ORAS OU Kyurem Black Team ! *Peak 1700*

Okay guys im bringing you this all new exclusive never before seen team. Are you ready for the ultimate awesomeness? well you came to the wrong place.. jk but all jokes aside this is a hyper offensive team built around kyurem black. So lets get into the spreads and pokes.

Kyurem - B
Kyurem_Black_Shiny_XY.gif

Evs: 252 SpAttk / 252 Speed/ 4 Def
Nature : Modest
Item : Life Orb
Ability - Teravolt
Moves
- Ice Beam
- Roost

-Earth Power
-HP Fire

Im going to say this and im going to say this once so listen closely.. Always lead with kyurem. When I say always i mean always. Fast enough speed and raw power to ohko most of the metagame. Ice beam for those pesky landos and garchomps. Use roost whenever you can force a switch. Hp fire for those steel types *cough* ferrothorn *cough* that would other wise wall this beast. Earth power for coverage.

Gengar
gengar.gif

Evs: Quite Obvious (252 SpAttk / 252 Speed / 4 Hp
Nature : Timid
Item : Focus Sash
Ability : Levitate
Moves

- Sludge Bomb
- Dark Pulse/Shadow Ball
- Energy Ball

-Destiny Bond / Wil-O-Miss

Gengar is an absolute powerhouse and can easily run through teams as long as there is no priority..or choice scarfs... or really bulky mons. His Job ? simple get in FUCK SHIT UP and get tf out you feel me ? you better feel me ok. Sludge bomb is the main stab move here. Dark pulse can be switched out for shadow ball but come on .. that flinch tho. Energy ball for coverage and completely demolishes swampert. Destiny bond for when you get down to that sash and you know you going to out speed and if you going down something going down with you alright? alright. or you can opt for Wil-o-miss if you want to take that chance.
Sylveon
latest

Evs: 252 SpAttk/252 Speed /4 Hp
Nature: Timid
Item : Choice Specs
Ability : Excuse Me ?
Moves
- Hyper Voice
- Psyshock

- Shadow Ball
- Hp Fire/Ground

The she devil herself. In cold blood. Rips through teams like a mega rayquaza.. too far ? NO this thing is an absolute beast alright ? alright. Hyper voice.. yeah no need to go into detail there. psyshcok for the special walls that think they gonna come in for free SURPRISE MF. Shadow ball bc .. why not, every pokemon should have shadow ball :pimp: forreal forreal. And hp fire or ground for steel or poison types.

Victini
latest

Evs: 252 Atk/252 Speed/ 4 Def
Nature : Adamant/Jolly
Item : Choice Band
Ability : Reckless ... I Mean Victory Star
Moves
- Bolt Strike

- Zen Headbutt
- V-Create

-U-Turn

Ever looked in the face of satan? well here you go. this little furball hamster whatchamacallit gotta be one of the strongest creatures on steroids. Hitting most things for neutral or super effective damage with v-create. Zen headbutt as a secondary stab move but dont blame me when you need it to come through and it misses. Bolt strike ... uhh bolt strike bc water types thats right and u-turn for that good ol switch initiative.
Scizor
latest

Evs: 252 Atk / 84 Atk / 172 SpDef
Nature : Impish
Item : Scizorite
Ability : Technician
Moves
-AK47 Bullet Punch
- U-Turn

- Swords Dance
-Roost

Mr Ak47 himself coming through with that Full Metal Jacket. This steel bug is destined to drill holes in your opponents team. Predict a switch ?You swords dance get that +2 Technician Boosted Stab Priority bullet punch off son. You low on health ? you roost that ass up. and you got that u-turn for that switch initiative. Impish nature for some natural bulk and throw some evs into spDef to live some of them hits even better. *10/10 would not recommend coming in on a scald 100% chance to burn proceed with caution.*

Gar Mothaloving Chomp
latest

Evs: 252 Hp / 252 Def / 4 Atk
Nature : Impish
Item : Rocky Helmet
Ability : Rough Skin
Moves
- Endure
- Dragon Tail
- Stealth Rock
- Earthquake

Listen and you listen good. Tank chomp is the way to go. send it in on some special attackers they catch that mean rough skin rocky helmet wombo combo. Dragon tail to immediately put an end to set ups. We need someone to set up rocks here so he or she is our guy or gal. Earthquake bc if you dont have earthquake on your garchomp i suggest you take yo ass to a hospital and get yourself checked out. Endure .. This clever little move will 100% always catch your opponent off guard. If you know you're going to die to a physical hit next turn click that endure, they catch that mean combo and you live forcing them to catch that combo anooooother time. nothing but pure swag on this comp. *Disclamer - endure chomp has to be one of the hardest pokemon to get in the history of ever. you need to gen 5 dream world with get endure then breed it with rough skin chomp yadda yadda yadda i genned tf outta him.*
Well this is my team feel free to leave suggestions, criticism, and ratings. THANKS !
 
cool team dude! I have a couple of suggestions that may make the team better.

First off, I'd personally go the standard specially defensive Mega Scizor set. The reason being is because nothing on your team switches into Life Orb Gengar. Victini, Gengar, Garchomp, Kyurem B, and Gengar are all getting 2hkoed or ohkoed by Shadow Ball while Sylveon gets blown by Sludge Wave/Sludge Bomb.

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance / Defog
- Roost
- Bullet Punch
- Knock Off / U-Turn

Set Details:
-The EVS prevent you from being 2hkoed by Life Orb Gengar's Shadow Ball as well as Scarf Landorus T's Earthquake.
-The first move is a toss up, because Victini and Kyurem Black don't like Stealth Rock. However, you lack a set up sweeper. I think it's based on preference.
-Roost is obviously for Recovery, and Bullet Punch is for priority, STAB, and hits fairies.
-Knock Off pretty self explanatory, since the name of the move says it all lol. You can also go U-Turn to gain momentum predicting the Charizards or Skarmories and nuking them with Victini.

Next thing I noticed to change up Gengar's set. The reason being is because I don't see any use of Energy Ball. Yes, it is for Mega Swampert, but Shadow Ball will do a crap ton with a Life Orb, weakening it to the point where tank chomp can kill it with Rough Skin+Rocky Helmet. Not to mention that it scares out Mega Slowbro and Azumarill, 2 other threats to team. You could say Mega Scizor can beat it, but they always carry Scald, and it has a very nice change to burn. Kyurem B doesn't even have Fusion Bolt, so it will just get destroyed by Play Rough, and Scizor isn't tanking Choice Banded Waterfalls that well.

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Taunt
- Focus Blast

Set Details:
-The EVs are pretty standard so not going to say anything about that.
-Shadow Ball is to hit Slowbro very hard. Definitely a scary pokemon since nothing can really scare it out except banded Victini, and that's only a check, not a counter.
-Sludge Wave is to hit fairies, mainly Azumarill.
-Taunt allows you to get passed pokemon like Hippo and Chansey, wall breaking for the team.
-Focus Blast is to hit Tyranitar, but be careful of Scarf Pursuit Sets. It will come down to a 50/50 whether they Pursuit or Crunch.

That's pretty much it! I hope you take my suggestions into consideration. GL with the team bro! :]
 
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Well good job on making it to 1700+!

One big problem I noticed from your team is your major weakness to Stealth Rock. I suggest running BreloomMyHomie's Mega-Scizor set above with Defog over Swords Dance as you'll likely be switching out with U-turn very often.

Stealth Rock weaknesses:

Kyurem-B - it has Roost to make up for it but better to have Rocks off.
Victini - 1/4 damage off too.
Gengar - loses sash.
 
Hey I like the idea of this team but I see a lot of weaknesses. For one water types are a major problem to the squad. It is not good when your best way of hitting them is Bolt Strike from Victini. Specs Keldeo 2HKOs the entire team, and Charizard X sets up a DD on Mega Scizor and sweeps. Excadrill, electric types and Serperior have a field day as well.

My first suggestion is to switch Garchomp for Lando-T. This helps with Charizard X and Excadrill while having that helpful Intimidate for other physical attackers.

Next up I really don't see the need for as many breakers as you have. Kyu-B, Sylveon and Victini all together is overkill especially with a Gengar too (ahem gonna suggest you change that set as well). You are weak to hazards and have no form of removal so I am going to suggest Latias over Victini. Latias gives you a check to electric types outside of Kyu-B, a good Keldeo check and hazard removal to boot.

Next I think this Gengar set is very suboptimal. Sash is generally kind of poor on it especially with Ttar being one of its best checks and sand breaking the sash. I would recommend a Life Orb stallbreaker set.

Last swap I would make is Azumarill > Sylveon. This gives your team more priority, and a another good way to break ground and fire types. It still has the Fairy STAB as well and offers some nice defensive utility thanks to its typing. Superpower over Knock Off to lure Ferrothorn which annoys the team.

Landorus-therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Recover

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Azumarill @ Choice Band
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

I would also consider Fusion Bolt > Earth Power on Kyu-B to deal with Manaphy better and check things like BD Azu. Just helps with the matchup against waters. Also a + speed Nature on Kyu-B is better in this metagame I find
 
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