ORAS OU Korrasami is Canon

leremyju

Banned deucer.
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So The Legend of Korra ended pretty recently and I know we were either left extremely happy or disappointed. Personally I had no choice but to accept and support the ending, although I felt Makorra would have been a much better ending. Even though I didn't totally agree with the finale I knew that I still had to make a team around the TV show because it was just too awesome and I had so many memories with it. I actually was brainstorming while trying to fall asleep and came up with the team in around three minutes. It was decent and got me 2400 COIL before my GXE of 70 made me give up trying to get 2700 since Greninja's getting banned anyways.

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Initially I had Sub Kyurem-Black or Sub CM Keldeo in mind to be Korra. Keldeo had the Water/Fighting which I thought fit Korra really well and Kyurem-B had Fusion Bolt/Earth Power/Ice Beam which meant Fire/Earth/Water and I thought that was cool. Keldeo ended up being the man woman.
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Next I picked Offensive Mega Venusaur to pair up with Keldeo as Keldeo beats Heatran and Venusaur handles the Fairies that we all hate. Now I had my Korrasami core but I wasn't done yet.


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I immediately saw the Flying weakness and since Balonflame should be Tanned and Fegislash should be Areed, I picked Thundurus to slow down opponents for Korrasami and check birdspam. Thundurus ends up being Mako to make my love triangle.

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Scarf Lando-T helped the team by being the revenge killer and the fastest mon on the team. Thundurus couldn't completely carry the load with twave so I needed Lando. Landorus-T is Bolin so I have Team Avatar which I can build around.

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Now I needed a Stealth Rocker and some more defensive mons since Greninja's absence helped Balance become good again. I chose Heatran aka Fire Lord Zuko as it made a F/W/G core and was a special wall to support the team. It also checked Talonflame, resisted Psychic that Korrasami is also weak to, and checks Lati twins.

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The last thing I needed was a way to get rid of hazards and an airbender, since I had Water/Nonbender/Fire/Earth/Fire in the team. I chose Mandibuzz as it is imune to Psychic, defogs, and checks physical attackers. MAANGdibuzz forms a nice defensive core with Heatran since they are special and physical walls and they have great synergy.
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"The people of the Fire Nation have desire and will, and the energy and drive to achieve what they want." - Iroh

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Zuko (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Flash Cannon
- Stealth Rock
Zuko is my Stealth Rocker, Lati check, Talonflame check, and Specially Defensive Wall. When playing against the IllumiLati it is important for me to keep this guy healthy so I can either set up Rocks or Toxic something. Heatran basically spams Lava Plume at Scizor, Skarmory, and Ferrothorn. CM Clefable was also a problem for my team, with only Venusuar able to beat it, or Keldeo if they're stupid enough to let me get some Calm Minds up. I didn't want Taunt on Tran, and Roar only delayed the inevitable of CM Clefable, so I chose Flash Cannon to help me hit fairies.

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"You know, it seems like you're so afraid to disappoint anyone that you end up disappointing everyone." - Tu

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Mako (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Flying]
- Nasty Plot

Mako's job here is easy. Thunder Wave everyobody that give's me a problem and occasionally try to sweep by setting up a Nasty Plot. I don't use Mako too much, but when I do he ends up putting in lots of work. I don't expect KO's from Thundurus, he's supposed to dent everything so that Korrasami can clean up, which is kinda what he did in the TV series too. I chose HP Flying eventually since Mega Venusaur walled my team and Amoongus on stall could potentially give me problems. There just other times where I wish I had HP Flying oveer HP Ice. I used to run the BoltBeam coverage but the team dealt with everything I wanted Thundurus to beat so I chose another STAB.

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"Earth is the element of substance. The people of the Earth Kingdom are diverse and strong. They are persistent and enduring" - Iroh

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Bolandorus (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 32 Def / 224 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower/Knock Off
- Stone Edge

Teehee I stole chimpact's nickname. This is the standard Scarf Lando. I chose Superpower initially because it can come in and intimidate mega lopunny then OHKO it, and also helps against Ttar, although Keldeo also hits it. I'm considering Knock Off since it helps against stall by removing items, but I'm not sure. It also hits Lati twins much harder although U-turn is usually good enough damage. Landorus comes through a lot because I need the fast mon to help me gain offensive momentum. It's really great because I can end up going out to Thundurus and twave, Heatran for rocks, Mandibuzz for Defog, Keldeo for a sub, or Venusaur to kill something.

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"Air is the element of freedom. The Air Nomads detached themselves from worldly concerns and found peace and freedom" - Iroh

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mAANGdibuzz (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog
This was my first time using Mandibuzz, and I thought it was just an annoying mon in general. But in my first couple of battles I've realized how good this thing is. A lot of people try switching in Ferrothorn or something to get up rocks, only to get taunted. Mandibuzz is my Lati twin, Mega Gyarados, Mega Gallade, and Mega Metagross check. I can tank hits and Foul Play to wittle them down to the point where Landorus-T just comes in and finishes them off. The 108 SpD help avoid the 2HKO from Landorus' Focus Blast Miss. 16 Spe helps to outspeed 252 Speed Azumarill and the rest is in physical bulk.

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"Water is the element of change. The people of the Water Tribe are capable of adapting to many things." - Iroh
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Korra (Keldeo) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Korra is just awesome. She is the main offense of the team, and most lead matchups allow me to get up a free sub. If they go into Azu, I can Scald and try to get a burn. If they miss Play Rough, I can keep Scalding. Sometimes Lati comes in and thinks I'll switch into Mandibuzz. I stay in and Scald for the burn, and then go out to Mandibuzz or Heatran while Lati is at -2. This is my Bisharp switch in, my Ttar check, and the only way I can beat stall and Mega Sableye. I didn't want a Scarf or Specs Keldeo since I wanted to be able to switch around moves as this would be my main sweeper, and I like Sub CM rather than just CM because this team forces so many switches by U-turning and such so that I have the opportunity to start Calm Minding.

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"Understanding others, the other elements, the other nations, will help you become whole. " - Iroh

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Venusami (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
It makes so much sense to end with this Iroh quote, because Mega Venusaur is the glue of the team. I ran an offensive set with HP Fire over HP Ground since I had taken care of Heatran. I keep HP Fire hidden for a while before I can surprise Ferrothorn and Skarmory. The team really supports Korrasami so I'm not too worried about getting worn down. Asami single-handedly beats rain teams for me if I can get rid of Tornadus, Gothitelle, and/or Klefki.


In closing this is the best team that I've built, although I suck at teambuilding. The Legend of Korra has really inspired me and I'm devastated that it has ended. I used this team in Weak 2 of Smogon Farm League and to ladder for suspecting, and I'm probably going to use this after the Greninja ban to see how it works. I hope you guys have fun stealing testing the team and writing constructive critcism for me, as there are still a ton of threats I dislike and am afraid of.

Azumarill
Clefable
Kyurem-Black
Mega Diancie
Mega Gardevoir
Mega Metagross
Mega Pinsir
Mega Sableye
Rain
Korra (Keldeo) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

Mako (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Flying]
- Nasty Plot

Venusami (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Zuko (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Protect
- Stealth Rock

mAANGdibuzz (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog

Bolandorus (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 32 Def / 224 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Stone Edge

 
Good job on picking a great defogger, however my concern is with Thunderus. I recommend running hidden power(Ice) over flying for reasons such as going against common ground type pokemon like Garchomp and Landorus as it works well with the 4x weakness on both.
 
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