RU Krookodile Overview + Strategy Comments (QC 2/2) (GP 1/1)

Sir Tetris

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[OVERVIEW]
Krookodile is a fantastic progress maker in RU due to having access to Knock Off and important utility moves like Stealth Rock and Taunt while being incredibly threatening offensively thanks to its high Attack and the perfect coverage provided by its STAB moves and Gunk Shot. Although Krookodile is most often seen taking advantage of Intimidate and its decent defensive typing to act as an entry hazard setter and physical sponge, its Choice item sets can easily run away with games if not handled carefully thanks to its spammable STAB attacks, especially when assisted by Moxie. However, Krookodile suffers from a lack of recovery options, which hinders its longevity and ability to keep hazards up throughout the game. Its overreliance on immunities and resistances to switch in on wallbreakers like Thundurus and Mimikyu further holds it back defensively. Lastly, Krookodile's mediocre Speed tier renders it vulnerable to faster threats such as Mienshao and Galarian Zapdos, which is intensified by its weakness to U-turn.

[STRATEGY COMMENTS]
Other Options
====

Scale Shot + Bulk Up or Moxie can be used alongside Loaded Dice to transform Krookodile into a deceptively strong setup sweeper, but it is often difficult to pull off due to it being very situational. Roar and Dragon Tail are decent options for phazing out setup sweepers such as Dragon Dance Flygon that could otherwise take advantage of Krookodile. Aerial Ace can be used as niche coverage for eliminating Slither Wing specifically.

Checks and Counters
====

**Physical Tanks**: The common physically defensive Pokemon in RU, particularly Hippowdon, Slowbro, and Chesnaught, can often wall Krookodile and keep it from making progress. While Krookodile can hit the last two with Knock Off and Gunk Shot, it is still fearful of their retaliation through Scald and Body Press, respectively.

**Galarian Weezing**: Levitate Galarian Weezing sets itself apart from other defensive tanks as an answer to Krookodile by being a near-perfect counter. It is able to cripple Krookodile with Will-O-Wisp and deal massive damage to it through Strange Steam, while Krookodile is forced to run the unreliable Gunk Shot to deal any damage to Galarian Weezing. Moreover, Galarian Weezing has access to Defog, which allows it to comfortably remove Stealth Rock previously set up by the opposing Krookodile.

**Fighting-types**: Fighting-type wallbreakers such as Slither Wing, Mienshao, and Galarian Zapdos either take little damage from or outspeed Krookodile, which allows them to blow holes through Krookodile's team or safely use U-turn into another Pokemon after forcing it out.

**Wallbreakers**: Despite Intimidate, Krookodile's subpar bulk often prevents it from switching into strong physical attacks such as Maushold's Population Bomb and Entei's Sacred Fire. It is also quite vulnerable to coverage from special wallbreakers such as Moonblast Gardevoir, Grass Knot Thundurus, and Focus Blast Gengar, which serve as deterrent for its entry; otherwise, Krookodile would want to switch in on one or both of their STAB moves because of its immunity or resistance to them. Therefore, Krookodile's defensive utility is often heavily prediction-reliant and can be exploited by offensive structures.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/machjacob.555741/
https://www.smogon.com/forums/members/fluff.614438/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
add remove comment
[OVERVIEW]
Krookodile is a fantastic progress-maker in RU due to having access to Knock Off and important utility moves like Stealth Rock and Taunt while also being incredibly threatening offensively thanks to its high Attack and the perfect coverage provided by its STAB moves and Gunk Shot. Although is most often seen taking advantage of Intimidate and its decent defensive typing to act as a hazard setter and physical sponge, its Choice Item sets can easily run away with games if left unchecked, especially when assisted by Moxie. However, Krookodile suffers from a lack of recovery options which hinders its longevity and ability to keep hazards up throughout the game. Moreover, Krookodile's mediocre Speed tier renders it vulnerable to faster threats such as Mienshao and Galarian Zapdos, which is intensified by its weakness to U-Turn.

[STRATEGY COMMENTS]
Other Options
====

Bulk Up + Scale Shot can be used alongside Loaded Dice to transform Krookodile into a deceptively strong setup sweeper, but is difficult to pull off as it requires multiple turns to get going. Moxie is an alternative to BU. Roar and Dragon Tail deserve a mention too. Aerial Ace is a poor move but has value specifically in the Slither Wing matchup

Checks and Counters
====

**Physical Tanks**: The common physically defensive Pokemon in RU, particularly Hippowdon, Chesnaught, and Levitate Galarian Weezing, can often completely wall Krookodile and keep it from making progress. While Gunk Shot can allow Krookodile to hit the latter two, it is still fearful of their retaliation through Body Press and Strange Steam respectively.

**Fighting-types**: Fighting-type wallbreakers such as Slither Wing, Mienshao, and Galarian Zapdos either take little damage from or outspeed Krookodile which allows them to gain an opportunity to blow holes through Krookodile's teammates by forcing it out or safely U-turn.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
Just a few additions I can see needed, QC 1/2!
 
add remove comment
[OVERVIEW]
Krookodile is a fantastic progress-maker in RU due to having access to Knock Off and important utility moves like Stealth Rock and Taunt while also being incredibly threatening offensively thanks to its high Attack and the perfect coverage provided by its STAB moves and Gunk Shot. Although is most often seen taking advantage of Intimidate and its decent defensive typing to act as a hazard setter and physical sponge, its Choice Item sets can easily run away with games if left unchecked, especially when assisted by Moxie. However, Krookodile suffers from a lack of recovery options which hinders its longevity and ability to keep hazards up throughout the game. Moreover, Krookodile's mediocre Speed tier renders it vulnerable to faster threats such as Mienshao and Galarian Zapdos, which is intensified by its weakness to U-Turn.

[STRATEGY COMMENTS]
Other Options
====

Bulk Up + Scale Shot can be used alongside Loaded Dice to transform Krookodile into a deceptively strong setup sweeper, but is difficult to pull off as it requires multiple turns to get going. Moxie is an alternative to BU. Roar and Dragon Tail deserve a mention too. Aerial Ace is a poor move but has value specifically in the Slither Wing matchup

Checks and Counters
====

**Physical Tanks**: The common physically defensive Pokemon in RU, particularly Hippowdon, Chesnaught, and Levitate Galarian Weezing, can often completely wall Krookodile and keep it from making progress. While Gunk Shot can allow Krookodile to hit the latter two, it is still fearful of their retaliation through Body Press and Strange Steam respectively.

**Fighting-types**: Fighting-type wallbreakers such as Slither Wing, Mienshao, and Galarian Zapdos either take little damage from or outspeed Krookodile which allows them to gain an opportunity to blow holes through Krookodile's teammates by forcing it out or safely U-turn.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
Just a few additions I can see needed, QC 1/2!
Implemented, ready for qc 2
 
Add Remove Comment
[OVERVIEW]
Krookodile is a fantastic progress-maker in RU due to having access to Knock Off and important utility moves like Stealth Rock and Taunt while also being incredibly threatening offensively thanks to its high Attack and the perfect coverage provided by its STAB moves and Gunk Shot. Although is most often seen taking advantage of Intimidate and its decent defensive typing to act as a hazard setter and physical sponge, its Choice Item sets can easily run away with games if left unchecked I would rephrase it, as "if left unchecked" is pmuch a thing common to every mon., especially when assisted by Moxie. However, Krookodile suffers from a lack of recovery options which hinders its longevity and ability to keep hazards up throughout the game. Moreover, Krookodile's mediocre Speed tier renders it vulnerable to faster threats such as Mienshao and Galarian Zapdos, which is intensified by its weakness to U-Turn. Add a sentence about its overreliance on resistance to handle attackers, see what I added down below in the Checks and Counters section.

[STRATEGY COMMENTS]
Other Options
====

Scale Shot + Bulk Up/Moxie can be used alongside Loaded Dice to transform Krookodile into a deceptively strong setup sweeper, but is often difficult to pull off due to being very situational. Roar and Dragon Tail are decent options for phazing out setup sweepers such as Dragon Dance Flygon that could otherwise take advantage of Krookodile. Aerial Ace can be used as niche coverage for eliminating Slither Wing specifically.

Checks and Counters
====

**Physical Tanks**: The common physically defensive Pokemon in RU, particularly Hippowdon, Chesnaught, and Levitate Galarian Weezing Slowbro, can often completely wall Krookodile and keep it from making progress. While Gunk Shot can allow Krookodile to hit the latter two, it is still fearful of their retaliation through Body Press and Strange Steam respectively.
Modify the second sentence to take into account the change from G-Weezing to Slowbro. Have a section dedicated to G-Weezing, as it is a popular mon that completely walls Krook, burns it with WoW/hits with strange steam, AND defogs away the rocks krook sets, all at once

**Fighting-types**: Fighting-type wallbreakers such as Slither Wing, Mienshao, and Galarian Zapdos either take little damage from or outspeed Krookodile which allows them to blow holes through Krookodile's teammates or safely U-turn into another Pokemon after forcing it out.

add a wallbreaker section. despite intimidate, its subpar bulk prevents it from switching reliably into neutral hits such as Maushold's Pop Bomb or Entei's Sacred Fire. Moreover, its overreliance on resisted hits to take hits means it heavily relies on prediction to switch into offensive mons as they all carry a move that threatens huge damage or an outright OHKO on Kroo, see gknot thundurus, focus blast gengar, mimikyu
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/machjacob.555741/
https://www.smogon.com/forums/members/fluff.614438/
Grammar checked by:
 
Add Remove Comment
[OVERVIEW]
Krookodile is a fantastic progress-maker in RU due to having access to Knock Off and important utility moves like Stealth Rock and Taunt while also being incredibly threatening offensively thanks to its high Attack and the perfect coverage provided by its STAB moves and Gunk Shot. Although is most often seen taking advantage of Intimidate and its decent defensive typing to act as a hazard setter and physical sponge, its Choice Item sets can easily run away with games if left unchecked I would rephrase it, as "if left unchecked" is pmuch a thing common to every mon., especially when assisted by Moxie. However, Krookodile suffers from a lack of recovery options which hinders its longevity and ability to keep hazards up throughout the game. Moreover, Krookodile's mediocre Speed tier renders it vulnerable to faster threats such as Mienshao and Galarian Zapdos, which is intensified by its weakness to U-Turn. Add a sentence about its overreliance on resistance to handle attackers, see what I added down below in the Checks and Counters section.

[STRATEGY COMMENTS]
Other Options
====

Scale Shot + Bulk Up/Moxie can be used alongside Loaded Dice to transform Krookodile into a deceptively strong setup sweeper, but is often difficult to pull off due to being very situational. Roar and Dragon Tail are decent options for phazing out setup sweepers such as Dragon Dance Flygon that could otherwise take advantage of Krookodile. Aerial Ace can be used as niche coverage for eliminating Slither Wing specifically.

Checks and Counters
====

**Physical Tanks**: The common physically defensive Pokemon in RU, particularly Hippowdon, Chesnaught, and Levitate Galarian Weezing Slowbro, can often completely wall Krookodile and keep it from making progress. While Gunk Shot can allow Krookodile to hit the latter two, it is still fearful of their retaliation through Body Press and Strange Steam respectively.
Modify the second sentence to take into account the change from G-Weezing to Slowbro. Have a section dedicated to G-Weezing, as it is a popular mon that completely walls Krook, burns it with WoW/hits with strange steam, AND defogs away the rocks krook sets, all at once

**Fighting-types**: Fighting-type wallbreakers such as Slither Wing, Mienshao, and Galarian Zapdos either take little damage from or outspeed Krookodile which allows them to blow holes through Krookodile's teammates or safely U-turn into another Pokemon after forcing it out.

add a wallbreaker section. despite intimidate, its subpar bulk prevents it from switching reliably into neutral hits such as Maushold's Pop Bomb or Entei's Sacred Fire. Moreover, its overreliance on resisted hits to take hits means it heavily relies on prediction to switch into offensive mons as they all carry a move that threatens huge damage or an outright OHKO on Kroo, see gknot thundurus, focus blast gengar, mimikyu
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/machjacob.555741/
https://www.smogon.com/forums/members/fluff.614438/
Grammar checked by:
Implemented, ready for GP Team
 
:pmd/krookodile:

add remove comment

[OVERVIEW]
Krookodile is a fantastic progress-maker progress maker in RU due to having access to Knock Off and important utility moves like Stealth Rock and Taunt while also being incredibly threatening offensively thanks to its high Attack and the perfect coverage provided by its STAB moves and Gunk Shot. Although Krookodile is most often seen taking advantage of Intimidate and its decent defensive typing to act as a an entry hazard setter and physical sponge, its Choice item sets can easily run away with games if not handled carefully thanks to its spammable STAB attacks, especially when assisted by Moxie. However, Krookodile suffers from a lack of recovery options, (AC) which hinders its longevity and ability to keep hazards up throughout the game. Its overreliance on immunities and resistances to switch in on wallbreakers like Thundurus and Mimikyu further holds it back defensively. Lastly, Krookodile's mediocre Speed tier renders it vulnerable to faster threats such as Mienshao and Galarian Zapdos, which is intensified by its weakness to U-turn.

[STRATEGY COMMENTS]
Other Options
====

Scale Shot + Bulk Up/ with Moxie can be used alongside Loaded Dice to transform Krookodile into a deceptively strong setup sweeper, but it is often difficult to pull off due to being it very situational. Roar and Dragon Tail are decent options for phazing out setup sweepers such as Dragon Dance Flygon that could otherwise take advantage of Krookodile. Aerial Ace can be used as niche coverage for eliminating Slither Wing specifically.

Checks and Counters
====

**Physical Tanks**: The common physically defensive Pokemon in RU, particularly Hippowdon, Slowbro, and Chesnaught, can often wall Krookodile and keep it from making progress. While Krookodile can hit the latter last two with Knock Off and Gunk Shot, it is still fearful of their retaliation through Scald and Body Press, (AC) respectively.

**Galarian Weezing**: Levitate Galarian Weezing sets itself apart from other defensive tanks as an answer to Krookodile by being a near-perfect counter. It is able to cripple Krookodile with Will-O-Wisp and deal massive damage to it through Strange Steam, while Krookodile is forced to run the unreliable Gunk Shot to deal any damage to Galarian Weezing. Moreover, Galarian Weezing has access to Defog, (AC) which allows it to comfortably remove Stealth Rock previously set up by the opposing Krookodile.

**Fighting-types**: Fighting-type wallbreakers such as Slither Wing, Mienshao, and Galarian Zapdos either take little damage from or outspeed Krookodile, (AC) which allows them to blow holes through Krookodile's teammates team or safely use U-turn into another Pokemon after forcing it out.

**Wallbreakers**: Despite Intimidate, Krookodile's subpar bulk often prevents it from switching into strong physical attacks such as Maushold's Population Bomb and Entei's Sacred Fire. It is also quite vulnerable to coverage from special wallbreakers such as Moonblast (Consulted with author) Gardevoir, Grass Knot Thundurus, and Focus Blast Gengar, which serves serve as a detriment as deterrant for its entry (Consulted with author); (ASC) otherwise, (AC) Krookodile often wants would want to switch in on one or both of their STAB moves due to boasting an because of its immunity or a resistance resistance to them. Therefore, Krookodile's defensive utility is often heavily prediction reliant prediction-reliant and can be exploited by offensive structures.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/machjacob.555741/
https://www.smogon.com/forums/members/fluff.614438/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
:pmd/krookodile:

add remove comment

[OVERVIEW]
Krookodile is a fantastic progress-maker progress maker in RU due to having access to Knock Off and important utility moves like Stealth Rock and Taunt while also being incredibly threatening offensively thanks to its high Attack and the perfect coverage provided by its STAB moves and Gunk Shot. Although Krookodile is most often seen taking advantage of Intimidate and its decent defensive typing to act as a an entry hazard setter and physical sponge, its Choice item sets can easily run away with games if not handled carefully thanks to its spammable STAB attacks, especially when assisted by Moxie. However, Krookodile suffers from a lack of recovery options, (AC) which hinders its longevity and ability to keep hazards up throughout the game. Its overreliance on immunities and resistances to switch in on wallbreakers like Thundurus and Mimikyu further holds it back defensively. Lastly, Krookodile's mediocre Speed tier renders it vulnerable to faster threats such as Mienshao and Galarian Zapdos, which is intensified by its weakness to U-turn.

[STRATEGY COMMENTS]
Other Options
====

Scale Shot + Bulk Up/ with Moxie can be used alongside Loaded Dice to transform Krookodile into a deceptively strong setup sweeper, but it is often difficult to pull off due to being it very situational. Roar and Dragon Tail are decent options for phazing out setup sweepers such as Dragon Dance Flygon that could otherwise take advantage of Krookodile. Aerial Ace can be used as niche coverage for eliminating Slither Wing specifically.

Checks and Counters
====

**Physical Tanks**: The common physically defensive Pokemon in RU, particularly Hippowdon, Slowbro, and Chesnaught, can often wall Krookodile and keep it from making progress. While Krookodile can hit the latter last two with Knock Off and Gunk Shot, it is still fearful of their retaliation through Scald and Body Press, (AC) respectively.

**Galarian Weezing**: Levitate Galarian Weezing sets itself apart from other defensive tanks as an answer to Krookodile by being a near-perfect counter. It is able to cripple Krookodile with Will-O-Wisp and deal massive damage to it through Strange Steam, while Krookodile is forced to run the unreliable Gunk Shot to deal any damage to Galarian Weezing. Moreover, Galarian Weezing has access to Defog, (AC) which allows it to comfortably remove Stealth Rock previously set up by the opposing Krookodile.

**Fighting-types**: Fighting-type wallbreakers such as Slither Wing, Mienshao, and Galarian Zapdos either take little damage from or outspeed Krookodile, (AC) which allows them to blow holes through Krookodile's teammates team or safely use U-turn into another Pokemon after forcing it out.

**Wallbreakers**: Despite Intimidate, Krookodile's subpar bulk often prevents it from switching into strong physical attacks such as Maushold's Population Bomb and Entei's Sacred Fire. It is also quite vulnerable to coverage from special wallbreakers such as Moonblast (Consulted with author) Gardevoir, Grass Knot Thundurus, and Focus Blast Gengar, which serves serve as a detriment as deterrant for its entry (Consulted with author); (ASC) otherwise, (AC) Krookodile often wants would want to switch in on one or both of their STAB moves due to boasting an because of its immunity or a resistance resistance to them. Therefore, Krookodile's defensive utility is often heavily prediction reliant prediction-reliant and can be exploited by offensive structures.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/machjacob.555741/
https://www.smogon.com/forums/members/fluff.614438/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
Implemented, ready for upload
 
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