Hello guys! I originally made a Kyurem/Victini team and realized that the team was asscheeks so I decided to put much more thought and time into this team. I've had much more success with this team and am really trying to improve it.
Teambuilding Process:
Kyurem-B
I'd decided I would build a team around my favourite OU mon Kyurem-B. His great special attack and amazing attack along with his amazing bulk make him IMO one of the best wallbreakers in the tier.
Victini
Kyurem's most common switch-ins are bulky steel types so I'd decided I'd use a fire type and the first that came to mind was Victini, which with a choice band completely muscles through any mon that doesn't resist V-Create. U-Turn also helps with momentum.
Starmie
My next thought that came to mind was hazard control, since I have 2 mons that do not like switching into rocks. I like Starmie for this because it doesn't get rid of my own hazards, while also absorbing status with natural cure.
Ferrothorn
Something I think every team should have is a switch-in to is fairy types, because they're so popular and powerful this gen, especially in OU. Ferrothorn fits this role well, switching into every fairy type quite easily, aside from aura sphere from Magearna, Superpower from Bulu and HP Fire from Lele. It also works as my hazard setter.
Toxapex
I'd decided to use Toxapex because it partners well with Ferrothorn. It takes the fire and fighting type attacks aimed at Ferrothorn, and Ferrothorn takes the electric and psychic type attacks aimed at Toxapex. It also is one of the best checks to Pheromosa which my team is weak to currently.
Landorus-Therian
My final mon I thought long and hard on. I eventually settled on Landorus because it patches up multiple holes in my team. It gives me a ground immunity. With a scarf, it revenge kills Zard Y, and Mega Metagross which otherwise destroy my team. It revenge kills dark types that can mess with my team like t-tar, bisharp and weavile and gives me reliable speed control along with being a great late game cleaner that my team so desperately needs against more offensive teams.
Set details:
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpA / 200 Spe
Hasty Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Substitute
Leftovers is used to help Kyurem recover health from substitutes. Ice Beam and Fusion Bolt give me the fantastic ice and electric combo. Earth power allows me to hit Rotom-W, Heatran and Excadrill really hard. Substitute lets me avoid status and run rampant through stall teams. 56 HP EVs give me 101 HP subs, max SpA lets Earth Power and Ice Beam hit as hard as possible and 200 speed with hasty nature lets me outspeed max speed Excadrill by one point and threaten it with Earth Power.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bolt Strike
- V-create
- Zen Headbutt
- U-turn
Choice band is used to make Victini a powerful wallbreaker. V-Create OHKO's tons of mons. Mainly Chansey, Clefable, Ferrothorn and Scizor, along with other steel types. Bolt Strike hits bulky waters. Zen Headbutt hits fighting and poison types. U-Turn is useful for momentum. Max attack and speed to let Victini hit as hard and fast as possible.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power Ice
- U-Turn
Choice Scard makes Landorus a powerful revenge killer. Earthquake hits fire types, A-Muk and Toxapex and is a great clean up move as well. Stone edge OHKO's Volcarona and Zard Y. HP Ice hits opposing Landorus and Garchomp. U-Turn is good for momentum. Max attack lets Landorus hit as hard as possible while max speed and naive let me outspeed and kill Koko.
Starmie @ Life Orb
Ability: Natural Cure
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
- Scald
- Psychic
- Rapid Spin
- Recover
Life Orb for the added firepower. Scald is useful for utility and reliability. Psychic hits Toxapex and fighting types hard. Rapid Spin lets me remove hazards. I decided to use Recover over Thunderbolt for the added longevity and because I already have 2 mons with hard hitting Electric type attacks. Max speed and Special Attack let me hit as fast and hard as possible.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Thunder Wave
Leftovers instead of rocky helmet for extra longevity. Gyro Ball is my STAB that lets me hit fairy types. Leech Seed is mandatory on Ferro for the recovery and passive damage. Stealth Rock helps me beat Volcarona and Charizard. Thunder Wave helps with faster mons like Pheromosa and is useful in general since my team isn't too incredibly fast. Max HP, 88 Defense and 168 SpD lets Ferrothorn be a great mixed wall, and a minus speed nature lets Gyro Ball hit even harder.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Toxic
- Recover
Black sludge is just like leftovers, but hurts any mons that decide to Trick me. Scald is good for burning threats like Landorus, Garchomp, Metagross etc. Haze lets me deal with boosters that would otherwise plow through my team like Mega Zard X and Mega Pinsir. Toxic is good for wearing down walls. Recover for the longevity.
Max HP and and 232 Def with bold nature lets Toxapex tank physical hits very well, while 24 SpD lets me survive +1 Porygon-Z Thunderbolt which guarantees a haze.
Strategies against the different playstyles:
Hyper/Bulky Offense: Use Kyurem to kill or weaken pivots, kill levitate mons (mainly Rotom-W) and hit bulky waters and flying types hard with Fusion Bolt. Use Victini to weaken steel types (Mainly Celesteela, Ferro, Mega Scizor and Skarm). Wear down certain mons with Toxic and Stealth Rock and then use scarf Landorus to clean up with earthquake.
Balance/Stall: This is much easier to deal with for this team. Set up subs with Kyurem whenever possible, use Victini to power through Chansey, Blissey and bulky steels. Wear down walls like quagsire with toxic. Use Starmie to absorb status aimed at Victini and Landorus (Kyurem has sub so it's less of a problem for him) and keep hazards off the field. This team is definitely better equipped for stall teams so this is much easier and simpler to do.
Threat List:
Volcarona and Zard Y can still be big problems and my only work around is to sack a mon and send out Landorus to revenge kill, which doesn't work the greatest because they can just switch out. Keeping rocks up is the highest priority against these 2. Volcarona especially can just run rampant against my team.
The Lati twins are a huge problem if they carry HP Fire and I'm not to sure how to deal with them.
Pheromosa is also a problem if I lose Toxapex, and must be worn down with stealth rock and toxic, or getting a thunder wave off on a possible switch-in to Ferro.
Protean Greninja can be an issue. It's not a huge threat, but can be a nuisance if it carries HP Fire. Landorus easily revenge kills.
Team:
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpA / 200 Spe
Hasty Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Substitute
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bolt Strike
- V-create
- Zen Headbutt
- U-turn
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power Ice
- U-Turn
Starmie @ Life Orb
Ability: Natural Cure
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
- Scald
- Psychic
- Rapid Spin
- Recover
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Thunder Wave
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Toxic
- Recover
Conclusion: The main reason I posted this here is because I really don't know what to do to deal with Zard Y, Volcarona and the Lati twins. I also want to know if I can make this team more efficient. Thank you for taking the time to read this.
Teambuilding Process:
Kyurem-B
I'd decided I would build a team around my favourite OU mon Kyurem-B. His great special attack and amazing attack along with his amazing bulk make him IMO one of the best wallbreakers in the tier.
Victini
Kyurem's most common switch-ins are bulky steel types so I'd decided I'd use a fire type and the first that came to mind was Victini, which with a choice band completely muscles through any mon that doesn't resist V-Create. U-Turn also helps with momentum.
Starmie
My next thought that came to mind was hazard control, since I have 2 mons that do not like switching into rocks. I like Starmie for this because it doesn't get rid of my own hazards, while also absorbing status with natural cure.
Ferrothorn
Something I think every team should have is a switch-in to is fairy types, because they're so popular and powerful this gen, especially in OU. Ferrothorn fits this role well, switching into every fairy type quite easily, aside from aura sphere from Magearna, Superpower from Bulu and HP Fire from Lele. It also works as my hazard setter.
Toxapex
I'd decided to use Toxapex because it partners well with Ferrothorn. It takes the fire and fighting type attacks aimed at Ferrothorn, and Ferrothorn takes the electric and psychic type attacks aimed at Toxapex. It also is one of the best checks to Pheromosa which my team is weak to currently.
Landorus-Therian
My final mon I thought long and hard on. I eventually settled on Landorus because it patches up multiple holes in my team. It gives me a ground immunity. With a scarf, it revenge kills Zard Y, and Mega Metagross which otherwise destroy my team. It revenge kills dark types that can mess with my team like t-tar, bisharp and weavile and gives me reliable speed control along with being a great late game cleaner that my team so desperately needs against more offensive teams.
Set details:

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpA / 200 Spe
Hasty Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Substitute
Leftovers is used to help Kyurem recover health from substitutes. Ice Beam and Fusion Bolt give me the fantastic ice and electric combo. Earth power allows me to hit Rotom-W, Heatran and Excadrill really hard. Substitute lets me avoid status and run rampant through stall teams. 56 HP EVs give me 101 HP subs, max SpA lets Earth Power and Ice Beam hit as hard as possible and 200 speed with hasty nature lets me outspeed max speed Excadrill by one point and threaten it with Earth Power.

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bolt Strike
- V-create
- Zen Headbutt
- U-turn
Choice band is used to make Victini a powerful wallbreaker. V-Create OHKO's tons of mons. Mainly Chansey, Clefable, Ferrothorn and Scizor, along with other steel types. Bolt Strike hits bulky waters. Zen Headbutt hits fighting and poison types. U-Turn is useful for momentum. Max attack and speed to let Victini hit as hard and fast as possible.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power Ice
- U-Turn
Choice Scard makes Landorus a powerful revenge killer. Earthquake hits fire types, A-Muk and Toxapex and is a great clean up move as well. Stone edge OHKO's Volcarona and Zard Y. HP Ice hits opposing Landorus and Garchomp. U-Turn is good for momentum. Max attack lets Landorus hit as hard as possible while max speed and naive let me outspeed and kill Koko.

Starmie @ Life Orb
Ability: Natural Cure
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
- Scald
- Psychic
- Rapid Spin
- Recover
Life Orb for the added firepower. Scald is useful for utility and reliability. Psychic hits Toxapex and fighting types hard. Rapid Spin lets me remove hazards. I decided to use Recover over Thunderbolt for the added longevity and because I already have 2 mons with hard hitting Electric type attacks. Max speed and Special Attack let me hit as fast and hard as possible.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Thunder Wave
Leftovers instead of rocky helmet for extra longevity. Gyro Ball is my STAB that lets me hit fairy types. Leech Seed is mandatory on Ferro for the recovery and passive damage. Stealth Rock helps me beat Volcarona and Charizard. Thunder Wave helps with faster mons like Pheromosa and is useful in general since my team isn't too incredibly fast. Max HP, 88 Defense and 168 SpD lets Ferrothorn be a great mixed wall, and a minus speed nature lets Gyro Ball hit even harder.

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Toxic
- Recover
Black sludge is just like leftovers, but hurts any mons that decide to Trick me. Scald is good for burning threats like Landorus, Garchomp, Metagross etc. Haze lets me deal with boosters that would otherwise plow through my team like Mega Zard X and Mega Pinsir. Toxic is good for wearing down walls. Recover for the longevity.
Max HP and and 232 Def with bold nature lets Toxapex tank physical hits very well, while 24 SpD lets me survive +1 Porygon-Z Thunderbolt which guarantees a haze.
Strategies against the different playstyles:
Hyper/Bulky Offense: Use Kyurem to kill or weaken pivots, kill levitate mons (mainly Rotom-W) and hit bulky waters and flying types hard with Fusion Bolt. Use Victini to weaken steel types (Mainly Celesteela, Ferro, Mega Scizor and Skarm). Wear down certain mons with Toxic and Stealth Rock and then use scarf Landorus to clean up with earthquake.
Balance/Stall: This is much easier to deal with for this team. Set up subs with Kyurem whenever possible, use Victini to power through Chansey, Blissey and bulky steels. Wear down walls like quagsire with toxic. Use Starmie to absorb status aimed at Victini and Landorus (Kyurem has sub so it's less of a problem for him) and keep hazards off the field. This team is definitely better equipped for stall teams so this is much easier and simpler to do.
Threat List:
Volcarona and Zard Y can still be big problems and my only work around is to sack a mon and send out Landorus to revenge kill, which doesn't work the greatest because they can just switch out. Keeping rocks up is the highest priority against these 2. Volcarona especially can just run rampant against my team.
The Lati twins are a huge problem if they carry HP Fire and I'm not to sure how to deal with them.
Pheromosa is also a problem if I lose Toxapex, and must be worn down with stealth rock and toxic, or getting a thunder wave off on a possible switch-in to Ferro.
Protean Greninja can be an issue. It's not a huge threat, but can be a nuisance if it carries HP Fire. Landorus easily revenge kills.
Team:
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpA / 200 Spe
Hasty Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Substitute
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bolt Strike
- V-create
- Zen Headbutt
- U-turn
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power Ice
- U-Turn
Starmie @ Life Orb
Ability: Natural Cure
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
- Scald
- Psychic
- Rapid Spin
- Recover
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Thunder Wave
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Toxic
- Recover
Conclusion: The main reason I posted this here is because I really don't know what to do to deal with Zard Y, Volcarona and the Lati twins. I also want to know if I can make this team more efficient. Thank you for taking the time to read this.
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