Krilowatt [QC: 2/2] [GP: 1/1]

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Zephyri

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[SET]
name: Offensive Pivot
move 1: Volt Switch
move 2: Surf
move 3: Thunderbolt
move 4: Ice Beam
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Krilowatt's innate status as a Volt Switch user that beats Ground-types means that its pivoting is extremely difficult to punish, allowing it to run through teams with its solid Speed tier and excellent damage output. As a result, Krilowatt heavily threatens teams that rely on on Ground-types like Equilibra, Garchomp, and Landorus-T to block Volt Switch. Ice Beam allows Krilowatt to beat the Grass-types that resist Volt Switch and Surf, such as Jumbao, Rillaboom, and Tangrowth, along with Dragon-types like Dragapult and Hydreigon. Alternatively, Krilowatt can run Earth Power to help face specially defensive Astrolotl better, since it's easily the most common check to Krilowatt in the metagame. Scald is an option that allows Krilowatt to threaten Swampert and Ferrothorn with burns that cancel out Leftovers recovery; however, it should be noted that Scald is unable to 2HKO specially defensive Heatran, meaning you usually don't want to run it over Surf. Discharge is another option that allows Krilowatt to cripple Pokemon like Clefable and Astrolotl with paralysis, but Krilowatt's inability to threaten Toxapex with Discharge after losing its Life Orb means that Thunderbolt is generally the preferred option.

U-turn users that can threaten Blissey are great partners for Krilowatt, as they enable effective VoltTurn strategies. Some examples of the above would be Cinderace, Rillaboom, and Urshifu. Krilowatt is vulnerable to Knock Off, so teammates that take the move well like Tomohawk and Clefable are very valuable. Entry hazard setters such as Astrolotl and Tyranitar heavily benefit from Krilowatt's ability to threaten most, if not all, popular Defog and Rapid Spin users, while Krilowatt also appreciates hazards chipping Pokemon like Swampert and Ferrothorn that it has trouble getting past. Scald or Discharge Krilowatt sets can also act as valuable support to Hex Spectrier due to their ability to spread status. Finally, it's important to note that Krilowatt struggles against most Steel-types, so offensive support from Pokemon such as Urshifu-S, Nidoking, and the aforementioned Cinderace is very helpful.

[Checks and Counters]
**Knock Off Users**: Removing Krilowatt's Life Orb makes its damage output rather underwhelming, so Knock Off users such as Toxapex, Arghonaut, Tornadus-T, and specially defensive Astrolotl heavily threaten it on the switch. Astrolotl specifically is a very potent counter due to the fact that it can switch in on Krilowatt and outspeed it, forcing it to hard switch.

**Specially Bulky Pokemon**: Blissey takes little to nothing from Krilowatt's attacks and can take advantage of the shrimp by setting up Stealth Rocks or using Teleport to gain momentum, while Krilowatt is forced to pivot out. Swampert is another good Krilowatt counter, since its specially defensive set takes minimal damage from Surf and threatens to 2HKO with Earthquake.

**Offensive Grass-types**: Although Jumbao and Rillaboom cannot be considered counters to Krilowatt due to Ice Beam, they are some of the best checks to the Pokemon. Both Rillaboom and Choice Scarf Jumbao threaten an OHKO with Grassy Glide and Leaf Storm, respectively, forcing Krilowatt out.

**Steel-types**: Ferrothorn and Assault Vest Melmetal fear very little from Krilowatt's standard set and threaten it with Power Whip and Earthquake, respectively. Magearna also threatens to OHKO it with Fleur Cannon or potentially set up on it.

[CREDITS]
- Written by: [[Zephyr2007, 455611]]
- Quality checked by: [[snake_rattler, 227784]], [[2spoopy4u, 251944]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
[SET]
name: Offensive Pivot
move 1: Surf/Scald
move 2: Thunderbolt
move 3: Volt Switch
move 4: Ice Beam/Earth Power
ability: Magic Guard
nature: Timid
evs: 252 SpA/ 4 SpDef/ 252 Spe


name: Offensive Pivot
move 1: Volt Switch
move 2: Surf
move 3: Thunderbolt
move 4: Ice Beam
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpDef / 252 Spe

It's really hard to deviate from this set given how effective it is. Thus, we want Scald and Earth Power as mentions.

[SET COMMENTS]
Krilowatt is an excellent offensive pivot and core breaker, taking advantage of the potent Life Orb+Magic Guard combo along with the coveted BoltBeam coverage to crush common defensive cores in the CAP metagame rather than mentioning BoltBeam, I'd highlight the fact that Kril can beat almost all common ground-types, making its volt switch really hard to deal with. The set enables Krilowatt to do what it does best: pivoting with Volt Switch and forcing out common metagame staples such as Landorus-T, Tomohawk, and Slowbro with its Water/Electric coverage i'd say something along the lines of "forces out not just metagame staples like tomo and slowbro, but also threatens ground types like Landorus-T, Equilibra...". Although Surf's higher power is more useful in the majority of cases, Scald is a nice option that forces out Swampert alongside physical breakers like Urshifu and Melmetal. Ice Beam allows Krilowatt to beat Grass-types such as Jumbao and Tangrowth, along with Dragon types like Garchomp. Although Ice Beam is recommended in almost every situation, Earth Power is a niche option that enables Krilowatt to bypass Specially Defensive Astrolotl, a popular counter to the common Krilowatt set.
make sure to have Scald and Earth Power at the end as mentions. mention discharge and paralysis spreading but how it can't break toxapex as easily

your first point here needs to be u-turn pokemon and things that like having a safe switch in vs Blissey (ace is a good starting point, but this needs to be first)
Hazard setters such as Astrolotl and Tyranitar heavily benefit from Krilowatt's ability to threaten most, if not all, popular Defog users. Physical wallbreakers and pivots such as Cinderace appreciate how Krilowatt can break physically bulky Pokemon like Tomohawk and Slowbro. Krilowatt is very vulnerable to Knock Off, so teammates that take the move well like Tomohawk and Kerfuffle are very valuable. Krilowatt also struggles against most Steel-types, so offensive support from Pokemon such as Urshifu-S, Nidoking and the aforementioned Cinderace is borderline necessary.

order teammates:
  1. U-turn partners for VoltTurn
  2. Knock Off absorber
  3. Everything else
[Checks and Counters]

add a section for Knock Off users that Kril can't switch into / has to KO or else it loses its item, probably the easiest way to neutralize kril

Steel-Types: Magearna, Ferrothorn, and Melmetal (if it is a Surf set) all fear very little from Krilowatt and can threaten it back either by setting up on it in the case of Magearna, or by threatening it with super-effective moves in case of the latter two. your sentences will flow better if you separate these into their own sentences, but melmetal gets chipped down pretty quickly

Specially Bulky Pokemon: Chansey and Blissey are the bane of almost any special attacker, and Krilowatt is no exception. Although Seismic Toss doesn't do much due to Krilowatt absurdly high HP stat, it cannot threaten Chansey and Blissey in any way and is forced to use volt swtch out

Offensive Grass-Types: Although Jumbao and Rillaboom cannot be considered counters to Krilowatt due to Ice Beam, they are some of the best checks to the Pokemon. Both Rillaboom and Choice Scarf Jumbao threaten an OHKO with Grassy Glide and Solar Beam respectively, forcing Krilowatt out

Swampert: Swampert gets a special mention as it specifically is one of the best counters to Krilowatt in the current metagame. Swampert's specially defensive set takes minimal damage from Surf, and threatens to 2HKO with Earthquake. Swampert needs to be wary of Scald though, as a burn can cancel out Swampert's Leftovers, leaving it without any recovery.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

good start, implement and then I'll take another quick glance for qc 1
 
[SET]
name: Offensive Pivot
move 1: Surf
move 2: Thunderbolt
move 3: Volt Switch
move 4: Ice Beam
ability: Magic Guard
nature: Timid
evs: 252 SpA/ 4 SpDef/ 252 Spe put spaces on both sides of the /, and order the moves volt switch, then surf, then thunderbolt, then ice beam - in order of descending importance

[SET COMMENTS]
Krilowatt is an excellent offensive pivot and core breaker, taking advantage of the potent Life Orb+Magic Guard combo along with the unique ability to act as an Electric-type that beats all most, not all. you mention swampert in your checks and counters common Ground-types to crush common defensive cores in the CAP metagame. The set enables Krilowatt to do what it does best: pivoting with Volt Switch and forcing out not only common metagame staples such as Tomohawk, and Slowbro, but also threatens Ground-types like Equilibra and Landorus-T with its Water/Electric coverage. Ice Beam allows Krilowatt to beat Grass-types such as Jumbao and Tangrowth, along with Dragon types like Garchomp . Alternatively, Krilowatt can run Earth Power to hit Magearna help face Steel-Types and Specially Defensive Astrolotl better, since they are the most common checks in the metagame. It should be mentioned though, that Ice Beam is invaluable to Krilowatt, and Earth Power should only be run in very specific situation. Besides that, Krilowatt can also run Scald and Discharge as a means of spreading status and dissuading physical attackers from coming in on Krilowatt. separate scald and discharge into two sentences and specify scald can't 2HKO spdef heatran and discharge can't 2HKO toxapex after losing life orb

U-turn users that can threaten Blissey are great partners for Krilowatt, as they enable effective VoltTurn strategies. Some examples of the above would be Rillaboom, Urshifu, and Cinderace. Krilowatt is very vulnerable to Knock Off, so teammates that take the move well like Tomohawk and Kerfuffle are very valuable. Hazard setters such as Astrolotl and Tyranitar heavily benefit from Krilowatt's ability to threaten most, if not all, popular rapid spin and Defog users. Physical wallbreakers and pivots like Cinderace appreciate how Krilowatt can break physically bulky Pokemon like Tomohawk and Slowbro honestly, this sentence is redundant with the other u-turn users above, you could just add in wallbreakers that pair well with kril that match well into grass and dragon types and appreciate the safe switch in - maybe combine with the next sentence too. Krilowatt also struggles against most Steel-types, so offensive support from Pokemon such as Urshifu-S, Nidoking and the aforementioned Cinderace is borderline necessary.


[Checks and Counters]
Knock Off users: Removing Krilowatt's Life Orb makes it little more than dead weight be more specific - losing life orb means that Kril's damage output is pathetic, so Knock Off users such as Landorus-T, Ferrothorn, replace this with Tornadus-T, Toxapex, and Arghonaut - Kril would actually want to switch into these mons if not for Knock Off and Specially Defensive Astrolotl heavily threaten it on the switch

Steel-Types: Ferrothorn and Melmetal fear very little from Krilowatt's standard set and threaten it with Power Whip and Earthquake respectively specify assault vest melm, its other sets take far too much damage. Magearna also doesn't take much damage from Krilowatt's moves and threatens to set up on it

Specially Bulky Pokemon: Chansey and Blissey are the bane of almost any special attacker, and Krilowatt is no exception. this sentence is filler - remove Although Seismic Toss doesn't do much due to Krilowatt absurdly high HP stat, it cannot threaten Chansey and Blissey in any way and is forced to use Volt Switch

Offensive Grass-Types: Although Jumbao and Rillaboom cannot be considered counters to Krilowatt due to Ice Beam, they are some of the best checks to the Pokemon. Both Rillaboom and Choice Scarf Jumbao threaten an OHKO with Grassy Glide and Solar Beam respectively, forcing Krilowatt out

Swampert: Swampert gets a special mention as it specifically is one of the best counters to Krilowatt in the current metagame. Swampert's specially defensive set takes minimal damage from Surf, and threatens to 2HKO with Earthquake. Swampert needs to be wary of Scald though, as a burn can cancel out Swampert's Leftovers, leaving it without any recovery.

be sure to add ** around your C&C marks - for example **Swampert**

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

need one more look before I give QC - PM me on discord with any questions
 
Ah, think I've covered everything. I deleted the redundant sentence in the second paragraph of set comments and added a sentence about how SubHex spectrier appreciates kril's status spreading ability on scald/discharge sets but i can remove that if necessary. Implemented everything, so ready for another look, sry bout how long this is taking
 
name: Offensive Pivot
move 1: Volt Switch
move 2: Surf
move 3: Thunderbolt
move 4: Ice Beam
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpDef / 252 Spe

Use:

name: Offensive Pivot
move 1: Volt Switch
move 2: Surf
move 3: Thunderbolt
move 4: Ice Beam
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Krilowatt is an excellent offensive pivot and core breaker, taking advantage of the potent Life Orb+Magic Guard combo along with the unique ability to act as an Electric-type that beats most common Ground-types to crush common defensive cores in the CAP metagame. The set enables Krilowatt to do what it does best: pivoting with Volt Switch and forcing out not only common metagame staples such as Tomohawk, and Slowbro, but also threatens Ground-types like Equilibra and Landorus-T.

I think what's been bothering me about these sentences is that you go back and forth a lot between the core breaking point and the offensive pivot point. If I may suggest this, I would first write a sentence that emphasizes that Krilowatt has a Volt Switch that's really, really hard to punish due Surf / Ice Beam coverage hitting almost all Ground-types. For my second setence, I'd explain that, as a result, Krilowatt dismantles cores that rely on Ground-types like Equilibra and Landorus-T to stop Volt Switch. I think this structure captures the points you want to express in a more organized fashion and is also congruent with how you accurately call the set "Offensive Pivot."

Ice Beam allows Krilowatt to beat Grass-types such as Jumbao and Tangrowth, along with Dragon types like Garchomp.

You could then say that Ice Beam punishes Grass-types and Dragon-types that resist Volt Switch (resisting Volt Switch is the key point here, and why you generally pick this move over Earth Power). Add Rillaboom to Grass-types, and choose a couple Dragon-types that aren't immune to Volt Switch instead of Garchomp (Hydreigon and Dragapult come to mind). I would emphasize this point by saying "Ice beam also allows Krilowatt to..." to show why Ice Beam is chosen over Earth Power most of the time.

Removing Krilowatt's Life Orb makes its damage output rather underwhelming, so Knock Off users such as Toxapex, Arghonaut, Tornadus-T and Specially Defensive Astrolotl heavily threaten it on the switch

Give a special mention to specially defensive Astrolotl before the other Knock Off users because it can actually switch into Krilowatt and then force Krilowatt to hard switch because it can't Volt Switch before the Knock Off happens.

After you implement the above, QC 1/2, you're doing a great job :)
 
Aaaaaaaaa implemented, gave Spdef astro a mention in the last sentence instead of the first sentence since i felt that that sounded better, but kinda just word-to-worded the rest :D!!
 
[SET]
name: Offensive Pivot
move 1: Volt Switch
move 2: Surf
move 3: Thunderbolt
move 4: Ice Beam
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Krilowatt's innate ability as a Volt Switch user that beats Ground-types means that it's pivoting is extremely difficult to punish, allowing it to run through teams with it's solid speed tier and excellent damage output. As a result, Krilowatt heavily threatens cores "teams" instead of "cores" is more accurate here because it's not only the core of 2-3 pokemon that are relying on their ground type to block volt switch, it's the entire team that rely on on Ground-types like Equilibra and Landorus-T to block Volt Switch. Additionally, Ice Beam allows Krilowatt to beat the Grass-types that resist Volt Switch, such as Jumbao, Rillaboom and Tangrowth, along with Dragon types like Dragapult Garchomp. Alternatively, Krilowatt can run Earth Power to help face Magearna and Specially Defensive Astrolotl better, since they are the most common checks in the metagame magearna isn't a great check because it takes 45% from thunderbolt as it switches in, and then another 35% as krilowatt volt switches out--i think you should still mention magearna, just reword things so that it isn't grouped in with astrolotl as a common check. Scald is an option that allows Krilowatt to threaten Swampert and physical attackers like Urshifu urshifu never wants to switch directly into krilowatt anyways, and krilowatt is never staying in on urshifu to click scald and risk dying when it would much rather volt switch out into a teammate, so instead i would add ferrothorn next to swampert and note that scald is also threatening because it negates leftovers recovery and accrues important chip damage on these pokemon; however, it should be noted that Scald is unable to 2HKO Specially Defensive Heatran. Discharge is another option that allows Krilowatt to cripple Pokemon like Spectrier spectrier is never switching into krilowatt, so i would change this to a bulkier pokemon like clefable that's more willing to switch into kril's attacks and Astrolotl with paralysis, but Krilowatt's inability to threaten Toxapex with Discharge after losing it's Life Orb means that Thunderbolt is generally the preferred option.

for your description on scald you give a heatran calc to imply that it's an inferior option, but for your sentence on discharge you outright say that tbolt is better, so for the sake of consistency you should explicitly say that scald is usually inferior due to it having less wallbreaking power and specifically for its inability to 2hko heatran, similar to what you did with the following sentence on discharge

U-turn users that can threaten Blissey are great partners for Krilowatt, as they enable effective VoltTurn strategies. Some examples of the above would be Rillaboom, Urshifu, and Cinderace nitpick, but i'd move cinderace to be first. Krilowatt is vulnerable to Knock Off, so teammates that take the move well like Tomohawk and Kerfuffle are very valuable it's true that kerfluffle 4x resists knock off, but in reality it hates losing its item so it isn't a great knock off absorber, so replace kerf with clefable or toxapex. Hazard setters such as Astrolotl and Tyranitar heavily benefit from Krilowatt's ability to threaten most, if not all, popular Defog and Rapid Spin users. Scald/Discharge Krilowatt sets can also act as valuable support to SubHex Spectrier (any spec running hex will benefit, not just the sub sets) due to their ability to spread status. Finally, it's important to note that Krilowatt struggles against struggles to OHKO most Steel-types, so offensive support from Pokemon such as Urshifu-S, Nidoking and the aforementioned Cinderace is borderline necessary.


[Checks and Counters]
**Knock Off users**: Removing Krilowatt's Life Orb makes its damage output rather underwhelming, so Knock Off users such as Toxapex, Arghonaut, Tornadus-T and Specially Defensive Astrolotl heavily threaten it on the switch. Astrolotl specifically is a very potent counter, due to the fact that it can switch in on Krilowatt and force it to hard switch.

**Steel-Types**: Ferrothorn and Assault Vest Melmetal fear very little from Krilowatt's standard set and threaten it with Power Whip and Earthquake respectively. Magearna also doesn't take much damage from Krilowatt's moves and threatens to set up on it

**Specially Bulky Pokemon**: Chansey and (chansey was recently unranked and will never really be used over bliss) Blissey take little to nothing from Krilowatt's attacks and can take advantage of the shrimp by setting up Stealth Rocks or using Teleport to gain momentum healing with Soft-Boiled (healing isn't really taking advantage of kril, and only just gives kril a free turn to volt switch out into another threat), while Krilowatt is forced to Volt Switch out

**Offensive Grass-Types**: Although Jumbao and Rillaboom cannot be considered counters to Krilowatt due to Ice Beam, they are some of the best offensive checks to the Pokemon. Both Rillaboom and Choice Scarf Jumbao threaten an OHKO with Grassy Glide and Solar Beam Leaf Storm respectively, forcing Krilowatt out

**Swampert**: Swampert gets a special mention as it specifically is one of the best counters to Krilowatt in the current metagame. Swampert's specially defensive set takes minimal damage from Surf, and threatens to 2HKO with Earthquake. Swampert needs to be wary of Scald though, as a burn can cancel out Swampert's Leftovers, leaving it without any recovery. astrolotl is better than/equal to swampert as far as checking krilowatt goes, yet astro is still grouped under knock off users and just gets a special mention within that section. so i would move swampert to specially bulky pokemon, which additionally gives you another example to go with blissey

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

this is looking really good, implement these and tag me so I can have another lookover
 
[SET]
name: Offensive Pivot
move 1: Volt Switch
move 2: Surf
move 3: Thunderbolt
move 4: Ice Beam
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Krilowatt's innate ability as a Volt Switch user that beats Ground-types means that it's pivoting is extremely difficult to punish, allowing it to run through teams with it's solid speed tier and excellent damage output. As a result, Krilowatt heavily threatens teams that rely on on Ground-types like Equilibra and Landorus-T (add Garchomp here - i think it fits better with the ground types than with the dragon types) to block Volt Switch. Additionally, Ice Beam allows Krilowatt to beat the Grass-types that resist Volt Switch, such as Jumbao, Rillaboom and Tangrowth, along with Dragon types like Dragapult and Hydreigon Garchomp. Alternatively, Krilowatt can run Earth Power to help face Specially Defensive Astrolotl better, since it's easily the most common check to Krilowatt in the metagame. Scald is an option that allows Krilowatt to threaten Swampert and Ferrothorn with burns that cancel out Leftovers recovery; however, it should be noted that Scald is unable to 2HKO Specially Defensive Heatran, meaning you usually don't want to run it over Surf option. Discharge is another option that allows Krilowatt to cripple Pokemon like Clefable and Astrolotl with paralysis, but Krilowatt's inability to threaten Toxapex with Discharge after losing it's Life Orb means that Thunderbolt is generally the preferred option.

U-turn users that can threaten Blissey are great partners for Krilowatt, as they enable effective VoltTurn strategies. Some examples of the above would be Cinderace, Rillaboom, and Urshifu. Krilowatt is vulnerable to Knock Off, so teammates that take the move well like Tomohawk and Clefable are very valuable. Hazard setters such as Astrolotl and Tyranitar heavily benefit from Krilowatt's ability to threaten most, if not all, popular Defog and Rapid Spin users. it would be good to briefly note here that not only do these hazard setters appreciate krilowatt, but kril also immensely appreciates the hazards they provide - one of krilowatt's main struggles is that it has a difficult time outright OHKOing pokemon despite its great coverage, so stealth rock and especially spikes are great for wearing down the opposition until krilowatt can finally start getting kills/landing KOs Scald/Discharge Krilowatt sets can also act as valuable support to Hex Spectrier due to their ability to spread status. Finally, it's important to note that Krilowatt can struggle to win against certain struggles to OHKO most (i know i just told you to change this wording last time, but if you're going to talk about how kril struggles OHKOing pokemon earlier in this paragraph then it would be redundant to say the same thing about steel types here, so rephrasing it again should help with that) Steel-types, so offensive support from Pokemon such as Urshifu-S, Nidoking and the aforementioned Cinderace is generally appreciated borderline necessary. i mention at the bottom that steel types, while effective, still aren't the biggest issue for kril, so changing the wording to something less extreme will help convey that


[Checks and Counters]
**Knock Off users**: Removing Krilowatt's Life Orb makes its damage output rather underwhelming, so Knock Off users such as Toxapex, Arghonaut, Tornadus-T and Specially Defensive Astrolotl heavily threaten it on the switch. Astrolotl specifically is a very potent counter, due to the fact that it can switch in on Krilowatt and force it to hard switch.

**Steel-Types**: Ferrothorn and Assault Vest Melmetal fear very little from Krilowatt's standard set and threaten it with Power Whip and Earthquake respectively. Magearna also doesn't take much damage from Krilowatt's moves and threatens to set up on it

**Specially Bulky Pokemon**: Blissey takes little to nothing from Krilowatt's attacks and can take advantage of the shrimp by setting up Stealth Rocks or using Teleport to gain momentum, while Krilowatt is forced to Volt Switch out. Swampert is another good Krilowatt counter, since its specially defensive set takes minimal damage from Surf, and threatens to 2HKO with Earthquake

**Offensive Grass-Types**: Although Jumbao and Rillaboom cannot be considered counters to Krilowatt due to Ice Beam, they are some of the best checks to the Pokemon. Both Rillaboom and Choice Scarf Jumbao threaten an OHKO with Grassy Glide and Leaf Storm respectively, forcing Krilowatt out

**Steel-Types**: Ferrothorn and Assault Vest Melmetal fear very little from Krilowatt's standard set and threaten it with Power Whip and Earthquake respectively. Magearna also doesn't take much damage from Krilowatt's moves and threatens to threatens to OHKO Krilowatt or set up on it (i think krilowatt struggles the least against steel types because it can usually just freely volt switch on them until they're worn down, so moving the category to the bottom will reflect that - i also changed the part about mage not taking much damage, bc mage can still take around ~70% from tbolt+volt switch if it switches in)

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
should be super close to getting done as these are mostly just very small changes aside from the new sentence in the 2nd paragraph, so implement these and i'll check again
 
[SET]
name: Offensive Pivot
move 1: Volt Switch
move 2: Surf
move 3: Thunderbolt
move 4: Ice Beam
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Krilowatt's innate ability as a Volt Switch user that beats Ground-types means that it's pivoting is extremely difficult to punish, allowing it to run through teams with it's solid speed tier and excellent damage output. As a result, Krilowatt heavily threatens teams that rely on on Ground-types like Equilibra, Garchomp and Landorus-T to block Volt Switch. Additionally, Ice Beam allows Krilowatt to beat the Grass-types that resist Volt Switch, such as Jumbao, Rillaboom and Tangrowth, along with Dragon types like Dragapult and Hydreigon. Alternatively, Krilowatt can run Earth Power to help face Specially Defensive Astrolotl better, since it's easily the most common check to Krilowatt in the metagame. Scald is an option that allows Krilowatt to threaten Swampert and Ferrothorn with burns that cancel out Leftovers recovery and halve their Attack stat; however, it should be noted that Scald is unable to 2HKO Specially Defensive Heatran, meaning you usually don't want to run it over Surf option. Discharge is another option that allows Krilowatt to cripple Pokemon like Clefable and Astrolotl with paralysis, but Krilowatt's inability to threaten Toxapex with Discharge after losing it's Life Orb means that Thunderbolt is generally the preferred option.

U-turn users that can threaten Blissey are great partners for Krilowatt, as they enable effective VoltTurn strategies. Some examples of the above would be Cinderace, Rillaboom, and Urshifu. Krilowatt is vulnerable to Knock Off, so teammates that take the move well like Tomohawk and Clefable are very valuable. Hazard setters such as Astrolotl and Tyranitar heavily benefit from Krilowatt's ability to threaten most, if not all, popular Defog and Rapid Spin users, while Krilowatt also appreciates the fact that hazards can chip Pokemon like Swampert and Ferrothorn, that Krilowatt has trouble OHKOing. Scald/Discharge Krilowatt sets can also act as valuable support to Hex Spectrier due to their ability to spread status. Finally, it's important to note that Krilowatt struggles against most Steel-types, so offensive support from Pokemon such as Urshifu-S, Nidoking and the aforementioned Cinderace will usually be appreciated is borderline necessary. just a reminder to change the wording to something less extreme - i'm not positive on how to phrase it but i think "will usually be appreciated/is usually appreciated" is fine


[Checks and Counters]
**Knock Off users**: Removing Krilowatt's Life Orb makes its damage output rather underwhelming, so Knock Off users such as Toxapex, Arghonaut, Tornadus-T and Specially Defensive Astrolotl heavily threaten it on the switch. Astrolotl specifically is a very potent counter, due to the fact that it can switch in on Krilowatt and outspeed it, forcing force it to hard switch.

**Specially Bulky Pokemon**: Blissey takes little to nothing from Krilowatt's attacks and can take advantage of the shrimp by setting up Stealth Rocks or using Teleport to gain momentum, while Krilowatt is forced to Volt Switch out. Swampert is another good Krilowatt counter, since its specially defensive set takes minimal damage from Surf, and threatens to 2HKO with Earthquake

**Offensive Grass-Types**: Although Jumbao and Rillaboom cannot be considered counters to Krilowatt due to Ice Beam, they are some of the best checks to the Pokemon. Both Rillaboom and Choice Scarf Jumbao threaten an OHKO with Grassy Glide and Leaf Storm respectively, forcing Krilowatt out

**Steel-Types**: Ferrothorn and Assault Vest Melmetal fear very little from Krilowatt's standard set and threaten it with Power Whip and Earthquake respectively. Magearna also threatens to OHKO Krilowatt with Fleur Cannon or potentially set up on it (i think this edit was confusing last time which is my bad - just to be clear you should include both how magearna threatens to ohko AND how it threatens to set up, so just what i've added in bold)

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
thanks for being so active and open to change throughout this process, QC 2/2 with these implemented :)
 
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[SET]
name: Offensive Pivot
move 1: Volt Switch
move 2: Surf
move 3: Thunderbolt
move 4: Ice Beam
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Krilowatt's innate ability status as a Volt Switch user that beats Ground-types means that its (removed apostrophe) pivoting is extremely difficult to punish, allowing it to run through teams with its (removed apostrophe) solid Speed tier and excellent damage output. As a result, Krilowatt heavily threatens teams that rely on on Ground-types like Equilibra, Garchomp, (AC) and Landorus-T to block Volt Switch. Additionally, (sounded a bit like an Overview) Ice Beam allows Krilowatt to beat the Grass-types that resist Volt Switch and Surf, such as Jumbao, Rillaboom, (AC) and Tangrowth, along with Dragon-types (added hyphen) like Dragapult and Hydreigon. Alternatively, Krilowatt can run Earth Power to help face specially defensive Astrolotl better, since it's easily the most common check to Krilowatt in the metagame. Scald is an option that allows Krilowatt to threaten Swampert and Ferrothorn with burns that cancel out Leftovers recovery; however, it should be noted that Scald is unable to 2HKO specially defensive Heatran, meaning you usually don't want to run it over Surf option. Discharge is another option that allows Krilowatt to cripple Pokemon like Clefable and Astrolotl with paralysis, but Krilowatt's inability to threaten Toxapex with Discharge after losing its (removed apostrophe) Life Orb means that Thunderbolt is generally the preferred option.

U-turn users that can threaten Blissey are great partners for Krilowatt, as they enable effective VoltTurn strategies. Some examples of the above would be Cinderace, Rillaboom, and Urshifu. Krilowatt is vulnerable to Knock Off, so teammates that take the move well like Tomohawk and Clefable are very valuable. Entry hazard setters such as Astrolotl and Tyranitar heavily benefit from Krilowatt's ability to threaten most, if not all, popular Defog and Rapid Spin users, while Krilowatt also appreciates the fact that hazards can chip hazards chipping Pokemon like Swampert and Ferrothorn (RC) that Krilowatt it has trouble OHKOing. Scald/Discharge getting past. Scald or Discharge (unless you mean both at one time, in which case Scald + Discharge) Krilowatt sets can also act as valuable support to Hex Spectrier due to their ability to spread status. Finally, it's important to note that Krilowatt struggles against most Steel-types, so offensive support from Pokemon such as Urshifu-S, Nidoking, (AC) and the aforementioned Cinderace is very helpful. (removed extra line under)

[Checks and Counters]
**Knock Off Users**: Removing Krilowatt's Life Orb makes its damage output rather underwhelming, so Knock Off users such as Toxapex, Arghonaut, Tornadus-T, (AC) and specially defensive Astrolotl heavily threaten it on the switch. Astrolotl specifically is a very potent counter (RC) due to the fact that it can switch in on Krilowatt and outspeed it, forcing it to hard switch.

**Specially Bulky Pokemon**: Blissey takes little to nothing from Krilowatt's attacks and can take advantage of the shrimp by setting up Stealth Rocks or using Teleport to gain momentum, while Krilowatt is forced to Volt Switch pivot out. Swampert is another good Krilowatt counter, since its specially defensive set takes minimal damage from Surf (RC) and threatens to 2HKO with Earthquake. (added period)

**Offensive Grass-types**: Although Jumbao and Rillaboom cannot be considered counters to Krilowatt due to Ice Beam, they are some of the best checks to the Pokemon. Both Rillaboom and Choice Scarf Jumbao threaten an OHKO with Grassy Glide and Leaf Storm, (AC) respectively, forcing Krilowatt out. (added period)

**Steel-types**: Ferrothorn and Assault Vest Melmetal fear very little from Krilowatt's standard set and threaten it with Power Whip and Earthquake, (AC) respectively. Magearna also threatens to OHKO it with Fleur Cannon or potentially set up on it. (added period)

[CREDITS]
- Written by: [[Zephyr2007, 455611]]
- Quality checked by: [[snake_rattler, 227784]], [[2spoopy4u, 251944]]
- Grammar checked by: [[Finland, 517429]]

GP 1/1? title says 0/2 kek
 
Implemented! Lmao thought it was 2 checks but apparently I'm wrong haha
 
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