Hi, relatively new to the game. My rating floats around 1100 and I'm trying to become more competitive. I designed this team mostly by looking at the most used 'mons in the meta rn and choosing counters. Would love some thoughts!
Kyurem @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Freeze-Dry
- Draco Meteor
- Earth Power
This is where most of the damage on the team comes from. Kyurem is often my lead just bc of how many pokemon I can counter with it. I mostly added it to deal with Landorus but also because it has some amazing countering ability that some don't expect. I mostly use Freeze-Dry and almost never use Draco Meteor so I could probably swap that one out. I also don't love how much damage entry hazards do. Is also often outsped.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Iron Head
- Poison Jab
The other main offensive power house. Using it to cover a lot of the main threats to Kyurem, like Heatran, Magnezone, Tyranitar and Volcarona. It's banded stab is way too strong for its own good.
Clefable @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Moonblast
- Wish
- Teleport
- Flamethrower
Partially included to wish transfer, partially because moonblast is too good, and teams often don't predict flamethrower. Can often take out a mon or two and then teleport out.
Zapdos @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hurricane
- Discharge
- Roost
- Volt Switch
I feel pretty limited with Zapdos and have been considering swapping out with Zeraora. Its special attack is nice. I originally had Thunder instead of Discharge, but was getting tired with having two attacks with not great accuracy, plus Discharge occasionally paralyzing is nice.
Tyranitar @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 40 Atk / 216 SpD
Careful Nature
- Crunch
- Ice Punch
- Rock Blast
- Earthquake
This was originally The Pex, but having a dedicated ground/rock felt like a necessary counter to have. Plus I didn't have too much success with the Pex. Usually my other lead besides Kyurem because of its countering ability.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- U-turn
- Defog
- Knock Off
- Toxic
I originally had Corviknight in this spot for the longest time but felt pretty limited in what it can do, so I've been trying out Landorus as my utility pick. I like having U-turn and defog, but Landorus doesn't really have that much use on the team, and maybe that's the point. However, I think he could be improved.
Thanks :)

Kyurem @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Freeze-Dry
- Draco Meteor
- Earth Power
This is where most of the damage on the team comes from. Kyurem is often my lead just bc of how many pokemon I can counter with it. I mostly added it to deal with Landorus but also because it has some amazing countering ability that some don't expect. I mostly use Freeze-Dry and almost never use Draco Meteor so I could probably swap that one out. I also don't love how much damage entry hazards do. Is also often outsped.

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Iron Head
- Poison Jab
The other main offensive power house. Using it to cover a lot of the main threats to Kyurem, like Heatran, Magnezone, Tyranitar and Volcarona. It's banded stab is way too strong for its own good.

Clefable @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Moonblast
- Wish
- Teleport
- Flamethrower
Partially included to wish transfer, partially because moonblast is too good, and teams often don't predict flamethrower. Can often take out a mon or two and then teleport out.

Zapdos @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hurricane
- Discharge
- Roost
- Volt Switch
I feel pretty limited with Zapdos and have been considering swapping out with Zeraora. Its special attack is nice. I originally had Thunder instead of Discharge, but was getting tired with having two attacks with not great accuracy, plus Discharge occasionally paralyzing is nice.

Tyranitar @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 40 Atk / 216 SpD
Careful Nature
- Crunch
- Ice Punch
- Rock Blast
- Earthquake
This was originally The Pex, but having a dedicated ground/rock felt like a necessary counter to have. Plus I didn't have too much success with the Pex. Usually my other lead besides Kyurem because of its countering ability.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- U-turn
- Defog
- Knock Off
- Toxic
I originally had Corviknight in this spot for the longest time but felt pretty limited in what it can do, so I've been trying out Landorus as my utility pick. I like having U-turn and defog, but Landorus doesn't really have that much use on the team, and maybe that's the point. However, I think he could be improved.
Thanks :)