[OVERVIEW]
Krookodile is a fantastic progress maker in RU due to having access to Knock Off and important utility moves like Stealth Rock and Taunt while being incredibly threatening offensively thanks to its high Attack and the perfect coverage provided by its STAB moves and Gunk Shot. Although Krookodile is most often seen taking advantage of Intimidate and its decent defensive typing to act as an entry hazard setter and physical sponge, its Choice item sets can easily run away with games if not handled carefully thanks to its spammable STAB attacks, especially when assisted by Moxie. However, Krookodile suffers from a lack of recovery options, which hinders its longevity and ability to keep hazards up throughout the game. Its overreliance on immunities and resistances to switch in on wallbreakers like Thundurus and Mimikyu further holds it back defensively. Lastly, Krookodile's mediocre Speed tier renders it vulnerable to faster threats such as Mienshao and Galarian Zapdos, which is intensified by its weakness to U-turn.
[STRATEGY COMMENTS]
Other Options
====
Scale Shot + Bulk Up or Moxie can be used alongside Loaded Dice to transform Krookodile into a deceptively strong setup sweeper, but it is often difficult to pull off due to it being very situational. Roar and Dragon Tail are decent options for phazing out setup sweepers such as Dragon Dance Flygon that could otherwise take advantage of Krookodile. Aerial Ace can be used as niche coverage for eliminating Slither Wing specifically.
Checks and Counters
====
**Physical Tanks**: The common physically defensive Pokemon in RU, particularly Hippowdon, Slowbro, and Chesnaught, can often wall Krookodile and keep it from making progress. While Krookodile can hit the last two with Knock Off and Gunk Shot, it is still fearful of their retaliation through Scald and Body Press, respectively.
**Galarian Weezing**: Levitate Galarian Weezing sets itself apart from other defensive tanks as an answer to Krookodile by being a near-perfect counter. It is able to cripple Krookodile with Will-O-Wisp and deal massive damage to it through Strange Steam, while Krookodile is forced to run the unreliable Gunk Shot to deal any damage to Galarian Weezing. Moreover, Galarian Weezing has access to Defog, which allows it to comfortably remove Stealth Rock previously set up by the opposing Krookodile.
**Fighting-types**: Fighting-type wallbreakers such as Slither Wing, Mienshao, and Galarian Zapdos either take little damage from or outspeed Krookodile, which allows them to blow holes through Krookodile's team or safely use U-turn into another Pokemon after forcing it out.
**Wallbreakers**: Despite Intimidate, Krookodile's subpar bulk often prevents it from switching into strong physical attacks such as Maushold's Population Bomb and Entei's Sacred Fire. It is also quite vulnerable to coverage from special wallbreakers such as Moonblast Gardevoir, Grass Knot Thundurus, and Focus Blast Gengar, which serve as deterrent for its entry; otherwise, Krookodile would want to switch in on one or both of their STAB moves because of its immunity or resistance to them. Therefore, Krookodile's defensive utility is often heavily prediction-reliant and can be exploited by offensive structures.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/machjacob.555741/
https://www.smogon.com/forums/members/fluff.614438/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Krookodile is a fantastic progress maker in RU due to having access to Knock Off and important utility moves like Stealth Rock and Taunt while being incredibly threatening offensively thanks to its high Attack and the perfect coverage provided by its STAB moves and Gunk Shot. Although Krookodile is most often seen taking advantage of Intimidate and its decent defensive typing to act as an entry hazard setter and physical sponge, its Choice item sets can easily run away with games if not handled carefully thanks to its spammable STAB attacks, especially when assisted by Moxie. However, Krookodile suffers from a lack of recovery options, which hinders its longevity and ability to keep hazards up throughout the game. Its overreliance on immunities and resistances to switch in on wallbreakers like Thundurus and Mimikyu further holds it back defensively. Lastly, Krookodile's mediocre Speed tier renders it vulnerable to faster threats such as Mienshao and Galarian Zapdos, which is intensified by its weakness to U-turn.
[STRATEGY COMMENTS]
Other Options
====
Scale Shot + Bulk Up or Moxie can be used alongside Loaded Dice to transform Krookodile into a deceptively strong setup sweeper, but it is often difficult to pull off due to it being very situational. Roar and Dragon Tail are decent options for phazing out setup sweepers such as Dragon Dance Flygon that could otherwise take advantage of Krookodile. Aerial Ace can be used as niche coverage for eliminating Slither Wing specifically.
Checks and Counters
====
**Physical Tanks**: The common physically defensive Pokemon in RU, particularly Hippowdon, Slowbro, and Chesnaught, can often wall Krookodile and keep it from making progress. While Krookodile can hit the last two with Knock Off and Gunk Shot, it is still fearful of their retaliation through Scald and Body Press, respectively.
**Galarian Weezing**: Levitate Galarian Weezing sets itself apart from other defensive tanks as an answer to Krookodile by being a near-perfect counter. It is able to cripple Krookodile with Will-O-Wisp and deal massive damage to it through Strange Steam, while Krookodile is forced to run the unreliable Gunk Shot to deal any damage to Galarian Weezing. Moreover, Galarian Weezing has access to Defog, which allows it to comfortably remove Stealth Rock previously set up by the opposing Krookodile.
**Fighting-types**: Fighting-type wallbreakers such as Slither Wing, Mienshao, and Galarian Zapdos either take little damage from or outspeed Krookodile, which allows them to blow holes through Krookodile's team or safely use U-turn into another Pokemon after forcing it out.
**Wallbreakers**: Despite Intimidate, Krookodile's subpar bulk often prevents it from switching into strong physical attacks such as Maushold's Population Bomb and Entei's Sacred Fire. It is also quite vulnerable to coverage from special wallbreakers such as Moonblast Gardevoir, Grass Knot Thundurus, and Focus Blast Gengar, which serve as deterrent for its entry; otherwise, Krookodile would want to switch in on one or both of their STAB moves because of its immunity or resistance to them. Therefore, Krookodile's defensive utility is often heavily prediction-reliant and can be exploited by offensive structures.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/machjacob.555741/
https://www.smogon.com/forums/members/fluff.614438/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Last edited: