Berry or Focus Sash to deal a high amount of damage or bring foes to low HP so that they can be finished off with Sucker Punch or revenge killed by a teammate.

Common Items
========
**Assault Vest**: Komala doesn't need to use status moves to be effective, and can therefore run Assault Vest to boost its already decent Special Defense.

**Leftovers**: Defensive and utility-oriented Komala sets can run leftovers to improve survivability and stay on the field longer.

**Heavy-Duty Boots**: While already immune to the effects of Toxic Spikes, Heavy-Duty Boots can be ran on Komala in matchups against prolific entry hazard setters to prevent Komala from taking significant damage on entry and more effectively clear entry hazards.

Niche Items
========
**Damage-Boosting Items**: Komala's surprising Attack stat can be boosted even further with damage-boosting items like Choice Band and Life Orb and allow it to deal immediate damage.

**Choice Scarf**: At a base 65 Speed, Choice Scarf allows Komala to outspeed most of the metagame and use its vast coverage to act as an alright revenge-killer. this kinda isnt true anymore, most of the fast mons in the meta all outspeed and even then it feels far too niche

**Focus Sash/Custap Berry**: Focus Sash allows Komala to survive a hit and stop a foe from sweeping with the combination of Flail / Reversal / Endeavor and Sucker Punch. Custap Berry functions similarly but uses Endure instead of Focus Sash.

Tera
========
Komala should not be your Tera captain, and does not need to be to do its job effectively. If you make it your tera captain anyways, Tera Dark can give a STAB boost to valuable coverage moves like Knock Off and Sucker Punch while still retaining a resistance to Ghost, and Tera Ghost and Fairy give it an immunity / resistance to the Fighting-type attacks its normally weak to and improve its survivability. Its important to note that due to how its ability Comatose works, moves like Hex that deal double damage to statused foes will always hit Komala for double damage, meaning if you choose to Tera to a type different from Normal, you are susceptible to these moves.

Draft Strategy
========
Komala is a great solid last-round pick for teams looking for a secondary method of entry hazard removal or a slow pivot. Komala can provide teams with a valuable Ghost immunity with its Normal-typing, especially since higher tier Normal-types are rare and sometimes hard to fit in drafts.

**Setup Sweepers**: Setup Sweepers such as Sneasler, Volcarona, and Garchomp appreciate Komala's ability to switch in to moves like Thunder Wave and Will-O-Wisp as well as keep entry hazards off the field for them.

**Defensive Pokemon**: Much like with setup sweepers, defensive pokemon susceptible to Toxic such as Ting Lu, Great Tusk, and Chesnaught appreciate Komala switching in on Toxics, but also bait in special attackers that Komala can more effectively deal with. Many of these Pokemon can also effectively switch in to attacks that Komala struggles to handle.

Checks and Counters
========
**Physical Fighting-Types**: Komala's lacking Defense means that strong physical Fighting-type moves from Pokemon like Urshifu, Blaziken, and Quaquaval can often OHKO it.

**Defensive Walls**: Though they do not appreciate taking a Knock Off, defensive walls such as Skarmory, Garganacl, and Corviknight can take advantage of Komala's usual lack of setup moves and lack of disruption outside of Yawn to set up with Iron Defense and KO it back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/cheesynutbutterboy.619297/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
2/2 - tone down the language, its ultimately a komala and even at 2pts its facing competition for being picked up, let alone competing with the 3pt mons that also go at the end of the round
 
[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: On first look, Komala may appear to be just another irrelevant Normal-type left to rot in the lowest of the low tiers, but make no mistake, this sleepy little marsupial has not just fallen out of a coconut tree. With a surprising level of special bulk and Attack, status immunity from its ability Comatose, and a movepool to make any high-tier jealous, Komala is possibly one of the highest-value low-cost Pokemon available in the metagame a solid final pick. Its low Speed, poor physical bulk, and lack of any supereffective STAB moves hold it back from being truly great, but within its point tier, Komala stands alone in its ability to fulfill multiple useful rolls a useful niche and not be a burden for your team when it is brought to games.


[strategy comments]
Common Roles
========
**Entry Hazard Removal Utility Support**: Rapid Spin is perhaps the most valuable move in Komala's vast movepool. This role can be run offensively, taking advantage of Komala's solid Attack stat and great coverage moves like Knock Off and Earthquake, or defensively, taking advantage of Komala's decent Special Defensive and utility options like Wish and Yawn. Both variations of this role appreciate U-turn, which allows Komala to maintain momentum after clearing entry hazards.

**Slow Pivot**: This role often resembles the defensive variant of the Entry Hazard Removal role, but does not need to run Rapid Spin to be effective. In addition to slow pivoting with its low speed and U-turn, Komala can use moves like Yawn and Knock Off to disrupt opponent's teams, while keeping itself and its teammates healthy with Wish. merge these two roles

Common Moves
========
**Primary STAB Moves**: Body Slam, Double-Edge

**Setup Moves**: Bulk Up, Swords Dance, Curse, Trailblaze never using these

**Utility Moves**: Rapid Spin, Knock Off, U-Turn, Wish, Yawn, Super Fang, Substitute, Protect

**Coverage**: Acrobatics, Brick Break utility, Earthquake, Gunk Shot, Ice Spinner, Iron Head, Low Kick, Play Rough, Rock Slide, Seed Bomb, Shadow Claw, Sucker Punch, Superpower, Wood Hammer, Zen Headbutt

Niche Moves
========
**Low Sweep / Bulldoze / Rock Tomb**: These moves allow Komala to catch incoming foes and prevent them from setting up or taking advantage of Komala's relative passivity.

**Flail / Reversal / Endeavor**: These moves can be used in conjunction with Endure / Custap Berry or Focus Sash to deal a high amount of damage or bring foes to low HP so that they can be finished off with Sucker Punch or revenge killed by a teammate.

Common Items
========
**Assault Vest**: Komala doesn't need to use status moves to be effective, and can therefore run Assault Vest to boost its already decent Special Defense.

**Leftovers**: Defensive and utility-oriented Komala sets can run leftovers to improve survivability and stay on the field longer.

**Heavy-Duty Boots**: While already immune to the effects of Toxic Spikes, Heavy-Duty Boots can be ran on Komala in matchups against prolific entry hazard setters to prevent Komala from taking significant damage on entry and more effectively clear entry hazards.

Niche Items
========
**Damage-Boosting Items**: Komala's surprising Attack stat can be boosted even further with damage-boosting items like Choice Band and Life Orb and allow it to deal immediate damage.

**Choice Scarf**: At a base 65 Speed, Choice Scarf allows Komala to outspeed most of the metagame and use its vast coverage to act as an alright revenge-killer. this kinda isnt true anymore, most of the fast mons in the meta all outspeed and even then it feels far too niche

**Focus Sash/Custap Berry**: Focus Sash allows Komala to survive a hit and stop a foe from sweeping with the combination of Flail / Reversal / Endeavor and Sucker Punch. Custap Berry functions similarly but uses Endure instead of Focus Sash.

Tera
========
Komala should not be your Tera captain, and does not need to be to do its job effectively. If you make it your tera captain anyways, Tera Dark can give a STAB boost to valuable coverage moves like Knock Off and Sucker Punch while still retaining a resistance to Ghost, and Tera Ghost and Fairy give it an immunity / resistance to the Fighting-type attacks its normally weak to and improve its survivability. Its important to note that due to how its ability Comatose works, moves like Hex that deal double damage to statused foes will always hit Komala for double damage, meaning if you choose to Tera to a type different from Normal, you are susceptible to these moves.

Draft Strategy
========
Komala is a great solid last-round pick for teams looking for a secondary method of entry hazard removal or a slow pivot. Komala can provide teams with a valuable Ghost immunity with its Normal-typing, especially since higher tier Normal-types are rare and sometimes hard to fit in drafts.

**Setup Sweepers**: Setup Sweepers such as Sneasler, Volcarona, and Garchomp appreciate Komala's ability to switch in to moves like Thunder Wave and Will-O-Wisp as well as keep entry hazards off the field for them.

**Defensive Pokemon**: Much like with setup sweepers, defensive pokemon susceptible to Toxic such as Ting Lu, Great Tusk, and Chesnaught appreciate Komala switching in on Toxics, but also bait in special attackers that Komala can more effectively deal with. Many of these Pokemon can also effectively switch in to attacks that Komala struggles to handle.

Checks and Counters
========
**Physical Fighting-Types**: Komala's lacking Defense means that strong physical Fighting-type moves from Pokemon like Urshifu, Blaziken, and Quaquaval can often OHKO it.

**Defensive Walls**: Though they do not appreciate taking a Knock Off, defensive walls such as Skarmory, Garganacl, and Corviknight can take advantage of Komala's usual lack of setup moves and lack of disruption outside of Yawn to set up with Iron Defense and KO it back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/cheesynutbutterboy.619297/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
2/2 - tone down the language, its ultimately a komala and even at 2pts its facing competition for being picked up, let alone competing with the 3pt mons that also go at the end of the round
Implemented, ready for GP Team
 
1/1 GP Team done
add remove comment

[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: On At first look glance, Komala may appear to be just another irrelevant Normal-type left to rot in the lowest of the low tiers, but make no mistake, this sleepy little marsupial has not just fallen out of with a coconut tree. With a surprising level of special bulk and Attack, a status immunity from its ability Comatose, and a movepool to make any high-tier jealous, Komala it is a solid final pick. Its low Speed, poor physical bulk, and lack of any supereffective super effective STAB moves hold it back from being truly great, but within its point tier, Komala stands alone in its ability to fulfill a useful niche and not be a burden for your team when it is brought to games.


[strategy comments]
Common Roles
========
**Utility Support**: Rapid Spin is perhaps While Komala gets the most valuable move in Komala's vast movepool. This role utility from Rapid Spin, it can be run offensively, taking advantage of Komala's its solid Attack stat and great coverage moves like Knock Off and Earthquake, or defensively, taking advantage of Komala's its decent Special Defensive Defense and utility options like Wish and Yawn. Rapid Spin can also be dropped to allow Komala to run an extra utility move and function as a decent defensive pivot. All variations of this role appreciate U-turn, which allows Komala allowing it to maintain momentum after clearing entry hazards or absorbing hits.

Common Moves
========
**Primary STAB Moves**: Body Slam, Double-Edge

**Setup Moves**: Bulk Up, Swords Dance

**Utility Moves**: Rapid Spin, Knock Off, U-turn, Wish, Yawn, Super Fang, Substitute, Brick Break, Protect

**Coverage**: Acrobatics, Earthquake, Gunk Shot, Ice Spinner, Iron Head, Low Kick, Play Rough, Rock Slide, Seed Bomb, Shadow Claw, Sucker Punch, Superpower, Wood Hammer, Zen Headbutt

Niche Moves
========
**Low Sweep / Bulldoze / Rock Tomb**: These Speed-lowering moves allow Komala to catch incoming foes and prevent them from setting up or taking advantage of Komala's its relative passivity.

**Flail / Reversal / Endeavor**: These moves can be used in In conjunction with Endure / + Custap Berry or Focus Sash, (AC) Flair, Reversal, and Endeavor can to deal a high amount of damage or bring to foes, (AC) KOing them or allowing them to to low HP so that they can be finished off with Sucker Punch or revenge killed by a teammate.

Common Items
========
**Assault Vest**: Komala doesn't need to use status moves to be effective, and so it can therefore run Assault Vest to boost its already decent already-decent Special Defense.

**Leftovers**: Defensive and utility-oriented Komala sets can run Leftovers to improve survivability and stay on the field longer.

**Heavy-Duty Boots**: While Komala is already immune to the effects of Toxic Spikes, Heavy-Duty Boots can be ran on Komala in matchups against prolific entry hazard setters to prevent Komala it from taking significant damage on entry and let it more effectively clear entry hazards.

Niche Items
========
**Damage-boosting Items**: Komala's surprising surprisingly good Attack stat can be boosted even further with damage-boosting items like Choice Band and Life Orb and to allow it to deal immediate damage.

**Focus Sash / Custap Berry**: Focus Sash allows Komala to survive a hit and stop a foe from sweeping with the combination of Flail, (AC) / Reversal, (AC) / or Endeavor and with Sucker Punch. Custap Berry functions similarly but uses Endure instead of Focus Sash.

Tera
========
Komala should not be your a Tera Captain, and since it does not need to be one to do its job effectively. If you make it your it is made a Tera Captain anyways, Tera Dark can give a STAB boost to valuable coverage moves like Knock Off and Sucker Punch while still retaining a resistance to Ghost, and Tera Ghost and Fairy give let it an immunity / resistance to take the Fighting-type attacks its that it's normally weak to and improve its survivability. Its It's important to note that due to how its ability Comatose works, moves like Hex that deal double damage to statused foes will always hit Komala for double damage (RC) meaning if you choose to Tera to a type different from Normal, you are susceptible to these moves.

Draft Strategy
========
Komala is a solid last-round final-round pick for teams looking for a secondary method of entry hazard removal or a slow pivot. Komala can provide teams with a valuable Its Ghost immunity with its Normal-typing is valuable, especially since higher tier higher-tier Normal-types are rare and sometimes hard to fit in drafts.

**Setup Sweepers**: Setup Sweepers such as Sneasler, Volcarona, and Garchomp appreciate Komala's ability to switch in to on moves like Thunder Wave and Will-O-Wisp as well as and keep entry hazards off the field for them.

**Defensive Pokemon**: Much like with setup sweepers, defensive pokemon Defensive Pokemon that are susceptible to Toxic such as Ting Lu Ting-Lu, Great Tusk, and Chesnaught appreciate Komala switching in on Toxics Toxic, but they also bait in special attackers that Komala can more effectively deal with. Many of these Pokemon can also effectively switch in to on attacks that Komala struggles to handle.

Checks and Counters
========
**Physical Fighting-types**: Komala's lacking Defense means that strong physical Fighting-type moves from Pokemon like Urshifu Urshifu-S, Blaziken, and Quaquaval can often OHKO it.

**Defensive Walls**: Though they do not appreciate taking a Knock Off, defensive walls such as Skarmory, Garganacl, and Corviknight can take advantage of Komala's usual lack of setup moves and lack of disruption outside of Yawn to set up with Iron Defense and KO it back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/cheesynutbutterboy.619297/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
1/1 GP Team done
add remove comment

[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: On At first look glance, Komala may appear to be just another irrelevant Normal-type left to rot in the lowest of the low tiers, but make no mistake, this sleepy little marsupial has not just fallen out of with a coconut tree. With a surprising level of special bulk and Attack, a status immunity from its ability Comatose, and a movepool to make any high-tier jealous, Komala it is a solid final pick. Its low Speed, poor physical bulk, and lack of any supereffective super effective STAB moves hold it back from being truly great, but within its point tier, Komala stands alone in its ability to fulfill a useful niche and not be a burden for your team when it is brought to games.


[strategy comments]
Common Roles
========
**Utility Support**: Rapid Spin is perhaps While Komala gets the most valuable move in Komala's vast movepool. This role utility from Rapid Spin, it can be run offensively, taking advantage of Komala's its solid Attack stat and great coverage moves like Knock Off and Earthquake, or defensively, taking advantage of Komala's its decent Special Defensive Defense and utility options like Wish and Yawn. Rapid Spin can also be dropped to allow Komala to run an extra utility move and function as a decent defensive pivot. All variations of this role appreciate U-turn, which allows Komala allowing it to maintain momentum after clearing entry hazards or absorbing hits.

Common Moves
========
**Primary STAB Moves**: Body Slam, Double-Edge

**Setup Moves**: Bulk Up, Swords Dance

**Utility Moves**: Rapid Spin, Knock Off, U-turn, Wish, Yawn, Super Fang, Substitute, Brick Break, Protect

**Coverage**: Acrobatics, Earthquake, Gunk Shot, Ice Spinner, Iron Head, Low Kick, Play Rough, Rock Slide, Seed Bomb, Shadow Claw, Sucker Punch, Superpower, Wood Hammer, Zen Headbutt

Niche Moves
========
**Low Sweep / Bulldoze / Rock Tomb**: These Speed-lowering moves allow Komala to catch incoming foes and prevent them from setting up or taking advantage of Komala's its relative passivity.

**Flail / Reversal / Endeavor**: These moves can be used in In conjunction with Endure / + Custap Berry or Focus Sash, (AC) Flair, Reversal, and Endeavor can to deal a high amount of damage or bring to foes, (AC) KOing them or allowing them to to low HP so that they can be finished off with Sucker Punch or revenge killed by a teammate.

Common Items
========
**Assault Vest**: Komala doesn't need to use status moves to be effective, and so it can therefore run Assault Vest to boost its already decent already-decent Special Defense.

**Leftovers**: Defensive and utility-oriented Komala sets can run Leftovers to improve survivability and stay on the field longer.

**Heavy-Duty Boots**: While Komala is already immune to the effects of Toxic Spikes, Heavy-Duty Boots can be ran on Komala in matchups against prolific entry hazard setters to prevent Komala it from taking significant damage on entry and let it more effectively clear entry hazards.

Niche Items
========
**Damage-boosting Items**: Komala's surprising surprisingly good Attack stat can be boosted even further with damage-boosting items like Choice Band and Life Orb and to allow it to deal immediate damage.

**Focus Sash / Custap Berry**: Focus Sash allows Komala to survive a hit and stop a foe from sweeping with the combination of Flail, (AC) / Reversal, (AC) / or Endeavor and with Sucker Punch. Custap Berry functions similarly but uses Endure instead of Focus Sash.

Tera
========
Komala should not be your a Tera Captain, and since it does not need to be one to do its job effectively. If you make it your it is made a Tera Captain anyways, Tera Dark can give a STAB boost to valuable coverage moves like Knock Off and Sucker Punch while still retaining a resistance to Ghost, and Tera Ghost and Fairy give let it an immunity / resistance to take the Fighting-type attacks its that it's normally weak to and improve its survivability. Its It's important to note that due to how its ability Comatose works, moves like Hex that deal double damage to statused foes will always hit Komala for double damage (RC) meaning if you choose to Tera to a type different from Normal, you are susceptible to these moves.

Draft Strategy
========
Komala is a solid last-round final-round pick for teams looking for a secondary method of entry hazard removal or a slow pivot. Komala can provide teams with a valuable Its Ghost immunity with its Normal-typing is valuable, especially since higher tier higher-tier Normal-types are rare and sometimes hard to fit in drafts.

**Setup Sweepers**: Setup Sweepers such as Sneasler, Volcarona, and Garchomp appreciate Komala's ability to switch in to on moves like Thunder Wave and Will-O-Wisp as well as and keep entry hazards off the field for them.

**Defensive Pokemon**: Much like with setup sweepers, defensive pokemon Defensive Pokemon that are susceptible to Toxic such as Ting Lu Ting-Lu, Great Tusk, and Chesnaught appreciate Komala switching in on Toxics Toxic, but they also bait in special attackers that Komala can more effectively deal with. Many of these Pokemon can also effectively switch in to on attacks that Komala struggles to handle.

Checks and Counters
========
**Physical Fighting-types**: Komala's lacking Defense means that strong physical Fighting-type moves from Pokemon like Urshifu Urshifu-S, Blaziken, and Quaquaval can often OHKO it.

**Defensive Walls**: Though they do not appreciate taking a Knock Off, defensive walls such as Skarmory, Garganacl, and Corviknight can take advantage of Komala's usual lack of setup moves and lack of disruption outside of Yawn to set up with Iron Defense and KO it back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/cheesynutbutterboy.619297/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
Implemented, thanks
 
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