National Dex UU Krookodile Kakophony (Scarf Krook) [GP: 1/1]

Status
Not open for further replies.
~ Donkey Kong Country 2 Enjoyer

[SET]
Choice Scarf (Krookodile) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Toxic / Stealth Rock

[SET COMMENTS]
Choice Scarf Krookodile is a decent revenge killer and Pursuit trapper, sporting good matchups into common offensive threats such as Aegislash, Iron Boulder, Zeraora, and Alakazam as well as the ability to deal with special walls such as Slowking and Jirachi. Additionally, Krookodile's access to Intimidate alongside its decent physical bulk can also help it deal with or play around other physical attackers such as Excadrill, Victini, and Tyranitar. However, Krookodile faces heavy competition in this role, being difficult to justify over other Pursuit trappers such as Tyranitar, Mega Aerodactyl, and Bisharp as well as other Choice Scarf users such as Mienshao and Enamorus, which provide more offensive flexibility and better defensive utility options on most teams. The aforementioned Pursuit users also have a much easier time eliminating said targets due to their higher Attack stats, requiring less chip damage. Knock Off allows Krookodile to cripple incoming defensive Pokemon by removing their item, notably removing Leftovers from Clefable, Ting-Lu, and Celesteela and Heavy-Duty Boots from Scizor and Amoonguss and assisting its teammates in breaking past them. Earthquake is Krookodile's strongest Ground-type STAB option, being able to OHKO Excadrill as well as Victini and offensive Aegislash after slight chip damage; it also allows Krookodile to apply decent pressure to defensive Pokemon such as Scizor and Amoonguss after it has removed their item with Knock Off. Toxic allows Krookodile to punish incoming defensive Pokemon such as Buzzwole, Hydrapple, and Hippowdon that otherwise don't mind taking a Knock Off. Alternatively, if Krookodile's team necessitates it, Stealth Rock enables Krookodile to set entry hazards for its team to help gradually wear down defensive Pokemon such as Mega Venusaur. Choice Scarf Krookodile is used on select bulky offense and balance teams that require its ability to outspeed and trap important threats such as Swords Dance Aegislash and Iron Boulder, relieving its teammates of having to deal with them throughout the match. Special attackers such as Keldeo, Enamorus, and Iron Moth benefit the most from Krookodile's ability to deter revenge killing attempts from these Pokemon and remove dedicated checks such as Slowking, making them far more offensively threatening as a result. Entry hazard support from Pokemon such as Clefable, Skarmory, and Blissey is crucial to help force chip damage to where Krookodile can comfortably KO the aforementioned offensive Pokemon, allowing it to trap them much more effectively. Additionally, they can also help Krookodile defensively check Pokemon such as Mienshao, Hydrapple, and Mega Venusaur that typically force it out. Lastly, pivoting teammates such as the aforementioned Blissey as well as Scizor and Rotom-W are similarly important in assisting Krookodile with finding opportunities to get onto the battlefield and trap its desired targets; Blissey and Scizor can use Teleport and U-turn, respectively, on Aegislash, whereas Rotom-W can use Volt Switch on Slowking and Mega Latias, ensuring Krookodile doesn't have to take risk being crippled or taken out by their coverage moves in the process.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
Quality checked by:
https://www.smogon.com/forums/members/danbear02.589016/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
Add Remove Comment

~ Donkey Kong Country 2 Enjoyer Personally I'm partial to DK Country Returns LOL - Iride

[SET]
Choice Scarf (Krookodile) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Toxic / Stealth Rock

[SET COMMENTS]
Choice Scarf Krookodile is a decent revenge killer and Pursuit trapper, sporting good matchups into common offensive threats such as Aegislash, Iron Boulder, and Alakazam no Zeraora mention? as well as the ability to deal with specially defensive walls such as Slowking and Jirachi. Additionally, Krookodile's access to Intimidate alongside its decent physical bulk can also help it deal with or help play around other physical attackers such as Excadrill, Victini, and Tyranitar. However, Krookodile also faces heavy competition in this role, being difficult to justify over other Pursuit trappers such as Tyranitar, Mega Aerodactyl, and Bisharp IMO the most notable aspect of this is that while other Pursuit options OHKO their target, Krook often fails to. might be worth mentioning briefly as well as other Choice Scarf users such as Mienshao and Enamorus, which provide more offensive flexibility and better defensive utility options on most teams. Knock Off allows Krookodile to cripple incoming defensive Pokemon by removing their item; most notably Leftovers from Clefable, Ting-Lu, and Celesteela and Heavy-Duty Boots from Scizor and Amoonguss, assisting its teammates in breaking past them. Earthquake is Krookodile's strongest Ground-type STAB option, being able to OHKO Excadrill as well as Victini and Offensive Aegislash after slight chip damage; it also allows Krookodile to apply decent pressure to defensive Pokemon such as Scizor and Amoonguss after it has removed their items with Knock Off. Toxic allows Krookodile to punish incoming defensive Pokemon such as Buzzwole, Hydrapple, and Hippowdon that otherwise don't mind taking a Knock Off. Alternatively, if Krookodile's team necessitates it, Stealth Rock enables Krookodile to set entry hazards for its team to help wear down defensive Pokemon such as Mega Venusaur overtime. Choice Scarf Krookodile is used on select bulky offense and balance teams that require its ability to outspeed and trap important threats such as Swords Dance Aegislash, Zeraora, and Iron Boulder, relieving its teammates of having to deal with them throughout the match. Special attackers such as Keldeo, Enamorus, and Iron Moth benefit the most from Krookodile's ability to deter these Pokemon from revenge killing them as well as remove dedicated checks such as Slowking, making them far more offensively threatening as a result. Entry hazard support from Pokemon such as Clefable, Skarmory, and Blissey is crucial to help force chip damage to where Krookodile can comfortably KO the aforementioned offensive Pokemon, allowing it to trap them much more effectively. Additionally, they can also help Krookodile defensively check Pokemon such as Mienshao, Hydrapple, and Mega Venusaur which typically force it out. Lastly, Pivoting teammates such as the aforementioned Blissey as well as Scizor and Rotom-W are similarly important in assisting Krookodile with finding opportunities to get onto the battlefield and trap its desired targets; Blissey and Scizor can use Teleport and U-turn on Aegislash respectively whereas Rotom-W can use Volt Switch on Slowking and Mega Latias, ensuring it doesn't have to take risk being crippled taken out by their coverage moves in the process.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
Quality checked by:
Insert user here
Grammar checked by:
Insert user here

Great work, 1/1 when implemented.
 
Last edited by a moderator:
:pmd/krookodile:

[SET]
Choice Scarf (Krookodile) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Toxic / Stealth Rock

[SET COMMENTS]
Choice Scarf Krookodile is a decent revenge killer and Pursuit trapper, sporting good matchups into common offensive threats such as Aegislash, Iron Boulder, Zeraora, and Alakazam as well as the ability to deal with specially defensive special walls such as Slowking and Jirachi. Additionally, Krookodile's access to Intimidate alongside its decent physical bulk can also help it deal with or help play around other physical attackers such as Excadrill, Victini, and Tyranitar. However, Krookodile also faces heavy competition in this role, being difficult to justify over other Pursuit trappers such as Tyranitar, Mega Aerodactyl, and Bisharp as well as other Choice Scarf users such as Mienshao and Enamorus, which provide more offensive flexibility and better defensive utility options on most teams. The aforementioned Pursuit users also have a much easier time eliminating said targets due to their higher Attack stats, requiring less chip damage. Knock Off allows Krookodile to cripple incoming defensive Pokemon by removing their item (RSC), (AC) most notably removing Leftovers from Clefable, Ting-Lu, and Celesteela and Heavy-Duty Boots from Scizor and Amoonguss (RC) and assisting its teammates in breaking past them. Earthquake is Krookodile's strongest Ground-type STAB option, being able to OHKO Excadrill as well as Victini and offensive Aegislash after slight chip damage; it also allows Krookodile to apply decent pressure to defensive Pokemon such as Scizor and Amoonguss after it has removed their item with Knock Off. Toxic allows Krookodile to punish incoming defensive Pokemon such as Buzzwole, Hydrapple, and Hippowdon that otherwise don't mind taking a Knock Off. Alternatively, if Krookodile's team necessitates it, Stealth Rock enables Krookodile to set entry hazards for its team to help gradually wear down defensive Pokemon such as Mega Venusaur. Choice Scarf Krookodile is used on select bulky offense and balance teams that require its ability to outspeed and trap important threats such as Swords Dance Aegislash and Iron Boulder, relieving its teammates of having to deal with them throughout the match. Special attackers such as Keldeo, Enamorus, and Iron Moth benefit the most from Krookodile's ability to deter revenge killing attempts from these Pokemon as well as snf remove dedicated checks such as Slowking, making them far more offensively threatening as a result. Entry hazard support from Pokemon such as Clefable, Skarmory, and Blissey is crucial to help force chip damage to where Krookodile can comfortably KO the aforementioned offensive Pokemon, allowing it to trap them much more effectively. Additionally, they can also help Krookodile defensively check Pokemon such as Mienshao, Hydrapple, and Mega Venusaur which that typically force it out. Lastly, pivoting teammates such as the aforementioned Blissey as well as Scizor and Rotom-W are similarly important in assisting Krookodile with finding opportunities to get onto the battlefield and trap its desired targets; Blissey and Scizor can use Teleport and U-turn, (AC) respectively, (AC) on Aegislash, (AC) respectively whereas Rotom-W can use Volt Switch on Slowking and Mega Latias, ensuring it Krookodile doesn't have to take risk being crippled or taken out by their coverage moves in the process.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
Quality checked by:
https://www.smogon.com/forums/members/danbear02.589016/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
Status
Not open for further replies.
Back
Top