Overview
It's a balance/bulky offence that uses a double dragon core. Kyurem and rilla are great breakers and can take care of almost every defensive Mon, while heatran, corviknight and slowking-g can take care of offensive threats.

Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Ice Beam
- Earth Power
- Draco Meteor
It's the standard specs set with earth power over focus blast as it's more reliable for opposing Heatran. It works really well but requires a bit of prediction.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Flash Cannon
It's the spdef set, can set up sr, trap with magma storm and deal with opposing Heatran. Flash cannon is there for Clef and other fairies but could be dropped for toxic or taunt.

Rillaboom (M) @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn
CB Rillaboom hits like a truck, he is my physical breaker and revenge killer. Wood hammer is a powerful stab, grassy glide priority is always useful, knock off and U-turn provide great utility.

Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 176 SpA / 80 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Scald
Great slow pivot with regenerator and special wall, it helps to preserve Heatran's health for key match ups taking hits and provides great coverage.

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
IVs: 0 Spe
- Defog
- Roost
- U-turn
- Brave Bird
It's my physical wall and a very reliable defogger. U-turn helps with momentum and brave bird is there to deal some damage, although iron head is viable too.

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Dual Wingbeat
- Extreme Speed
The standard DD set works nicely as a set up sweeper, to clean teams that the breakers weakened. I think that Garchomp could fit in the team as well but I haven't tried it yet.
My main problem is finding opportunities for Dragonite to sweep as often times there are too many Mons resisting his attacks. Also Corviknight needs to be played carefully as it's the only physical defensive Mon. The team also lacks speed control so it struggles dealing with fast Mons like tornadus-t. Advice is welcome.






It's a balance/bulky offence that uses a double dragon core. Kyurem and rilla are great breakers and can take care of almost every defensive Mon, while heatran, corviknight and slowking-g can take care of offensive threats.

Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Ice Beam
- Earth Power
- Draco Meteor
It's the standard specs set with earth power over focus blast as it's more reliable for opposing Heatran. It works really well but requires a bit of prediction.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Flash Cannon
It's the spdef set, can set up sr, trap with magma storm and deal with opposing Heatran. Flash cannon is there for Clef and other fairies but could be dropped for toxic or taunt.

Rillaboom (M) @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn
CB Rillaboom hits like a truck, he is my physical breaker and revenge killer. Wood hammer is a powerful stab, grassy glide priority is always useful, knock off and U-turn provide great utility.

Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 176 SpA / 80 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Scald
Great slow pivot with regenerator and special wall, it helps to preserve Heatran's health for key match ups taking hits and provides great coverage.

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
IVs: 0 Spe
- Defog
- Roost
- U-turn
- Brave Bird
It's my physical wall and a very reliable defogger. U-turn helps with momentum and brave bird is there to deal some damage, although iron head is viable too.

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Dual Wingbeat
- Extreme Speed
The standard DD set works nicely as a set up sweeper, to clean teams that the breakers weakened. I think that Garchomp could fit in the team as well but I haven't tried it yet.
My main problem is finding opportunities for Dragonite to sweep as often times there are too many Mons resisting his attacks. Also Corviknight needs to be played carefully as it's the only physical defensive Mon. The team also lacks speed control so it struggles dealing with fast Mons like tornadus-t. Advice is welcome.